feat(apple): gamepad UI v2 — controller settings + add host, aurora, macOS

Sources reorganized (client: Home/Session/Settings/Stores/Support/Trust; kit:
Audio/Connection/Gamepad/Input/Support/Video/Views) with the big files split
along the same seams.

The gamepad mode is couch-complete, and now on macOS too (the living-room
Mac case), not just iOS/iPadOS:

- GamepadSettingsView: a console-style, fully controller-navigable settings
  screen (X from the launcher) — up/down moves focus, left/right steps values
  (clamped, boundary thud), A cycles/toggles, B closes; the focused row shows a
  one-line description. Backed by GamepadMenuList, the vertical sibling of
  GamepadCarousel, and SettingsOptions — the option lists hoisted out of
  SettingsView statics and shared by the touch, tvOS and gamepad settings.
- GamepadAddHostView + GamepadKeyboard: register a host end to end with a pad
  — field rows open an on-screen controller keyboard (dpad grid, A types,
  X backspaces, B done); the launcher carousel ends in an Add Host tile, so
  the dead-end "add one with touch first" empty state is gone.
- Launcher polish: contextual hint bar with the pad's real button glyphs,
  controller name + battery chip, one shared console chrome.
- GamepadScreenBackground: an animated aurora (TimelineView-driven drifting
  blobs in the brand's violet family, breathing radii, slow hue shift,
  legibility scrim; freezes under Reduce Motion). Pure SwiftUI on purpose — a
  .metal library only bundles reliably in one of the two build systems (SPM vs
  the xcodeproj's synced folders) these sources compile under.
- macOS port: settings/add-host/library present as sized sheets (a macOS sheet
  takes its content's IDEAL size, and the GeometryReader-driven screens
  collapsed to nothing), NSScreen-based mode lists, scroll indicators .never
  (the "always show scroll bars" setting overrides .hidden), tray scrims so
  scrolled rows dim under the pinned title/hints, extra title clearance, and a
  PUNKTFUNK_FORCE_GAMEPAD_UI=1 dev hook — launcher/settings/add-host/keyboard/
  library render-verified live on a real Mac + LAN hosts.
- GamepadMenuInput: X button support, and (re)start now snapshots held buttons
  so a controller handoff press never fires twice (the B that closed the
  keyboard no longer also cancels the screen underneath).
- Cleanups: one "Connection failed" alert in ContentView instead of one per
  home screen; HostDiscovery.advertises/unsaved shared by both home screens.
- host: can_encode_444 stub for the non-Linux/Windows host build (the macOS
  synthetic-source loopback used by the Swift tests).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-02 11:05:10 +02:00
parent e925d00194
commit 133e25849d
84 changed files with 4231 additions and 2698 deletions
@@ -0,0 +1,101 @@
// Geist the punktfunk brand typeface (the same family the website ships). Bundled as static
// OTF weights in this kit's resources and registered with Core Text at first use, so it works
// identically in the Xcode app and the `swift run` dev shell (Bundle.module resolves to the
// package resource bundle in both). Geist Sans carries titles/UI; Geist Mono carries the technical
// readouts host addresses, status labels, the stream-stats HUD for the industrial look.
//
// Licensed under the SIL Open Font License 1.1 (Resources/Fonts/Geist-OFL.txt).
import CoreText
import SwiftUI
#if canImport(UIKit)
import UIKit
#elseif canImport(AppKit)
import AppKit
#endif
public enum BrandFont {
public enum Weight {
case regular, medium, semibold, bold
}
/// PostScript names of the bundled faces (verified from each OTF's name table). Geist Sans only
/// Geist Mono is intentionally not shipped; the app's typeface is Geist Sans throughout.
private static let sansFaces = ["Geist-Regular", "Geist-Medium", "Geist-SemiBold", "Geist-Bold"]
/// Registered exactly once per process a static `let` initializer is run lazily and is
/// guaranteed thread-safe + run-at-most-once by the runtime.
private static let registered: Void = {
for face in sansFaces {
guard let url = Bundle.module.url(
forResource: face, withExtension: "otf", subdirectory: "Fonts") else {
#if DEBUG
print("BrandFont: bundled face \(face).otf not found — text will fall back to system")
#endif
continue
}
var error: Unmanaged<CFError>?
if !CTFontManagerRegisterFontsForURL(url as CFURL, .process, &error) {
#if DEBUG
let message = error?.takeRetainedValue().localizedDescription ?? "unknown error"
print("BrandFont: failed to register \(face): \(message)")
#endif
}
}
}()
/// Force registration before the first `Font.custom` lookup. Cheap to call repeatedly.
public static func registerIfNeeded() { _ = registered }
fileprivate static func sansFace(_ weight: Weight) -> String {
switch weight {
case .regular: return "Geist-Regular"
case .medium: return "Geist-Medium"
case .semibold: return "Geist-SemiBold"
case .bold: return "Geist-Bold"
}
}
}
public extension Color {
/// The punktfunk brand purple (the app-icon lens / website `--brand`). Defined explicitly,
/// independent of the asset-catalog accent `Color.accentColor` resolution is environment- and
/// timing-sensitive (it can fall back to system blue), and the brand mark must never drift.
