feat(windows-client): D3D11VA zero-copy hw decode + HDR10 present + GUI polish
windows-msix / package (push) Successful in 1m2s
apple / swift (push) Successful in 54s
windows / build (push) Failing after 1m2s
android / android (push) Failing after 48s
ci / web (push) Failing after 6s
ci / docs-site (push) Failing after 1s
ci / bench (push) Failing after 0s
deb / build-publish (push) Failing after 0s
decky / build-publish (push) Failing after 0s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Failing after 0s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Failing after 1s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Failing after 0s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Failing after 0s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Failing after 0s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Failing after 1s
docker / deploy-docs (push) Has been skipped
ci / rust (push) Failing after 2m0s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Failing after 4m18s
windows-msix / package (push) Successful in 1m2s
apple / swift (push) Successful in 54s
windows / build (push) Failing after 1m2s
android / android (push) Failing after 48s
ci / web (push) Failing after 6s
ci / docs-site (push) Failing after 1s
ci / bench (push) Failing after 0s
deb / build-publish (push) Failing after 0s
decky / build-publish (push) Failing after 0s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Failing after 0s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Failing after 1s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Failing after 0s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Failing after 0s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Failing after 0s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Failing after 1s
docker / deploy-docs (push) Has been skipped
ci / rust (push) Failing after 2m0s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Failing after 4m18s
The client was pure software HEVC decode + CPU swscale->RGBA + a full-frame
dynamic-texture upload every frame -- the reason performance was poor on a GPU
box (the GPU sat idle while the CPU churned). This adds a hardware path, HDR,
and a GUI pass.
Performance -- D3D11VA zero-copy:
- gpu.rs (new): one D3D11 device (hardware + VIDEO_SUPPORT, WARP fallback,
multithread-protected) shared by decoder and presenter via a Send/Sync
OnceLock. Sharing is mandatory -- a decoded texture is only bindable on the
device that created it. windows-rs COM interfaces are !Send/!Sync, so the
unsafe impl is sound only under the multithread protection + disjoint
decode(video ctx)/present(immediate ctx) split.
- video.rs: D3d11vaDecoder (raw FFI mirroring the Linux VAAPI module). The
COM-typed AVD3D11VA{Device,Frames}Context are declared here (stable FFmpeg
ABI) to avoid ffmpeg-sys binding the d3d11 headers; get_format builds a frames
ctx with BindFlags=SHADER_RESOURCE so the NV12/P010 array slices are
sampleable. av_frame_clone guard keeps each surface out of the reuse pool
until the presenter drops it. Software decode stays as the fallback
(DecoderPref Auto/Hardware/Software; auto falls back on init/decode error).
- present.rs: shared device; per-plane SRVs over the array slice
(NV12->R8/R8G8, P010->R16/R16G16) + three pixel shaders (RGBA passthrough,
NV12/BT.709, P010/BT.2020-PQ). present() now takes the frame by value so the
GPU surface survives re-presents.
HDR:
- Detected in-band (transfer == SMPTE2084), same signal as the other clients.
Swapchain flips to R10G10B10A2 + ST.2084 + HDR10 metadata. New Settings toggle
gates advertising VIDEO_CAP_10BIT|HDR; host still gates 10-bit behind its own
PUNKTFUNK_10BIT + actual-HDR-content checks.
GUI (windows-reactor):
- Host cards with accent-monogram avatars + colored status pills, InfoBar for
errors/pairing hints, ToggleSwitch settings (+ HDR, decoder, bitrate), button
icons, a richer connecting screen, and a stream HUD with GPU/CPU-decode + HDR
status chips.
Not yet on-glass validated: the Linux dev box can't compile the cfg(windows)
code (ffmpeg/windows crates unfetched; WARP has no hw decode) -- only
cargo fmt checks it here. API shapes verified against the windows-rs/reactor
source and the YUV->RGB coefficients checked by hand, but D3D11VA + shaders +
the GUI need a real build (Windows CI / build VM) and on-glass test on the RTX
box. The host-side HDR encode path is unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
+297
-90
@@ -16,7 +16,7 @@ use crate::gamepad::GamepadService;
|
||||
use crate::present::Presenter;
|
||||
use crate::session::{self, SessionEvent, SessionParams, Stats};
|
||||
use crate::trust::{self, KnownHost, KnownHosts, Settings};
|
||||
use crate::video::DecodedFrame;
|
||||
use crate::video::{DecodedFrame, DecoderPref};
|
||||
use punktfunk_core::client::NativeClient;
|
||||
use punktfunk_core::config::{CompositorPref, GamepadPref, Mode};
|
||||
use std::cell::RefCell;
|
||||
@@ -31,6 +31,14 @@ const RESOLUTIONS: &[(u32, u32)] = &[
|
||||
(3840, 2160),
|
||||
];
|
||||
const REFRESH: &[u32] = &[0, 30, 60, 90, 120, 144, 165, 240];
|
||||
/// Decode backend presets: `(stored value, display label)`.
|
||||
const DECODERS: &[(&str, &str)] = &[
|
||||
("auto", "Automatic (GPU, fall back to CPU)"),
|
||||
("hardware", "Hardware (GPU / D3D11VA)"),
|
||||
("software", "Software (CPU)"),
|
||||
];
|
||||
/// Bitrate presets in Mb/s; `0` = host default.
|
||||
const BITRATES_MBPS: &[u32] = &[0, 10, 20, 30, 50, 80, 150];
|
||||
|
||||
#[derive(Clone, PartialEq)]
|
||||
enum Screen {
|
||||
@@ -189,10 +197,61 @@ fn page(children: Vec<Element>) -> Element {
|
||||
scroll_view(col).into()
|
||||
}
|
||||
|
||||
/// A clickable host row: name + address/badge + chevron.
