feat(core,clients): one rumble policy engine for every platform (rumble root fix D)

punktfunk-core client/rumble.rs: a per-connection policy engine consumes seq-gated wire
updates and emits EFFECTIVE actuator commands — re-emits on renewals (duration APIs stay
re-armed), self-silences at the v2 lease, a UNIFORM 1 s legacy-host staleness replacing the
per-platform zoo (Apple 1.6 s / Android 60 s / SDL 1.5 s / Deck 1 s), quirk-declared
actuator keepalives (Deck 40 ms + LSB dedupe-defeat jitter), and one stop per buzzing pad
on connection close. Per-pad mailbox semantics: a stalled embedder wakes to ONE current
command, and a stop can structurally never be the update an overflowing queue drops.

New API/ABI: NativeClient::{next_rumble_command,set_rumble_quirks} +
punktfunk_connection_next_rumble_cmd/_set_rumble_quirks (next_rumble/next_rumble2 stay for
un-migrated embedders; both consumers are fed). Migrations DELETE the platform forks:
pf-client-core loses RumbleState + the Deck keepalive loop + LEGACY_RUMBLE_CEILING_MS and
physically silences a slot at close; Android loses the 60 s legacy one-shot (backstop
repack, cancel-on-zero); Apple loses envelopeDeadline + sessionStaleSeconds + both tick
watchdogs (CoreHaptics realization untouched; mac xcframework rebuilt locally).

design/rumble-root-fix.md par. D. Engine 10/10 unit tests; core tests 176 Linux / 175
Windows + clippy -D warnings; swift build + RumbleTuningTests; Kotlin + android-native
compile green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-17 14:07:32 +02:00
parent 9e6fc6e071
commit 13b1f36d4a
13 changed files with 1083 additions and 474 deletions
+99
View File
@@ -2015,6 +2015,105 @@ pub unsafe extern "C" fn punktfunk_connection_next_rumble2(
})
}
/// `flags` bit for [`punktfunk_connection_set_rumble_quirks`]: alternate the low motor's LSB on
/// keepalive re-emits (imperceptible) so an SDL-class layer that no-ops identical values still
/// writes the device — the Steam Deck's dedupe-defeat.
pub const PUNKTFUNK_RUMBLE_QUIRK_DEDUP_JITTER: u32 = 1;
/// Pull the next EFFECTIVE rumble command from the shared policy engine — the uniform replacement
/// for per-platform rumble policy. Unlike [`punktfunk_connection_next_rumble2`], the caller never
/// sees a TTL and never owns a deadline: the engine emits the level on every wire update (renewals
/// re-arm duration-parameterized APIs), an explicit zero at lease expiry / legacy-host staleness
/// (a uniform 1 s) / connection close, and any keepalives declared via
/// [`punktfunk_connection_set_rumble_quirks`]. Apply commands verbatim: `(0, 0)` = stop now;
/// non-zero = run at this level, with `*backstop_ms` as the safety-net duration for platform APIs
/// that take one (explicit-stop APIs ignore it; it is `0` on stop commands).
/// [`PunktfunkStatus::NoFrame`] on timeout; [`PunktfunkStatus::Closed`] once the session ended AND
/// every close-drain stop was delivered — silence all actuators on it.
///
/// An embedder uses EITHER this or `next_rumble`/`next_rumble2` for a connection's lifetime,
/// never both (they consume the same wire plane).
///
/// # Safety
/// `c` is a valid connection handle; out pointers are writable (NULLs are skipped). At most one
/// thread pulls rumble — it may run concurrently with the video/audio pullers.
