feat(apple): gamepad UI v2 — controller settings + add host, aurora, macOS
Sources reorganized (client: Home/Session/Settings/Stores/Support/Trust; kit: Audio/Connection/Gamepad/Input/Support/Video/Views) with the big files split along the same seams. The gamepad mode is couch-complete, and now on macOS too (the living-room Mac case), not just iOS/iPadOS: - GamepadSettingsView: a console-style, fully controller-navigable settings screen (X from the launcher) — up/down moves focus, left/right steps values (clamped, boundary thud), A cycles/toggles, B closes; the focused row shows a one-line description. Backed by GamepadMenuList, the vertical sibling of GamepadCarousel, and SettingsOptions — the option lists hoisted out of SettingsView statics and shared by the touch, tvOS and gamepad settings. - GamepadAddHostView + GamepadKeyboard: register a host end to end with a pad — field rows open an on-screen controller keyboard (dpad grid, A types, X backspaces, B done); the launcher carousel ends in an Add Host tile, so the dead-end "add one with touch first" empty state is gone. - Launcher polish: contextual hint bar with the pad's real button glyphs, controller name + battery chip, one shared console chrome. - GamepadScreenBackground: an animated aurora (TimelineView-driven drifting blobs in the brand's violet family, breathing radii, slow hue shift, legibility scrim; freezes under Reduce Motion). Pure SwiftUI on purpose — a .metal library only bundles reliably in one of the two build systems (SPM vs the xcodeproj's synced folders) these sources compile under. - macOS port: settings/add-host/library present as sized sheets (a macOS sheet takes its content's IDEAL size, and the GeometryReader-driven screens collapsed to nothing), NSScreen-based mode lists, scroll indicators .never (the "always show scroll bars" setting overrides .hidden), tray scrims so scrolled rows dim under the pinned title/hints, extra title clearance, and a PUNKTFUNK_FORCE_GAMEPAD_UI=1 dev hook — launcher/settings/add-host/keyboard/ library render-verified live on a real Mac + LAN hosts. - GamepadMenuInput: X button support, and (re)start now snapshots held buttons so a controller handoff press never fires twice (the B that closed the keyboard no longer also cancels the screen underneath). - Cleanups: one "Connection failed" alert in ContentView instead of one per home screen; HostDiscovery.advertises/unsaved shared by both home screens. - host: can_encode_444 stub for the non-Linux/Windows host build (the macOS synthetic-source loopback used by the Swift tests). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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// Saved hosts + their pinned identities, persisted as JSON in UserDefaults.
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//
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// Trust model (client side of punktfunk/1): the host serves a persistent certificate and
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// logs its SHA-256 fingerprint at startup. The pin lands here one of two ways — the
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// trust-on-first-use prompt (user compares the observed fingerprint against the host's
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// log) or the SPAKE2 PIN pairing ceremony (PairSheet; mutually verified, and the host
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// stores our identity from ClientIdentityStore in return). Every later connect passes
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// the pin into punktfunk-core, which refuses a host whose identity changed. Hosts running
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// --require-pairing only admit paired clients, so for them pairing is the only way in.
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import Foundation
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import PunktfunkKit
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import SwiftUI
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struct StoredHost: Identifiable, Codable, Hashable {
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var id = UUID()
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var name: String
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var address: String
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var port: UInt16 = 9777
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/// SHA-256 of the host's certificate, set after the user explicitly trusted it.
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var pinnedSHA256: Data?
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/// Last time a streaming session actually started (nil until the first one).
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var lastConnected: Date?
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/// Management-API port for the library browser (distinct from the data-plane `port`). Optional
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/// (NOT a defaulted non-optional) so older saved hosts — whose JSON lacks this key — still
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/// decode: synthesized Decodable ignores property defaults but treats a missing Optional as
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/// nil. Resolve via `effectiveMgmtPort`. (Auth is mTLS by the pinned identity — no token.)
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var mgmtPort: UInt16?
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var displayName: String { name.isEmpty ? address : name }
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var effectiveMgmtPort: UInt16 { mgmtPort ?? punktfunkDefaultMgmtPort }
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}
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extension StoredHost {
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/// True when a live mDNS advert (`DiscoveredHost`) describes THIS saved host — drives the
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/// "online" indicator and de-dupes the discovered section. Matched by certificate
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/// fingerprint when both sides carry it (so it survives a DHCP address change), otherwise
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/// by address:port. Online detection is LAN-scoped: a host not advertising on this network
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/// (off, or a remote/cross-subnet address) simply won't match — "not seen", not proven off.
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func matches(_ discovered: DiscoveredHost) -> Bool {
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if let pin = pinnedSHA256, let fp = discovered.fingerprintHex,
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pin.hexLower == fp.lowercased() {
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return true
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}
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return address == discovered.host && port == discovered.port
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}
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}
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/// The two joins of live mDNS discovery against the saved-host store, shared by the touch grid
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/// (HomeView) and the gamepad launcher (GamepadHomeView) so both screens classify hosts the same
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/// way. LAN-scoped like the underlying match: a host that isn't advertising here is "not seen",
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/// not proven off.
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extension HostDiscovery {
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/// A saved host is "online" iff a live advert currently matches it (see `StoredHost.matches`).
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/// Recomputed on every discovery change (the @Published set), so it tracks hosts
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/// appearing/leaving the network live.
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func advertises(_ host: StoredHost) -> Bool {
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hosts.contains { host.matches($0) }
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}
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/// Discovered hosts not already saved — the saved list shows the rest, so this only surfaces
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/// genuinely-new hosts on the network. Same match as `advertises`, so a saved host whose IP
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/// changed (still fingerprint-matched) doesn't also appear as a stranger.
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func unsaved(among saved: [StoredHost]) -> [DiscoveredHost] {
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hosts.filter { d in !saved.contains { $0.matches(d) } }
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}
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}
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@MainActor
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final class HostStore: ObservableObject {
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private static let key = DefaultsKey.hosts
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@Published var hosts: [StoredHost] {
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didSet { persist() }
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}
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init() {
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if let data = UserDefaults.standard.data(forKey: Self.key),
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let decoded = try? JSONDecoder().decode([StoredHost].self, from: data) {
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hosts = decoded
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} else {
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hosts = []
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}
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}
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func add(_ host: StoredHost) {
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hosts.append(host)
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}
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func remove(_ host: StoredHost) {
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hosts.removeAll { $0.id == host.id }
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}
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func markConnected(_ hostID: UUID) {
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guard let i = hosts.firstIndex(where: { $0.id == hostID }) else { return }
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hosts[i].lastConnected = Date()
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}
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func pin(_ hostID: UUID, fingerprint: Data) {
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guard let i = hosts.firstIndex(where: { $0.id == hostID }) else { return }
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hosts[i].pinnedSHA256 = fingerprint
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}
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/// Drop the pinned identity (e.g. after a legitimate host reinstall). This does NOT downgrade
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/// to TOFU: the next connect re-pairs via the PIN ceremony, unless the host advertises
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/// `pair=optional` (the only case the connect path still offers the trust prompt).
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func forgetIdentity(_ host: StoredHost) {
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guard let i = hosts.firstIndex(where: { $0.id == host.id }) else { return }
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hosts[i].pinnedSHA256 = nil
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}
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private func persist() {
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if let data = try? JSONEncoder().encode(hosts) {
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UserDefaults.standard.set(data, forKey: Self.key)
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}
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}
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}
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