fix(host/linux): survive and self-heal dead gamescope sessions on headless SteamOS boxes
Three fixes for the "most connects simply fail" trap on a SteamOS host with no physical display (VM testbox, panel-less mini PC): - restore path: skip the restore-to-physical-panel when no DRM connector reports a connected display — removing the headless drop-in and restarting gamescope-session.target on such a box just crash-loops gamescope and strands every later connect on "no usable compositor". Keep the headless session (and the takeover state) instead. - connect path: when no live graphical session exists but the MANAGED gamescope infra is present (SteamOS gamescope-session / Bazzite session-plus), route to the gamescope takeover — which rebuilds the session at the client's mode — instead of failing the connect. - error delivery: a session-setup failure used to just drop the QUIC connection, reaching the client as "control stream finished mid-frame" (indistinguishable from transport trouble). Close with a typed setup-failed code (0x68, RejectedSetupFailed = -29) carrying the error text, and give the client handshake/pairing error paths a short grace for the CONNECTION_CLOSE to beat the stream error it caused. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -86,10 +86,22 @@ impl NativeClient {
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// A typed application close from the host (pairing not armed / armed for a
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// different device / rate-limited / version mismatch) beats the generic
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// transport error the aborted exchange produced — it is the actual answer.
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Err(e) => Err(match reject_from_close(&conn) {
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Some(r) => PunktfunkError::Rejected(r),
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None => e,
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}),
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// Same close-vs-stream-error race as the connect handshake: give the
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// host's CONNECTION_CLOSE a short grace to be processed before deciding
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// the error was plain transport trouble.
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Err(e) => {
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if conn.close_reason().is_none() {
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let _ = tokio::time::timeout(
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std::time::Duration::from_millis(300),
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conn.closed(),
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)
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.await;
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}
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Err(match reject_from_close(&conn) {
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Some(r) => PunktfunkError::Rejected(r),
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None => e,
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})
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}
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ok => ok,
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};
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// Always tell the host we're done so it never blocks at its read — code 0 on
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