#[cfg(feature = "quic")]
#[no_mangle]
pub unsafe extern "C" fn punktfunk_connection_next_rumble_cmd(
c: *mut PunktfunkConnection,
pad: *mut u16,
low: *mut u16,
high: *mut u16,
backstop_ms: *mut u32,
timeout_ms: u32,
) -> PunktfunkStatus {
guard(|| {
let c = match unsafe { c.as_ref() } {
Some(c) => c,
None => return PunktfunkStatus::NullPointer,
};
match c
.inner
.next_rumble_command(std::time::Duration::from_millis(timeout_ms as u64))
{
Ok(cmd) => {
unsafe {
if !pad.is_null() {
*pad = cmd.pad;
}
if !low.is_null() {
*low = cmd.low;
}
if !high.is_null() {
*high = cmd.high;
}
if !backstop_ms.is_null() {
*backstop_ms = cmd.backstop_ms;
}
}
PunktfunkStatus::Ok
}
Err(e) => e.status(),
}
})
}
/// Declare a physical actuator's quirks for wire pad `pad` — how a platform parameterizes the
/// shared rumble policy engine instead of forking it (typically called at controller attach).
/// `keepalive_ms`: re-emit an unchanged non-zero level at this cadence for actuators whose
/// hardware output decays between wire renewals (Steam Deck ≈ 40, DualSense-over-BT raw HID
/// ≈ 900); `0` = none. `min_pulse_ms`: floor for `backstop_ms` on non-zero commands. `flags`:
/// [`PUNKTFUNK_RUMBLE_QUIRK_DEDUP_JITTER`]. All-zero (the initial state) describes a well-behaved
/// actuator.
///
/// # Safety
/// `c` is a valid connection handle. Callable from any thread.
#[cfg(feature = "quic")]
#[no_mangle]
pub unsafe extern "C" fn punktfunk_connection_set_rumble_quirks(
c: *mut PunktfunkConnection,
pad: u16,
keepalive_ms: u16,
min_pulse_ms: u16,
flags: u32,
) -> PunktfunkStatus {
guard(|| {
let c = match unsafe { c.as_ref() } {
Some(c) => c,
None => return PunktfunkStatus::NullPointer,
};
c.inner.set_rumble_quirks(
pad,
crate::client::ActuatorQuirks {
keepalive_ms,
min_pulse_ms,
dedup_jitter: flags & PUNKTFUNK_RUMBLE_QUIRK_DEDUP_JITTER != 0,
},
);
PunktfunkStatus::Ok
})
}
/// Pull the next DualSense HID-output feedback event (lightbar / player LEDs / adaptive trigger)
/// the host's virtual pad received from a game, into `*out`. [`PunktfunkStatus::NoFrame`] on
/// timeout, [`PunktfunkStatus::Closed`] once the session ended. Only the DualSense host backend
+39
View File
@@ -28,10 +28,12 @@ mod planes;
mod probe;
mod pump;
mod recovery;
mod rumble;
mod worker;
pub use self::planes::AudioPacket;
pub use self::probe::ProbeOutcome;
pub use self::rumble::{ActuatorQuirks, RumbleCommand};
use self::control::{CtrlRequest, Negotiated};
use self::frame_channel::{DecodeLatAcc, FrameChannel, FramePop};
@@ -75,6 +77,10 @@ pub struct NativeClient {
frames: Arc<FrameChannel>,
audio: Mutex<Receiver<AudioPacket>>,
rumble: Mutex<Receiver<RumbleUpdate>>,
/// The shared rumble policy engine ([`RumbleCommand`] API — the uniform per-platform-policy
/// replacement). Fed by the datagram demux in parallel with the raw `rumble` queue; an
/// embedder consumes ONE of the two APIs (documented on [`NativeClient::next_rumble_command`]).
rumble_sched: Arc<rumble::RumbleShared>,
/// Inbound DualSense feedback (lightbar / player LEDs / adaptive triggers) — 0xCD datagrams.
hidout: Mutex<Receiver<HidOutput>>,
/// Inbound static HDR metadata (ST.2086 mastering + content light level) — 0xCE datagrams.
