feat(core,host,android): Steam Controller 2 as-is passthrough to Linux hosts
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The 2026 Steam Controller (Valve "Ibex" / SDL "Triton") captured on an
Android client is passed through AS-IS: the host presents a virtual pad
with the real wired identity (28DE:1302) and mirrors the physical pad's
raw HID reports, so Steam on the host drives it over hidraw exactly like
the real thing — trackpads, gyro, paddles, and its rumble/settings writes
flow back onto the physical controller. Protocol ground truth: SDL's
Valve-maintained SDL_hidapi_steam_triton.c + steam/controller_structs.h.

Core:
- GamepadPref::SteamController2 (wire byte 9; names steamcontroller2/
  sc2/ibex) + PUNKTFUNK_GAMEPAD_STEAMCONTROLLER2 in the C ABI.
- Raw HID planes: RichInput::HidReport (0xCC/0x04, client→host input
  reports verbatim, Copy fixed-64 body) and HidOutput::HidRaw (0xCD/0x05,
  host→client feature/output writes for replay). Best-effort is sound by
  the device protocol's own design (rumble re-sent every ~40 ms, settings
  every ~3 s — losses self-heal); HidRaw bypasses hidout dedup for
  exactly that reason.

Host (Linux):
- triton_proto.rs + steam_controller2.rs: Triton2Manager UHID backend —
  no kernel driver binds the PID (hidraw only; Steam Input is the
  consumer), raw mirroring with a typed-fallback 0x42 synthesizer until
  the first raw report, SET_REPORT ack + raw forward, canned GET_REPORT
  serial reply, rumble also parsed onto the universal 0xCA plane (phone
  mirror). Rides the uhid + 28DE-conflict degrades; UHID promotion by
  Steam is flagged in the creation log (usbip transport is the known
  follow-up if Steam ignores Interface:-1 devices for Triton too).

Android:
- Sc2UsbLink (wired/Puck: vendor-interface claim detaches the OS driver,
  interrupt read loop, lizard-off on the watchdog cadence, raw replay via
  interrupt-OUT / SET_REPORT with hidapi report-id framing) and Sc2BleLink
  (Valve vendor GATT service, notify subscribe machine, 0x45 re-framing,
  HIGH connection priority).
- Sc2Capture orchestrator: raw plane + typed mirror (exit chord + host
  degrade paths keep working) on a GamepadRouter external slot; raw
  return path via GamepadFeedback.onHidRaw.
- nativeSendPadHidReport JNI (direct ByteBuffer, no per-report copy),
  hidout raw decode, usb-host/BLUETOOTH_CONNECT manifest bits, opt-out
  settings toggle, StreamScreen engagement incl. the USB permission flow.

