fix(windows): IDD-push audit highs — keyed-mutex timeout, two per-frame leaks, IDD_PUSH knob, pooled-device threading

Five verified findings from the IDD-push/pf-vdisplay deep audit:

- Keyed-mutex acquire (BOTH endpoints): AcquireSync returns WAIT_TIMEOUT
  (0x102) / WAIT_ABANDONED (0x80) as SUCCESS-severity HRESULTs, which the
  windows-rs Result wrapper erases — a busy slot read as "acquired", so
  driver and host could race the same ring texture (torn frames) and the
  designed busy-skip backpressure was dead code. Both sides now classify
  the raw vtable HRESULT; WAIT_ABANDONED counts as acquired (ownership
  transfers — refusing it would wedge the slot forever).
- Host SDR hot path leaked one ID3D11VideoProcessorInputView per converted
  frame: the D3D11_VIDEO_PROCESSOR_STREAM ManuallyDrop field suppressed the
  release after VideoProcessorBlt. Released by hand now, success or not.
- Driver leaked IddCx's per-acquire surface reference (from_raw_borrowed on
  a TRANSFERRED reference — the MS sample Attach/Reset's it): the swap-chain
  surface set survived swap-chain destruction, the likely true root cause of
  the ~50 MB-per-reconnect VRAM loss that device pooling only mitigated.
  Now adopted via from_raw (publisher or not) and dropped pre-Finished.
- PUNKTFUNK_IDD_PUSH removed: capture is unconditionally IDD-push, but the
  vdisplay manager still gated the lingering-monitor preempt (and render
  pin) on the knob, whose default was OFF — dev/CLI runs reused a lingering
  monitor whose IddCx swap-chain is dead (black reconnect). The preempt and
  the render-GPU pin are now unconditional; host.env comments no longer
  promise the removed DDA/WGC fallback.
- Driver D3D device: dropped D3D11_CREATE_DEVICE_SINGLETHREADED (unsound
  since DEVICE_POOL shares one device across processors) and the pooled
  immediate context is now SetMultithreadProtected — two concurrent
  monitors' workers otherwise race an unlocked context (UB in the UMD).

No wire-contract change (pf-driver-proto untouched); the driver fixes take
effect on the next pf-vdisplay redeploy.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-03 16:27:13 +00:00
parent fbf3fea0c8
commit 0da9d8ec10
10 changed files with 119 additions and 79 deletions
@@ -1129,8 +1129,14 @@ impl VideoConverter {
pInputSurface: std::mem::ManuallyDrop::new(in_view),
..Default::default()
};
let blt =
self.vctx
.VideoProcessorBlt(&self.vp, &out_view, 0, &[stream])
.context("VideoProcessorBlt")
.VideoProcessorBlt(&self.vp, &out_view, 0, std::slice::from_ref(&stream));
// COM in-params never transfer ownership: the Blt only borrowed the input view, and the
// struct's `ManuallyDrop` field suppressed its release — drop it by hand, success or not.
// (Skipping this leaked one view + its UMD allocation PER CONVERTED FRAME — the SDR hot
// path; D3D11 defers the actual destruction until the GPU is done with the blit.)
drop(std::mem::ManuallyDrop::into_inner(stream.pInputSurface));
blt.context("VideoProcessorBlt")
}
}
@@ -10,7 +10,7 @@
//! target process's handle table, so the bootstrap's ACL is not load-bearing; the only way to reach the
//! frames is to already be one of the two endpoint processes. The driver copies frames in; we consume
//! the ring straight into the zero-copy NVENC path — no DXGI Desktop Duplication, no `win32u` hook.
//! Gated by `PUNKTFUNK_IDD_PUSH`. Driver counterpart: `packaging/windows/drivers/pf-vdisplay/src/
//! The SOLE Windows capture path. Driver counterpart: `packaging/windows/drivers/pf-vdisplay/src/
//! frame_transport.rs`. The shared `SharedHeader` layout, `MAGIC`/`VERSION`/`RING_LEN`, the
//! `DRV_STATUS_*` codes, the channel-delivery struct and the publish token all come from
//! [`pf_driver_proto`] (which OWNS the contract, with `const` size asserts) — both sides `use` it, so
@@ -133,7 +133,7 @@ struct HostSlot {
shared: OwnedHandle,
/// SRV on the slot texture so the HDR path samples the FP16 slot DIRECTLY (no slot→scratch copy);
/// the convert pass writes the output ring while holding the slot's keyed mutex. Unused for SDR
/// (which CopyResource's the BGRA slot straight to the output).
