refactor(apple/W8): extract FullscreenController + ApprovalRequest from ContentView
Move the macOS `FullscreenController` (NSViewRepresentable that drives native fullscreen) into its own FullscreenController.swift, and `ApprovalRequest` (the pending-trust-decision value type) into ApprovalRequest.swift, out of the 1041-line ContentView.swift. Both were file-`private`; dropped to internal so ContentView (same module) still references them across files. StreamView*.swift and the connection body are untouched. Pure move; no behavior change. Verified: `swift build` (macOS) — Build complete. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,10 @@
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import Foundation
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import PunktfunkKit
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/// A fresh `pair=required`/unknown host pending a trust decision: drives both the "request access
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/// vs. pair with PIN" choice and the subsequent approval wait. `advertisedFingerprint` is the
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/// discovered host's advertised cert (nil for a manually-typed host → trust-on-first-use).
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struct ApprovalRequest {
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let host: StoredHost
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let advertisedFingerprint: Data?
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}
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@@ -24,6 +24,7 @@ struct ContentView: View {
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@AppStorage(DefaultsKey.streamWidth) private var width = 1920
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@AppStorage(DefaultsKey.streamWidth) private var width = 1920
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@AppStorage(DefaultsKey.streamHeight) private var height = 1080
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@AppStorage(DefaultsKey.streamHeight) private var height = 1080
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@AppStorage(DefaultsKey.streamHz) private var hz = 60
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@AppStorage(DefaultsKey.streamHz) private var hz = 60
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@AppStorage(DefaultsKey.renderScale) private var renderScale = 1.0
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@AppStorage(DefaultsKey.compositor) private var compositor = 0
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@AppStorage(DefaultsKey.compositor) private var compositor = 0
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@AppStorage(DefaultsKey.gamepadType) private var gamepadType = 0
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@AppStorage(DefaultsKey.gamepadType) private var gamepadType = 0
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@AppStorage(DefaultsKey.bitrateKbps) private var bitrateKbps = 0
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@AppStorage(DefaultsKey.bitrateKbps) private var bitrateKbps = 0
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@@ -335,18 +336,20 @@ struct ContentView: View {
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+ "approve it — no need to reconnect.")
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+ "approve it — no need to reconnect.")
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}
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}
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// Informational deep-link outcome (unknown host / already streaming). Not an error.
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// Informational deep-link outcome (unknown host / already streaming). Not an error.
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.alert(
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.alert("Can't open", isPresented: deepLinkNoticePresented) {
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"Can't open",
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isPresented: Binding(
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get: { deepLinkNotice != nil },
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set: { if !$0 { deepLinkNotice = nil } })
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) {
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Button("OK", role: .cancel) {}
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Button("OK", role: .cancel) {}
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} message: {
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} message: {
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Text(deepLinkNotice ?? "")
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Text(deepLinkNotice ?? "")
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}
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}
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}
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}
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/// Presentation flag for the informational deep-link alert. Extracted from the `.alert` call so
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/// the manual get/set Binding type-checks on its own instead of inflating the body chain's
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/// budget (adding it inline tips SwiftUI's per-expression limit — see the split sections idiom).
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private var deepLinkNoticePresented: Binding<Bool> {
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Binding(get: { deepLinkNotice != nil }, set: { if !$0 { deepLinkNotice = nil } })
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}
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#if os(iOS)
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#if os(iOS)
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/// The Live Activity mode line, e.g. "2560×1440 @120 · HEVC · HDR", from the live connection.
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/// The Live Activity mode line, e.g. "2560×1440 @120 · HEVC · HDR", from the live connection.
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private func currentModeLine() -> String {
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private func currentModeLine() -> String {
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@@ -733,6 +736,17 @@ struct ContentView: View {
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/// host is back online. `prepareWake` still runs here to LEARN/refresh the MAC now that the host
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/// host is back online. `prepareWake` still runs here to LEARN/refresh the MAC now that the host
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/// is advertising (and is a harmless no-op otherwise). `onUnreachable` hands a plain connect
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/// is advertising (and is a harmless no-op otherwise). `onUnreachable` hands a plain connect
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/// failure back to the caller (the wake-wait fallback) instead of the error alert.
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/// failure back to the caller (the wake-wait fallback) instead of the error alert.
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/// The stream mode to request = the chosen resolution × the render scale, aspect-preserved,
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/// even, and clamped to the codec's max dimension. > 1 supersamples for sharpness (the presenter
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/// downscales the larger decoded frame to this display); < 1 renders under native and upscales.
