feat(core,host,android): Steam Controller 2 as-is passthrough to Linux hosts
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The 2026 Steam Controller (Valve "Ibex" / SDL "Triton") captured on an Android client is passed through AS-IS: the host presents a virtual pad with the real wired identity (28DE:1302) and mirrors the physical pad's raw HID reports, so Steam on the host drives it over hidraw exactly like the real thing — trackpads, gyro, paddles, and its rumble/settings writes flow back onto the physical controller. Protocol ground truth: SDL's Valve-maintained SDL_hidapi_steam_triton.c + steam/controller_structs.h. Core: - GamepadPref::SteamController2 (wire byte 9; names steamcontroller2/ sc2/ibex) + PUNKTFUNK_GAMEPAD_STEAMCONTROLLER2 in the C ABI. - Raw HID planes: RichInput::HidReport (0xCC/0x04, client→host input reports verbatim, Copy fixed-64 body) and HidOutput::HidRaw (0xCD/0x05, host→client feature/output writes for replay). Best-effort is sound by the device protocol's own design (rumble re-sent every ~40 ms, settings every ~3 s — losses self-heal); HidRaw bypasses hidout dedup for exactly that reason. Host (Linux): - triton_proto.rs + steam_controller2.rs: Triton2Manager UHID backend — no kernel driver binds the PID (hidraw only; Steam Input is the consumer), raw mirroring with a typed-fallback 0x42 synthesizer until the first raw report, SET_REPORT ack + raw forward, canned GET_REPORT serial reply, rumble also parsed onto the universal 0xCA plane (phone mirror). Rides the uhid + 28DE-conflict degrades; UHID promotion by Steam is flagged in the creation log (usbip transport is the known follow-up if Steam ignores Interface:-1 devices for Triton too). Android: - Sc2UsbLink (wired/Puck: vendor-interface claim detaches the OS driver, interrupt read loop, lizard-off on the watchdog cadence, raw replay via interrupt-OUT / SET_REPORT with hidapi report-id framing) and Sc2BleLink (Valve vendor GATT service, notify subscribe machine, 0x45 re-framing, HIGH connection priority). - Sc2Capture orchestrator: raw plane + typed mirror (exit chord + host degrade paths keep working) on a GamepadRouter external slot; raw return path via GamepadFeedback.onHidRaw. - nativeSendPadHidReport JNI (direct ByteBuffer, no per-report copy), hidout raw decode, usb-host/BLUETOOTH_CONNECT manifest bits, opt-out settings toggle, StreamScreen engagement incl. the USB permission flow. Verified: core 149 + host 312 tests green on Linux (.21), on-box uhid smoke creates/mirrors/tears down the virtual 28DE:1302, C ABI harness round-trips, Android compileDebugKotlin green. On-glass with the real controller owed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -584,7 +584,11 @@ pub struct PunktfunkHidOutput {
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#[cfg(feature = "quic")]
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impl PunktfunkHidOutput {
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fn from_hid(h: &crate::quic::HidOutput) -> PunktfunkHidOutput {
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/// `None` for a [`HidOutput::HidRaw`](crate::quic::HidOutput) — a raw passthrough report
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/// (up to 64 bytes) doesn't fit this struct's 11-byte `effect` buffer, and no C-ABI embedder
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/// declares the as-is SC2 kind that would receive one; the pull site skips it rather than
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/// truncating it into an unreplayable stub.
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fn from_hid(h: &crate::quic::HidOutput) -> Option<PunktfunkHidOutput> {
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use crate::quic::HidOutput;
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let mut out = PunktfunkHidOutput {
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kind: 0,
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@@ -635,8 +639,9 @@ impl PunktfunkHidOutput {
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out.effect[4..6].copy_from_slice(&count.to_le_bytes());
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out.effect_len = 6;
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}
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HidOutput::HidRaw { .. } => return None,
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}
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out
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Some(out)
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}
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}
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@@ -895,6 +900,12 @@ pub const PUNKTFUNK_GAMEPAD_DUALSENSEEDGE: u32 = 7;
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/// Nintendo Switch Pro Controller (Nintendo `057E:2009`, kernel `hid-nintendo`): Nintendo glyphs +
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/// positional layout, gyro/accel, HD rumble. Folds to `XBOX360` until its backend lands.
