diff --git a/docs-site/content/docs/status.md b/docs-site/content/docs/status.md index 412be0cc..1de31eaf 100644 --- a/docs-site/content/docs/status.md +++ b/docs-site/content/docs/status.md @@ -60,7 +60,7 @@ host is newer than the Linux host.) |---|---| | **macOS / iOS / iPadOS / tvOS** | VideoToolbox HEVC + AV1 decode (AV1 on hardware that decodes it — M3-class Macs, A17 Pro-class iPhones), GameController capture, full DualSense feedback, mDNS discovery, PIN pairing + TOFU, network speed test, latency HUD. Stage-2 presenter (`VTDecompressionSession` → `CAMetalLayer`, ~11 ms p50 capture→present) is validated on glass and is the default (stage 1 remains the fallback when Metal is unavailable). Ships as one universal TestFlight build / App Store listing. | | **Linux** (`punktfunk-client`) | relm4/GTK4 shell; streams run in the spawned Vulkan session presenter. Hardware decode via Vulkan Video (all vendors, incl. NVIDIA) with VAAPI dmabuf and software fallbacks, PipeWire audio + mic, SDL3 gamepads incl. DualSense, mDNS discovery, PIN pairing + TOFU, speed test, Skia console UI + tiered stats overlay. Ships as Flatpak, apt, rpm, and Arch packages. | -| **Windows** (`punktfunk-client`) | WinUI 3 shell; streams run in the Vulkan session presenter with a per-vendor decode chain — Vulkan Video → D3D11VA → software on NVIDIA/AMD, D3D11VA → Vulkan Video → software on Intel and others — plus HDR10, WASAPI audio + mic, SDL3 gamepads incl. DualSense, mDNS discovery, and the full PIN/TOFU trust surface. Ships as a signed MSIX (x86_64 + ARM64). **Hardware decode validated on NVIDIA and Intel; HDR present pending on-glass validation.** | +| **Windows** (`punktfunk-client`) | WinUI 3 shell; streams run in the Vulkan session presenter with a per-vendor decode chain — Vulkan Video → D3D11VA → software on NVIDIA/AMD, D3D11VA → Vulkan Video → software on Intel and others — plus HDR10, WASAPI audio + mic, SDL3 gamepads incl. DualSense, mDNS discovery, and the full PIN/TOFU trust surface. Ships as a signed MSIX (x86_64 + ARM64). **Hardware decode and HDR10 present validated on glass on NVIDIA and Intel (incl. HDR pass-through on the Intel D3D11VA path).** | | **Android** (phone + Android TV) | Kotlin app with a Rust core over JNI. NDK `AMediaCodec` hardware HEVC decode + HDR10 (Main10/BT.2020 PQ), Opus/Oboe audio + mic, gamepad input with rumble/HID feedback, mDNS discovery, PIN pairing + TOFU (Keystore identity), tiered stats overlay (three-finger tap), custom resolutions, and D-pad/controller focus navigation for TV. Ships to the Google Play Internal Testing track. | `punktfunk-probe` is a headless reference and measurement client (for testing and