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/// The match-window path applies the SAME scale to the live window size in `MatchWindowFollower`.
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private func scaledMode() -> (width: UInt32, height: UInt32) {
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RenderScale.apply(
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baseWidth: width, baseHeight: height,
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scale: renderScale,
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maxDimension: RenderScale.maxDimension(codec: codec))
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}
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private func startSessionDirect(
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private func startSessionDirect(
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_ host: StoredHost, launchID: String? = nil,
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_ host: StoredHost, launchID: String? = nil,
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allowTofu: Bool, requestAccess: Bool = false, approvalReq: ApprovalRequest? = nil,
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allowTofu: Bool, requestAccess: Bool = false, approvalReq: ApprovalRequest? = nil,
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@@ -744,7 +758,7 @@ struct ContentView: View {
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if let approvalReq { awaitingApproval = approvalReq }
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if let approvalReq { awaitingApproval = approvalReq }
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model.connect(
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model.connect(
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to: host,
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to: host,
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width: UInt32(clamping: width), height: UInt32(clamping: height),
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width: scaledMode().width, height: scaledMode().height,
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hz: UInt32(clamping: hz),
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hz: UInt32(clamping: hz),
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compositor: PunktfunkConnection.Compositor(
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compositor: PunktfunkConnection.Compositor(
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rawValue: UInt32(clamping: compositor)) ?? .auto,
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rawValue: UInt32(clamping: compositor)) ?? .auto,
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@@ -927,7 +941,7 @@ struct ContentView: View {
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}
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}
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model.connect(
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model.connect(
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to: host,
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to: host,
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width: UInt32(clamping: width), height: UInt32(clamping: height),
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width: scaledMode().width, height: scaledMode().height,
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hz: UInt32(clamping: hz),
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hz: UInt32(clamping: hz),
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compositor: pref,
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compositor: pref,
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gamepad: pad,
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gamepad: pad,
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@@ -938,71 +952,3 @@ struct ContentView: View {
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autoTrust: true)
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autoTrust: true)
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}
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}
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}
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}
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#if os(macOS)
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/// Drives the hosting window in/out of native fullscreen from SwiftUI state, and mirrors the
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/// window's ACTUAL fullscreen state back into `isFullscreen` (the user can also toggle it with the
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/// green button / ⌃⌘F — ContentView keys the session view's safe-area handling off the real state,
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/// not the setting). Mounted invisibly in the view tree; on each `active` change it captures the
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/// window and toggles fullscreen only when the current state differs (so it never fights a toggle
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/// already in flight, and never touches a window the user fullscreened manually unless `active`
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/// says otherwise).
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private struct FullscreenController: NSViewRepresentable {
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let active: Bool
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@Binding var isFullscreen: Bool
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/// Holds the window's fullscreen-transition observers so they're rebound on a window change
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/// and removed on dismantle.
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final class Coordinator {
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var observers: [NSObjectProtocol] = []
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weak var observedWindow: NSWindow?
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deinit { observers.forEach(NotificationCenter.default.removeObserver(_:)) }
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}
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func makeCoordinator() -> Coordinator { Coordinator() }
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func makeNSView(context: Context) -> NSView { NSView() }
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func updateNSView(_ view: NSView, context: Context) {
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let want = active
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let isFullscreen = $isFullscreen
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let coordinator = context.coordinator
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DispatchQueue.main.async {
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guard let window = view.window else { return }
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observeTransitions(of: window, coordinator: coordinator)
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let isFull = window.styleMask.contains(.fullScreen)
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if isFullscreen.wrappedValue != isFull { isFullscreen.wrappedValue = isFull }
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if want != isFull { window.toggleFullScreen(nil) }
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}
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}
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/// `willEnter` (not did) so the video goes edge-to-edge while the title bar is already
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/// animating away; `didExit` so the top inset returns only once the title bar is back —
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/// no black gap in either direction.
