feat(apple): gamepad UI v2 — controller settings + add host, aurora, macOS

Sources reorganized (client: Home/Session/Settings/Stores/Support/Trust; kit:
Audio/Connection/Gamepad/Input/Support/Video/Views) with the big files split
along the same seams.

The gamepad mode is couch-complete, and now on macOS too (the living-room
Mac case), not just iOS/iPadOS:

- GamepadSettingsView: a console-style, fully controller-navigable settings
  screen (X from the launcher) — up/down moves focus, left/right steps values
  (clamped, boundary thud), A cycles/toggles, B closes; the focused row shows a
  one-line description. Backed by GamepadMenuList, the vertical sibling of
  GamepadCarousel, and SettingsOptions — the option lists hoisted out of
  SettingsView statics and shared by the touch, tvOS and gamepad settings.
- GamepadAddHostView + GamepadKeyboard: register a host end to end with a pad
  — field rows open an on-screen controller keyboard (dpad grid, A types,
  X backspaces, B done); the launcher carousel ends in an Add Host tile, so
  the dead-end "add one with touch first" empty state is gone.
- Launcher polish: contextual hint bar with the pad's real button glyphs,
  controller name + battery chip, one shared console chrome.
- GamepadScreenBackground: an animated aurora (TimelineView-driven drifting
  blobs in the brand's violet family, breathing radii, slow hue shift,
  legibility scrim; freezes under Reduce Motion). Pure SwiftUI on purpose — a
  .metal library only bundles reliably in one of the two build systems (SPM vs
  the xcodeproj's synced folders) these sources compile under.
- macOS port: settings/add-host/library present as sized sheets (a macOS sheet
  takes its content's IDEAL size, and the GeometryReader-driven screens
  collapsed to nothing), NSScreen-based mode lists, scroll indicators .never
  (the "always show scroll bars" setting overrides .hidden), tray scrims so
  scrolled rows dim under the pinned title/hints, extra title clearance, and a
  PUNKTFUNK_FORCE_GAMEPAD_UI=1 dev hook — launcher/settings/add-host/keyboard/
  library render-verified live on a real Mac + LAN hosts.
- GamepadMenuInput: X button support, and (re)start now snapshots held buttons
  so a controller handoff press never fires twice (the B that closed the
  keyboard no longer also cancels the screen underneath).
- Cleanups: one "Connection failed" alert in ContentView instead of one per
  home screen; HostDiscovery.advertises/unsaved shared by both home screens.
- host: can_encode_444 stub for the non-Linux/Windows host build (the macOS
  synthetic-source loopback used by the Swift tests).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-02 11:05:10 +02:00
parent e925d00194
commit 133e25849d
84 changed files with 4231 additions and 2698 deletions
@@ -0,0 +1,87 @@
// Trust-on-first-use prompt: shown over the live-but-blurred stream when connecting to an
// unpinned host. The user compares the fingerprint with the one the host logged at startup,
// or drops this and runs the PIN pairing ceremony instead.
import Foundation
import PunktfunkKit
import SwiftUI
struct TrustCardView: View {
let fingerprint: Data
let hostName: String
let onCancel: () -> Void
let onTrust: () -> Void
let onPairInstead: () -> Void
var body: some View {
VStack(spacing: 14) {
Image(systemName: "lock.shield")
.font(.system(size: 36, weight: .light))
.foregroundStyle(.tint)
Text("Verify \(hostName)")
.font(.geist(20, .semibold, relativeTo: .title3))
Text("First connection. Compare this fingerprint with the one "
+ "punktfunk-host logged at startup (\u{201C}clients pin this "
+ "fingerprint\u{201D}):")
.font(.geist(16, relativeTo: .callout))
.foregroundStyle(.secondary)
.multilineTextAlignment(.center)
Text(Self.format(fingerprint: fingerprint))
.font(.system(.callout, design: .monospaced))
#if !os(tvOS)
.textSelection(.enabled)
#endif
.padding(10)
.background(.quaternary, in: RoundedRectangle(cornerRadius: 8))
HStack(spacing: 12) {
Button("Cancel", role: .cancel, action: onCancel)
#if !os(tvOS)
.keyboardShortcut(.cancelAction)
#endif
Button("Trust & Connect", action: onTrust)
// Opaque prominent, NOT glass: this card is itself a glass panel
// (.glassBackground below), and glass-on-glass loses contrast a tinted
// bordered button reads cleanly over glass (HIG). The sheet primaries stay
// glass because the system manages the sheet's own glass layering.
.buttonStyle(.borderedProminent)
#if !os(tvOS)
.keyboardShortcut(.defaultAction)
#endif
}
#if os(iOS)
.controlSize(.large)
#endif
// The verified alternative to eyeballing hex: drop this session (the host
// serves one connection at a time) and run the SPAKE2 PIN ceremony instead.
Button("Pair with PIN instead…", action: onPairInstead)
#if os(macOS)
.buttonStyle(.link)
#else
.buttonStyle(.borderless)
#endif
.font(.geist(16, relativeTo: .callout))
}
.padding(28)
.frame(maxWidth: 440)
// Floating trust card over the blurred stream Liquid Glass on 26+, .regularMaterial
// fallback below. The inner fingerprint box stays .quaternary (content, not glass).
.glassBackground(RoundedRectangle(cornerRadius: 18))
}
/// 64 hex chars four groups per line, two lines easy to eyeball against the log.
private static func format(fingerprint: Data) -> String {
let hex = fingerprint.hexLower
let groups = stride(from: 0, to: hex.count, by: 8).map { i -> String in
let start = hex.index(hex.startIndex, offsetBy: i)
let end = hex.index(start, offsetBy: min(8, hex.count - i))
return String(hex[start..<end])
}
return groups.chunks(of: 4).map { $0.joined(separator: " ") }.joined(separator: "\n")
}
}
private extension Array {
func chunks(of size: Int) -> [[Element]] {
stride(from: 0, to: count, by: size).map { Array(self[$0..<Swift.min($0 + size, count)]) }
}
}