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pub const PUNKTFUNK_GAMEPAD_SWITCHPRO: u32 = 8;
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/// New Steam Controller (2026, Valve `28DE:1302`) passed through AS-IS: the host mirrors the
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/// client's raw Triton input reports out of a virtual SC2 with the real identity, and Steam's
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/// hidraw writes (lizard mode, IMU enable, rumble/haptics) come back raw for the physical pad.
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/// Steam Input is the consumer (no kernel driver binds the PID). Honored on Linux (UHID);
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/// else folds to X-Box 360.
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pub const PUNKTFUNK_GAMEPAD_STEAMCONTROLLER2: u32 = 9;
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/// Extended `InputEvent` gamepad button bits for embedders building raw events: the four back grips
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/// (Steam L4/L5/R4/R5 ≙ Xbox-Elite P1–P4) + the misc/capture button, in Moonlight's
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@@ -958,6 +969,7 @@ const _: () = {
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assert!(PUNKTFUNK_GAMEPAD_STEAMDECK == GamepadPref::SteamDeck.to_u8() as u32);
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assert!(PUNKTFUNK_GAMEPAD_DUALSENSEEDGE == GamepadPref::DualSenseEdge.to_u8() as u32);
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assert!(PUNKTFUNK_GAMEPAD_SWITCHPRO == GamepadPref::SwitchPro.to_u8() as u32);
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assert!(PUNKTFUNK_GAMEPAD_STEAMCONTROLLER2 == GamepadPref::SteamController2.to_u8() as u32);
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// Extended button bits mirror the wire `input::gamepad` constants.
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assert!(PUNKTFUNK_GAMEPAD_BTN_PADDLE1 == g::BTN_PADDLE1);
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assert!(PUNKTFUNK_GAMEPAD_BTN_PADDLE2 == g::BTN_PADDLE2);
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@@ -2023,10 +2035,15 @@ pub unsafe extern "C" fn punktfunk_connection_next_hidout(
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.inner
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.next_hidout(std::time::Duration::from_millis(timeout_ms as u64))
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{
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Ok(h) => {
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unsafe { *out = PunktfunkHidOutput::from_hid(&h) };
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PunktfunkStatus::Ok
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}
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Ok(h) => match PunktfunkHidOutput::from_hid(&h) {
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Some(v) => {
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unsafe { *out = v };
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PunktfunkStatus::Ok
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}
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// A raw as-is passthrough report (no C representation) — report "nothing this
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// poll" and let the embedder's poll loop continue; see `from_hid`.
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None => PunktfunkStatus::NoFrame,
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},
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Err(e) => e.status(),
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}
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})
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@@ -138,8 +138,9 @@ impl CompositorPref {
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/// honored only if that backend is available on the host (DualSense / DualShock 4 need Linux UHID);
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/// otherwise the host falls back and reports the real choice in `Welcome`. The wire form is a single
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/// byte (`0 = Auto`, `1 = Xbox360`, `2 = DualSense`, `3 = XboxOne`, `4 = DualShock4`,
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/// `5 = SteamController`, `6 = SteamDeck`, `7 = DualSenseEdge`, `8 = SwitchPro`), appended to
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/// `Hello`/`Welcome` — older peers simply omit/ignore it (an unknown byte degrades to `Auto`).
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/// `5 = SteamController`, `6 = SteamDeck`, `7 = DualSenseEdge`, `8 = SwitchPro`,
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/// `9 = SteamController2`), appended to `Hello`/`Welcome` — older peers simply omit/ignore it (an
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/// unknown byte degrades to `Auto`).