/// (which converts the BGRA slot → NV12 on the video engine, via its own per-frame input view).
srv: ID3D11ShaderResourceView,
}
@@ -147,6 +147,13 @@ struct KeyedMutexGuard<'a> {
key: u64,
}
/// `WAIT_ABANDONED` as an HRESULT: the driver died while holding the slot's keyed mutex — ownership
/// still transferred to this caller. SUCCESS-severity (positive), like `WAIT_TIMEOUT` (0x102): the
/// windows-rs `Result` wrapper erases both (`.ok()` maps every non-negative HRESULT to `Ok(())`), so
/// acquisition MUST be classified on the raw vtable HRESULT. Mirrors the driver's constants
/// (`frame_transport.rs`).
const WAIT_ABANDONED_HRESULT: i32 = 0x0000_0080;
impl<'a> KeyedMutexGuard<'a> {
/// Acquire `mutex` at `key`, waiting up to `timeout_ms`. `None` if the acquire times out / errors
/// (the caller skips the frame), so the guard is only ever held when the lock is genuinely held.
@@ -156,10 +163,19 @@ impl<'a> KeyedMutexGuard<'a> {
timeout_ms: u32,
) -> Option<KeyedMutexGuard<'a>> {
// SAFETY: `mutex` is a live `IDXGIKeyedMutex` on this thread's immediate-context device.
if unsafe { mutex.AcquireSync(key, timeout_ms) }.is_err() {
return None;
// Raw vtable call, NOT the `Result` wrapper: `.is_err()` treated WAIT_TIMEOUT (positive =
// `Ok`) as acquired, handing out a guard for a slot the DRIVER still held — converting from
// a texture mid-copy (torn frame) and `ReleaseSync`ing a key this side never took.
let hr = unsafe {
(Interface::vtable(mutex).AcquireSync)(Interface::as_raw(mutex), key, timeout_ms)
};
match hr.0 {
// Acquired — S_OK, or WAIT_ABANDONED (the driver died holding the slot: the lock is
// OURS now, and refusing the guard would leave the key held forever, wedging the slot).
0 | WAIT_ABANDONED_HRESULT => Some(KeyedMutexGuard { mutex, key }),
// WAIT_TIMEOUT (slot busy — the caller skips this frame) or a genuine error: never held.
_ => None,
}
Some(KeyedMutexGuard { mutex, key })
}
}
+4 -17
View File
@@ -5,7 +5,7 @@
//! process lifetime**, so a lazily-parsed global is equivalent to "parsed once at startup".
//!
//! **Goal-1 stages 12** (`design/windows-host-rewrite.md` §2.2): stage 1 stood this up; stage 2 migrated the
//! genuinely-constant operator/dispatch knobs onto it (the dispatch-disagreement bug class: `idd_push`,
//! genuinely-constant operator/dispatch knobs onto it (the dispatch-disagreement bug class:
//! `encoder_pref`, `render_adapter`, the vdisplay backend select — plus the plan-named
//! `idd_depth`/`zerocopy`/`ten_bit`/`four_four_four` and the multi-site `perf`/`compositor`/
//! `video_source`/`gamepad`). `SessionPlan` (stage 3) consumes it as the single owner of the
@@ -36,12 +36,6 @@ use std::sync::OnceLock;
/// derived `Debug` impl, so the parser can stay a single platform-neutral function.
#[derive(Debug, Clone, Default)]
pub struct HostConfig {
/// `PUNKTFUNK_IDD_PUSH` — IDD direct-push monitor mode (the per-session monitor + ring recreate and
/// the discrete-render-GPU pin in [`crate::vdisplay::manager`]). IDD-push is the sole Windows capture
/// path (DXGI Desktop Duplication and the WGC relay were removed), so this should stay on — the
/// installer's `host.env` sets it. **Value-aware** (`0`/`false`/`no`/`off`/empty ⇒ off, else on);
/// unset ⇒ off. NOT a bare presence flag (so an operator can turn it OFF with `=0`).
pub idd_push: bool,
/// `PUNKTFUNK_ENCODER` — explicit encoder-backend override (lowercased; empty = auto-detect by GPU vendor).
