perf(android): low-latency decode overhaul — vendor keys, async loop, system tuning
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Close the latency gap on the Android client with per-SoC decoder tuning, an event-driven decode loop, and full system integration. - Decoder selection: rank MediaCodecList decoders in Kotlin (hardware/vendor preferred, software avoided, FEATURE_LowLatency probed) and create the chosen one by name. Per-SoC low-latency keys gated on the codec-name prefix: Qualcomm picture-order + low-latency, Exynos (also Google Tensor), Amlogic, HiSilicon; MediaTek vdec-lowlatency set unconditionally. operating-rate = MAX (Qualcomm) vs priority = 0 (else) are mutually exclusive. NVIDIA/Rockchip/Realtek have no vendor key — covered by ranking + the standard low-latency key. - Async decode loop: AMediaCodec async-notify replaces the poll loop, presenting a decoded frame the instant it is ready instead of waiting out a poll interval. Behind USE_ASYNC_DECODE with the synchronous loop kept for A/B during bring-up. - System integration: Wi-Fi FULL_LOW_LATENCY lock and HDMI ALLM (setPreferMinimalPostProcessing) for the stream's lifetime; game_mode_config.xml opting out of OEM downscaling / FPS overrides. - Pipeline: boost the data-plane pump + audio thread priorities, AAudio usage=Game, DSCP marking on by default on Android, ADPF setPreferPowerEfficiency(false), and setFrameRateWithChangeStrategy(ALWAYS) to force the HDMI mode switch on TV. - lowLatencyMode master toggle (default on) as the escape hatch; the stats HUD now shows the resolved decoder name. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -66,12 +66,18 @@ impl MediaClass {
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}
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}
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/// Whether DSCP/QoS marking is enabled (`PUNKTFUNK_DSCP=1`). Off by default.
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/// Whether DSCP/QoS marking is enabled. Default **on for Android**, **off elsewhere**: on Wi-Fi
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/// (where most Android clients live) access points commonly map DSCP to WMM access categories, so
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/// tagging the video/audio sockets can win real airtime priority against other traffic on the link;
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/// on the wired paths the other clients use it's rarely honoured and some paths bleach or reject
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/// marked packets, so it stays opt-in there. `PUNKTFUNK_DSCP` overrides either way — `1`/`true`/`on`
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/// forces it on, `0`/`false`/`off` forces it off (e.g. to rule QoS out while debugging a flaky AP).
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pub(crate) fn dscp_enabled() -> bool {
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matches!(
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std::env::var("PUNKTFUNK_DSCP").as_deref(),
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Ok("1") | Ok("true") | Ok("on")
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)
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match std::env::var("PUNKTFUNK_DSCP").as_deref() {
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Ok("1") | Ok("true") | Ok("on") => true,
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Ok("0") | Ok("false") | Ok("off") => false,
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_ => cfg!(target_os = "android"),
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}
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}
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/// Best-effort: tag `socket`'s outgoing packets for prioritized delivery of its media class. A no-op
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