feat(gamepad): DualSense Edge backend — Linux UHID + Windows UMDF (N1)
The plain-DualSense transport + report codec under the Edge USB identity (054C:0DF2, verbatim 389-byte real-device descriptor cross-checked against the raw usbmon capture + hhd's production virtual Edge), so the wire back grips (BTN_PADDLE1..4: Deck L4/L5/R4/R5, Elite P1-P4) land on the Edge's NATIVE buttons[2] bits instead of the fold/drop policy: PADDLE1/2 -> the right/left back buttons, PADDLE3/4 -> the right/left Fn buttons (kernel BTN_TRIGGER_HAPPY1..4 on >= 7.2; SDL/Steam read hidraw on any kernel). - proto: Edge descriptor + btn2 bits + edge_paddle_bits(), pinned against hid-playstation DS_EDGE_BUTTONS_* and SDL_hidapi_ps5 (tests). - Linux: DsUhidIdentity parameterizes the UHID create; DsEdgeLinuxProto / DualSenseEdgeManager. Headless-validated on .21 (7.1): driver=playstation binds 0DF2, all 4 input devices created, probe lightbar/player-LED feedback round-trips; dualsense-test grew --edge (cycles all 4 paddles). - Windows: UMDF driver serves device_type=2 (Edge descriptor/attrs/strings, DS feature blobs); WinDsIdentity parameterizes the SwDevice profile + devtype stamp; DsEdgeWinProto / DualSenseEdgeWindowsManager; INF gains pf_dualsenseedge. Driver change => resign + reinstall before on-glass. - Router: DualSenseEdge arms in route_handle/apply_rich/pump/heartbeat; pick_gamepad folds Edge -> itself on linux||windows; degrade_if_no_uhid covers it. - Client (SDL): 054C:0DF2 declares DualSenseEdge (no distinct SDL type); Edge physical pads take the raw DS5 effects path; console-UI glyphs = Shapes. Apple/Android pickers follow separately. Verified: .21 clippy -D warnings + 292/0 host tests + on-box UHID bind smoke; .133 clippy pending in this push. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -531,10 +531,13 @@ pub mod gamepad {
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pub const PAD_MAGIC: u32 = 0x5046_4453;
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/// `device_type` selector the `pf_dualsense` driver reads to pick its HID identity. The section is
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/// zeroed, so `0` = DualSense is the default; one driver serves either identity.
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/// zeroed, so `0` = DualSense is the default; one driver serves every identity.
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pub const DEVTYPE_DUALSENSE: u8 = 0;
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/// `device_type` = DualShock 4 (`VID_054C&PID_09CC` HID identity).
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pub const DEVTYPE_DUALSHOCK4: u8 = 1;
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/// `device_type` = DualSense Edge (`VID_054C&PID_0DF2` HID identity — the DualSense report
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/// codec plus the four native back/Fn button bits).
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pub const DEVTYPE_DUALSENSE_EDGE: u8 = 2;
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/// The value a gamepad driver writes into its section's `driver_proto` field once it attaches —
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/// the host's positive "driver is alive on this section" signal (health check + version audit).
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