/// Light: #6656F2, Dark: #8678F5 (the lighter violet reads better on dark surfaces).
static let brand: Color = {
#if canImport(UIKit)
return Color(UIColor { traits in
traits.userInterfaceStyle == .dark
? UIColor(red: 0x86 / 255, green: 0x78 / 255, blue: 0xF5 / 255, alpha: 1)
: UIColor(red: 0x66 / 255, green: 0x56 / 255, blue: 0xF2 / 255, alpha: 1)
})
#elseif canImport(AppKit)
return Color(NSColor(name: nil) { appearance in
appearance.bestMatch(from: [.aqua, .darkAqua]) == .darkAqua
? NSColor(red: 0x86 / 255, green: 0x78 / 255, blue: 0xF5 / 255, alpha: 1)
: NSColor(red: 0x66 / 255, green: 0x56 / 255, blue: 0xF2 / 255, alpha: 1)
})
#else
// Non-Apple fallback: the light brand value, so all branches agree on a canonical color.
return Color(red: 0x66 / 255, green: 0x56 / 255, blue: 0xF2 / 255)
#endif
}()
}
public extension Font {
/// Geist Sans at an explicit point size, scaling with Dynamic Type relative to `textStyle`.
static func geist(
_ size: CGFloat, _ weight: BrandFont.Weight = .regular,
relativeTo textStyle: TextStyle = .body
) -> Font {
BrandFont.registerIfNeeded()
return .custom(BrandFont.sansFace(weight), size: size, relativeTo: textStyle)
}
/// Geist Sans at a FIXED point size that does not scale with Dynamic Type for glyphs pinned
/// inside a fixed-size container (e.g. the monogram tile), where a scaled letter would overflow.
static func geistFixed(_ size: CGFloat, _ weight: BrandFont.Weight = .regular) -> Font {
BrandFont.registerIfNeeded()
return .custom(BrandFont.sansFace(weight), fixedSize: size)
}
}
@@ -0,0 +1,9 @@
import CoreGraphics
extension CGFloat {
/// Clamp into `range` keeps the absolute-cursor mapping inside the host's pixel
/// bounds even if a stray event reports a point a hair past the video rect.
func clamped(to range: ClosedRange<CGFloat>) -> CGFloat {
Swift.min(Swift.max(self, range.lowerBound), range.upperBound)
}
}
@@ -0,0 +1,58 @@
// One source of truth for the client's UserDefaults / @AppStorage keys. A magic-string key
// duplicated across a setting's writer (a Settings @AppStorage) and reader (e.g. a stream view
// reading UserDefaults) splits silently on a typo the setting just stops taking effect. These
// live in PunktfunkKit because both the app and the kit's views read them.
import Foundation
/// Persisted-setting keys. The string VALUES are stable on disk rename the symbol freely, but
/// never the string (it would orphan everyone's saved value).
public enum DefaultsKey {
public static let streamWidth = "punktfunk.width"
public static let streamHeight = "punktfunk.height"
public static let streamHz = "punktfunk.hz"
public static let compositor = "punktfunk.compositor"
public static let gamepadType = "punktfunk.gamepadType"
public static let gamepadID = "punktfunk.gamepadID"
public static let bitrateKbps = "punktfunk.bitrateKbps"
/// Requested audio channel count: 2 (stereo), 6 (5.1) or 8 (7.1). The host clamps to what it
/// can capture; the resolved count drives the in-core decode + AVAudioEngine layout.
public static let audioChannels = "punktfunk.audioChannels"
/// Preferred video codec: `"auto"` (host decides), `"hevc"`, or `"h264"`. A soft preference
/// the host emits it when it can, else falls back. Drives the decoder via `Welcome.codec`.
public static let codec = "punktfunk.codec"
public static let micEnabled = "punktfunk.micEnabled"
public static let speakerUID = "punktfunk.speakerUID"
public static let micUID = "punktfunk.micUID"
public static let presenter = "punktfunk.presenter"
/// Request a 10-bit BT.2020 PQ (HDR10) stream. On by default; only takes effect when the host
/// has HDR content AND this display supports HDR otherwise the stream stays 8-bit SDR.
public static let hdrEnabled = "punktfunk.hdrEnabled"
/// Request a full-chroma 4:4:4 stream when this device can HARDWARE-decode it (`Stage444Probe`).