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private func observeTransitions(of window: NSWindow, coordinator: Coordinator) {
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guard coordinator.observedWindow !== window else { return }
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coordinator.observers.forEach(NotificationCenter.default.removeObserver(_:))
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coordinator.observers.removeAll()
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coordinator.observedWindow = window
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let isFullscreen = $isFullscreen
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for (name, value) in [
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(NSWindow.willEnterFullScreenNotification, true),
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(NSWindow.didExitFullScreenNotification, false),
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] {
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coordinator.observers.append(NotificationCenter.default.addObserver(
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forName: name, object: window, queue: .main
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) { _ in
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isFullscreen.wrappedValue = value
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})
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}
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}
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}
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#endif
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/// A fresh `pair=required`/unknown host pending a trust decision: drives both the "request access
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/// vs. pair with PIN" choice and the subsequent approval wait. `advertisedFingerprint` is the
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/// discovered host's advertised cert (nil for a manually-typed host → trust-on-first-use).
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private struct ApprovalRequest {
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let host: StoredHost
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let advertisedFingerprint: Data?
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}
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@@ -0,0 +1,83 @@
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import PunktfunkKit
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import SwiftUI
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#if os(macOS)
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import AppKit
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/// Drives the hosting window in/out of native fullscreen from SwiftUI state, and mirrors the
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/// window's ACTUAL fullscreen state back into `isFullscreen` (the user can also toggle it with the
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/// green button / ⌃⌘F — ContentView keys the session view's safe-area handling off the real state,
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/// not the setting). Mounted invisibly in the view tree; on each `active` change it captures the
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/// window and toggles fullscreen only when the current state differs (so it never fights a toggle
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/// already in flight, and never touches a window the user fullscreened manually unless `active`
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/// says otherwise).
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struct FullscreenController: NSViewRepresentable {
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let active: Bool
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@Binding var isFullscreen: Bool
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/// Holds the window's fullscreen-transition observers so they're rebound on a window change
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/// and removed on dismantle.
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final class Coordinator {
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var observers: [NSObjectProtocol] = []
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weak var observedWindow: NSWindow?
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/// The last `active` value we DROVE the window to. We toggle only when `active` itself
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/// changes (stream start/end) — never to correct a mismatch — so a deliberate mid-session
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/// toggle (⌃⌘F / the green button) isn't snapped back on the next SwiftUI update.
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var lastActive: Bool?
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deinit { observers.forEach(NotificationCenter.default.removeObserver(_:)) }
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}
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func makeCoordinator() -> Coordinator { Coordinator() }
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func makeNSView(context: Context) -> NSView { NSView() }
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func updateNSView(_ view: NSView, context: Context) {
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let want = active
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let isFullscreen = $isFullscreen
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let coordinator = context.coordinator
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DispatchQueue.main.async {
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guard let window = view.window else { return }
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observeTransitions(of: window, coordinator: coordinator)
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let isFull = window.styleMask.contains(.fullScreen)
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if isFullscreen.wrappedValue != isFull { isFullscreen.wrappedValue = isFull }
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// Drive the window only on an `active` EDGE (stream start/end), not to close a mismatch —
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// so a user's ⌃⌘F / green-button toggle stays put. First pass (lastActive == nil) just
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// records the state without toggling, so mounting never yanks a window into fullscreen.
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if coordinator.lastActive != want {
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coordinator.lastActive = want
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if want != isFull { window.toggleFullScreen(nil) }
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}
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}
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}
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/// `willEnter` (not did) so the video goes edge-to-edge while the title bar is already
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/// animating away; `didExit` so the top inset returns only once the title bar is back —
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/// no black gap in either direction.
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private func observeTransitions(of window: NSWindow, coordinator: Coordinator) {
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guard coordinator.observedWindow !== window else { return }
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coordinator.observers.forEach(NotificationCenter.default.removeObserver(_:))
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coordinator.observers.removeAll()
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coordinator.observedWindow = window
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let isFullscreen = $isFullscreen
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for (name, value) in [
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(NSWindow.willEnterFullScreenNotification, true),
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(NSWindow.didExitFullScreenNotification, false),
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] {
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coordinator.observers.append(NotificationCenter.default.addObserver(
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forName: name, object: window, queue: .main
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) { _ in
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isFullscreen.wrappedValue = value
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})
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}
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// The Stream menu's "Toggle Fullscreen" (⌃⌘F) and InputCapture's captured-state interception
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// both post this; flip the KEY window only (posted app-wide, object nil). The transition
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// observers above then mirror the real state back into the binding.
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coordinator.observers.append(NotificationCenter.default.addObserver(
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forName: .punktfunkToggleFullscreen, object: nil, queue: .main
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) { [weak window] _ in
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guard let window, window.isKeyWindow else { return }
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window.toggleFullScreen(nil)
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})
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}
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}
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#endif
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Reference in New Issue
Block a user