feat(core,host,android): Steam Controller 2 as-is passthrough to Linux hosts
ci / web (push) Successful in 55s
ci / docs-site (push) Successful in 1m2s
ci / rust (push) Failing after 5m34s
decky / build-publish (push) Successful in 17s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 9s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 9s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 8s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 10s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 52s
ci / bench (push) Successful in 6m3s
docker / deploy-docs (push) Successful in 25s
android / android (push) Successful in 14m2s
arch / build-publish (push) Successful in 11m57s
deb / build-publish (push) Successful in 11m49s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 13m14s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 13m5s
flatpak / build-publish (push) Failing after 8m3s
windows-host / package (push) Failing after 8m32s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 4m6s
windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Successful in 4m18s
apple / swift (push) Successful in 5m4s
windows / build (aarch64-pc-windows-msvc) (push) Failing after 5m14s
windows / build (x86_64-pc-windows-msvc) (push) Failing after 5m43s
release / apple (push) Successful in 26m11s
apple / screenshots (push) Has been cancelled
ci / web (push) Successful in 55s
ci / docs-site (push) Successful in 1m2s
ci / rust (push) Failing after 5m34s
decky / build-publish (push) Successful in 17s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 9s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 9s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 8s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 10s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 52s
ci / bench (push) Successful in 6m3s
docker / deploy-docs (push) Successful in 25s
android / android (push) Successful in 14m2s
arch / build-publish (push) Successful in 11m57s
deb / build-publish (push) Successful in 11m49s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 13m14s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 13m5s
flatpak / build-publish (push) Failing after 8m3s
windows-host / package (push) Failing after 8m32s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 4m6s
windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Successful in 4m18s
apple / swift (push) Successful in 5m4s
windows / build (aarch64-pc-windows-msvc) (push) Failing after 5m14s
windows / build (x86_64-pc-windows-msvc) (push) Failing after 5m43s
release / apple (push) Successful in 26m11s
apple / screenshots (push) Has been cancelled
The 2026 Steam Controller (Valve "Ibex" / SDL "Triton") captured on an Android client is passed through AS-IS: the host presents a virtual pad with the real wired identity (28DE:1302) and mirrors the physical pad's raw HID reports, so Steam on the host drives it over hidraw exactly like the real thing — trackpads, gyro, paddles, and its rumble/settings writes flow back onto the physical controller. Protocol ground truth: SDL's Valve-maintained SDL_hidapi_steam_triton.c + steam/controller_structs.h. Core: - GamepadPref::SteamController2 (wire byte 9; names steamcontroller2/ sc2/ibex) + PUNKTFUNK_GAMEPAD_STEAMCONTROLLER2 in the C ABI. - Raw HID planes: RichInput::HidReport (0xCC/0x04, client→host input reports verbatim, Copy fixed-64 body) and HidOutput::HidRaw (0xCD/0x05, host→client feature/output writes for replay). Best-effort is sound by the device protocol's own design (rumble re-sent every ~40 ms, settings every ~3 s — losses self-heal); HidRaw bypasses hidout dedup for exactly that reason. Host (Linux): - triton_proto.rs + steam_controller2.rs: Triton2Manager UHID backend — no kernel driver binds the PID (hidraw only; Steam Input is the consumer), raw mirroring with a typed-fallback 0x42 synthesizer until the first raw report, SET_REPORT ack + raw forward, canned GET_REPORT serial reply, rumble also parsed onto the universal 0xCA plane (phone mirror). Rides the uhid + 28DE-conflict degrades; UHID promotion by Steam is flagged in the creation log (usbip transport is the known follow-up if Steam ignores Interface:-1 devices for Triton too). Android: - Sc2UsbLink (wired/Puck: vendor-interface claim detaches the OS driver, interrupt read loop, lizard-off on the watchdog cadence, raw replay via interrupt-OUT / SET_REPORT with hidapi report-id framing) and Sc2BleLink (Valve vendor GATT service, notify subscribe machine, 0x45 re-framing, HIGH connection priority). - Sc2Capture orchestrator: raw plane + typed mirror (exit chord + host degrade paths keep working) on a GamepadRouter external slot; raw return path via GamepadFeedback.onHidRaw. - nativeSendPadHidReport JNI (direct ByteBuffer, no per-report copy), hidout raw decode, usb-host/BLUETOOTH_CONNECT manifest bits, opt-out settings toggle, StreamScreen engagement incl. the USB permission flow. Verified: core 149 + host 312 tests green on Linux (.21), on-box uhid smoke creates/mirrors/tears down the virtual 28DE:1302, C ABI harness round-trips, Android compileDebugKotlin green. On-glass with the real controller owed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -27,6 +27,10 @@
|
||||
<uses-permission android:name="android.permission.RECORD_AUDIO" />
|
||||
<!-- Gamepad rumble feedback. -->
|
||||
<uses-permission android:name="android.permission.VIBRATE" />
|
||||
<!-- Steam Controller 2 over direct BLE (Sc2BleLink talks Valve's vendor GATT service to the
|
||||
bonded pad). A RUNTIME permission (NEARBY_DEVICES group); the capture engages only when
|
||||
already granted — USB capture (wired / Puck dongle) needs no Bluetooth at all. -->
|
||||
<uses-permission android:name="android.permission.BLUETOOTH_CONNECT" />
|
||||
|
||||
<!-- We target phone + TV from day one: keep the app installable on TV (no touchscreen) and on
|
||||
devices without a gamepad. -->
|
||||
@@ -40,6 +44,10 @@
|
||||
ethernet-only boxes declare no wifi (discovery/WifiLock are best-effort hedges there). -->
|
||||
<uses-feature android:name="android.hardware.microphone" android:required="false" />
|
||||
<uses-feature android:name="android.hardware.wifi" android:required="false" />
|
||||
<!-- Steam Controller 2 capture: USB host for the wired pad / Puck dongle, Bluetooth for the
|
||||
direct-BLE pad — both optional (the feature quietly disengages without them). -->
|
||||
<uses-feature android:name="android.hardware.usb.host" android:required="false" />
|
||||
<uses-feature android:name="android.hardware.bluetooth_le" android:required="false" />
|
||||
|
||||
<!-- appCategory="game": a game-streaming client IS a game as far as the SoC is concerned.
|
||||
On Snapdragon devices (and other OEMs with a Game Mode / Game Dashboard) this makes the app
|
||||
|
||||
Reference in New Issue
Block a user