Verified: core 149 + host 312 tests green on Linux (.21), on-box uhid
smoke creates/mirrors/tears down the virtual 28DE:1302, C ABI harness
round-trips, Android compileDebugKotlin green. On-glass with the real
controller owed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-15 11:22:16 +02:00
parent 705a8baddf
commit 2621b6e6b1
29 changed files with 1977 additions and 40 deletions
@@ -27,6 +27,10 @@
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<!-- Gamepad rumble feedback. -->
<uses-permission android:name="android.permission.VIBRATE" />
<!-- Steam Controller 2 over direct BLE (Sc2BleLink talks Valve's vendor GATT service to the
bonded pad). A RUNTIME permission (NEARBY_DEVICES group); the capture engages only when
already granted — USB capture (wired / Puck dongle) needs no Bluetooth at all. -->
<uses-permission android:name="android.permission.BLUETOOTH_CONNECT" />
<!-- We target phone + TV from day one: keep the app installable on TV (no touchscreen) and on
devices without a gamepad. -->
@@ -40,6 +44,10 @@
ethernet-only boxes declare no wifi (discovery/WifiLock are best-effort hedges there). -->
<uses-feature android:name="android.hardware.microphone" android:required="false" />
<uses-feature android:name="android.hardware.wifi" android:required="false" />
<!-- Steam Controller 2 capture: USB host for the wired pad / Puck dongle, Bluetooth for the
direct-BLE pad — both optional (the feature quietly disengages without them). -->
<uses-feature android:name="android.hardware.usb.host" android:required="false" />
<uses-feature android:name="android.hardware.bluetooth_le" android:required="false" />
<!-- appCategory="game": a game-streaming client IS a game as far as the SoC is concerned.
On Snapdragon devices (and other OEMs with a Game Mode / Game Dashboard) this makes the app
@@ -90,6 +90,15 @@ data class Settings(
* toggle is hidden on devices without a vibrator (TVs), where this would be a silent no-op.
*/
val rumbleOnPhone: Boolean = false,
/**
* Capture a Steam Controller 2 (wired / Puck dongle over USB, or an already-paired BLE pad)
* and pass it through AS-IS: the host presents a real `28DE:1302` that its Steam drives
* directly (Linux hosts). ON by default — it engages only when such a controller is actually
* present at stream start, so it costs nothing otherwise; the toggle exists for the rare
* setup where the OS-level pad (lizard mode) is preferred.
*/
val sc2Capture: Boolean = true,
)
/** [Settings.touchMode] values; persisted by name. */
@@ -151,6 +160,7 @@ class SettingsStore(context: Context) {
lowLatencyMode = prefs.getBoolean(K_LOW_LATENCY, true),
autoWakeEnabled = prefs.getBoolean(K_AUTO_WAKE, true),
rumbleOnPhone = prefs.getBoolean(K_RUMBLE_ON_PHONE, false),
sc2Capture = prefs.getBoolean(K_SC2_CAPTURE, true),
)
fun save(s: Settings) {
@@ -172,6 +182,7 @@ class SettingsStore(context: Context) {
.putBoolean(K_LOW_LATENCY, s.lowLatencyMode)
.putBoolean(K_AUTO_WAKE, s.autoWakeEnabled)
.putBoolean(K_RUMBLE_ON_PHONE, s.rumbleOnPhone)
.putBoolean(K_SC2_CAPTURE, s.sc2Capture)
.apply()
}
@@ -208,6 +219,7 @@ class SettingsStore(context: Context) {
const val K_LOW_LATENCY = "low_latency_mode_v2"
const val K_AUTO_WAKE = "auto_wake_enabled"
const val K_RUMBLE_ON_PHONE = "rumble_on_phone"
const val K_SC2_CAPTURE = "sc2_capture"
/** Legacy Boolean the enum replaced — read once as the migration default, never written. */
const val K_TRACKPAD = "trackpad_mode"
@@ -426,6 +426,14 @@ private fun ControlsSettings(s: Settings, update: (Settings) -> Unit, onOpenCont
checked = s.rumbleOnPhone,
onCheckedChange = { on -> update(s.copy(rumbleOnPhone = on)) },
)
ToggleRow(
title = "Steam Controller 2 passthrough",
subtitle = "Capture a Steam Controller 2 (wired, Puck dongle, or paired " +
"Bluetooth) and pass it through as-is — Steam on the host drives it like " +
"the physical pad (trackpads, gyro, haptics)",
checked = s.sc2Capture,
onCheckedChange = { on -> update(s.copy(sc2Capture = on)) },
)
}
}
}
@@ -1,9 +1,14 @@
package io.unom.punktfunk
import android.Manifest
import android.app.PendingIntent
import android.content.BroadcastReceiver
import android.content.Context
import android.content.Intent
import android.content.IntentFilter
import android.content.pm.ActivityInfo
import android.content.pm.PackageManager
import android.hardware.usb.UsbManager
import android.net.wifi.WifiManager
import android.os.Build
import android.text.InputType
@@ -43,6 +48,7 @@ import io.unom.punktfunk.kit.GamepadFeedback
import io.unom.punktfunk.kit.GamepadRouter
import io.unom.punktfunk.kit.deviceBodyVibrator
import io.unom.punktfunk.kit.NativeBridge
import io.unom.punktfunk.kit.Sc2Capture
import io.unom.punktfunk.kit.VideoDecoders
import java.util.concurrent.atomic.AtomicBoolean
import kotlinx.coroutines.delay
@@ -212,9 +218,59 @@ fun StreamScreen(handle: Long, micEnabled: Boolean, onDisconnect: () -> Unit) {
// Free a disconnected controller's rumble/lights bindings promptly (else the open lights
// session leaks until the session ends). The router owns hot-plug; the feedback owns the binds.
router.onSlotClosed = feedback::onDeviceRemoved
// Steam Controller 2 as-is passthrough (opt-out): capture a wired/Puck USB pad — or an
// already-paired BLE one — and forward its raw reports; the host mirrors a real
// 28DE:1302 that its Steam drives directly, and Steam's rumble/settings writes come back
// through feedback.onHidRaw onto the physical controller. Engages only when such a pad is
// actually present; the wire slot is claimed lazily on its first state report.
val sc2 = if (initialSettings.sc2Capture) Sc2Capture(context, router) else null
var sc2UsbReceiver: BroadcastReceiver? = null
if (sc2 != null) {
feedback.onHidRaw = sc2::onHidRaw
val usbManager = context.getSystemService(Context.USB_SERVICE) as UsbManager
val usbDev = sc2.findUsbDevice()
when {
usbDev != null && usbManager.hasPermission(usbDev) -> sc2.startUsb(usbDev)
usbDev != null -> {
// One-time system dialog; capture engages on grant (Android remembers the
// grant for as long as the device stays attached).
val action = "io.unom.punktfunk.SC2_USB_PERMISSION"
val receiver = object : BroadcastReceiver() {
override fun onReceive(c: Context?, intent: Intent?) {
if (intent?.action != action) return
val ok = intent.getBooleanExtra(UsbManager.EXTRA_PERMISSION_GRANTED, false)
if (ok) sc2.startUsb(usbDev) else Log.i("punktfunk", "SC2 USB permission denied")
}
}
sc2UsbReceiver = receiver
ContextCompat.registerReceiver(
context, receiver, IntentFilter(action), ContextCompat.RECEIVER_NOT_EXPORTED,
)
usbManager.requestPermission(
usbDev,
PendingIntent.getBroadcast(
context, 0,
Intent(action).setPackage(context.packageName),
// MUTABLE: the USB stack appends the grant extras to this intent.
PendingIntent.FLAG_MUTABLE,
),
)
}
ContextCompat.checkSelfPermission(context, Manifest.permission.BLUETOOTH_CONNECT) ==
PackageManager.PERMISSION_GRANTED -> {
sc2.pairedBleAddress()?.let { addr ->
Log.i("punktfunk", "SC2: no USB pad — using the paired BLE controller $addr")
sc2.startBle(addr)
}
}
}
}
onDispose {
closed.set(true) // from here the handle gets freed; surfaceDestroyed must not touch it
feedback.onHidRaw = null
feedback.stop() // stop + join the poll threads BEFORE the router is released / handle freed
sc2UsbReceiver?.let { runCatching { context.unregisterReceiver(it) } }
sc2?.stop() // release the USB/BLE link + free the wire slot (host tears the pad down)
router.release() // flush every slot (nothing sticks host-side) + drop the hot-plug listener
activity?.gamepadRouter = null
activity?.streamHandle = 0L