feat(apple/M2): opt-in background keep-alive (audio + video-drop + timeout)

Backgrounding a live session no longer freezes it when the user opts in: audio
keeps playing (UIBackgroundModes audio), the QUIC connection + pump stay live,
video decode is DROPPED, and a bounded timer auto-disconnects. Off by default.

- PunktfunkConnection.setVideoDropped/isVideoDropped: a tiny lock-guarded flag
  both pumps read every iteration. StreamPump (stage-1), Stage2Pipeline (VT +
  PyroWave) drain nextAU() for flow control but DISCARD the AU before any
  VideoToolbox/Metal work — the crash/jetsam-safe seam (no GPU off-screen).
- SessionModel.enterBackground(timeoutMinutes:) / exitBackground(): set the drop
  flag, mute the mic (privacy — SessionAudio.setMicMuted pauses the capture
  engine), arm a DispatchSourceTimer that disconnect(deliberate:false)s on fire
  (keeps host linger → fast late reconnect). exitBackground clears the flag and
  requestKeyframe()s; the pump's freeze gate auto-arms on the resumed
  frame-index gap so concealed frames are withheld until the IDR re-anchors.
  disconnect() cancels the timer + clears isBackgrounded.
- ContentView scenePhase driver (iOS): .background+streaming+setting →
  enterBackground; .active → exitBackground. scenePhase (not willResignActive)
  so Control-Center/app-switcher peeks don't start the timer.
- Settings → General (iOS-only keepAliveSection): toggle + 1/5/10/30 timeout;
  new keys backgroundKeepAlive (def off) / backgroundTimeoutMinutes (def 10).
- Info.plist: UIBackgroundModes [audio] + NSSupportsLiveActivities (for M3).

macOS swift build + swift test green (142 tests). The iOS-gated scenePhase
handler + settings section are not exercised by the macOS CI target (known §9
gap) — need on-glass verification (audio never gaps, video re-anchors <1s LAN,
timeout ends the session, phone-call audio-steal degrades gracefully).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-16 18:41:46 +02:00
parent 4cae1b8bb8
commit 14c5e7c11c
10 changed files with 187 additions and 0 deletions
@@ -96,6 +96,14 @@ struct ContentView: View {
/// fires Wake-on-LAN up front and falls into the "Waking" wait if the dial fails. Off: connects
/// go straight through with no wake. The explicit "Wake Host" action is unaffected either way.
@AppStorage(DefaultsKey.autoWake) private var autoWakeEnabled = true
/// Background keep-alive (Settings General, iOS-only). Default OFF (today's freeze-on-background
/// is the default). When on, backgrounding a live session keeps audio + the connection alive and
/// drops video, auto-disconnecting after `backgroundTimeoutMinutes`.
@AppStorage(DefaultsKey.backgroundKeepAlive) private var backgroundKeepAlive = false
@AppStorage(DefaultsKey.backgroundTimeoutMinutes) private var backgroundTimeoutMinutes = 10
/// scenePhase drives the keep-alive: use THIS, not the willResignActive observers resign-active
/// also fires for Control Center / app-switcher peeks, where the disconnect timer must not start.
@Environment(\.scenePhase) private var scenePhase
private var gamepadUIActive: Bool {
GamepadUIEnvironment.isActive(
gamepadConnected: gamepadManager.active != nil, enabledSetting: gamepadUIEnabled)
@@ -122,6 +130,22 @@ struct ContentView: View {
// tap uses, so trust policy / WoL / the approval sheet all come along. Never starts a
// parallel session this drives the one `model` ContentView owns.
.onOpenURL { handleDeepLink($0) }
#if os(iOS)
// Background keep-alive driver (opt-in). Only .background/.active matter; .inactive (a
// transient peek) is ignored so the disconnect timer never starts for a Control-Center pull.
.onChange(of: scenePhase) { _, phase in
switch phase {
case .background:
if backgroundKeepAlive, model.phase == .streaming {
model.enterBackground(timeoutMinutes: backgroundTimeoutMinutes)
}
case .active:
model.exitBackground()
default:
break
}
}
#endif
.onChange(of: model.phase) { _, phase in
switch phase {
case .streaming: