feat(launch): punktfunk/1 launch integration — client picks a title, host runs it
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Plan step 4 (plumbing + host behavior). A client can ask the host to launch a library title on connect; the host resolves it against ITS OWN library and runs it in the session — the client sends only the store-qualified id, never a command, so a remote peer can't inject one. - Protocol (quic.rs): `Hello.launch: Option<String>` (the GameEntry id). Appended after `name`; when launch is present but name absent, a zero-length name placeholder keeps the offset deterministic — so a Hello with neither field stays byte-identical to the bitrate-era 26-byte form (test-asserted). Old peers ignore it; new hosts decode None from old clients. Round-trip + back-compat + truncation tests. - Host: `library::launch_command(id)` resolves id → command via the host's own library — `steam_appid` → `steam steam://rungameid/<appid>` (appid validated as digits, the only client-influenced part), `command` → the host-stored command verbatim (trusted, never from the client). m3.rs sets PUNKTFUNK_GAMESCOPE_APP from it before bringup, exactly as the GameStream /launch path does (one session at a time). Unit-tested incl. an injection-attempt guard. Takes effect on the bare-spawn gamescope path; a no-op on a shared desktop / attach-to-existing session. - C ABI: `punktfunk_connect_ex4` adds `launch_id` (NULL = none); `_ex3` now delegates to it. Threaded through NativeClient::connect → WorkerArgs → Hello. - client-rs gains `--launch ID` (headless testing); client-linux passes None (no picker yet). Header regenerated. Next: the Apple library grid passes the picked id via punktfunk_connect_ex4. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -76,6 +76,9 @@ struct Args {
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gamepad: GamepadPref,
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/// `--bitrate KBPS` — request this encoder bitrate (kilobits/s); 0 = host default.
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bitrate_kbps: u32,
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/// `--launch ID` — ask the host to launch a library title in this session (a store-qualified
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/// id from the host's `GET /api/v1/library`, e.g. `steam:570`). Host resolves it; `None` = none.
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launch: Option<String>,
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/// `--speed-test KBPS:MS` — after the stream starts, ask the host for a `MS`-millisecond
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/// bandwidth probe burst at `KBPS`, then report measured throughput + loss.
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speed_test: Option<(u32, u32)>,
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@@ -194,6 +197,7 @@ fn parse_args() -> Args {
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compositor,
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gamepad,
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bitrate_kbps: get("--bitrate").and_then(|s| s.parse().ok()).unwrap_or(0),
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launch: get("--launch").map(str::to_string),
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speed_test: get("--speed-test").and_then(|s| {
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let (kbps, ms) = s.split_once(':')?;
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Some((kbps.parse().ok()?, ms.parse().ok()?))
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@@ -374,6 +378,8 @@ async fn session(args: Args) -> Result<()> {
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// `--name` (also the pairing label) — shown in the host's pending-approval list when
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// this client knocks on a pairing-required host.
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name: Some(args.name.clone()),
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// `--launch ID` — host resolves it against its own library and runs it this session.
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launch: args.launch.clone(),
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}
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.encode(),
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)
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