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
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pub enum GamepadPref {
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/// Let the host pick (its `PUNKTFUNK_GAMEPAD` env var, else X-Box 360).
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@@ -172,11 +173,20 @@ pub enum GamepadPref {
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/// Nintendo Switch Pro Controller (Nintendo `057E:2009`, kernel `hid-nintendo` ≥ 5.16) —
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/// correct Nintendo glyphs + positional layout, gyro/accel, HD rumble back. Needs Linux UHID.
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SwitchPro,
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/// New Steam Controller (2026, Valve "Ibex"/SDL "Triton", wired `28DE:1302`) passed through
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/// AS-IS: the host presents a virtual SC2 with the real identity and mirrors the client's raw
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/// Triton input reports ([`RichInput::HidReport`](crate::quic::RichInput)); Steam on the host
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/// drives it over hidraw exactly like the physical pad (its feature/output writes — lizard
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/// mode, IMU enable, rumble/haptics — come back raw on the HID-output plane and land on the
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/// real controller). No kernel driver binds the PID (mainline `hid-steam` stops at the Deck),
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/// so Steam Input is the consumer. Needs Linux UHID.
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SteamController2,
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}
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impl GamepadPref {
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/// Wire byte. `0 = Auto`, `1 = Xbox360`, `2 = DualSense`, `3 = XboxOne`, `4 = DualShock4`,
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/// `5 = SteamController`, `6 = SteamDeck`, `7 = DualSenseEdge`, `8 = SwitchPro`.
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/// `5 = SteamController`, `6 = SteamDeck`, `7 = DualSenseEdge`, `8 = SwitchPro`,
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/// `9 = SteamController2`.
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pub const fn to_u8(self) -> u8 {
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match self {
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GamepadPref::Auto => 0,
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@@ -188,6 +198,7 @@ impl GamepadPref {
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GamepadPref::SteamDeck => 6,
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GamepadPref::DualSenseEdge => 7,
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GamepadPref::SwitchPro => 8,
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GamepadPref::SteamController2 => 9,
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}
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}
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@@ -203,6 +214,7 @@ impl GamepadPref {
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6 => GamepadPref::SteamDeck,
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7 => GamepadPref::DualSenseEdge,
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8 => GamepadPref::SwitchPro,
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9 => GamepadPref::SteamController2,
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_ => GamepadPref::Auto,
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}
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}
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@@ -224,12 +236,16 @@ impl GamepadPref {
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"switchpro" | "switch-pro" | "switch" | "procontroller" | "pro-controller" => {
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GamepadPref::SwitchPro
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}
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"steamcontroller2" | "steam-controller-2" | "steamcon2" | "sc2" | "ibex" => {
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GamepadPref::SteamController2
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}
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_ => return None,
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})
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}
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/// Canonical lowercase identifier (`"auto"`, `"xbox360"`, `"dualsense"`, `"xboxone"`,
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/// `"dualshock4"`, `"steamcontroller"`, `"steamdeck"`, `"dualsenseedge"`, `"switchpro"`).
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/// `"dualshock4"`, `"steamcontroller"`, `"steamdeck"`, `"dualsenseedge"`, `"switchpro"`,
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/// `"steamcontroller2"`).
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pub fn as_str(self) -> &'static str {
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match self {
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GamepadPref::Auto => "auto",
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@@ -241,6 +257,7 @@ impl GamepadPref {
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GamepadPref::SteamDeck => "steamdeck",
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GamepadPref::DualSenseEdge => "dualsenseedge",
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GamepadPref::SwitchPro => "switchpro",
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GamepadPref::SteamController2 => "steamcontroller2",
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}
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}
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}
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@@ -161,6 +161,12 @@ pub fn decode_mic_datagram(b: &[u8]) -> Option<(u32, u64, &[u8])> {
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pub(super) const RICH_TOUCHPAD: u8 = 0x01;
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pub(super) const RICH_MOTION: u8 = 0x02;
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pub(super) const RICH_TOUCHPAD_EX: u8 = 0x03;
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pub(super) const RICH_HID_REPORT: u8 = 0x04;
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/// Longest raw HID report a [`RichInput::HidReport`] / [`HidOutput::HidRaw`] can carry — the
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/// 64-byte interrupt/feature report size every Valve controller uses (Triton input reports are
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/// 46–54 bytes; feature and output reports are at most 64).