pub encoder_pref: String,
/// `PUNKTFUNK_RENDER_ADAPTER` — discrete render-GPU pin by description substring (`Some` even when empty:
@@ -80,16 +74,9 @@ impl HostConfig {
// String value: `var(k).ok()` — `Some` (possibly empty) when set with valid UTF-8, else `None`.
let val = |k: &str| std::env::var(k).ok();
Self {
// Value-aware (not a bare presence flag): the shipped default `host.env` turns it ON, and an
// operator turns it OFF with `PUNKTFUNK_IDD_PUSH=0` (a `var_os` presence check would read `=0`
// as "on"). Unset ⇒ off (the dev / non-pf-driver default).
idd_push: match std::env::var("PUNKTFUNK_IDD_PUSH") {
Ok(v) => !matches!(
v.trim().to_ascii_lowercase().as_str(),
"" | "0" | "false" | "no" | "off"
),
Err(_) => false,
},
// (`PUNKTFUNK_IDD_PUSH` was removed: IDD-push is the sole Windows capture path, so the knob
// only split dispatch — capture ignored it while the vdisplay manager obeyed it, and `=0`
// produced dead-swap-chain reuse on reconnect. A stale setting in an old host.env is ignored.)
encoder_pref: std::env::var("PUNKTFUNK_ENCODER")
.unwrap_or_default()
.to_ascii_lowercase(),
@@ -240,7 +240,7 @@ impl VirtualDisplayManager {
// NOT a reconnect. Preempting Active would tear a live session down AND churn REMOVE→ADD on every
// retry — the per-cold-start monitor churn that exhausts the IddCx slot pool and wedges ADD at
// 0x80070490. Active falls through to the JOIN path below (refcount++, no ADD).
if idd_push_mode() && matches!(*state, MgrState::Lingering { .. }) {
if matches!(*state, MgrState::Lingering { .. }) {
if let MgrState::Lingering { mon, .. } = std::mem::replace(&mut *state, MgrState::Idle)
{
tracing::info!(
@@ -676,31 +676,15 @@ impl Drop for MonitorLease {
}
}
/// IDD-push mode: a new client connection preempts + recreates the monitor (single-client reconnect),
/// because a REUSED IddCx monitor's swap-chain is dead. Off → monitors are shared across sessions.
fn idd_push_mode() -> bool {
crate::config::config().idd_push
}
/// The render-GPU pin decision (backend-neutral): pin the discrete render GPU when explicitly requested,
/// or under IDD-push (the host runs NVENC on the render adapter, so it MUST be the discrete encoder GPU
/// on a hybrid box). `None` = let the IDD use its natural adapter (Apollo parity — avoids the cross-GPU
/// ACCESS_LOST storm SudoVDA hit when pinned).
/// The render-GPU pin (backend-neutral): IDD-push — the sole Windows capture path — runs NVENC on the
/// render adapter, so it must always be pinned to the selected encoder GPU (a hybrid box would
/// otherwise render on the wrong one). The selection itself (web-console preference >
/// `PUNKTFUNK_RENDER_ADAPTER` > max VRAM) lives in [`crate::win_adapter::resolve_render_adapter_luid`].
/// (This was gated on the removed `PUNKTFUNK_IDD_PUSH` knob — a dispatch disagreement, since capture
/// stopped consulting it when DDA/WGC were removed.)
fn resolve_render_pin() -> Option<LUID> {
// A web-console manual GPU preference pins exactly like PUNKTFUNK_RENDER_ADAPTER: the whole
// pipeline (driver render device, capture ring, encoder) must sit on the chosen adapter.
let manual_pref = crate::gpu::prefs().get().mode == crate::gpu::GpuMode::Manual;
if crate::config::config().render_adapter.is_some() || manual_pref {
tracing::info!("IDD push: pinning the render GPU (SET_RENDER_ADAPTER)");
crate::win_adapter::resolve_render_adapter_luid()
} else if crate::config::config().idd_push {
tracing::info!("IDD push: pinning the discrete render GPU (SET_RENDER_ADAPTER)");
crate::win_adapter::resolve_render_adapter_luid()
} else {
tracing::info!(
"SET_RENDER_ADAPTER skipped (Apollo-parity: no render pin; set PUNKTFUNK_RENDER_ADAPTER=<name> to force one)"
);
None
}
}
/// Linger window before a session-less monitor is torn down (default 10 s; `PUNKTFUNK_MONITOR_LINGER_MS`).