@@ -299,6 +305,8 @@ impl NativeClient {
let frame_chan = Arc::new(FrameChannel::new());
let (audio_tx, audio_rx) = std::sync::mpsc::sync_channel::<AudioPacket>(AUDIO_QUEUE);
let (rumble_tx, rumble_rx) = std::sync::mpsc::sync_channel::<RumbleUpdate>(RUMBLE_QUEUE);
let rumble_sched = Arc::new(rumble::RumbleShared::new());
let rumble_feed = rumble::RumbleFeed(rumble_sched.clone());
let (hidout_tx, hidout_rx) = std::sync::mpsc::sync_channel::<HidOutput>(HIDOUT_QUEUE);
let (hdr_meta_tx, hdr_meta_rx) = std::sync::mpsc::sync_channel::<HdrMeta>(HDR_META_QUEUE);
let (host_timing_tx, host_timing_rx) =
@@ -366,6 +374,7 @@ impl NativeClient {
frames: frame_chan_w,
audio_tx,
rumble_tx,
rumble_feed,
hidout_tx,
hdr_meta_tx,
host_timing_tx,
@@ -401,6 +410,7 @@ impl NativeClient {
frames: frame_chan,
audio: Mutex::new(audio_rx),
rumble: Mutex::new(rumble_rx),
rumble_sched,
hidout: Mutex::new(hidout_rx),
hdr_meta: Mutex::new(hdr_meta_rx),
host_timing: Mutex::new(host_timing_rx),
@@ -776,6 +786,35 @@ impl NativeClient {
}
}
/// Pull the next EFFECTIVE rumble command from the shared policy engine — the uniform
/// replacement for per-platform rumble policy (`design/rumble-root-fix.md` §D). Unlike
/// [`NativeClient::next_rumble_ttl`], the caller never sees a TTL and never owns a deadline:
/// the engine emits the level on every wire update (renewals re-arm duration-parameterized
/// APIs), an explicit zero at lease expiry / legacy staleness / connection close, and
/// quirk-declared keepalives ([`NativeClient::set_rumble_quirks`]). Apply commands verbatim:
/// `(0, 0)` = stop now; non-zero = run at this level, with `backstop_ms` as the safety-net
/// duration for APIs that take one. [`PunktfunkError::NoFrame`] on timeout;
/// [`PunktfunkError::Closed`] once the session ended AND every close-drain stop was delivered.
///
/// One puller thread, and one API: an embedder uses EITHER this or
/// `next_rumble`/`next_rumble_ttl` for a connection's lifetime, never both (both consume the
/// same wire plane; the raw queue keeps filling harmlessly while this API is used).
pub fn next_rumble_command(&self, timeout: Duration) -> Result<RumbleCommand> {
match self.rumble_sched.next_command(timeout) {
Ok(Some(c)) => Ok(c),
Ok(None) => Err(PunktfunkError::NoFrame),
Err(rumble::Closed) => Err(PunktfunkError::Closed),
}
}
/// Declare a physical actuator's quirks for wire pad `pad` (see [`ActuatorQuirks`]) —
/// typically at controller attach. All-default quirks (the initial state) describe a
/// well-behaved actuator; only decaying actuators (Steam Deck, DualSense-over-BT raw HID)
/// need a keepalive.
pub fn set_rumble_quirks(&self, pad: u16, quirks: ActuatorQuirks) {
self.rumble_sched.set_quirks(pad, quirks);
}
/// Pull the next DualSense HID-output feedback event (lightbar / player LEDs / adaptive
/// trigger) the host's virtual pad received from a game; same timeout/closed semantics as
/// [`NativeClient::next_rumble`]. Replay it on a real DualSense (e.g. via the platform's
+4
View File
@@ -40,6 +40,7 @@ pub(super) async fn run_pump(args: WorkerArgs) {
frames,
audio_tx,
rumble_tx,
rumble_feed,
hidout_tx,
hdr_meta_tx,
host_timing_tx,
@@ -578,7 +579,10 @@ pub(super) async fn run_pump(args: WorkerArgs) {
};
if fresh {
let ttl = u.envelope.map(|e| e.ttl_ms);
// Both consumers are fed; an embedder drains exactly one of them
// (the legacy queue, or the policy engine's command API).
let _ = rumble_tx.try_send((u.pad, u.low, u.high, ttl));
rumble_feed.wire_update(u.pad, u.low, u.high, ttl);
}
}
}
+530
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@@ -0,0 +1,530 @@
//! The rumble policy engine — one place, all platforms (`design/rumble-root-fix.md` §D).
//!