|
||||
/// A rounded square "monogram" for a host, the first letter on an accent fill — a clean leading
|
||||
/// visual that avoids depending on an icon font being installed.
|
||||
fn avatar(name: &str) -> Border {
|
||||
let initial = name
|
||||
.chars()
|
||||
.find(|c| c.is_alphanumeric())
|
||||
.map(|c| c.to_uppercase().to_string())
|
||||
.unwrap_or_else(|| "?".into());
|
||||
border(
|
||||
text_block(initial)
|
||||
.font_size(17.0)
|
||||
.semibold()
|
||||
.foreground(ThemeRef::AccentText)
|
||||
.horizontal_alignment(HorizontalAlignment::Center)
|
||||
.vertical_alignment(VerticalAlignment::Center),
|
||||
)
|
||||
.background(ThemeRef::Accent)
|
||||
.corner_radius(10.0)
|
||||
.width(40.0)
|
||||
.height(40.0)
|
||||
}
|
||||
|
||||
/// Pill chip colour intent.
|
||||
#[derive(Clone, Copy)]
|
||||
enum Pill {
|
||||
Accent,
|
||||
Good,
|
||||
Neutral,
|
||||
}
|
||||
|
||||
/// A small rounded status chip (paired/PIN/HDR/etc.).
|
||||
fn pill(text: &str, kind: Pill) -> Border {
|
||||
let (bg, fg) = match kind {
|
||||
Pill::Accent => (ThemeRef::Accent, ThemeRef::AccentText),
|
||||
Pill::Good => (ThemeRef::SystemSuccessBackground, ThemeRef::SystemSuccess),
|
||||
Pill::Neutral => (ThemeRef::SubtleFill, ThemeRef::SecondaryText),
|
||||
};
|
||||
border(text_block(text).font_size(11.0).semibold().foreground(fg))
|
||||
.background(bg)
|
||||
.corner_radius(10.0)
|
||||
.padding(edges(9.0, 3.0, 9.0, 3.0))
|
||||
}
|
||||
|
||||
/// A clickable host row: monogram + name/address + status pill + chevron.
|
||||
fn host_card(name: &str, sub: &str, badge: &str, on_tap: impl Fn() + 'static) -> Element {
|
||||
let kind = match badge {
|
||||
"Paired" => Pill::Good,
|
||||
"Open" => Pill::Neutral,
|
||||
_ => Pill::Accent, // Trusted / PIN
|
||||
};
|
||||
card(
|
||||
grid((
|
||||
avatar(name)
|
||||
.grid_column(0)
|
||||
.vertical_alignment(VerticalAlignment::Center),
|
||||
vstack((
|
||||
text_block(name).font_size(15.0).semibold(),
|
||||
text_block(sub)
|
||||
@@ -200,21 +259,25 @@ fn host_card(name: &str, sub: &str, badge: &str, on_tap: impl Fn() + 'static) ->
|
||||
.foreground(ThemeRef::SecondaryText),
|
||||
))
|
||||
.spacing(2.0)
|
||||
.grid_column(0)
|
||||
.vertical_alignment(VerticalAlignment::Center),
|
||||
text_block(badge)
|
||||
.font_size(12.0)
|
||||
.foreground(ThemeRef::SecondaryText)
|
||||
.grid_column(1)
|
||||
.grid_column(1)
|
||||
.vertical_alignment(VerticalAlignment::Center)
|
||||
.margin(edges(12.0, 0.0, 0.0, 0.0)),
|
||||
pill(badge, kind)
|
||||
.grid_column(2)
|
||||
.vertical_alignment(VerticalAlignment::Center)
|
||||
.margin(edges(0.0, 0.0, 12.0, 0.0)),
|
||||
.margin(edges(0.0, 0.0, 10.0, 0.0)),
|
||||
text_block("\u{203A}")
|
||||
.font_size(18.0)
|
||||
.foreground(ThemeRef::SecondaryText)
|
||||
.grid_column(2)
|
||||
.grid_column(3)
|
||||
.vertical_alignment(VerticalAlignment::Center),
|
||||
))
|
||||
.columns([GridLength::Star(1.0), GridLength::Auto, GridLength::Auto]),
|
||||
.columns([
|
||||
GridLength::Auto,
|
||||
GridLength::Star(1.0),
|
||||
GridLength::Auto,
|
||||
GridLength::Auto,
|
||||
]),
|
||||
)
|
||||
.on_tapped(on_tap)
|
||||
.into()
|
||||
@@ -281,22 +344,35 @@ fn root(cx: &mut RenderCx, ctx: &Arc<AppCtx>) -> Element {
|
||||
};
|
||||
match screen {
|
||||
Screen::Hosts => component(hosts_page, HostsProps { svc, hosts, status }),
|
||||
Screen::Connecting => vstack((
|
||||
ProgressRing::indeterminate()
|
||||
.width(48.0)
|
||||
.height(48.0)
|
||||
.horizontal_alignment(HorizontalAlignment::Center),
|
||||
text_block("Connecting\u{2026}")
|
||||
.font_size(16.0)
|
||||
.horizontal_alignment(HorizontalAlignment::Center),
|
||||
text_block(status.clone())
|
||||
Screen::Connecting => {
|
||||
let target_name = ctx.shared.target.lock().unwrap().name.clone();
|
||||
let headline = if target_name.is_empty() {
|
||||
"Connecting\u{2026}".to_string()
|
||||
} else {
|
||||
format!("Connecting to {target_name}\u{2026}")
|
||||
};
|
||||
vstack((
|
||||
ProgressRing::indeterminate()
|
||||
.width(48.0)
|
||||
.height(48.0)
|
||||
.horizontal_alignment(HorizontalAlignment::Center),
|
||||
text_block(headline)
|
||||
.font_size(18.0)
|
||||
.semibold()
|
||||
.horizontal_alignment(HorizontalAlignment::Center),
|
||||
text_block(if status.is_empty() {
|
||||
"Negotiating the session and creating the virtual display\u{2026}".to_string()
|
||||
} else {
|
||||
status.clone()
|
||||
})
|
||||
.foreground(ThemeRef::SecondaryText)
|
||||
.horizontal_alignment(HorizontalAlignment::Center),
|
||||
))
|
||||
.spacing(16.0)
|
||||
.horizontal_alignment(HorizontalAlignment::Center)
|
||||
.vertical_alignment(VerticalAlignment::Center)
|
||||
.into(),
|
||||
))
|
||||
.spacing(16.0)
|
||||
.horizontal_alignment(HorizontalAlignment::Center)
|
||||
.vertical_alignment(VerticalAlignment::Center)
|
||||
.into()
|
||||
}
|
||||
// settings_page uses no hooks (it never touches `cx`), so calling it inline is sound.