+2 -3
View File
@@ -797,10 +797,9 @@ fn ensure_default_host_env() -> Result<()> {
# Force one with nvenc | amf | qsv | sw (software H.264). amf/qsv need an FFmpeg-built host.\n\
PUNKTFUNK_ENCODER=auto\n\
PUNKTFUNK_VIDEO_SOURCE=virtual\n\
# Virtual display = the bundled pf-vdisplay driver; capture from its shared ring (the validated\n\
# zero-copy IDD-push path; falls back to DDA if it can't attach). Set PUNKTFUNK_IDD_PUSH=0 to force WGC/DDA.\n\
# Virtual display = the bundled pf-vdisplay driver; capture is IDD-push from its shared ring\n\
# (the sole capture path — zero-copy, includes the secure desktop; DDA/WGC were removed).\n\
PUNKTFUNK_VDISPLAY=pf\n\
PUNKTFUNK_IDD_PUSH=1\n\
PUNKTFUNK_SECURE_DDA=1\n\
RUST_LOG=info\n\
\n\
+1 -2
View File
@@ -98,9 +98,8 @@ picture.
| Setting | Values | Meaning |
|---|---|---|
| `PUNKTFUNK_VDISPLAY` | `pf` | Virtual-display backend. The bundled pf-vdisplay IddCx driver is the only backend now — informational; leave as `pf`. |
| `PUNKTFUNK_IDD_PUSH` | `1` · `0` | Capture straight from the pf-vdisplay driver's shared ring (the validated zero-copy path, incl. the secure desktop). Set `0` to force WGC/DDA capture. |
| `PUNKTFUNK_SECURE_DDA` | `1` | Capture the secure desktop (UAC / lock / login) so the stream survives those transitions. |
| `PUNKTFUNK_MONITOR_LINGER_MS` | ms (default `10000`) | Keep a per-client virtual display alive briefly after disconnect so a quick reconnect reuses it (no display connect/disconnect chime). |
| `PUNKTFUNK_MONITOR_LINGER_MS` | ms (default `10000`) | Defer tearing a per-client virtual display down after disconnect. A reconnect inside the window preempts it and creates a fresh one (a reused IddCx swap-chain is dead); the stable per-client monitor id keeps Windows' saved display config applying either way. |
| `PUNKTFUNK_RENDER_ADAPTER` | description substring | Multi-GPU boxes only: force the NVENC/capture GPU by adapter Description substring (e.g. `4090`). Leave unset on single-GPU machines. |
| `PUNKTFUNK_HOST_CMD` | e.g. `serve --gamestream` | The host subcommand the service launches. Default `serve --gamestream`; use `serve` for a secure native-only host. |
@@ -6,27 +6,30 @@
//! to the wdk-sys IddCx world happens via raw pointers in `swap_chain_processor.rs`.
//!
//! STEP 5 binds this device to the swap-chain to keep the monitor a live display; STEP 6 reuses the
//! device's immediate context in the frame publisher's `CopyResource` (both on the swap-chain processor
//! thread, the one thread this device is touched from).
//! device's immediate context in the frame publisher's `CopyResource` on each swap-chain processor
//! thread. The device is POOLED across processors (one per render LUID, [`pooled_device`]), so with
//! two live monitors two worker threads share it concurrently — creation must NOT pass
//! `D3D11_CREATE_DEVICE_SINGLETHREADED` (that was sound only pre-pooling, device-per-processor), and
//! the immediate context is `SetMultithreadProtected` (it has no internal locking of its own).
use std::sync::atomic::{AtomicI32, Ordering};
use std::sync::{Arc, Mutex};
use windows::{
Win32::{
Foundation::LUID,
Foundation::{BOOL, LUID},
Graphics::{
Direct3D::D3D_DRIVER_TYPE_UNKNOWN,
Direct3D11::{
D3D11_CREATE_DEVICE_BGRA_SUPPORT,
D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY,
D3D11_CREATE_DEVICE_SINGLETHREADED, D3D11_SDK_VERSION, D3D11CreateDevice,
ID3D11Device, ID3D11DeviceContext,
D3D11_SDK_VERSION, D3D11CreateDevice, ID3D11Device, ID3D11DeviceContext,
ID3D11Multithread,
},
Dxgi::{CreateDXGIFactory2, DXGI_CREATE_FACTORY_FLAGS, IDXGIAdapter1, IDXGIFactory5},
},
},
core::Error,
core::{Error, Interface},
};
#[derive(thiserror::Error, Debug)]
@@ -53,8 +56,10 @@ pub struct Direct3DDevice {
_dxgi_factory: IDXGIFactory5,
_adapter: IDXGIAdapter1,
pub device: ID3D11Device,
/// The single (SINGLETHREADED) immediate context — used by STEP 6's frame-push publisher's
/// `CopyResource` on the swap-chain processor thread (the one thread this device is touched from).