//! Historically every client re-implemented the *when/what-level* decisions (lease deadlines,
//! legacy staleness, actuator keepalives, stop-on-close), each with its own magic numbers
//! (Apple 1.6 s, Android 60 s, SDL 1.5 s, Deck 1 s + 40 ms) — five parallel policy forks, five
//! places for a stuck-rumble bug. The engine consumes seq-gated wire updates and emits
//! **effective actuator commands**: embedders never see a TTL, never own a deadline, never invent
//! a staleness constant. A platform keeps only *how to make this actuator vibrate* plus a small
//! [`ActuatorQuirks`] declaration (decay keepalive, duration floor) that parameterizes the shared
//! engine instead of forking it.
//!
//! Command sources, in priority order: an expiry zero (v2 lease ran out unrenewed — the host-died
//! safety net), a legacy-staleness zero (no-TTL host went quiet past [`LEGACY_STALE_MS`]), the
//! current level on every wire update (renewals re-emit so duration-parameterized platform APIs
//! keep getting re-armed — exactly the pre-engine cadence), and quirk keepalives (an actuator
//! whose hardware decays between renewals, e.g. the Deck's, gets sub-renewal re-kicks with an
//! optional 1-LSB jitter to defeat SDL's identical-value dedupe). On connection close the engine
//! drains one zero per still-buzzing pad before reporting closed, so every platform silences on
//! detach by contract.
//!
//! The engine replaces the bounded `RUMBLE_QUEUE` ring for embedders on the command API: state is
//! a per-pad mailbox and commands are generated on demand, so a stalled embedder wakes to ONE
//! current-level command instead of a backlog — and a stop can never be the update that an
//! overflowing queue drops.
use crate::input::MAX_PADS;
use std::sync::{Condvar, Mutex};
use std::time::{Duration, Instant};
/// The uniform no-TTL-host staleness bound: a legacy host refreshes state every 500 ms, so two
/// missed refreshes = quiet host → silence. Replaces the per-platform zoo (1.6 s / 60 s / 1.5 s /
/// 1 s), and matches the ratio the Steam Deck ceiling shipped with.
pub const LEGACY_STALE_MS: u64 = 1000;
/// Backstop duration handed to duration-parameterized platform APIs against a legacy host (the
/// engine's staleness zero lands at 1 s; this is the hardware-level net under an engine stall).
const BACKSTOP_LEGACY_MS: u32 = 2000;
/// One effective actuator command. `(0, 0)` means stop now. `backstop_ms` is a safety-net
/// duration for platform APIs that take one (SDL rumble, Android one-shots): the engine emits
/// explicit zeros at every policy stop, so the backstop only matters if the embedder thread itself
/// stalls; platforms with explicit-stop APIs ignore it. Zero commands carry `backstop_ms == 0`.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct RumbleCommand {
pub pad: u16,
pub low: u16,
pub high: u16,
pub backstop_ms: u32,
}
/// A physical actuator's declared quirks — how a platform parameterizes the shared policy instead
/// of forking it. Defaults (all zero/false) describe a well-behaved actuator.
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
pub struct ActuatorQuirks {
/// Re-emit an unchanged non-zero level every this many ms — for actuators whose hardware
/// output decays between wire renewals (Steam Deck ≈ 40, macOS DualSense-over-HID BT ≈ 900).
/// `0` = no keepalive (the common case).
pub keepalive_ms: u16,
/// Floor for `backstop_ms` on non-zero commands (Android's `createOneShot` throws on 0).
pub min_pulse_ms: u16,
/// Alternate the low motor's LSB on keepalive re-emits (imperceptible) so an SDL-class layer
/// that no-ops identical values still writes the device — the Deck's dedupe-defeat.
pub dedup_jitter: bool,
}
#[derive(Clone, Copy)]
struct PadState {
level: (u16, u16),
/// v2 lease expiry — `None` for a zero level or a legacy pad.
deadline: Option<Instant>,
/// Last v2 TTL (drives the backstop); 0 ⇔ legacy.
ttl_ms: u16,
/// Last wire arrival iff the pad is driven by a legacy (no-TTL) host — the staleness clock.
legacy_wire: Option<Instant>,
/// A wire update landed since the last emit (level change OR renewal — renewals re-emit).