|
||||
Screen::Settings => settings_page(ctx, &set_screen),
|
||||
Screen::Pair => component(pair_page, svc),
|
||||
@@ -327,6 +403,7 @@ fn hosts_page(props: &HostsProps, cx: &mut RenderCx) -> Element {
|
||||
.grid_column(0)
|
||||
.vertical_alignment(VerticalAlignment::Center),
|
||||
button("Settings")
|
||||
.icon(SymbolGlyph::Setting)
|
||||
.on_click({
|
||||
let ss = set_screen.clone();
|
||||
move || ss.call(Screen::Settings)
|
||||
@@ -340,7 +417,13 @@ fn hosts_page(props: &HostsProps, cx: &mut RenderCx) -> Element {
|
||||
);
|
||||
|
||||
if !status.is_empty() {
|
||||
body.push(card(text_block(status.to_string()).foreground(ThemeRef::SystemCritical)).into());
|
||||
body.push(
|
||||
InfoBar::new("Couldn't connect")
|
||||
.message(status.to_string())
|
||||
.error()
|
||||
.is_closable(false)
|
||||
.into(),
|
||||
);
|
||||
}
|
||||
|
||||
// Saved (trusted/paired) hosts.
|
||||
@@ -439,6 +522,7 @@ fn hosts_page(props: &HostsProps, cx: &mut RenderCx) -> Element {
|
||||
.vertical_alignment(VerticalAlignment::Center),
|
||||
button("Connect")
|
||||
.accent()
|
||||
.icon(SymbolGlyph::Forward)
|
||||
.on_click(connect_manual)
|
||||
.grid_column(1)
|
||||
.margin(edges(8.0, 0.0, 0.0, 0.0)),
|
||||
@@ -515,6 +599,8 @@ fn connect(
|
||||
gamepad: gamepad_pref,
|
||||
bitrate_kbps: s.bitrate_kbps,
|
||||
mic_enabled: s.mic_enabled,
|
||||
hdr_enabled: s.hdr_enabled,
|
||||
decoder: DecoderPref::from_name(&s.decoder),
|
||||
pin,
|
||||
identity: ctx.identity.clone(),
|
||||
});
|
||||
@@ -594,64 +680,87 @@ fn pair_page(props: &Svc, cx: &mut RenderCx) -> Element {
|
||||
code.clone(),
|
||||
target.clone(),
|
||||
);
|
||||
button("Pair & Connect").accent().on_click(move || {
|
||||
let pin = code2.trim().to_string();
|
||||
let (ctx3, ss, st, target3) = (ctx2.clone(), ss.clone(), st.clone(), target2.clone());
|
||||
std::thread::spawn(move || {
|
||||
let name =
|
||||
std::env::var("COMPUTERNAME").unwrap_or_else(|_| "windows-client".into());
|
||||
match NativeClient::pair(
|
||||
&target3.addr,
|
||||
target3.port,
|
||||
(&ctx3.identity.0, &ctx3.identity.1),
|
||||
&pin,
|
||||
&name,
|
||||
std::time::Duration::from_secs(90),
|
||||
) {
|
||||
Ok(fp) => {
|
||||
let mut k = KnownHosts::load();
|
||||
k.upsert(KnownHost {
|
||||
name: target3.name.clone(),
|
||||
addr: target3.addr.clone(),
|
||||
port: target3.port,
|
||||
fp_hex: trust::hex(&fp),
|
||||
paired: true,
|
||||
});
|
||||
let _ = k.save();
|
||||
connect(&ctx3, &target3, Some(fp), &ss, &st);
|
||||
button("Pair & Connect")
|
||||
.accent()
|
||||
.icon(SymbolGlyph::Accept)
|
||||
.on_click(move || {
|
||||
let pin = code2.trim().to_string();
|
||||
let (ctx3, ss, st, target3) =
|
||||
(ctx2.clone(), ss.clone(), st.clone(), target2.clone());
|
||||
std::thread::spawn(move || {
|
||||
let name =
|
||||
std::env::var("COMPUTERNAME").unwrap_or_else(|_| "windows-client".into());
|
||||
match NativeClient::pair(
|
||||
&target3.addr,
|
||||
target3.port,
|
||||
(&ctx3.identity.0, &ctx3.identity.1),
|
||||
&pin,
|
||||
&name,
|
||||
std::time::Duration::from_secs(90),
|
||||
) {
|
||||
Ok(fp) => {
|
||||
let mut k = KnownHosts::load();
|
||||
k.upsert(KnownHost {
|
||||
name: target3.name.clone(),
|
||||
addr: target3.addr.clone(),
|
||||
port: target3.port,
|
||||
fp_hex: trust::hex(&fp),
|
||||
paired: true,
|
||||
});
|
||||
let _ = k.save();
|
||||
connect(&ctx3, &target3, Some(fp), &ss, &st);
|
||||
}
|
||||
Err(e) => {
|
||||
st.call(format!("Pairing failed: {e:?} (wrong PIN, or not armed?)"));
|
||||
ss.call(Screen::Hosts);
|
||||
}
|
||||
}
|
||||
Err(e) => {
|
||||
st.call(format!("Pairing failed: {e:?} (wrong PIN, or not armed?)"));
|
||||
ss.call(Screen::Hosts);
|
||||
}
|
||||
}
|
||||
});
|
||||
})
|
||||
});
|
||||
})
|
||||
};
|
||||
let cancel_btn = {
|
||||
let ss = set_screen.clone();
|
||||
button("Cancel").on_click(move || ss.call(Screen::Hosts))
|
||||
button("Cancel")
|
||||
.icon(SymbolGlyph::Cancel)
|
||||
.on_click(move || ss.call(Screen::Hosts))
|
||||
};
|
||||
|
||||
let content = card(vstack((
|
||||
text_block(format!("Pair with {}", target.name))
|
||||
.font_size(20.0)
|
||||
.semibold(),
|
||||
text_block(
|
||||
"Arm pairing on the host (its console or web console), then enter the 4-digit PIN it \
|
