feat: M2 — gamescope input via its EIS socket (SteamOS-like input path)

gamescope runs its own EIS server and exports the socket to its children as LIBEI_SOCKET —
no portal involved. The gamescope backend now launches the nested app through a tiny shell
wrapper that relays that value to /tmp/lumen-gamescope-ei; the libei injector gains an
EiSource enum (Portal | SocketPathFile) and connects a UnixStream directly to gamescope's
socket (polling until the app has started), then runs the identical reis sender flow.
Backend::GamescopeEi is auto-selected when LUMEN_COMPOSITOR=gamescope
(LUMEN_INPUT_BACKEND=gamescope overrides).

Validated end-to-end: input-test against a headless gamescope running xev — 129
MotionNotify/KeyPress/ButtonPress events delivered into the nested X app ("Gamescope
Virtual Input" device bound, sender handshake + emulation working).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-09 22:34:27 +00:00
parent e9f9e14da5
commit 277bc7b8e8
4 changed files with 134 additions and 38 deletions
+15 -1
View File
@@ -71,17 +71,31 @@ impl VirtualDisplay for GamescopeDisplay {
}
}
/// File where the wrapper below writes gamescope's `LIBEI_SOCKET` (its EIS server socket),
/// read by the libei injector to drive input into the nested app. See [`crate::inject`].
pub const EI_SOCKET_FILE: &str = "/tmp/lumen-gamescope-ei";
/// Spawn `gamescope --backend headless -W w -H h -r hz -- <app>`. The app comes from
/// `LUMEN_GAMESCOPE_APP` (default a no-op that just keeps gamescope alive — set it to a real
/// game/GL app for actual content). stdout/stderr go to `/tmp/lumen-gamescope.log`.
/// game/GL app for actual content, e.g. `steam -gamepadui` for the SteamOS-like session).
/// stdout/stderr go to `/tmp/lumen-gamescope.log`. The app is launched through a tiny shell
/// wrapper that relays gamescope's `LIBEI_SOCKET` (set for its children) to [`EI_SOCKET_FILE`]
/// so the input injector can connect to gamescope's EIS server from outside.
fn spawn(w: u32, h: u32, hz: u32) -> Result<Child> {
let app = std::env::var("LUMEN_GAMESCOPE_APP").unwrap_or_else(|_| "sleep infinity".to_string());
let _ = std::fs::remove_file(EI_SOCKET_FILE); // stale socket path from a previous session
let mut cmd = Command::new("gamescope");
cmd.args(["--backend", "headless"])
.args(["-W", &w.to_string()])
.args(["-H", &h.to_string()])
.args(["-r", &hz.to_string()])
.args(["--xwayland-count", "1", "--"])
.args([
"sh",
"-c",
&format!("printf %s \"$LIBEI_SOCKET\" > {EI_SOCKET_FILE}; exec \"$@\""),
"sh",
])
.args(app.split_whitespace())
// Prefer the NVIDIA GL vendor for the nested session (harmless on a pure-NVIDIA box).
.env("__GLX_VENDOR_LIBRARY_NAME", "nvidia");