dirty: bool,
next_keepalive: Option<Instant>,
/// Current jitter phase (see [`ActuatorQuirks::dedup_jitter`]).
jitter: bool,
quirks: ActuatorQuirks,
}
impl PadState {
const NEUTRAL: PadState = PadState {
level: (0, 0),
deadline: None,
ttl_ms: 0,
legacy_wire: None,
dirty: false,
next_keepalive: None,
jitter: false,
quirks: ActuatorQuirks {
keepalive_ms: 0,
min_pulse_ms: 0,
dedup_jitter: false,
},
};
fn backstop(&self) -> u32 {
let b = if self.ttl_ms > 0 {
(2 * self.ttl_ms as u32).clamp(500, 5000)
} else {
BACKSTOP_LEGACY_MS
};
b.max(self.quirks.min_pulse_ms as u32)
}
/// Zero the pad's level + timers and produce the stop command.
fn silence(&mut self, pad: u16) -> RumbleCommand {
self.level = (0, 0);
self.deadline = None;
self.legacy_wire = None;
self.next_keepalive = None;
self.dirty = false;
RumbleCommand {
pad,
low: 0,
high: 0,
backstop_ms: 0,
}
}
}
/// The pure per-connection policy state machine. Time is always passed in (`now`) so the policy
/// is deterministic and table-testable — the [`RumbleShared`] wrapper owns the real clock.
pub(crate) struct RumbleEngine {
pads: [PadState; MAX_PADS],
}
fn merge_wake(wake: &mut Option<Instant>, t: Instant) {
*wake = Some(wake.map_or(t, |w| w.min(t)));
}
impl RumbleEngine {
pub(crate) fn new() -> RumbleEngine {
RumbleEngine {
pads: [PadState::NEUTRAL; MAX_PADS],
}
}
/// Fold one seq-gated wire update in. Every update dirties the pad (renewals re-emit so
/// platform duration timers re-arm); a v2 update replaces the lease deadline, a legacy update
/// refreshes the staleness clock.
pub(crate) fn wire_update(
&mut self,
now: Instant,
pad: u16,
low: u16,
high: u16,
ttl_ms: Option<u16>,
) {
let Some(p) = self.pads.get_mut(pad as usize) else {
return;
};
p.level = (low, high);
p.dirty = true;
match ttl_ms {
Some(t) => {
p.ttl_ms = t;
p.legacy_wire = None;
p.deadline = if (low, high) != (0, 0) {
Some(now + Duration::from_millis(t as u64))
} else {
None
};
}
None => {
p.ttl_ms = 0;
p.deadline = None;
p.legacy_wire = Some(now);
}
}
}
pub(crate) fn set_quirks(&mut self, pad: u16, q: ActuatorQuirks) {
if let Some(p) = self.pads.get_mut(pad as usize) {
p.quirks = q;
// A changed cadence re-derives from the next emit/poll; a stale scheduled kick from
// the old cadence is harmless, a cleared quirk must cancel it.
if q.keepalive_ms == 0 {
p.next_keepalive = None;
}
}
}
/// Produce the next due command at `now`, if any, plus the earliest future instant something
/// becomes due (the caller's wake deadline; `None` = nothing scheduled, wait for wire input).
pub(crate) fn poll(&mut self, now: Instant) -> (Option<RumbleCommand>, Option<Instant>) {
let mut wake: Option<Instant> = None;
for i in 0..MAX_PADS {
let p = &mut self.pads[i];
let pad = i as u16;
if p.level != (0, 0) {
// 1) v2 lease expiry — the host stopped renewing (died / stopped caring). This
// firing in the wild is the signature of a host-side bug: worth a log line.
if let Some(d) = p.deadline {
if now >= d {
tracing::info!(pad, "rumble: envelope expired unrenewed — silencing");
return (Some(p.silence(pad)), None);
}
merge_wake(&mut wake, d);
}
// 2) legacy-host staleness — the uniform replacement for every per-platform bound.
if let Some(lw) = p.legacy_wire {
let stale_at = lw + Duration::from_millis(LEGACY_STALE_MS);
if now >= stale_at {
tracing::debug!(pad, "rumble: legacy host went quiet — silencing");
return (Some(p.silence(pad)), None);
}
merge_wake(&mut wake, stale_at);
}
}
// 3) a wire update to relay (level change or renewal re-arm).