||||
shows.",
|
||||
)
|
||||
.foreground(ThemeRef::SecondaryText)
|
||||
.max_width(440.0),
|
||||
grid((
|
||||
avatar(&target.name)
|
||||
.grid_column(0)
|
||||
.vertical_alignment(VerticalAlignment::Center),
|
||||
vstack((
|
||||
text_block(format!("Pair with {}", target.name))
|
||||
.font_size(20.0)
|
||||
.semibold(),
|
||||
text_block(format!("{}:{}", target.addr, target.port))
|
||||
.font_size(12.0)
|
||||
.foreground(ThemeRef::SecondaryText),
|
||||
))
|
||||
.spacing(2.0)
|
||||
.grid_column(1)
|
||||
.vertical_alignment(VerticalAlignment::Center)
|
||||
.margin(edges(12.0, 0.0, 0.0, 0.0)),
|
||||
))
|
||||
.columns([GridLength::Auto, GridLength::Star(1.0)]),
|
||||
InfoBar::new("Arm pairing on the host")
|
||||
.message(
|
||||
"On the host's console or web console, start pairing — it shows a 4-digit PIN. \
|
||||
Enter it below within 90 seconds.",
|
||||
)
|
||||
.informational()
|
||||
.is_closable(false),
|
||||
text_box(code)
|
||||
.placeholder("PIN")
|
||||
.font_size(28.0)
|
||||
.on_changed(move |s| set_code.call(s)),
|
||||
hstack((pair_btn, cancel_btn)).spacing(8.0),
|
||||
))
|
||||
.spacing(14.0))
|
||||
.spacing(16.0))
|
||||
.max_width(480.0)
|
||||
.horizontal_alignment(HorizontalAlignment::Center)
|
||||
.margin(edges(0.0, 80.0, 0.0, 0.0));
|
||||
.margin(edges(0.0, 60.0, 0.0, 0.0));
|
||||
|
||||
page(vec![content.into()])
|
||||
}
|
||||
@@ -708,10 +817,69 @@ fn settings_page(ctx: &Arc<AppCtx>, set_screen: &AsyncSetState<Screen>) -> Eleme
|
||||
s.save();
|
||||
})
|
||||
};
|
||||
let dec_i = DECODERS
|
||||
.iter()
|
||||
.position(|&(v, _)| v == s.decoder)
|
||||
.unwrap_or(0) as i32;
|
||||
let dec_names: Vec<String> = DECODERS.iter().map(|&(_, l)| l.to_string()).collect();
|
||||
let decoder_combo = {
|
||||
let ctx = ctx.clone();
|
||||
ComboBox::new(dec_names)
|
||||
.header("Video decoder")
|
||||
.selected_index(dec_i)
|
||||
.on_selection_changed(move |i: i32| {
|
||||
let (v, _) = DECODERS[(i.max(0) as usize).min(DECODERS.len() - 1)];
|
||||
let mut s = ctx.settings.lock().unwrap();
|
||||
s.decoder = v.to_string();
|
||||
s.save();
|
||||
})
|
||||
};
|
||||
|
||||
let br_i = BITRATES_MBPS
|
||||
.iter()
|
||||
.position(|&m| m * 1000 == s.bitrate_kbps)
|
||||
.unwrap_or(0) as i32;
|
||||
let br_names: Vec<String> = BITRATES_MBPS
|
||||
.iter()
|
||||
.map(|&m| {
|
||||
if m == 0 {
|
||||
"Automatic".into()
|
||||
} else {
|
||||
format!("{m} Mb/s")
|
||||
}
|
||||
})
|
||||
.collect();
|
||||
let bitrate_combo = {
|
||||
let ctx = ctx.clone();
|
||||
ComboBox::new(br_names)
|
||||
.header("Bitrate")
|
||||
.selected_index(br_i)
|
||||
.on_selection_changed(move |i: i32| {
|
||||
let m = BITRATES_MBPS[(i.max(0) as usize).min(BITRATES_MBPS.len() - 1)];
|
||||
let mut s = ctx.settings.lock().unwrap();
|
||||
s.bitrate_kbps = m * 1000;
|
||||
s.save();
|
||||
})
|
||||
};
|
||||
|
||||
let hdr_toggle = {
|
||||
let ctx = ctx.clone();
|
||||
ToggleSwitch::new(s.hdr_enabled)
|
||||
.header("HDR (10-bit, BT.2020 PQ)")
|
||||
.on_content("On")
|
||||
.off_content("Off")
|
||||
.on_changed(move |on: bool| {
|
||||
let mut s = ctx.settings.lock().unwrap();
|
||||
s.hdr_enabled = on;
|
||||
s.save();
|
||||
})
|
||||
};
|
||||
let mic_toggle = {
|
||||
let ctx = ctx.clone();
|
||||
check_box(s.mic_enabled)
|
||||
.label("Stream microphone to the host")
|
||||
ToggleSwitch::new(s.mic_enabled)
|
||||
.header("Stream microphone to the host")
|
||||
.on_content("On")
|
||||
.off_content("Off")
|
||||
.on_changed(move |on: bool| {
|
||||
let mut s = ctx.settings.lock().unwrap();
|
||||
s.mic_enabled = on;
|
||||
@@ -727,6 +895,7 @@ fn settings_page(ctx: &Arc<AppCtx>, set_screen: &AsyncSetState<Screen>) -> Eleme
|
||||
.vertical_alignment(VerticalAlignment::Center),
|
||||
button("Back")
|
||||
.accent()
|
||||
.icon(SymbolGlyph::Back)
|
||||
.on_click({
|
||||
let ss = set_screen.clone();
|
||||
move || ss.call(Screen::Hosts)
|
||||
@@ -739,7 +908,7 @@ fn settings_page(ctx: &Arc<AppCtx>, set_screen: &AsyncSetState<Screen>) -> Eleme
|
||||
|
||||
let stream_card = card(
|
||||
vstack((
|
||||
text_block("Stream").font_size(15.0).semibold(),
|
||||
text_block("Display").font_size(15.0).semibold(),
|
||||
text_block("The host creates a virtual display at exactly this mode.")
