feat(host/windows): DXGI Desktop Duplication capture backend

Windows Capturer via DXGI Desktop Duplication: create a D3D11 device on the SudoVDA adapter (by LUID), find the matching output (by GDI name), DuplicateOutput, and per AcquireNextFrame copy the desktop into a CPU-readable staging texture -> tightly-packed BGRA (FramePayload::Cpu, feeds the openh264 software encoder GPU-lessly). Handles WAIT_TIMEOUT (reuse last frame) and ACCESS_LOST (re-duplicate). Adds FramePayload::D3d11(D3d11Frame) for the future NVENC zero-copy path, and a VirtualOutput.win_capture identity (adapter LUID + GDI name) carried out of the SudoVDA backend. Pure helpers (pack_luid/gdi_name_matches/depad_bgra) unit-tested on the VM; the live duplication path needs a real GPU + an activated SudoVDA monitor. Compiles clean on Windows + Linux.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-15 01:06:21 +00:00
parent 05426e2f20
commit 249da9beb3
5 changed files with 384 additions and 2 deletions
+5
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@@ -116,6 +116,11 @@ windows = { version = "0.62", features = [
"Win32_UI_Input_KeyboardAndMouse",
"Win32_UI_WindowsAndMessaging",
"Win32_System_StationsAndDesktops",
"Win32_Graphics_Dxgi",
"Win32_Graphics_Dxgi_Common",
"Win32_Graphics_Direct3D",
"Win32_Graphics_Direct3D11",
"Win32_Graphics_Gdi",
] }
# Software H.264 encoder (GPU-less path + NVENC fallback). The default `source` feature statically
# compiles OpenH264 (BSD-2) — no system lib, builds on MSVC; nasm on PATH adds the SIMD fast path.