feat(hdr): GNOME 50 HDR screencast capture + Linux Main10 encode
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GNOME 50 (Mutter MR 4928, PipeWire >= 1.6) added HDR screen sharing for monitor streams: 10-bit PQ formats (xRGB_210LE/xBGR_210LE) with MANDATORY BT.2020 + SMPTE-2084 colorimetry props, advertised while the mirrored monitor is in BT.2100 colour mode. Wire the Linux host into it end-to-end on the GameStream desktop-mirror path (PUNKTFUNK_VIDEO_SOURCE=portal): * pf-frame: PixelFormat::X2Rgb10/X2Bgr10 (DRM XR30/XB30; X2Bgr10 is the Windows Rgb10a2 layout) + fourccs. * pf-capture: want_hdr portal offer — HDR-only LINEAR-dmabuf pods with MANDATORY PQ/BT.2020 props (SHM excluded: Mutter's SHM record path paints 8-bit ARGB32 regardless of format; tiled excluded: the EGL de-tile blit is 8-bit RGBA8), negotiated-colorimetry parse, generic HDR10 hdr_meta(), packed-10-bit CPU cursor blend, a process-wide SDR downgrade latch on negotiation timeout, and a DisplayConfig BT.2100 colour-mode probe (gnome_hdr_monitor_active). * pf-encode: libav NVENC X2RGB10->P010 swscale (BT.2020 limited) -> HEVC Main10 / 10-bit AV1 with PQ VUI; VAAPI 10-bit on both paths (CPU P010 upload + dmabuf XR30 scale_vaapi p010/bt2020); can_encode_10bit now probes for real on Linux; 10-bit sessions route around the 8-bit-only Vulkan-video/direct-NVENC backends. * GameStream: host_hdr_capable() Linux arm, live monitor-HDR check at RTSP honor time, capturer-pool reuse keyed on HDR-ness, gs_bit_depth covers the new formats. New `punktfunk-host hdr-probe` diagnostic and a PUNKTFUNK_SPIKE_HDR spike lever. * Native plane stays honestly 8-bit via capturer_supports_hdr(): Mutter RecordVirtual streams are SDR-only upstream (GNOME 50 and 51-dev), so virtual-display sources cannot deliver HDR yet. Validated on the RTX 5070 Ti (GNOME 50.3 / PipeWire 1.6.8): the Main10 probes pass and the ignored nvenc_hdr10_smoke GPU test emits an IDR that ffprobe reads as Main 10 / yuv420p10le / bt2020nc / smpte2084 / limited. Live HDR capture negotiation still needs an HDR monitor on glass; VAAPI 10-bit needs the AMD box. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -24,7 +24,7 @@ see [Status & Progress](/docs/status).
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| Web console + pairing | ✅ |
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| Concurrent sessions (shared desktop) | ✅ |
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| Network speed test + bitrate | ✅ |
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| HDR / 10-bit streaming | ✅ Windows host · ⛔ Linux host |
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| HDR / 10-bit streaming | ✅ Windows host · 🚧 Linux host (GNOME 50+ desktop mirror; virtual displays blocked upstream) |
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| Surround audio (5.1 / 7.1) | ✅ |
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| Sub-frame pipelining (latency) | 🔭 |
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@@ -100,10 +100,14 @@ see [Status & Progress](/docs/status).
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## ⛔ Parked / blocked
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- **HDR / 10-bit on the *Linux* host.** HDR streaming already works from a
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[Windows host](/docs/windows-host) to an HDR-capable client (Windows, Android). On Linux it's
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blocked upstream — no shipping compositor emits a 10-bit/HDR capture stream yet — and ready the
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moment one does.
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- **HDR / 10-bit on the *Linux* host — virtual displays.** GNOME 50 added HDR screencasting for
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**monitor** streams, and the host now uses it: the GameStream desktop mirror
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(`PUNKTFUNK_VIDEO_SOURCE=portal`) negotiates the 10-bit PQ formats and encodes HEVC Main10
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BT.2020 PQ (`punktfunk-host hdr-probe` reports readiness; on-glass validation pending). What
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stays blocked upstream is HDR on **virtual monitors** — Mutter's `RecordVirtual` streams are
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still SDR-only (through the GNOME 51 dev branch), so the native protocol and GameStream's
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default virtual-display source stream 8-bit until that lands; the host is ready the moment it
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does.
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- **Advanced DualSense voice-coil haptics.** Scoped and shelved (it rides the controller's USB audio
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interface, with near-zero game support on Linux). Adaptive triggers, rumble, and the lightbar
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already ship.
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