/// The shared immediate context — used by STEP 6's frame-push publisher's `CopyResource` on each
/// swap-chain processor thread. Pooled across processors, so it is `SetMultithreadProtected` at
/// init: an immediate context has no internal locking, and two concurrent monitors' workers would
/// otherwise race it (undefined behavior inside the UMD).
pub device_context: ID3D11DeviceContext,
}
@@ -77,8 +82,10 @@ impl Direct3DDevice {
&adapter,
D3D_DRIVER_TYPE_UNKNOWN,
None,
// NO `D3D11_CREATE_DEVICE_SINGLETHREADED`: the DEVICE_POOL shares this device (and
// its immediate context) across every swap-chain processor on the LUID, so the
// single-caller guarantee that flag declares no longer holds with >1 monitor.
D3D11_CREATE_DEVICE_BGRA_SUPPORT
| D3D11_CREATE_DEVICE_SINGLETHREADED
| D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY,
None,
D3D11_SDK_VERSION,
@@ -91,6 +98,23 @@ impl Direct3DDevice {
let device = device.ok_or("ID3D11Device not found")?;
let device_context = device_context.ok_or("ID3D11DeviceContext not found")?;
// The pool hands this device (and its immediate context) to every processor on the LUID, and
// an immediate context is not thread-safe by itself — turn on the runtime's per-call critical
// section. (D3D11.4 interface, guaranteed on the Win11-22H2 OS floor; if the cast ever fails
// we log and continue — a single monitor is still safe, concurrent ones would not be.)
match device_context.cast::<ID3D11Multithread>() {
Ok(mt) => {
// SAFETY: plain setter on the live context's multithread interface; the returned
// previous-state BOOL carries no obligation.
unsafe {
let _ = mt.SetMultithreadProtected(BOOL::from(true));
}
}
Err(e) => dbglog!(
"[pf-vd] ID3D11Multithread unavailable ({e:?}) — immediate context left unprotected"
),
}
let live = LIVE_DEVICES.fetch_add(1, Ordering::Relaxed) + 1;
dbglog!("[pf-vd] Direct3DDevice::init OK — live D3D devices = {live}");
@@ -38,7 +38,12 @@ use windows::Win32::System::Threading::SetEvent;
use windows::core::Interface;
/// `WAIT_TIMEOUT` as an HRESULT — `AcquireSync` returns this when the slot is held by the consumer.
/// SUCCESS-severity (positive), so the windows-rs `Result` wrapper can never surface it (`.ok()` maps
/// every non-negative HRESULT to `Ok(())`) — the publish loop reads the raw vtable HRESULT instead.
const WAIT_TIMEOUT_HRESULT: i32 = 0x0000_0102;
/// `WAIT_ABANDONED` as an HRESULT — the host died while holding the slot's keyed mutex. Also
/// SUCCESS-severity, and ownership DID transfer to the caller.
const WAIT_ABANDONED_HRESULT: i32 = 0x0000_0080;
/// One monitor's sealed-channel bootstrap: the handle VALUES the host duplicated into THIS process
/// (`IOCTL_SET_FRAME_CHANNEL`). Owning a `FrameChannel` means owning those handles — exactly one of
@@ -375,9 +380,18 @@ impl FramePublisher {
let slot = (start + attempt) % ring_len;
let s = &self.slots[slot as usize];
// SAFETY: `s.mutex` is the live keyed mutex on this ring slot's shared texture; a 0 ms
// try-acquire of key 0 (released below or on WAIT_TIMEOUT it's never held).
match unsafe { s.mutex.AcquireSync(0, 0) } {
Ok(()) => {
// try-acquire of key 0 (released below; on WAIT_TIMEOUT it's never held). Raw vtable
// call, NOT the `Result` wrapper: `.ok()` erases success codes, so through `Result` a
// WAIT_TIMEOUT (host holds the slot) is indistinguishable from a real acquire — the
// wrapper made the busy-skip arm below dead code and had us copying into (and
// publishing) a slot the host was still reading.
let hr = unsafe {
(Interface::vtable(&s.mutex).AcquireSync)(Interface::as_raw(&s.mutex), 0, 0)
};
match hr.0 {
// Acquired — S_OK, or WAIT_ABANDONED (the host died holding the slot: ownership
// still transferred; publish normally, a dead host consumes nothing either way).
