feat(gamestream): advertise HDR + surface the game library (with covers) to Moonlight
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Bring the GameStream/Moonlight plane up to the native plane's capability parity. HDR (Windows only): - New host_hdr_capable() gate (Windows + PUNKTFUNK_10BIT, matching the native policy). serverinfo layers SCM_HEVC_MAIN10 onto the probed/static codec mask, so Moonlight finally offers its HDR toggle (live: mask 0x10101 -> 0x10301). - Parse the client's dynamicRangeMode into StreamConfig.hdr and pass it through to OutputFormat::resolve, so a client HDR request proactively enables advanced color on the per-session virtual display (PQ flows even from an SDR desktop). The encoder bit depth now derives from the captured frame format (gs_bit_depth) rather than a hard-coded 8 that mislabeled the already-Main10 HDR stream. Game library in /applist: - The catalog now layers library::all_games() (Steam/Epic/GOG/Xbox/custom) on top of Desktop/apps.json, each with a STABLE GameStream id (FNV-1a, dedup-probed) and the store-qualified library id. Launch routes through the existing security-reviewed launch_title/launch_command via library::launch_gamestream_library — a client can only pick an existing title, never inject a command. - /appasset cover proxy: Moonlight fetches per-app covers from the host, so resolve appid -> library cover URL and proxy the bytes (portrait -> header -> hero -> logo; data: + bounded http(s) fetch), on a blocking thread. IsHdrSupported reflects the host HDR capability. 4:4:4 stays off on GameStream by design: stock Moonlight is 4:2:0 and the Windows IDD-push capturer can't deliver full chroma yet (capturer_supports_444() == false); the gate is documented so it lights up once IDD-push full-chroma capture lands. Validated live (Moonlight -> Windows NVENC host): HDR advertised, the Epic library shows with covers, launch works. clippy clean; apps/serverinfo/library unit tests cover the HDR mask, stable-id, dedup, and data-URL paths. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -48,13 +48,26 @@ pub const SCM_HEVC: u32 = 0x0000_0100;
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pub const SCM_HEVC_MAIN10: u32 = 0x0000_0200;
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pub const SCM_AV1_MAIN8: u32 = 0x0001_0000;
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pub const SCM_AV1_MAIN10: u32 = 0x0002_0000;
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/// What we actually encode via NVENC: H.264, HEVC Main, AV1 Main 8-bit (= 65793). The
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/// 10-bit flags are deliberately NOT advertised: Moonlight only selects Main10 profiles for
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/// HDR streaming, and our capture path is 8-bit SDR BGRx with no HDR metadata plumbing —
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/// advertising them would let clients enable an HDR mode we can't deliver. (The previous
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/// placeholder 3843 = 0xF03 wrongly claimed HEVC Main10 + 4:4:4 and *no* AV1.)
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/// The **SDR baseline** codec mask: H.264, HEVC Main, AV1 Main 8-bit (= 65793). HEVC Main10 (HDR) is
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/// layered on top of this at runtime by `serverinfo::codec_mode_support` when — and only when — the
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/// host can actually deliver it ([`host_hdr_capable`]); it is never a static claim, because a non-HDR
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/// host (Linux, or a Windows host without the `PUNKTFUNK_10BIT` opt-in) must not invite a client into
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/// an HDR mode it can't produce. (The previous placeholder 3843 = 0xF03 wrongly claimed HEVC Main10 +
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/// 4:4:4 and *no* AV1.) 4:4:4 stays off entirely: stock Moonlight is 4:2:0 and the Windows IDD-push
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/// capturer can't yet deliver full-chroma frames (`crate::capture::capturer_supports_444`).
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pub const SERVER_CODEC_MODE_SUPPORT: u32 = SCM_H264 | SCM_HEVC | SCM_AV1_MAIN8;
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/// Whether this host can deliver an **HDR** (HEVC Main10 / BT.2020 PQ) GameStream — the single gate
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/// for advertising [`SCM_HEVC_MAIN10`] in serverinfo and `IsHdrSupported` per app, and for honoring a
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/// client's `dynamicRangeMode` request. HDR capture+encode is **Windows-only** (the Linux host is
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/// 8-bit, blocked upstream) and behind the operator's `PUNKTFUNK_10BIT` opt-in — the same policy gate
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/// the native punktfunk/1 plane honors. When this is true the IDD-push capturer streams HEVC Main10 PQ
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/// whenever the desktop is HDR, and a client HDR request makes the GameStream video path proactively
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/// enable advanced color on the per-session virtual display so PQ flows even from an SDR desktop.
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pub fn host_hdr_capable() -> bool {
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cfg!(target_os = "windows") && crate::config::config().ten_bit
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}
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/// Stable host identity + advertised capabilities, shared across control-plane handlers.
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pub struct Host {
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pub hostname: String,
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