if p.dirty {
p.dirty = false;
if p.level == (0, 0) {
return (Some(p.silence(pad)), None);
}
if p.quirks.keepalive_ms > 0 {
p.next_keepalive =
Some(now + Duration::from_millis(p.quirks.keepalive_ms as u64));
}
let (low, high) = p.level;
return (
Some(RumbleCommand {
pad,
low,
high,
backstop_ms: p.backstop(),
}),
None,
);
}
// 4) actuator-decay keepalive, bounded by (1)/(2) above by construction: an expired
// or stale pad was silenced before reaching here, so a keepalive can never sustain a
// level the policy has ended.
if p.level != (0, 0) && p.quirks.keepalive_ms > 0 {
let ka = Duration::from_millis(p.quirks.keepalive_ms as u64);
let due = *p.next_keepalive.get_or_insert(now + ka);
if now >= due {
p.next_keepalive = Some(now + ka);
let (mut low, high) = p.level;
if p.quirks.dedup_jitter {
p.jitter = !p.jitter;
low ^= p.jitter as u16;
}
return (
Some(RumbleCommand {
pad,
low,
high,
backstop_ms: p.backstop(),
}),
None,
);
}
merge_wake(&mut wake, due);
}
}
(None, wake)
}
/// Close drain: one stop per still-buzzing pad (call until `None`), so a session drop mid-buzz
/// silences every platform by contract instead of by per-client accident.
pub(crate) fn close_drain(&mut self) -> Option<RumbleCommand> {
for i in 0..MAX_PADS {
if self.pads[i].level != (0, 0) {
return Some(self.pads[i].silence(i as u16));
}
}
None
}
}
/// The engine behind a lock + condvar — the demux thread feeds it, one embedder thread polls it.
pub(crate) struct RumbleShared {
inner: Mutex<SharedState>,
cv: Condvar,
}
struct SharedState {
engine: RumbleEngine,
closed: bool,
}
/// Sets `closed` (and wakes the poller) when the owner — the datagram demux task — ends for any
/// reason, so the embedder's command poll always observes connection teardown.
pub(crate) struct RumbleFeed(pub(crate) std::sync::Arc<RumbleShared>);
impl RumbleFeed {
pub(crate) fn wire_update(&self, pad: u16, low: u16, high: u16, ttl_ms: Option<u16>) {
let mut g = self.0.inner.lock().unwrap();
g.engine.wire_update(Instant::now(), pad, low, high, ttl_ms);
drop(g);
self.0.cv.notify_all();
}
}
impl Drop for RumbleFeed {
fn drop(&mut self) {
self.0.inner.lock().unwrap().closed = true;
self.0.cv.notify_all();
}
}
impl RumbleShared {
pub(crate) fn new() -> RumbleShared {
RumbleShared {
inner: Mutex::new(SharedState {
engine: RumbleEngine::new(),
closed: false,
}),
cv: Condvar::new(),
}
}
pub(crate) fn set_quirks(&self, pad: u16, q: ActuatorQuirks) {
self.inner.lock().unwrap().engine.set_quirks(pad, q);
self.cv.notify_all();
}
/// Block up to `timeout` for the next effective command. `Ok(Some)` = a command, `Ok(None)` =
/// timeout, `Err(Closed)` = the connection ended AND the close-drain zeros were all delivered.