|
||||
.font_size(12.0)
|
||||
.foreground(ThemeRef::SecondaryText),
|
||||
@@ -749,13 +918,31 @@ fn settings_page(ctx: &Arc<AppCtx>, set_screen: &AsyncSetState<Screen>) -> Eleme
|
||||
.spacing(10.0),
|
||||
);
|
||||
|
||||
let video_card = card(
|
||||
vstack((
|
||||
text_block("Video").font_size(15.0).semibold(),
|
||||
text_block(
|
||||
"Hardware decode (D3D11VA) is zero-copy and far lighter than software — keep it on \
|
||||
Automatic unless debugging.",
|
||||
)
|
||||
.font_size(12.0)
|
||||
.foreground(ThemeRef::SecondaryText),
|
||||
decoder_combo,
|
||||
bitrate_combo,
|
||||
hdr_toggle,
|
||||
))
|
||||
.spacing(10.0),
|
||||
);
|
||||
|
||||
let audio_card =
|
||||
card(vstack((text_block("Audio").font_size(15.0).semibold(), mic_toggle)).spacing(10.0));
|
||||
|
||||
page(vec![
|
||||
header.into(),
|
||||
section("STREAM"),
|
||||
section("DISPLAY"),
|
||||
stream_card.into(),
|
||||
section("VIDEO"),
|
||||
video_card.into(),
|
||||
section("AUDIO"),
|
||||
audio_card.into(),
|
||||
])
|
||||
@@ -764,12 +951,13 @@ fn settings_page(ctx: &Arc<AppCtx>, set_screen: &AsyncSetState<Screen>) -> Eleme
|
||||
// --- stream page --------------------------------------------------------------------------
|
||||
|
||||
fn present_newest(ctx: &mut PresentCtx) {
|
||||
// Drain to the newest decoded frame (drop any backlog) and hand it to the presenter by value —
|
||||
// the GPU zero-copy path retains the decoder surface across re-presents, so ownership matters.
|
||||
let mut newest = None;
|
||||
while let Ok(f) = ctx.frames.try_recv() {
|
||||
newest = Some(f);
|
||||
}
|
||||
let cpu = newest.as_ref().map(|DecodedFrame::Cpu(c)| c);
|
||||
ctx.presenter.present(cpu);
|
||||
ctx.presenter.present(newest);
|
||||
}
|
||||
|
||||
fn stream_page(props: &StreamProps, cx: &mut RenderCx) -> Element {
|
||||
@@ -839,34 +1027,53 @@ fn stream_page(props: &StreamProps, cx: &mut RenderCx) -> Element {
|
||||
.into()
|
||||
}
|
||||
|
||||
/// The streaming HUD overlay (top-right), mirroring the Apple client: mode + fps/throughput, the
|
||||
/// capture→client latency + decode time, and the release-cursor hint. Layered over the
|
||||
/// A small chip for the dark HUD: coloured text on a translucent dark fill.
|
||||
fn hud_chip(text: &str, color: Color) -> Border {
|
||||
border(
|
||||
text_block(text)
|
||||
.font_size(11.0)
|
||||
.semibold()
|
||||
.foreground(color),
|
||||
)
|
||||
.background(Color::rgb(38, 38, 38))
|
||||
.corner_radius(8.0)
|
||||
.padding(edges(8.0, 2.0, 8.0, 2.0))
|
||||
}
|
||||
|
||||
/// The streaming HUD overlay (top-right), mirroring the Apple client: a chip row (mode · decode
|
||||
/// path · HDR), the fps/throughput/latency line, and the release-cursor hint. Layered over the
|
||||
/// `SwapChainPanel` in the same grid cell.
