feat(launch): punktfunk/1 launch integration — client picks a title, host runs it
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Plan step 4 (plumbing + host behavior). A client can ask the host to launch a library title on connect; the host resolves it against ITS OWN library and runs it in the session — the client sends only the store-qualified id, never a command, so a remote peer can't inject one. - Protocol (quic.rs): `Hello.launch: Option<String>` (the GameEntry id). Appended after `name`; when launch is present but name absent, a zero-length name placeholder keeps the offset deterministic — so a Hello with neither field stays byte-identical to the bitrate-era 26-byte form (test-asserted). Old peers ignore it; new hosts decode None from old clients. Round-trip + back-compat + truncation tests. - Host: `library::launch_command(id)` resolves id → command via the host's own library — `steam_appid` → `steam steam://rungameid/<appid>` (appid validated as digits, the only client-influenced part), `command` → the host-stored command verbatim (trusted, never from the client). m3.rs sets PUNKTFUNK_GAMESCOPE_APP from it before bringup, exactly as the GameStream /launch path does (one session at a time). Unit-tested incl. an injection-attempt guard. Takes effect on the bare-spawn gamescope path; a no-op on a shared desktop / attach-to-existing session. - C ABI: `punktfunk_connect_ex4` adds `launch_id` (NULL = none); `_ex3` now delegates to it. Threaded through NativeClient::connect → WorkerArgs → Hello. - client-rs gains `--launch ID` (headless testing); client-linux passes None (no picker yet). Header regenerated. Next: the Apple library grid passes the picked id via punktfunk_connect_ex4. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -172,6 +172,7 @@ impl NativeClient {
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compositor: CompositorPref,
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gamepad: GamepadPref,
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bitrate_kbps: u32,
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launch: Option<String>,
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pin: Option<[u8; 32]>,
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identity: Option<(String, String)>,
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timeout: Duration,
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@@ -214,6 +215,7 @@ impl NativeClient {
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compositor,
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gamepad,
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bitrate_kbps,
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launch,
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pin,
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identity,
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frame_tx,
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@@ -526,6 +528,7 @@ struct WorkerArgs {
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compositor: CompositorPref,
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gamepad: GamepadPref,
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bitrate_kbps: u32,
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launch: Option<String>,
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pin: Option<[u8; 32]>,
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identity: Option<(String, String)>,
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frame_tx: SyncSender<Frame>,
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@@ -552,6 +555,7 @@ async fn worker_main(args: WorkerArgs) {
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compositor,
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gamepad,
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bitrate_kbps,
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launch,
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pin,
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identity,
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frame_tx,
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@@ -608,6 +612,8 @@ async fn worker_main(args: WorkerArgs) {
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// No device name yet: the connect ABI has no name parameter (pairing does). The
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// host falls back to a fingerprint-derived label in its pending-approval list.
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name: None,
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// Library id to launch this session, if the embedder asked for one.
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launch: launch.clone(),
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}
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.encode(),
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)
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