feat(host/linux): PUNKTFUNK_GAMESCOPE_STEAM opt-in for bare gamescope spawns
Adds --steam (before the -- terminator, where PUNKTFUNK_GAMESCOPE_APP cannot reach) to the bare headless gamescope spawn when the env var is truthy, enabling gamescope's Steam integration for steam -gamepadui dedicated sessions. Default off; managed gamescope-session-plus/SteamOS sessions own their own flags and are unaffected. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -71,6 +71,10 @@ pub struct HostConfig {
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/// backend (the legacy SudoVDA backend was removed), so this is currently informational — kept for the
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/// shipped `host.env` and as a forward seam if a second backend is ever added.
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pub vdisplay: Option<String>,
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/// `PUNKTFUNK_GAMESCOPE_STEAM` — opt the bare headless gamescope spawn into its Steam
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/// integration mode (`--steam`). Managed gamescope-session-plus/SteamOS sessions own their
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/// own flags and do not consult this.
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pub gamescope_steam: bool,
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/// `PUNKTFUNK_RECOVER_SESSION_CMD` — operator hook fired (debounced) when a client connects while NO
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/// graphical session is live for this uid: the state a compositor crash leaves behind (gnome-shell
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/// SIGSEGV → GDM greeter, whose auto-login is once-per-boot, so the box would otherwise need a walk-up
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@@ -120,6 +124,12 @@ impl HostConfig {
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compositor: val("PUNKTFUNK_COMPOSITOR"),
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gamepad: val("PUNKTFUNK_GAMEPAD"),
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vdisplay: val("PUNKTFUNK_VDISPLAY"),
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gamescope_steam: val("PUNKTFUNK_GAMESCOPE_STEAM").is_some_and(|s| {
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matches!(
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s.trim().to_ascii_lowercase().as_str(),
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"1" | "true" | "yes" | "on"
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)
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}),
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recover_session_cmd: val("PUNKTFUNK_RECOVER_SESSION_CMD")
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.filter(|s| !s.trim().is_empty()),
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}
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@@ -1359,6 +1359,21 @@ fn shape_dedicated_command(app: &str) -> String {
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app.to_string()
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}
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/// Add the compositor-side arguments shared by every bare gamescope spawn. `steam_mode` belongs
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/// before the `--` terminator; [`PUNKTFUNK_GAMESCOPE_APP`](spawn) configures the nested command
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/// after it and therefore cannot enable gamescope's Steam integration itself.
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fn add_bare_gamescope_args(command: &mut Command, w: u32, h: u32, hz: u32, steam_mode: bool) {
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command
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.args(["--backend", "headless"])
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.args(["-W", &w.to_string()])
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.args(["-H", &h.to_string()])
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.args(["-r", &hz.to_string()]);
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if steam_mode {
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command.arg("--steam");
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}
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command.args(["--xwayland-count", "1", "--"]);
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}
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/// Spawn `gamescope --backend headless -W w -H h -r hz -- <app>`. The app comes from
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/// `PUNKTFUNK_GAMESCOPE_APP` (default a no-op that just keeps gamescope alive — set it to a real
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/// game/GL app for actual content, e.g. `steam -gamepadui` for the SteamOS-like session).
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@@ -1385,33 +1400,30 @@ fn spawn(w: u32, h: u32, hz: u32, cmd: Option<&str>, log: &std::path::Path) -> R
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let app = shape_dedicated_command(&app);
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let relay = ei_socket_file();
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let _ = std::fs::remove_file(&relay); // stale socket path from a previous session
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let steam_mode = crate::config::config().gamescope_steam;
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let mut cmd = Command::new("gamescope");
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cmd.args(["--backend", "headless"])
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.args(["-W", &w.to_string()])
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.args(["-H", &h.to_string()])
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.args(["-r", &hz.to_string()])
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.args(["--xwayland-count", "1", "--"])
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.args([
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"sh",
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"-c",
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&format!(
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"printf %s \"$LIBEI_SOCKET\" > '{}'; exec \"$@\"",
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relay.display()
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),
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"sh",
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])
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.args(app.split_whitespace())
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// Prefer the NVIDIA GL vendor for the nested session (harmless on a pure-NVIDIA box).
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.env("__GLX_VENDOR_LIBRARY_NAME", "nvidia")
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// A HEADLESS gamescope must never attach to a parent compositor. A host (re)started after
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// a desktop login inherits the user manager's DISPLAY/WAYLAND_DISPLAY — and a stale
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// WAYLAND_DISPLAY (e.g. a leftover `wayland-kde` in the manager env from a past session)
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// makes gamescope 3.16 exit at startup with "Failed to connect to wayland socket" before
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// its PipeWire node ever appears (observed 2026-07-14; the boot-started host never saw the
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// bug because it predates any login's env import). gamescope exports its own DISPLAY /
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// GAMESCOPE_WAYLAND_DISPLAY to the nested app, so the child loses nothing.
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.env_remove("DISPLAY")
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.env_remove("WAYLAND_DISPLAY");
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add_bare_gamescope_args(&mut cmd, w, h, hz, steam_mode);
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cmd.args([
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"sh",
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"-c",
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&format!(
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"printf %s \"$LIBEI_SOCKET\" > '{}'; exec \"$@\"",
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relay.display()
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),
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"sh",
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])
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.args(app.split_whitespace())
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// Prefer the NVIDIA GL vendor for the nested session (harmless on a pure-NVIDIA box).
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.env("__GLX_VENDOR_LIBRARY_NAME", "nvidia")
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// A HEADLESS gamescope must never attach to a parent compositor. A host (re)started after
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// a desktop login inherits the user manager's DISPLAY/WAYLAND_DISPLAY — and a stale
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// WAYLAND_DISPLAY (e.g. a leftover `wayland-kde` in the manager env from a past session)
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// makes gamescope 3.16 exit at startup with "Failed to connect to wayland socket" before
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// its PipeWire node ever appears (observed 2026-07-14; the boot-started host never saw the
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// bug because it predates any login's env import). gamescope exports its own DISPLAY /
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// GAMESCOPE_WAYLAND_DISPLAY to the nested app, so the child loses nothing.
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.env_remove("DISPLAY")
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.env_remove("WAYLAND_DISPLAY");
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if let Ok(logf) = std::fs::File::create(log) {
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if let Ok(log2) = logf.try_clone() {
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cmd.stdout(Stdio::from(logf)).stderr(Stdio::from(log2));
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@@ -1419,7 +1431,7 @@ fn spawn(w: u32, h: u32, hz: u32, cmd: Option<&str>, log: &std::path::Path) -> R
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} else {
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cmd.stdout(Stdio::null()).stderr(Stdio::null());
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}
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tracing::info!(w, h, hz, %app, log = %log.display(), "spawning gamescope (headless)");
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tracing::info!(w, h, hz, steam_mode, %app, log = %log.display(), "spawning gamescope (headless)");
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cmd.spawn()
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.context("spawn gamescope (is it installed? `apt install gamescope`)")
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}
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