0 | WAIT_ABANDONED_HRESULT => {
// STRAIGHT-LINE, NO `?` between acquire + release — a `?`-return here would leak the
// keyed-mutex lock and wedge the host on this slot. The ordering below is load-bearing:
// the CopyResource is GPU-ordered before the consumer via the slot keyed mutex, and the
@@ -409,8 +423,10 @@ impl FramePublisher {
self.next = (slot + 1) % ring_len;
return;
}
Err(e) if e.code().0 == WAIT_TIMEOUT_HRESULT => continue,
Err(_) => return,
// Busy — the host holds this slot (the designed backpressure): try the next one.
WAIT_TIMEOUT_HRESULT => continue,
// Genuine failure (negative HRESULT — device removed / invalid call): drop the frame.
_ => return,
}
}
// All slots busy — drop this frame (never block the swap-chain thread).
@@ -342,19 +342,28 @@ impl SwapChainProcessor {
logged_frame = true;
}
// STEP 6: copy the acquired surface into the shared ring BEFORE FinishedProcessingFrame
// (the surface is valid until the next ReleaseAndAcquire). The pointer is BORROWED —
// `from_raw_borrowed` does NOT take IddCx's refcount — and the GPU-side copy is ordered
// before the consumer via the slot keyed mutex. (Attach happens at the loop top.)
if let Some(p) = publisher.as_mut() {
// (the surface is valid until the next ReleaseAndAcquire). Every successful acquire
// TRANSFERS one surface reference to the driver — the MS sample `Attach`es it into a
// ComPtr and `Reset`s BEFORE FinishedProcessingFrame, warning that a driver which
// "forgets to release the reference" leaves the surfaces alive after the swap-chain is
// destroyed. Holding it (the old `from_raw_borrowed`) leaked the swap-chain's whole
// surface set per assign/unassign cycle (reconnect, mode change, HDR flip) — so adopt
// the reference UNCONDITIONALLY (publisher or not); it is released when `res` drops at
// the end of this block. (Publisher attach happens at the loop top.)
{
let raw = buffer.MetaData.pSurface as *mut core::ffi::c_void;
if !raw.is_null() {
// SAFETY: `raw` is IddCx's live surface pointer (valid until the next
// ReleaseAndAcquire); `from_raw_borrowed` does not consume the refcount.
if let Some(res) = unsafe { IDXGIResource::from_raw_borrowed(&raw) }
// SAFETY: `raw` is the live surface IddCx just handed us, carrying the acquire's
// transferred reference; `from_raw` adopts exactly that reference (released on
// drop, below — the queued GPU copy is unaffected: D3D defers destruction, and
// the copy is ordered before the consumer via the slot keyed mutex).
let res = unsafe { IDXGIResource::from_raw(raw) };
if let Some(p) = publisher.as_mut()
&& let Ok(tex) = res.cast::<ID3D11Texture2D>()
{
p.publish(&tex);
}
// `res` drops here → the acquire's surface reference is released, pre-Finished.
}
}
+3 -3
View File
@@ -23,9 +23,9 @@ PUNKTFUNK_VIDEO_SOURCE=virtual
# backend now (the legacy SudoVDA backend was removed). This is informational; leave it as `pf`.
PUNKTFUNK_VDISPLAY=pf
# Capture straight from the pf-vdisplay driver's shared ring — the validated zero-copy path (incl. the
# secure desktop). Falls back to DDA if the driver can't attach. Set to 0 to force WGC/DDA capture.
PUNKTFUNK_IDD_PUSH=1
# Capture is IDD-push: straight from the pf-vdisplay driver's shared ring — zero-copy, includes the
# secure desktop. It is the SOLE capture path (DDA/WGC were removed; the former PUNKTFUNK_IDD_PUSH
# knob is gone — a stale setting is ignored).
# Capture the secure desktop (UAC / lock / login) so the stream survives those transitions.
PUNKTFUNK_SECURE_DDA=1