feat(console): full gamepad shell — hosts, PIN pairing, settings, OSK, screen transitions
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The Skia console UI grows from the single library coverflow into a complete
couch shell (Apple gamepad-UI parity), so a Deck/gamescope session is
self-sufficient end to end:

- Home: host carousel (saved + discovered + Add Host tile) with presence
  pips, paired locks, wake & connect; A/Y/X/B per the Apple launcher.
- In-console SPAKE2 PIN pairing (previously needed the Decky plugin or a
  desktop), add-host with a controller keyboard, couch settings over the
  shared Settings store, wake-on-LAN overlay with retry, cancelable dials.
- Shell chrome: screen stack with push/pop entrance/exit choreography
  (slide + fade + recede; aurora↔form backdrop crossfade), per-pad button
  glyphs (PS shapes vs ABXY, keycaps with no pad), menu haptics, toasts,
  embedded Geist typography, in-stream start banner.
- Steam Deck: our OSK never draws — fields start SDL text input (the new
  Overlay::text_input_active hook) and Steam's keyboard types; a hint chip
  points at STEAM + X. Other Linux gets the full gamepad keyboard tray.
- punktfunk-session: bare --browse opens Home; --browse host opens that
  host's library with Home behind it (Decky launches keep working, B now
  pops instead of quitting). Service threads run discovery, 10 s probes,
  pairing, wake loops, fetches, and known-hosts persistence.
- Presenter contract: Launch actions carry the host, CancelConnect never
  engages a won race, pad kind/list ride FrameCtx, menu events flow while
  dialing so B can cancel.

Every screen renders to PNG on CPU raster for review
(PF_CONSOLE_DUMP=<dir> cargo test -p pf-console-ui -- --ignored dump).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-09 08:46:20 +02:00
parent c3fa6c1514
commit 180ac3aa61
31 changed files with 6406 additions and 1032 deletions
+12 -8
View File
@@ -14,7 +14,7 @@
//! 2 connect failed, 3 trust rejected / pairing required, 4 presenter init failed.
#[cfg(all(any(target_os = "linux", windows), feature = "ui"))]
mod browse;
mod console;
#[cfg(any(target_os = "linux", windows))]
mod session_main {
@@ -244,9 +244,12 @@ mod session_main {
}
}
if let Some(target) = arg_value("--browse") {
if arg_flag("--browse") {
// Bare `--browse` opens the console home (hosts, pairing, settings);
// `--browse host[:port]` opens straight into that host's library.
let target = arg_value("--browse");
#[cfg(feature = "ui")]
return crate::browse::run(&target);
return crate::console::run(target.as_deref());
#[cfg(not(feature = "ui"))]
{
let _ = target;
@@ -260,12 +263,13 @@ mod session_main {
let Some(target) = arg_value("--connect") else {
eprintln!(
"usage: punktfunk-session --connect host[:port] [--fp HEX] [--launch id] [--fullscreen]\n\
\x20 punktfunk-session --browse host[:port] [--mgmt PORT] [--fullscreen] [--json-status]\n\
\x20 punktfunk-session --browse [host[:port]] [--mgmt PORT] [--fullscreen] [--json-status]\n\
\n\
Streams from a paired punktfunk host in a Vulkan window; --browse opens the\n\
console game library instead (paired hosts only). Pair first via the\n\
desktop client or `punktfunk-client --pair <PIN> --connect host[:port]` —\n\
this binary never connects to a host it has no pinned fingerprint for."
Streams from a paired punktfunk host in a Vulkan window. --browse opens the\n\
gamepad console instead: bare --browse is the host list (discovery, PIN\n\
pairing, settings, wake-on-LAN); with a target it opens that host's game\n\
library. --connect never dials a host it has no pinned fingerprint for\n\
pair in the console or via `punktfunk-client --pair <PIN> --connect …`."
);
return EXIT_CONNECT_FAILED;
};