|
||||
fn hud_overlay(stats: &Stats, mode: Option<Mode>) -> Element {
|
||||
let res = mode
|
||||
.map(|m| format!("{}\u{00D7}{}@{}", m.width, m.height, m.refresh_hz))
|
||||
.unwrap_or_else(|| "\u{2014}".into());
|
||||
let line1 = format!("{res} {:.0} fps {:.1} Mb/s", stats.fps, stats.mbps);
|
||||
let line2 = format!(
|
||||
"capture\u{2192}client {:.1} ms p50 \u{00B7} decode {:.1} ms",
|
||||
stats.latency_ms, stats.decode_ms
|
||||
let mut chips: Vec<Element> = vec![hud_chip(&res, Color::rgb(235, 235, 235)).into()];
|
||||
chips.push(if stats.hardware {
|
||||
hud_chip("GPU decode", Color::rgb(120, 220, 150)).into()
|
||||
} else {
|
||||
hud_chip("CPU decode", Color::rgb(240, 190, 90)).into()
|
||||
});
|
||||
if stats.hdr {
|
||||
chips.push(hud_chip("HDR", Color::rgb(255, 205, 90)).into());
|
||||
}
|
||||
let line = format!(
|
||||
"{:.0} fps \u{00B7} {:.1} Mb/s \u{00B7} {:.1} ms p50 \u{00B7} decode {:.1} ms",
|
||||
stats.fps, stats.mbps, stats.latency_ms, stats.decode_ms
|
||||
);
|
||||
border(
|
||||
vstack((
|
||||
text_block(line1)
|
||||
.font_size(12.0)
|
||||
.foreground(Color::rgb(255, 255, 255)),
|
||||
text_block(line2)
|
||||
hstack(chips).spacing(6.0),
|
||||
text_block(line)
|
||||
.font_size(11.0)
|
||||
.foreground(Color::rgb(200, 200, 200)),
|
||||
.foreground(Color::rgb(210, 210, 210)),
|
||||
text_block("Ctrl+Alt+Shift+Q releases the mouse")
|
||||
.font_size(11.0)
|
||||
.foreground(Color::rgb(160, 160, 160)),
|
||||
.foreground(Color::rgb(150, 150, 150)),
|
||||
))
|
||||
.spacing(2.0),
|
||||
.spacing(6.0),
|
||||
)
|
||||
.background(Color::rgb(0, 0, 0))
|
||||
.corner_radius(8.0)
|
||||
.corner_radius(10.0)
|
||||
.padding(uniform(10.0))
|
||||
.opacity(0.82)
|
||||
.horizontal_alignment(HorizontalAlignment::Right)
|
||||
|
||||
@@ -0,0 +1,121 @@
|
||||
//! The single Direct3D 11 device shared by the video decoder (D3D11VA hardware decode) and the
|
||||
//! presenter (the `SwapChainPanel` composition swapchain + the present draw).
|
||||
//!
|
||||
//! Zero-copy hardware decode requires FFmpeg to decode HEVC into `ID3D11Texture2D`s created by the
|
||||
//! **same** device the presenter binds as shader resources and draws with — a texture from one
|
||||
//! device can't be sampled by another. So the device is created once, here, and both subsystems
|
||||
//! pull it from a process-global `OnceLock` (initialised on whichever thread asks first: the
|
||||
//! session pump when it builds the decoder, or the UI thread when it builds the presenter).
|
||||
//!
|
||||
//! **Thread-safety.** windows-rs COM interfaces are deliberately `!Send`/`!Sync` — thread-safety
|
||||
//! is per-object, not universal. An `ID3D11Device` and its immediate context become free-threaded
|
||||
//! once `ID3D11Multithread::SetMultithreadProtected(TRUE)` is set, which FFmpeg's D3D11VA backend
|
||||
//! does inside `av_hwdevice_ctx_init` (it installs an `ID3D11Multithread`-based default lock when we
|
||||
//! leave `AVD3D11VADeviceContext.lock` null). The decoder then uses FFmpeg's separate
|
||||
//! `ID3D11VideoContext` for decode while the presenter uses the immediate context for draw; under
|
||||
//! multithread protection D3D serialises the two internally, and decode/draw touch disjoint context
|
||||
//! state. That makes the `unsafe impl Send + Sync` below sound for exactly this usage.
|
||||
|
||||
use anyhow::{anyhow, Result};
|
||||
use std::sync::OnceLock;
|
||||
use windows::core::Interface;
|
||||
use windows::Win32::Graphics::Direct3D::{
|
||||
D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_WARP, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_11_1,
|
||||
};
|
||||
use windows::Win32::Graphics::Direct3D11::{
|
||||
D3D11CreateDevice, ID3D11Device, ID3D11DeviceContext, ID3D11Multithread,
|
||||
D3D11_CREATE_DEVICE_BGRA_SUPPORT, D3D11_CREATE_DEVICE_VIDEO_SUPPORT, D3D11_SDK_VERSION,
|
||||
};
|
||||
|
||||
pub struct SharedDevice {
|
||||
pub device: ID3D11Device,
|
||||
pub context: ID3D11DeviceContext,
|
||||
/// True when this is a real GPU (hardware) adapter — a precondition for D3D11VA decode. WARP
|
||||
/// (the GPU-less dev box) creates fine for present but cannot hardware-decode HEVC, so the
|
||||
/// decoder skips straight to the software path there.
|
||||
pub hardware: bool,
|
||||
}
|
||||
|
||||
// Sound for our usage — see the module docs: the device + immediate context are free-threaded under
|
||||
// the multithread protection FFmpeg installs, and decode (video context) / present (immediate
|
||||
// context) never share mutable context state.
|
||||
unsafe impl Send for SharedDevice {}
|
||||
unsafe impl Sync for SharedDevice {}
|
||||
|
||||
static SHARED: OnceLock<Option<SharedDevice>> = OnceLock::new();
|
||||
|
||||
/// The process-wide shared D3D11 device, created on first call. `None` only if D3D11 device
|
||||
/// creation fails for both a hardware adapter and WARP (effectively never — WARP is always present).
|
||||
pub fn shared() -> Option<&'static SharedDevice> {
|
||||
SHARED.get_or_init(create).as_ref()
|
||||
}
|
||||
|
||||
fn create() -> Option<SharedDevice> {
|
||||
match create_device() {
|
||||
Ok(d) => Some(d),
|
||||
Err(e) => {
|
||||
tracing::error!(error = %e, "shared D3D11 device creation failed — no present/decode");
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn create_device() -> Result<SharedDevice> {
|
||||
// Preference order: a hardware adapter with video support (enables D3D11VA); the same without
|
||||
// the VIDEO flag (a driver that rejects it still presents + software-decodes); finally WARP for
|
||||
// the GPU-less box. BGRA_SUPPORT is required for the composition swapchain in every case.
