fix(host/linux): survive and self-heal dead gamescope sessions on headless SteamOS boxes
Three fixes for the "most connects simply fail" trap on a SteamOS host with no physical display (VM testbox, panel-less mini PC): - restore path: skip the restore-to-physical-panel when no DRM connector reports a connected display — removing the headless drop-in and restarting gamescope-session.target on such a box just crash-loops gamescope and strands every later connect on "no usable compositor". Keep the headless session (and the takeover state) instead. - connect path: when no live graphical session exists but the MANAGED gamescope infra is present (SteamOS gamescope-session / Bazzite session-plus), route to the gamescope takeover — which rebuilds the session at the client's mode — instead of failing the connect. - error delivery: a session-setup failure used to just drop the QUIC connection, reaching the client as "control stream finished mid-frame" (indistinguishable from transport trouble). Close with a typed setup-failed code (0x68, RejectedSetupFailed = -29) carrying the error text, and give the client handshake/pairing error paths a short grace for the CONNECTION_CLOSE to beat the stream error it caused. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -72,8 +72,8 @@ pub use session::{session_epoch, try_recover_session};
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#[path = "vdisplay/routing.rs"]
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pub(crate) mod routing;
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pub use routing::{
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apply_input_env, restore_managed_session, restore_takeover_on_startup, start_restore_worker,
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wants_dedicated_game_session,
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apply_input_env, managed_session_available, restore_managed_session,
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restore_takeover_on_startup, start_restore_worker, wants_dedicated_game_session,
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};
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#[cfg(target_os = "linux")]
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pub use routing::{
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