pub(crate) fn next_command(&self, timeout: Duration) -> Result<Option<RumbleCommand>, Closed> {
let overall = Instant::now() + timeout;
let mut g = self.inner.lock().unwrap();
loop {
let now = Instant::now();
let (cmd, wake) = g.engine.poll(now);
if let Some(c) = cmd {
return Ok(Some(c));
}
if g.closed {
return match g.engine.close_drain() {
Some(c) => Ok(Some(c)),
None => Err(Closed),
};
}
let until = wake.map_or(overall, |w| w.min(overall));
if until <= now {
if now >= overall {
return Ok(None);
}
continue;
}
let (guard, _) = self.cv.wait_timeout(g, until - now).unwrap();
g = guard;
}
}
}
/// The connection ended and every close-drain stop has been delivered.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub(crate) struct Closed;
#[cfg(test)]
mod tests {
use super::*;
fn ms(v: u64) -> Duration {
Duration::from_millis(v)
}
fn cmd(pad: u16, low: u16, high: u16, backstop_ms: u32) -> RumbleCommand {
RumbleCommand {
pad,
low,
high,
backstop_ms,
}
}
#[test]
fn v2_level_emits_and_expires_at_the_lease() {
let mut e = RumbleEngine::new();
let t0 = Instant::now();
e.wire_update(t0, 0, 0x4000, 0x8000, Some(400));
assert_eq!(e.poll(t0).0, Some(cmd(0, 0x4000, 0x8000, 800))); // backstop = 2×ttl
// No renewal: at the deadline the engine self-silences — the host-died safety net.
let (c, wake) = e.poll(t0 + ms(200));
assert_eq!(c, None);
assert_eq!(wake, Some(t0 + ms(400)));
assert_eq!(e.poll(t0 + ms(400)).0, Some(cmd(0, 0, 0, 0)));
assert_eq!(e.poll(t0 + ms(500)), (None, None)); // silenced — nothing scheduled
}
#[test]
fn renewal_re_emits_and_extends_the_deadline() {
let mut e = RumbleEngine::new();
let t0 = Instant::now();
e.wire_update(t0, 0, 100, 0, Some(400));
assert!(e.poll(t0).0.is_some());
// A same-level renewal at t+300 re-emits (platform duration timers re-arm) and pushes the
// deadline to t+700 — so t+500 (past the ORIGINAL deadline) still rumbles.
e.wire_update(t0 + ms(300), 0, 100, 0, Some(400));
assert_eq!(e.poll(t0 + ms(300)).0, Some(cmd(0, 100, 0, 800)));
assert_eq!(e.poll(t0 + ms(500)).0, None);
assert_eq!(e.poll(t0 + ms(700)).0, Some(cmd(0, 0, 0, 0)));
}
#[test]
fn explicit_stop_is_immediate_and_cancels_the_lease() {
let mut e = RumbleEngine::new();
let t0 = Instant::now();
e.wire_update(t0, 2, 500, 500, Some(400));
assert!(e.poll(t0).0.is_some());
e.wire_update(t0 + ms(50), 2, 0, 0, Some(0));
assert_eq!(e.poll(t0 + ms(50)).0, Some(cmd(2, 0, 0, 0)));
assert_eq!(e.poll(t0 + ms(600)), (None, None)); // no phantom expiry later
}
#[test]
fn legacy_host_gets_the_uniform_staleness_bound() {
let mut e = RumbleEngine::new();
let t0 = Instant::now();
e.wire_update(t0, 0, 300, 0, None); // legacy: no TTL
assert_eq!(e.poll(t0).0, Some(cmd(0, 300, 0, 2000)));
// The legacy 500 ms refresh keeps it alive…
e.wire_update(t0 + ms(500), 0, 300, 0, None);
assert_eq!(e.poll(t0 + ms(500)).0, Some(cmd(0, 300, 0, 2000)));
assert_eq!(e.poll(t0 + ms(1400)).0, None); // 900 ms since last wire — inside the bound
// …and one second of silence cuts it, on every platform alike.
assert_eq!(e.poll(t0 + ms(1500)).0, Some(cmd(0, 0, 0, 0)));
}
#[test]
fn keepalive_rekicks_with_jitter_and_never_outlives_the_lease() {
let mut e = RumbleEngine::new();
e.set_quirks(
0,
ActuatorQuirks {
keepalive_ms: 40,
min_pulse_ms: 0,
dedup_jitter: true,
},
);
let t0 = Instant::now();
e.wire_update(t0, 0, 100, 200, Some(400));
assert_eq!(e.poll(t0).0, Some(cmd(0, 100, 200, 800)));
// Keepalives at the quirk cadence, alternating the low LSB to defeat SDL's dedupe.