|
||||
let attempts = [
|
||||
(D3D_DRIVER_TYPE_HARDWARE, true, true),
|
||||
(D3D_DRIVER_TYPE_HARDWARE, false, true),
|
||||
(D3D_DRIVER_TYPE_WARP, false, false),
|
||||
];
|
||||
for (driver, video, hardware) in attempts {
|
||||
let flags = if video {
|
||||
D3D11_CREATE_DEVICE_BGRA_SUPPORT | D3D11_CREATE_DEVICE_VIDEO_SUPPORT
|
||||
} else {
|
||||
D3D11_CREATE_DEVICE_BGRA_SUPPORT
|
||||
};
|
||||
let mut device = None;
|
||||
let mut context = None;
|
||||
let r = unsafe {
|
||||
D3D11CreateDevice(
|
||||
None,
|
||||
driver,
|
||||
None,
|
||||
flags,
|
||||
Some(&[D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0]),
|
||||
D3D11_SDK_VERSION,
|
||||
Some(&mut device),
|
||||
None,
|
||||
Some(&mut context),
|
||||
)
|
||||
};
|
||||
if r.is_ok() {
|
||||
let (device, context) = (device.unwrap(), context.unwrap());
|
||||
// Make the device + immediate context free-threaded: the decoder (D3D11VA video context,
|
||||
// pump thread) and the presenter (immediate context, UI thread) both touch this device.
|
||||
// FFmpeg also sets this during hwdevice init, but doing it up front keeps the
|
||||
// cross-thread `Send`/`Sync` sound from the moment the device exists.
|
||||
if let Ok(mt) = context.cast::<ID3D11Multithread>() {
|
||||
unsafe { mt.SetMultithreadProtected(true) };
|
||||
}
|
||||
tracing::info!(
|
||||
driver = if hardware {
|
||||
"hardware"
|
||||
} else {
|
||||
"WARP (software)"
|
||||
},
|
||||
video,
|
||||
"shared D3D11 device created"
|
||||
);
|
||||
return Ok(SharedDevice {
|
||||
device,
|
||||
context,
|
||||
hardware,
|
||||
});
|
||||
}
|
||||
}
|
||||
Err(anyhow!(
|
||||
"D3D11CreateDevice failed for both hardware and WARP"
|
||||
))
|
||||
}
|
||||
@@ -10,7 +10,8 @@
|
||||
//! punktfunk-client (open the WinUI 3 window: host list, settings, pairing)
|
||||
//! punktfunk-client --discover (list punktfunk hosts on the LAN)
|
||||
//! punktfunk-client --headless --connect host[:port] [--pin HEX] [--pair PIN] [--mode WxHxHz]
|
||||
//! [--bitrate MBPS] [--mic] (no window; count frames + print stats)
|
||||
//! [--bitrate MBPS] [--mic] [--decoder auto|hardware|software] [--no-hdr]
|
||||
//! (no window; count frames + print stats)
|
||||
|
||||
// Link as a GUI (windows) subsystem binary so the default windowed launch (MSIX / double-click)
|
||||
// does NOT pop a console window. The CLI paths (--headless/--discover) reattach to the launching
|
||||
@@ -26,6 +27,8 @@ mod discovery;
|
||||
#[cfg(windows)]
|
||||
mod gamepad;
|
||||
#[cfg(windows)]
|
||||
mod gpu;
|
||||
#[cfg(windows)]
|
||||
mod input;
|
||||
#[cfg(windows)]
|
||||
mod present;
|
||||
@@ -162,7 +165,11 @@ fn run_headless_cli(args: &[String], identity: (String, String)) {
|
||||
}
|
||||
}
|
||||
|
||||
tracing::info!(%host, port, ?mode, tofu = pin.is_none(), "connecting (headless)");
|
||||
let decoder = arg("--decoder")
|
||||
.map(|d| crate::video::DecoderPref::from_name(&d))
|
||||
.unwrap_or_default();
|
||||
|
||||
tracing::info!(%host, port, ?mode, tofu = pin.is_none(), ?decoder, "connecting (headless)");
|
||||
let handle = session::start(session::SessionParams {
|
||||
host,
|
||||
port,
|
||||
@@ -171,6 +178,8 @@ fn run_headless_cli(args: &[String], identity: (String, String)) {
|
||||
gamepad: GamepadPref::Auto,
|
||||
bitrate_kbps,
|
||||
mic_enabled: flag("--mic"),
|
||||
hdr_enabled: !flag("--no-hdr"),
|
||||
decoder,
|
||||
pin,
|
||||
identity,
|
||||
});
|
||||
|
||||
+239
-90
@@ -1,32 +1,41 @@
|
||||
//! Direct3D11 presenter for a WinUI 3 `SwapChainPanel`: upload a decoded `CpuFrame` (RGBA)
|
||||
//! into a dynamic texture and draw it Contain-fit into a **composition** flip-model swapchain,
|
||||
//! which the reactor stream page binds to the panel via `SwapChainPanelHandle::set_swap_chain`.
|
||||
//! Direct3D11 presenter for a WinUI 3 `SwapChainPanel`. It draws a decoded frame Contain-fit into a
|
||||
//! **composition** flip-model swapchain, which the reactor stream page binds to the panel via
|
||||
//! `SwapChainPanelHandle::set_swap_chain`.
|
||||
//!
|
||||
//! The device prefers a hardware adapter and falls back to **WARP** (the GPU-less dev box runs
|
||||
//! the whole present path in software). The draw is a single full-screen triangle sampling the
|
||||
//! video texture; a letterbox is produced by clearing the back buffer black and setting the
|
||||
//! viewport to the Contain-fit rect (no per-frame vertex buffer).
