feat(apple): gamepad UI v2 — controller settings + add host, aurora, macOS

Sources reorganized (client: Home/Session/Settings/Stores/Support/Trust; kit:
Audio/Connection/Gamepad/Input/Support/Video/Views) with the big files split
along the same seams.

The gamepad mode is couch-complete, and now on macOS too (the living-room
Mac case), not just iOS/iPadOS:

- GamepadSettingsView: a console-style, fully controller-navigable settings
  screen (X from the launcher) — up/down moves focus, left/right steps values
  (clamped, boundary thud), A cycles/toggles, B closes; the focused row shows a
  one-line description. Backed by GamepadMenuList, the vertical sibling of
  GamepadCarousel, and SettingsOptions — the option lists hoisted out of
  SettingsView statics and shared by the touch, tvOS and gamepad settings.
- GamepadAddHostView + GamepadKeyboard: register a host end to end with a pad
  — field rows open an on-screen controller keyboard (dpad grid, A types,
  X backspaces, B done); the launcher carousel ends in an Add Host tile, so
  the dead-end "add one with touch first" empty state is gone.
- Launcher polish: contextual hint bar with the pad's real button glyphs,
  controller name + battery chip, one shared console chrome.
- GamepadScreenBackground: an animated aurora (TimelineView-driven drifting
  blobs in the brand's violet family, breathing radii, slow hue shift,
  legibility scrim; freezes under Reduce Motion). Pure SwiftUI on purpose — a
  .metal library only bundles reliably in one of the two build systems (SPM vs
  the xcodeproj's synced folders) these sources compile under.
- macOS port: settings/add-host/library present as sized sheets (a macOS sheet
  takes its content's IDEAL size, and the GeometryReader-driven screens
  collapsed to nothing), NSScreen-based mode lists, scroll indicators .never
  (the "always show scroll bars" setting overrides .hidden), tray scrims so
  scrolled rows dim under the pinned title/hints, extra title clearance, and a
  PUNKTFUNK_FORCE_GAMEPAD_UI=1 dev hook — launcher/settings/add-host/keyboard/
  library render-verified live on a real Mac + LAN hosts.
- GamepadMenuInput: X button support, and (re)start now snapshots held buttons
  so a controller handoff press never fires twice (the B that closed the
  keyboard no longer also cancels the screen underneath).
- Cleanups: one "Connection failed" alert in ContentView instead of one per
  home screen; HostDiscovery.advertises/unsaved shared by both home screens.
- host: can_encode_444 stub for the non-Linux/Windows host build (the macOS
  synthetic-source loopback used by the Swift tests).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-02 11:05:10 +02:00
parent e925d00194
commit 133e25849d
84 changed files with 4231 additions and 2698 deletions
@@ -0,0 +1,118 @@
// Saved hosts + their pinned identities, persisted as JSON in UserDefaults.
//
// Trust model (client side of punktfunk/1): the host serves a persistent certificate and
// logs its SHA-256 fingerprint at startup. The pin lands here one of two ways the
// trust-on-first-use prompt (user compares the observed fingerprint against the host's
// log) or the SPAKE2 PIN pairing ceremony (PairSheet; mutually verified, and the host
// stores our identity from ClientIdentityStore in return). Every later connect passes
// the pin into punktfunk-core, which refuses a host whose identity changed. Hosts running
// --require-pairing only admit paired clients, so for them pairing is the only way in.
import Foundation
import PunktfunkKit
import SwiftUI
struct StoredHost: Identifiable, Codable, Hashable {
var id = UUID()
var name: String
var address: String
var port: UInt16 = 9777
/// SHA-256 of the host's certificate, set after the user explicitly trusted it.
var pinnedSHA256: Data?
/// Last time a streaming session actually started (nil until the first one).
var lastConnected: Date?
/// Management-API port for the library browser (distinct from the data-plane `port`). Optional
/// (NOT a defaulted non-optional) so older saved hosts whose JSON lacks this key still
/// decode: synthesized Decodable ignores property defaults but treats a missing Optional as
/// nil. Resolve via `effectiveMgmtPort`. (Auth is mTLS by the pinned identity no token.)
var mgmtPort: UInt16?
var displayName: String { name.isEmpty ? address : name }
var effectiveMgmtPort: UInt16 { mgmtPort ?? punktfunkDefaultMgmtPort }
}
extension StoredHost {
/// True when a live mDNS advert (`DiscoveredHost`) describes THIS saved host drives the
/// "online" indicator and de-dupes the discovered section. Matched by certificate
/// fingerprint when both sides carry it (so it survives a DHCP address change), otherwise
/// by address:port. Online detection is LAN-scoped: a host not advertising on this network
/// (off, or a remote/cross-subnet address) simply won't match "not seen", not proven off.
func matches(_ discovered: DiscoveredHost) -> Bool {
if let pin = pinnedSHA256, let fp = discovered.fingerprintHex,
pin.hexLower == fp.lowercased() {
return true
}
return address == discovered.host && port == discovered.port
}
}
/// The two joins of live mDNS discovery against the saved-host store, shared by the touch grid
/// (HomeView) and the gamepad launcher (GamepadHomeView) so both screens classify hosts the same
/// way. LAN-scoped like the underlying match: a host that isn't advertising here is "not seen",
/// not proven off.
extension HostDiscovery {
/// A saved host is "online" iff a live advert currently matches it (see `StoredHost.matches`).
/// Recomputed on every discovery change (the @Published set), so it tracks hosts
/// appearing/leaving the network live.
func advertises(_ host: StoredHost) -> Bool {
hosts.contains { host.matches($0) }
}
/// Discovered hosts not already saved the saved list shows the rest, so this only surfaces
/// genuinely-new hosts on the network. Same match as `advertises`, so a saved host whose IP
/// changed (still fingerprint-matched) doesn't also appear as a stranger.
func unsaved(among saved: [StoredHost]) -> [DiscoveredHost] {
hosts.filter { d in !saved.contains { $0.matches(d) } }
}
}
@MainActor
final class HostStore: ObservableObject {
private static let key = DefaultsKey.hosts
@Published var hosts: [StoredHost] {
didSet { persist() }
}
init() {
if let data = UserDefaults.standard.data(forKey: Self.key),
let decoded = try? JSONDecoder().decode([StoredHost].self, from: data) {
hosts = decoded
} else {
hosts = []
}
}
func add(_ host: StoredHost) {
hosts.append(host)
}
func remove(_ host: StoredHost) {
hosts.removeAll { $0.id == host.id }
}
func markConnected(_ hostID: UUID) {
guard let i = hosts.firstIndex(where: { $0.id == hostID }) else { return }
hosts[i].lastConnected = Date()
}
func pin(_ hostID: UUID, fingerprint: Data) {
guard let i = hosts.firstIndex(where: { $0.id == hostID }) else { return }
hosts[i].pinnedSHA256 = fingerprint
}
/// Drop the pinned identity (e.g. after a legitimate host reinstall). This does NOT downgrade
/// to TOFU: the next connect re-pairs via the PIN ceremony, unless the host advertises
/// `pair=optional` (the only case the connect path still offers the trust prompt).
func forgetIdentity(_ host: StoredHost) {
guard let i = hosts.firstIndex(where: { $0.id == host.id }) else { return }
hosts[i].pinnedSHA256 = nil
}
private func persist() {
if let data = try? JSONEncoder().encode(hosts) {
UserDefaults.standard.set(data, forKey: Self.key)
}
}
}