fix(video): honor the signaled CSC matrix end-to-end + tvOS HDR presentation

Clients derive Y'CbCr->RGB from the stream's SIGNALED matrix x range x depth
via shared csc rows (Rust csc_rows + Swift CscRows) instead of hardcoded
709/2020 - a BT.601-signaled stream (a Linux host's RGB-input NVENC) no longer
renders with a constant hue error. Host-side signaling made honest across
NVENC/VAAPI/openh264/GameStream and the session plan's chroma/bit-depth.
Decoded color-bar fixtures (601/709 x limited/full) pin the math in tests on
both cores.

Same presenter, tvOS HDR: tvOS has no Metal EDR API and a bare PQ colorspace
tag composites UNTONE-MAPPED (the "overblown" Apple TV report), so HDR now
splits on the display's live EDR headroom - PQ passthrough when the
per-session AVDisplayManager mode switch landed (a real HDR10 output
tone-maps itself), else an in-shader PQ->SDR tone-map (203-nit reference
white, extended-Reinhard 1000-nit knee, 2020->709) into the proven SDR layer
config. The 10-bit stream keeps its full decode depth either way.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-10 16:58:11 +02:00
parent db49904c6d
commit 1fcf9e11ec
26 changed files with 2268 additions and 409 deletions
+13 -4
View File
@@ -52,10 +52,12 @@ use windows::Win32::Graphics::Direct3D11::{
D3D11_VPOV_DIMENSION_TEXTURE2D,
};
use windows::Win32::Graphics::Dxgi::Common::{
DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709, DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P709,
DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709, DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020,
DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P601, DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P709,
DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_LEFT_P2020, DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020,
DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709, DXGI_FORMAT, DXGI_FORMAT_B8G8R8A8_UNORM,
DXGI_FORMAT_NV12, DXGI_FORMAT_P010, DXGI_RATIONAL, DXGI_SAMPLE_DESC,
DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601, DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709,
DXGI_FORMAT, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_NV12, DXGI_FORMAT_P010, DXGI_RATIONAL,
DXGI_SAMPLE_DESC,
};
use windows::Win32::Graphics::Dxgi::{
CreateDXGIFactory1, IDXGIAdapter1, IDXGIFactory1, IDXGIKeyedMutex, IDXGIResource1,
@@ -629,9 +631,16 @@ impl D3d11vaDecoder {
// Colour spaces per frame (the host flips PQ in-band): YCbCr in, sRGB out — a PQ
// stream is tone-mapped to SDR by the processor (module docs). CICP → DXGI enums.
// BT.601 (5/6) matters in practice: a Linux host's RGB-input NVENC paths signal
// BT470BG limited (NVENC's fixed internal RGB→YUV is BT.601 — ffmpeg force-writes
// that VUI), and mapping it to P709 here was a constant hue error on those streams.
// DXGI has no full-range G2084 YCbCr enum, so PQ is studio regardless of range.
let in_cs = match (color.transfer, color.matrix, color.full_range) {
(16, _, _) => DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_LEFT_P2020,
(_, 9, _) => DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020,
(_, 9 | 10, false) => DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020,
(_, 9 | 10, true) => DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020,
(_, 5 | 6, false) => DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601,
(_, 5 | 6, true) => DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P601,
(_, _, true) => DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P709,
_ => DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709,
};