/// On by default; only takes effect when the host also opted in to 4:4:4 (otherwise the stream
/// stays 4:2:0). Sharper text/UI at the cost of more bandwidth.
public static let enable444 = "punktfunk.enable444"
public static let hosts = "punktfunk.hosts"
/// Client-side cursor mode: "auto" (shown only in gamescope sessions), "always", "never".
public static let cursorMode = "punktfunk.cursorMode"
/// iPad: capture the mouse/trackpad pointer (pointer lock relative movement) for games,
/// rather than forwarding an absolute cursor position. On by default. Only meaningful on iPad
/// with a hardware mouse/trackpad; the system grants the lock only to a full-screen, frontmost
/// scene and silently falls back to the absolute pointer when it can't (Stage Manager / Slide
/// Over). Read by `StreamViewController.prefersPointerLocked`.
public static let pointerCapture = "punktfunk.pointerCapture"
/// Experimental: show the host's game library (browsed over the management API). Off by default.
public static let libraryEnabled = "punktfunk.libraryEnabled"
/// macOS: take the window fullscreen while streaming and restore it on the host list. On by default.
public static let fullscreenWhileStreaming = "punktfunk.fullscreenWhileStreaming"
/// Show the streaming statistics overlay (mode/fps/throughput/latency). On by default; toggle
/// while streaming with S (macOS / hardware keyboard).
public static let hudEnabled = "punktfunk.hudEnabled"
/// Which corner the statistics overlay sits in a `HUDPlacement` raw value
/// ("topLeading"/"topTrailing"/"bottomLeading"/"bottomTrailing"). Default top-trailing.
public static let hudPlacement = "punktfunk.hudPlacement"
/// iOS/iPadOS/macOS: switch the host list, settings and game library to a controller-friendly
/// layout (the console launcher, gamepad-navigable settings, a coverflow-style library)
/// whenever a gamepad is connected. On by default; see `GamepadUIEnvironment.isActive`.
public static let gamepadUIEnabled = "punktfunk.gamepadUIEnabled"
}
@@ -0,0 +1,61 @@
import Foundation
/// Open-source license / attribution text bundled with PunktfunkKit (see `Resources/`).
///
/// Exposed from the kit so the app shell can show an Acknowledgements screen. The text files are
/// bundled as SwiftPM resources and read via `Bundle.module`, which works both for `swift build`
/// and for the Xcode app (it links the PunktfunkKit product, so the resource bundle rides along).
public enum Licenses {
private static func resource(_ name: String) -> String {
guard let url = Bundle.module.url(forResource: name, withExtension: "txt"),
let text = try? String(contentsOf: url, encoding: .utf8)
else { return "" }
return text
}
/// punktfunk's own license MIT OR Apache-2.0, at your option.
public static var appLicense: String {
let mit = resource("LICENSE-MIT")
let apache = resource("LICENSE-APACHE")
if mit.isEmpty && apache.isEmpty {
return "punktfunk is licensed under MIT OR Apache-2.0, at your option."
}
return "punktfunk is licensed under MIT OR Apache-2.0, at your option.\n\n"
+ "================================ MIT ================================\n\n"
+ mit
+ "\n\n============================== Apache-2.0 ==============================\n\n"
+ apache
}
/// The bundled brand typeface (Geist Sans + Geist Mono) SIL Open Font License 1.1. The
/// license file ships alongside the OTFs in `Resources/Fonts/`, satisfying the OFL's
/// distribution requirement; this surfaces it in the Acknowledgements screen too.
public static var fontLicense: String {
guard let url = Bundle.module.url(
forResource: "Geist-OFL", withExtension: "txt", subdirectory: "Fonts"),
let text = try? String(contentsOf: url, encoding: .utf8)
else { return "" }
return text
}
/// Third-party software notices for the linked Rust crates (generated by
/// `scripts/gen-third-party-notices.sh`).
public static var thirdPartyNotices: String {
let text = resource("THIRD-PARTY-NOTICES")
return text.isEmpty ? "Third-party notices unavailable." : text
}
/// `thirdPartyNotices` pre-split into render-sized line chunks. The full notices are ~885 KB /
/// 16k lines; a single SwiftUI `Text` that large overshoots CoreText/CoreAnimation's max
/// renderable height it lays out for ages and draws blank past the limit so the
/// Acknowledgements screen renders these chunks in a `LazyVStack` (only on-screen chunks lay
/// out, and no chunk is tall enough to clip). Split at line boundaries and joined with "\n";
/// the inter-chunk break is the `LazyVStack` row boundary, so no text is lost. Computed once.
public static let thirdPartyNoticesChunks: [String] = {
let lines = thirdPartyNotices.split(separator: "\n", omittingEmptySubsequences: false)
let chunkSize = 200
return stride(from: 0, to: lines.count, by: chunkSize).map { start in
lines[start..<min(start + chunkSize, lines.count)].joined(separator: "\n")
}
}()
}
@@ -0,0 +1,21 @@
// One NSLock-guarded boolean, set once: the cancellation handle shared by the session services
// (the two video pumps, audio playback/mic, gamepad feedback). Each start() creates a fresh flag
// and hands it to its worker thread(s); stop() sets it permanently, so a stale worker can never
// be revived by a newer start.
import Foundation
final class StopFlag: @unchecked Sendable {
private let lock = NSLock()
private var stopped = false
var isStopped: Bool {
lock.lock()
defer { lock.unlock() }
return stopped
}
func stop() {
lock.lock()
stopped = true
lock.unlock()
}
}