feat(console): full gamepad shell — hosts, PIN pairing, settings, OSK, screen transitions
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The Skia console UI grows from the single library coverflow into a complete couch shell (Apple gamepad-UI parity), so a Deck/gamescope session is self-sufficient end to end: - Home: host carousel (saved + discovered + Add Host tile) with presence pips, paired locks, wake & connect; A/Y/X/B per the Apple launcher. - In-console SPAKE2 PIN pairing (previously needed the Decky plugin or a desktop), add-host with a controller keyboard, couch settings over the shared Settings store, wake-on-LAN overlay with retry, cancelable dials. - Shell chrome: screen stack with push/pop entrance/exit choreography (slide + fade + recede; aurora↔form backdrop crossfade), per-pad button glyphs (PS shapes vs ABXY, keycaps with no pad), menu haptics, toasts, embedded Geist typography, in-stream start banner. - Steam Deck: our OSK never draws — fields start SDL text input (the new Overlay::text_input_active hook) and Steam's keyboard types; a hint chip points at STEAM + X. Other Linux gets the full gamepad keyboard tray. - punktfunk-session: bare --browse opens Home; --browse host opens that host's library with Home behind it (Decky launches keep working, B now pops instead of quitting). Service threads run discovery, 10 s probes, pairing, wake loops, fetches, and known-hosts persistence. - Presenter contract: Launch actions carry the host, CancelConnect never engages a won race, pad kind/list ride FrameCtx, menu events flow while dialing so B can cancel. Every screen renders to PNG on CPU raster for review (PF_CONSOLE_DUMP=<dir> cargo test -p pf-console-ui -- --ignored dump). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -14,7 +14,7 @@
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//! 2 connect failed, 3 trust rejected / pairing required, 4 presenter init failed.
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#[cfg(all(any(target_os = "linux", windows), feature = "ui"))]
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mod browse;
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mod console;
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#[cfg(any(target_os = "linux", windows))]
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mod session_main {
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@@ -244,9 +244,12 @@ mod session_main {
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}
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}
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if let Some(target) = arg_value("--browse") {
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if arg_flag("--browse") {
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// Bare `--browse` opens the console home (hosts, pairing, settings);
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// `--browse host[:port]` opens straight into that host's library.
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let target = arg_value("--browse");
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#[cfg(feature = "ui")]
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return crate::browse::run(&target);
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return crate::console::run(target.as_deref());
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#[cfg(not(feature = "ui"))]
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{
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let _ = target;
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@@ -260,12 +263,13 @@ mod session_main {
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let Some(target) = arg_value("--connect") else {
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eprintln!(
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"usage: punktfunk-session --connect host[:port] [--fp HEX] [--launch id] [--fullscreen]\n\
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\x20 punktfunk-session --browse host[:port] [--mgmt PORT] [--fullscreen] [--json-status]\n\
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\x20 punktfunk-session --browse [host[:port]] [--mgmt PORT] [--fullscreen] [--json-status]\n\
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\n\
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Streams from a paired punktfunk host in a Vulkan window; --browse opens the\n\
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console game library instead (paired hosts only). Pair first via the\n\
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desktop client or `punktfunk-client --pair <PIN> --connect host[:port]` —\n\
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this binary never connects to a host it has no pinned fingerprint for."
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Streams from a paired punktfunk host in a Vulkan window. --browse opens the\n\
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gamepad console instead: bare --browse is the host list (discovery, PIN\n\
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pairing, settings, wake-on-LAN); with a target it opens that host's game\n\
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library. --connect never dials a host it has no pinned fingerprint for —\n\
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pair in the console or via `punktfunk-client --pair <PIN> --connect …`."
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);
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return EXIT_CONNECT_FAILED;
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};
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