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pub const HID_REPORT_MAX: usize = 64;
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/// A rich client→host controller input beyond the fixed [`InputEvent`](crate::input::InputEvent):
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/// the DualSense touchpad and motion sensors. `pad` is the gamepad index. Wire form is
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@@ -206,6 +212,19 @@ pub enum RichInput {
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y: i16,
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pressure: u16,
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},
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/// One raw HID input report from a client-captured controller, forwarded verbatim for a
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/// host backend that mirrors the physical device as-is (the Steam Controller 2 / Triton
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/// passthrough — [`GamepadPref::SteamController2`](crate::config::GamepadPref)). `data[..len]`
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/// is exactly what the device produced on its interrupt endpoint / GATT notify, report-id
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/// byte first (`0x42`/`0x45`/`0x47` state, `0x43` battery, …). Best-effort like the rest of
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/// the plane: state reports are idempotent snapshots at the device's own rate, so a lost
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/// datagram self-heals on the next one. Fixed-size body keeps the type `Copy` on a path that
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/// runs at the controller's report rate.
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HidReport {
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pad: u8,
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len: u8,
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data: [u8; HID_REPORT_MAX],
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},
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}
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impl RichInput {
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@@ -245,6 +264,11 @@ impl RichInput {
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out.extend_from_slice(&y.to_le_bytes());
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out.extend_from_slice(&pressure.to_le_bytes());
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}
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RichInput::HidReport { pad, len, ref data } => {
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let len = (len as usize).min(HID_REPORT_MAX);
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out.extend_from_slice(&[RICH_HID_REPORT, pad, len as u8]);
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out.extend_from_slice(&data[..len]);
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}
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}
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out
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}
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@@ -279,6 +303,18 @@ impl RichInput {
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y: i16::from_le_bytes([b[8], b[9]]),
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pressure: u16::from_le_bytes([b[10], b[11]]),
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}),
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RICH_HID_REPORT if b.len() >= 4 => {
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// Every byte read below is bounded: `len` is clamped to the fixed body size AND
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// to what the buffer actually holds (a torn datagram truncates, never over-reads).
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let len = (b[3] as usize).min(HID_REPORT_MAX).min(b.len() - 4);
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let mut data = [0u8; HID_REPORT_MAX];
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data[..len].copy_from_slice(&b[4..4 + len]);
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Some(RichInput::HidReport {
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pad: b[2],
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len: len as u8,
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data,
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})
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}
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_ => None,
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}
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}
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@@ -288,6 +324,16 @@ const HIDOUT_LED: u8 = 0x01;
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const HIDOUT_PLAYER_LEDS: u8 = 0x02;
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const HIDOUT_TRIGGER: u8 = 0x03;
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const HIDOUT_TRACKPAD_HAPTIC: u8 = 0x04;
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const HIDOUT_HID_RAW: u8 = 0x05;
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/// [`HidOutput::HidRaw`] `kind`: an OUTPUT report — what the host's hidraw client wrote with
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/// `write()`/`SDL_hid_write` (Triton rumble `0x80`, haptic pulse `0x81`, …). The client replays
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/// it on the physical device's interrupt-OUT endpoint / GATT write.
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pub const HID_RAW_OUTPUT: u8 = 0;
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/// [`HidOutput::HidRaw`] `kind`: a FEATURE report — what the host's hidraw client sent with
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/// `SET_REPORT` (`SDL_hid_send_feature_report`: lizard mode, IMU enable, settings). The client
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/// replays it as a USB `SET_REPORT(Feature)` control transfer / GATT feature write.
