feat(client/android): Snapdragon latency tuning — ADPF pipeline hints, game mode, max-clock decode

Three levers to lower and steady decode latency on Snapdragon (Adreno) devices:

- ADPF (Adaptive Performance Framework): a new dlsym-resolved hint session
  (native/src/adpf.rs; API-33+, resolved at runtime so there's no build-time
  link dependency and libpunktfunk_android.so still loads on API 31/32) tells
  the CPU governor the video pipeline runs a per-frame real-time workload, so it
  keeps those threads on fast cores at high clocks. It now covers all three
  latency-critical threads — the pf-decode feed/drain/present loop, the core
  data-plane pump (UDP receive + FEC reassembly), and the audio thread — via a
  new generic hot-thread registry on NativeClient (register_hot_thread /
  hot_thread_ids; the pump self-registers). The session is built lazily on the
  first presented frame, since ADPF createSession rejects a set containing any
  not-yet-live tid.

- operating-rate -> Short.MAX ("as fast as possible"): pushes the Qualcomm
  decoder to run each frame at max clocks instead of merely sustaining the
  display rate at a power-saving clock that adds per-frame decode latency.

- appCategory="game": makes the app eligible for OEM Game Mode / Game Dashboard
  performance profiles.

The core registry is cross-platform (gettid on Linux/Android, a no-op
elsewhere) — no Android-specific pollution of the shared core. Host workspace +
64 core tests green; Android arm64-v8a + x86_64 (platform 31) build + clippy
clean. On-device Snapdragon validation pending.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-03 17:16:11 +00:00
parent 6f8fb15c9b
commit 20f0d2802f
6 changed files with 272 additions and 4 deletions
+62 -3
View File
@@ -176,6 +176,12 @@ pub struct NativeClient {
/// a recovery keyframe under infinite GOP — the correct loss trigger, since unrecoverable loss
/// yields reference-missing frames the decoder silently conceals (a decode-error trigger misses them).
frames_dropped: Arc<AtomicU64>,
/// Kernel ids of the client's latency-critical native threads: the internal data-plane pump
/// (UDP receive + FEC reassembly) plus any embedder plane threads registered via
/// [`NativeClient::register_hot_thread`]. The Android client feeds these to an ADPF hint session
/// so the CPU governor keeps the whole video pipeline on fast cores. Empty on platforms without
/// `gettid` (see [`current_hot_tid`]).
hot_tids: Arc<Mutex<Vec<i32>>>,
worker: Option<std::thread::JoinHandle<()>>,
/// The currently active session mode (the Welcome's, then updated by every accepted
/// [`NativeClient::request_mode`]).
@@ -242,6 +248,32 @@ fn pin_thread_user_interactive() {
#[cfg(not(target_vendor = "apple"))]
fn pin_thread_user_interactive() {}
/// The calling thread's kernel id, for hot-thread performance hints (the Android client's ADPF
/// session today; the consumer is platform-specific). Linux/Android expose `gettid`; elsewhere
/// there's nothing to hint with, so registration is a no-op.
#[cfg(any(target_os = "android", target_os = "linux"))]
fn current_hot_tid() -> Option<i32> {
// SAFETY: `gettid` reads the calling thread's kernel id — an always-safe syscall, no args.
Some(unsafe { libc::gettid() })
}
#[cfg(not(any(target_os = "android", target_os = "linux")))]
fn current_hot_tid() -> Option<i32> {
None
}
/// Record the calling thread's id in the shared hot-thread registry (deduped). Best-effort: a
/// platform without `gettid` or a poisoned lock just skips it — a missed performance hint, not an
/// error on the data path.
fn register_hot_tid(reg: &Mutex<Vec<i32>>) {
if let Some(t) = current_hot_tid() {
if let Ok(mut v) = reg.lock() {
if !v.contains(&t) {
v.push(t);
}
}
}
}
impl NativeClient {
/// Connect to a `punktfunk/1` host and start the session at (up to) `mode`. Blocks until the
/// handshake completes or `timeout` elapses.
@@ -292,12 +324,14 @@ impl NativeClient {
