feat(protocol,clients): codec preference negotiation + Linux client decodes per Welcome (Phase 2a)

Adds a client-selectable **preferred codec** and wires the core + ABI + probe + Linux client to
negotiate and decode it. (Windows/Apple/Android follow in 2b.)

**Core:**
- `Hello.preferred_codec` (a single CODEC_* bit, 0 = auto) — a soft hint appended after
  `video_codecs`. `resolve_codec(client, host, preferred)` now honors the preference when the host
  can also emit it, else falls back to precedence (HEVC > AV1 > H.264). Roundtrip + preference tests.
- `NativeClient::connect` takes `video_codecs` + `preferred_codec`; `NativeClient.codec` exposes the
  resolved `Welcome.codec`.
- ABI: `punktfunk_connect_ex7` (adds the two codec params; `ex6` delegates to it advertising
  HEVC-only) + `punktfunk_connection_codec` getter + `PUNKTFUNK_CODEC_{H264,HEVC,AV1}` constants
  (drift-guarded against the wire values). Header regenerated.

**Host:** passes `hello.preferred_codec` into `resolve_codec`.

**probe:** `--codec h264|hevc|av1|auto` sets the preference (still advertises it can decode all
three); the dump extension already follows the resolved codec.

**Linux client:** advertises the codecs FFmpeg can actually decode (`decodable_codecs()`), threads
the user's `codec` setting as the preference, and builds the decoder — both the software and VAAPI
paths, plus the mid-session VAAPI→software demotion — from the negotiated `Welcome.codec` instead of
hardcoding HEVC. New "Video codec" dropdown in Preferences (Automatic/HEVC/H.264/AV1).

Live-validated on the dev box: probe `--codec hevc` against a software (H.264-only) host resolves to
H.264 (graceful soft-preference fallback), no failure. clippy + core (57) + host (133) tests green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-02 00:13:26 +00:00
parent ffc0b07b46
commit 12843fe253
36 changed files with 529 additions and 144 deletions
+4 -2
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@@ -33,7 +33,9 @@ protocol, FEC, and crypto, linked into the host and every client over a stable C
a screen — tight, push-based integration that's unusual for a Windows streaming host.
- **Low latency, GPU end to end.** Frames go straight from the compositor to the NVENC encoder with
zero CPU copies (dmabuf → CUDA/Vulkan → NVENC), over a transport tuned for responsiveness rather
than throughput. Stable 240 fps at 5120×1440; sub-millisecond capture-to-reassembly on a LAN.
than throughput. Stable 240 fps at 5120×1440; sub-millisecond capture-to-reassembly on-box,
~1.3 ms cross-machine on a LAN. (AMD/Intel encode via VAAPI, and a GPU-less software H.264
encoder exists as a fallback.)
- **Works with what you already have.** Any Moonlight/Artemis client connects over GameStream — and
native apps for macOS, Linux, Windows, and Android use the lower-latency `punktfunk/1` protocol.
- **Secure by default.** Hosts require a one-time SPAKE2 **PIN pairing**; after that, devices
@@ -47,7 +49,7 @@ protocol, FEC, and crypto, linked into the host and every client over a stable C
| **Core**`punktfunk-core` + C ABI (protocol · FEC · crypto · QUIC) | ✅ Complete & hardened |
| **GameStream host** → stock Moonlight | ✅ Live end-to-end: pairing, RTSP, audio, per-client virtual output at native resolution, GPU zero-copy NVENC, gamepads |
| **Native protocol**`punktfunk/1` | ✅ Validated live: QUIC control + GF(2¹⁶) FEC/AES-GCM data plane, PIN pairing, mDNS discovery, mid-stream mode renegotiation |
| **Windows host** (x64) | 🟡 Implemented & shipping as a signed installer: DXGI/WGC capture · its own all-Rust IddCx **virtual display** (secure-desktop capable) · GPU encode (NVENC on NVIDIA, AMF/QSV on AMD/Intel) · WASAPI audio · bundled virtual-gamepad drivers (no ViGEmBus) · HDR incl. Vulkan-game HDR. NVIDIA live-validated; AMD/Intel CI-green |
| **Windows host** (x64) | 🟡 Implemented & shipping as a signed installer: DXGI/WGC capture · its own all-Rust IddCx **virtual display** (secure-desktop capable) · GPU encode (NVENC on NVIDIA, AMF/QSV on AMD/Intel, software H.264 without a GPU) · WASAPI audio · bundled virtual-gamepad drivers (no ViGEmBus) · HDR incl. Vulkan-game HDR. NVIDIA live-validated; AMD/Intel CI-green |
| **macOS / iOS / tvOS client** (`clients/apple`) | ✅ Streaming live: VideoToolbox decode, controllers incl. DualSense, discovery, pairing, speed test |
| **Linux client** (`clients/linux`, GTK4) | ✅ Streaming live: FFmpeg + VAAPI zero-copy decode, PipeWire audio, SDL3 controllers; ships as Flatpak/apt/rpm/Arch |
| **Android client** (`clients/android`, phone + TV) | ✅ Streaming live: AMediaCodec decode + HDR10, Oboe audio, controllers, discovery, pairing |