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pub const HID_RAW_FEATURE: u8 = 1;
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/// DualSense feedback flowing host → client (what a game wrote to the host's virtual pad).
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/// Wire form `[0xCD][kind][pad][fields…]`. The rich analog of the fixed rumble datagram;
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@@ -311,6 +357,14 @@ pub enum HidOutput {
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period: u16,
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count: u16,
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},
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/// A raw report the host's hidraw consumer (Steam) wrote to an as-is passthrough pad
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/// ([`RichInput::HidReport`]'s reverse direction), for the client to replay verbatim on the
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/// physical device. `kind` is [`HID_RAW_OUTPUT`] or [`HID_RAW_FEATURE`]; `data` is the full
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/// report, id byte first, at most [`HID_REPORT_MAX`] bytes. Best-effort is sound here by the
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/// device protocol's own design: Triton rumble is re-sent every ~40 ms against a ~50 ms
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/// hardware safety timeout, and settings (lizard/IMU) are refreshed every ~3 s against the
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/// firmware watchdog — a lost datagram heals on the next refresh.
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HidRaw { pad: u8, kind: u8, data: Vec<u8> },
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}
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impl HidOutput {
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@@ -339,6 +393,10 @@ impl HidOutput {
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out.extend_from_slice(&period.to_le_bytes());
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out.extend_from_slice(&count.to_le_bytes());
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}
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HidOutput::HidRaw { pad, kind, data } => {
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out.extend_from_slice(&[HIDOUT_HID_RAW, *pad, *kind]);
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out.extend_from_slice(&data[..data.len().min(HID_REPORT_MAX)]);
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}
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}
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out
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}
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@@ -370,6 +428,12 @@ impl HidOutput {
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period: u16::from_le_bytes([b[6], b[7]]),
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count: u16::from_le_bytes([b[8], b[9]]),
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}),
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HIDOUT_HID_RAW if b.len() >= 5 => Some(HidOutput::HidRaw {
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pad: b[2],
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kind: b[3],
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// Bounded: at most HID_REPORT_MAX bytes are kept from the (attacker-sized) tail.
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data: b[4..b.len().min(4 + HID_REPORT_MAX)].to_vec(),
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}),
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_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -342,11 +342,12 @@ fn gamepad_pref_wire_and_names() {
|
||||
GamepadPref::SteamDeck,
|
||||
GamepadPref::DualSenseEdge,
|
||||
GamepadPref::SwitchPro,
|
||||
GamepadPref::SteamController2,
|
||||
] {
|
||||
assert_eq!(GamepadPref::from_u8(p.to_u8()), p);
|
||||
assert_eq!(GamepadPref::from_name(p.as_str()), Some(p));
|
||||
}
|
||||
// Every wire byte 0..=8 is assigned, distinct, and pinned (forward-compat with peers
|
||||
// Every wire byte 0..=9 is assigned, distinct, and pinned (forward-compat with peers
|
||||
// that only know a prefix of the range).
|
||||
for (v, p) in [
|
||||
(0, GamepadPref::Auto),
|
||||
@@ -358,12 +359,13 @@ fn gamepad_pref_wire_and_names() {
|
||||
(6, GamepadPref::SteamDeck),
|
||||
(7, GamepadPref::DualSenseEdge),
|
||||
(8, GamepadPref::SwitchPro),
|
||||
(9, GamepadPref::SteamController2),
|
||||
] {
|
||||
assert_eq!(p.to_u8(), v);
|
||||
assert_eq!(GamepadPref::from_u8(v), p);
|
||||
}
|
||||
// The next unassigned byte degrades to Auto today; assigning it later must update this.
|
||||
assert_eq!(GamepadPref::from_u8(9), GamepadPref::Auto);
|
||||
assert_eq!(GamepadPref::from_u8(10), GamepadPref::Auto);
|
||||
// Aliases + unknowns.