let mode_slot = Arc::new(std::sync::Mutex::new(mode));
let probe = Arc::new(Mutex::new(ProbeState::default()));
let frames_dropped = Arc::new(AtomicU64::new(0));
let hot_tids = Arc::new(Mutex::new(Vec::new()));
let host = host.to_string();
let shutdown_w = shutdown.clone();
let mode_slot_w = mode_slot.clone();
let probe_w = probe.clone();
let frames_dropped_w = frames_dropped.clone();
let hot_tids_w = hot_tids.clone();
let ctrl_tx_pump = ctrl_tx.clone(); // the data-plane pump sends adaptive-FEC LossReports
let worker = std::thread::Builder::new()
.name("punktfunk-client".into())
@@ -346,6 +380,7 @@ impl NativeClient {
mode_slot: mode_slot_w,
probe: probe_w,
frames_dropped: frames_dropped_w,
hot_tids: hot_tids_w,
}));
})
.map_err(PunktfunkError::Io)?;
@@ -385,6 +420,7 @@ impl NativeClient {
shutdown,
worker: Some(worker),
frames_dropped,
hot_tids,
mode: mode_slot,
host_fingerprint: fingerprint,
resolved_compositor,
@@ -526,6 +562,25 @@ impl NativeClient {
self.frames_dropped.load(Ordering::Relaxed)
}
/// Register the calling thread as latency-critical so a later
/// [`hot_thread_ids`](Self::hot_thread_ids) includes it. An embedder calls this from its own
/// plane threads (e.g. the Android client's decode + audio threads) to fold them into the same
/// performance-hint session as the internal data-plane pump. Idempotent per thread; a no-op on
/// platforms without `gettid`.
pub fn register_hot_thread(&self) {
register_hot_tid(&self.hot_tids);
}
/// Kernel ids of the client's latency-critical threads: the internal data-plane pump (UDP
/// receive + FEC reassembly) plus any registered via
/// [`register_hot_thread`](Self::register_hot_thread). The Android client feeds these to an ADPF
/// hint session so the CPU governor keeps the whole video pipeline on fast cores. Empty where
/// thread ids aren't available (platforms without `gettid`); call after the first frame so the
/// pump has registered.
pub fn hot_thread_ids(&self) -> Vec<i32> {
self.hot_tids.lock().map(|v| v.clone()).unwrap_or_default()
}
/// Start a bandwidth speed test: ask the host to burst filler over the data plane at
/// `target_kbps` of goodput for `duration_ms`, *briefly pausing video*. Non-blocking — the
/// measurement accumulates in the background; poll [`NativeClient::probe_result`] until its
@@ -723,6 +778,7 @@ struct WorkerArgs {
mode_slot: Arc<std::sync::Mutex<Mode>>,
probe: Arc<Mutex<ProbeState>>,
frames_dropped: Arc<AtomicU64>,
hot_tids: Arc<Mutex<Vec<i32>>>,
}
/// The worker: QUIC handshake, then the input/datagram/control tasks + the blocking
@@ -757,6 +813,7 @@ async fn worker_main(args: WorkerArgs) {
mode_slot,
probe,
frames_dropped,
hot_tids,
} = args;
let setup = async {
let remote: std::net::SocketAddr = format!("{host}:{port}")
@@ -1063,11 +1120,13 @@ async fn worker_main(args: WorkerArgs) {
// decoder queue — it isn't video.
let pump_shutdown = shutdown.clone();
let pump_probe = probe.clone();
let pump_hot_tids = hot_tids.clone();
let _ = tokio::task::spawn_blocking(move || {
pin_thread_user_interactive(); // feeds frame_tx → the client's user-interactive video pump
// Adaptive-FEC loss reporting: every ADAPT_REPORT_INTERVAL, report the loss observed over the
// window (shards FEC recovered, plus a bump if any frame went unrecoverable) so the host can
// size FEC to the link. Suppressed during a speed test (its FLAG_PROBE filler would skew it).
register_hot_tid(&pump_hot_tids); // this thread does UDP receive + FEC reassembly — hint it
// Adaptive-FEC loss reporting: every ADAPT_REPORT_INTERVAL, report the loss observed over the
// window (shards FEC recovered, plus a bump if any frame went unrecoverable) so the host can
// size FEC to the link. Suppressed during a speed test (its FLAG_PROBE filler would skew it).
const ADAPT_REPORT_INTERVAL: Duration = Duration::from_millis(750);
let mut last_report = Instant::now();
let (mut last_recovered, mut last_received, mut last_dropped) = (0u64, 0u64, 0u64);