assert_eq!(e.poll(t0 + ms(40)).0, Some(cmd(0, 101, 200, 800)));
assert_eq!(e.poll(t0 + ms(80)).0, Some(cmd(0, 100, 200, 800)));
// At the lease deadline the EXPIRY wins — a keepalive can never sustain an ended level.
assert_eq!(e.poll(t0 + ms(400)).0, Some(cmd(0, 0, 0, 0)));
assert_eq!(e.poll(t0 + ms(440)), (None, None));
}
#[test]
fn quirk_registered_mid_rumble_starts_keepalives() {
let mut e = RumbleEngine::new();
let t0 = Instant::now();
e.wire_update(t0, 0, 100, 0, Some(400));
assert!(e.poll(t0).0.is_some());
e.set_quirks(
0,
ActuatorQuirks {
keepalive_ms: 40,
min_pulse_ms: 0,
dedup_jitter: false,
},
);
// First poll schedules from `now`; the next cadence tick emits.
let (c, wake) = e.poll(t0 + ms(10));
assert_eq!(c, None);
assert_eq!(wake, Some(t0 + ms(50)));
assert_eq!(e.poll(t0 + ms(50)).0, Some(cmd(0, 100, 0, 800)));
}
#[test]
fn min_pulse_floors_the_backstop() {
let mut e = RumbleEngine::new();
e.set_quirks(
0,
ActuatorQuirks {
keepalive_ms: 0,
min_pulse_ms: 5000,
dedup_jitter: false,
},
);
let t0 = Instant::now();
e.wire_update(t0, 0, 100, 0, Some(100));
assert_eq!(e.poll(t0).0, Some(cmd(0, 100, 0, 5000)));
}
#[test]
fn close_drain_silences_every_buzzing_pad_once() {
let mut e = RumbleEngine::new();
let t0 = Instant::now();
e.wire_update(t0, 0, 100, 0, Some(400));
e.wire_update(t0, 3, 0, 900, Some(400));
let _ = e.poll(t0);
let _ = e.poll(t0);
let a = e.close_drain().unwrap();
let b = e.close_drain().unwrap();
assert_eq!((a.pad, a.low, a.high), (0, 0, 0));
assert_eq!((b.pad, b.low, b.high), (3, 0, 0));
assert_eq!(e.close_drain(), None);
}
#[test]
fn stalled_embedder_wakes_to_one_current_command_not_a_backlog() {
let mut e = RumbleEngine::new();
let t0 = Instant::now();
// 20 renewals landed while the embedder was stalled — state, not a queue: exactly one
// command comes out, carrying the latest level.
for k in 0..20u64 {
e.wire_update(t0 + ms(k * 120), 0, 100 + k as u16, 0, Some(400));
}
let t = t0 + ms(20 * 120);
assert_eq!(e.poll(t).0, Some(cmd(0, 119, 0, 800)));
assert_eq!(e.poll(t).0, None);
}
#[test]
fn shared_close_delivers_drain_zero_then_closed() {
let shared = std::sync::Arc::new(RumbleShared::new());
let feed = RumbleFeed(shared.clone());
feed.wire_update(1, 100, 0, Some(400));
assert_eq!(
shared.next_command(ms(100)).unwrap().unwrap(),
cmd(1, 100, 0, 800)
);
drop(feed); // demux ended
assert_eq!(
shared.next_command(ms(100)).unwrap().unwrap(),
cmd(1, 0, 0, 0)
);
assert_eq!(shared.next_command(ms(10)), Err(Closed));
}
}
@@ -27,6 +27,9 @@ pub(crate) struct WorkerArgs {
pub(crate) frames: Arc<FrameChannel>,
pub(crate) audio_tx: SyncSender<AudioPacket>,
pub(crate) rumble_tx: SyncSender<RumbleUpdate>,
/// Feed half of the rumble policy engine — its `Drop` (demux task end) marks the engine
/// closed, so the command API always observes connection teardown.
pub(crate) rumble_feed: super::rumble::RumbleFeed,
pub(crate) hidout_tx: SyncSender<HidOutput>,
pub(crate) hdr_meta_tx: SyncSender<HdrMeta>,
pub(crate) host_timing_tx: SyncSender<crate::quic::HostTiming>,