|
||||
assert_eq!(GamepadPref::from_name("PS5"), Some(GamepadPref::DualSense));
|
||||
assert_eq!(GamepadPref::from_name("x360"), Some(GamepadPref::Xbox360));
|
||||
@@ -377,6 +379,14 @@ fn gamepad_pref_wire_and_names() {
|
||||
GamepadPref::from_name("Switch-Pro"),
|
||||
Some(GamepadPref::SwitchPro)
|
||||
);
|
||||
assert_eq!(
|
||||
GamepadPref::from_name("ibex"),
|
||||
Some(GamepadPref::SteamController2)
|
||||
);
|
||||
assert_eq!(
|
||||
GamepadPref::from_name("sc2"),
|
||||
Some(GamepadPref::SteamController2)
|
||||
);
|
||||
assert_eq!(
|
||||
GamepadPref::from_name("xbox-one"),
|
||||
Some(GamepadPref::XboxOne)
|
||||
@@ -1197,6 +1207,33 @@ fn rich_input_roundtrip() {
|
||||
assert_eq!(d[0], RICH_INPUT_MAGIC);
|
||||
assert_eq!(RichInput::decode(&d), Some(ev));
|
||||
}
|
||||
// A raw Triton state report rides the plane verbatim (as-is SC2 passthrough).
|
||||
let mut data = [0u8; HID_REPORT_MAX];
|
||||
data[0] = 0x42; // ID_TRITON_CONTROLLER_STATE
|
||||
for (i, b) in data.iter_mut().enumerate().take(46).skip(1) {
|
||||
*b = i as u8;
|
||||
}
|
||||
let raw = RichInput::HidReport {
|
||||
pad: 3,
|
||||
len: 46,
|
||||
data,
|
||||
};
|
||||
let d = raw.encode();
|
||||
assert_eq!(d.len(), 4 + 46); // tag + kind + pad + len + body — no fixed-array padding
|
||||
assert_eq!(RichInput::decode(&d), Some(raw));
|
||||
// A torn HidReport truncates to what arrived rather than over-reading (len clamps).
|
||||
assert_eq!(
|
||||
RichInput::decode(&d[..20]),
|
||||
Some(RichInput::HidReport {
|
||||
pad: 3,
|
||||
len: 16,
|
||||
data: {
|
||||
let mut t = [0u8; HID_REPORT_MAX];
|
||||
t[..16].copy_from_slice(&data[..16]);
|
||||
t
|
||||
},
|
||||
})
|
||||
);
|
||||
// Disjoint from the fixed input datagram (0xC8); unknown kind + truncation → None.
|
||||
assert!(RichInput::decode(&[crate::input::INPUT_MAGIC; 18]).is_none());
|
||||
assert!(RichInput::decode(&[RICH_INPUT_MAGIC, 0x7F]).is_none()); // unknown kind
|
||||
@@ -1230,6 +1267,23 @@ fn hid_output_roundtrip() {
|
||||
period: 0x5678,
|
||||
count: 9,
|
||||
},
|
||||
// A raw Triton rumble output report (as-is SC2 passthrough, host→client).
|
||||
HidOutput::HidRaw {
|
||||
pad: 1,
|
||||
kind: HID_RAW_OUTPUT,
|
||||
data: vec![0x80, 0, 0, 0, 0x34, 0x12, 0, 0x78, 0x56, 0],
|
||||
},
|
||||
// A raw 64-byte feature report (lizard-off / IMU-enable settings write).
|
||||
HidOutput::HidRaw {
|
||||
pad: 0,
|
||||
kind: HID_RAW_FEATURE,
|
||||
data: {
|
||||
let mut f = vec![0u8; HID_REPORT_MAX];
|
||||
f[0] = 1; // Triton feature reports ride report id 1
|
||||
f[1] = 0x87; // ID_SET_SETTINGS_VALUES
|
||||
f
|
||||
},
|
||||
},
|
||||
];
|
||||
for ev in &cases {
|
||||
let d = ev.encode();
|
||||
|
||||
Reference in New Issue
Block a user