|
||||
//! Two frame sources, one swapchain:
|
||||
//!
|
||||
//! **HDR10**: when a frame is BT.2020 PQ (`CpuFrame::hdr`), the swapchain flips to
|
||||
//! `R10G10B10A2` + `DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020` (+ HDR10 metadata) via
|
||||
//! `ResizeBuffers`/`SetColorSpace1`; the decoded samples are already PQ-encoded so the shader is a
|
||||
//! plain passthrough and the compositor maps PQ→display. SDR stays 8-bit B8G8R8A8.
|
||||
//! * **GPU (zero-copy)** — [`crate::video::GpuFrame`] is a decoder-owned NV12/P010 `ID3D11Texture2D`
|
||||
//! array slice (D3D11VA). We create per-plane shader-resource views over the slice and convert
|
||||
//! YUV→RGB in a pixel shader: NV12 via BT.709 (`ps_nv12`), P010 via BT.2020 with the PQ transfer
|
||||
//! left intact (`ps_p010`). No CPU copy. The decoder uses the **same** shared device
|
||||
//! ([`crate::gpu`]) so the texture is bindable here.
|
||||
//! * **CPU upload** — [`crate::video::CpuFrame`] is packed RGBA (SDR) or X2BGR10 (HDR) from the
|
||||
//! software decoder; we upload it into a dynamic texture and draw it with a passthrough shader
|
||||
//! (`ps_rgba`). The fallback path.
|
||||
//!
|
||||
//! **HDR10**: when a frame is BT.2020 PQ the swapchain flips to `R10G10B10A2` +
|
||||
//! `DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020` (+ HDR10 metadata) via `ResizeBuffers`/
|
||||
//! `SetColorSpace1`; the shader output is already PQ-encoded so the compositor maps PQ→display. SDR
|
||||
//! stays 8-bit B8G8R8A8.
|
||||
//!
|
||||
//! All `windows` types here come from the same windows-rs commit as `windows-reactor`, so the
|
||||
//! `IDXGISwapChain1` handed to `set_swap_chain` satisfies reactor's `windows_core::Interface`.
|
||||
|
||||
use crate::video::CpuFrame;
|
||||
use crate::video::{DecodedFrame, GpuFrame};
|
||||
use anyhow::{anyhow, Context, Result};
|
||||
use windows::core::{Interface, PCSTR};
|
||||
use windows::Win32::Graphics::Direct3D::Fxc::{D3DCompile, D3DCOMPILE_OPTIMIZATION_LEVEL3};
|
||||
use windows::Win32::Graphics::Direct3D::{
|
||||
ID3DBlob, D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_WARP, D3D_FEATURE_LEVEL_11_0,
|
||||
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
|
||||
ID3DBlob, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D_SRV_DIMENSION_TEXTURE2DARRAY,
|
||||
};
|
||||
use windows::Win32::Graphics::Direct3D11::*;
|
||||
use windows::Win32::Graphics::Dxgi::Common::*;
|
||||
use windows::Win32::Graphics::Dxgi::*;
|
||||
|
||||
// One vertex shader (fullscreen triangle) + three pixel shaders, selected per frame source. tex0 is
|
||||
// RGBA (passthrough) or the luma plane; tex1 is the chroma plane. The YUV→RGB matrices fold the
|
||||
// limited→full range scale into the coefficients; for P010 the R16 sample is rescaled (×65535/65472)
|
||||
// to undo the 10-bits-in-the-high-bits packing, then converted with BT.2020 NCL, PQ preserved.
|
||||
const SHADER_HLSL: &str = r#"
|
||||
struct VSOut { float4 pos : SV_Position; float2 uv : TEXCOORD0; };
|
||||
VSOut vs_main(uint vid : SV_VertexID) {
|
||||
@@ -36,44 +45,104 @@ VSOut vs_main(uint vid : SV_VertexID) {
|
||||
o.uv = uv;
|
||||
return o;
|
||||
}
|
||||
Texture2D tex : register(t0);
|
||||
Texture2D tex0 : register(t0);
|
||||
Texture2D tex1 : register(t1);
|
||||
SamplerState smp : register(s0);
|
||||
float4 ps_main(VSOut i) : SV_Target { return tex.Sample(smp, i.uv); }
|
||||
|
||||
float4 ps_rgba(VSOut i) : SV_Target { return tex0.Sample(smp, i.uv); }
|
||||
|
||||
float4 ps_nv12(VSOut i) : SV_Target {
|
||||
float y = tex0.Sample(smp, i.uv).r;
|
||||
float2 uv = tex1.Sample(smp, i.uv).rg;
|
||||
float yy = (y - 0.0627451) * 1.164384; // (Y-16/255)*255/219
|
||||
float u = uv.x - 0.5;
|
||||
float v = uv.y - 0.5; // BT.709 limited, chroma scale folded
|
||||
float r = yy + 1.792741 * v;
|
||||
float g = yy - 0.213249 * u - 0.532909 * v;
|
||||
float b = yy + 2.112402 * u;
|
||||
return float4(saturate(float3(r, g, b)), 1.0);
|
||||
}
|
||||
|
||||
float4 ps_p010(VSOut i) : SV_Target {
|
||||
const float S = 65535.0 / 65472.0; // undo P010 high-bit packing → exact 10-bit / 1023
|
||||
float y = tex0.Sample(smp, i.uv).r * S;
|
||||
float2 uv = tex1.Sample(smp, i.uv).rg * S;
|
||||
float yy = (y - 0.0625611) * 1.167808; // (Y-64/1023)*1023/876
|
||||
float u = uv.x - 0.5;
|
||||
float v = uv.y - 0.5; // BT.2020 NCL limited, chroma scale folded; PQ kept
|
||||
float r = yy + 1.683611 * v;
|
||||
float g = yy - 0.187877 * u - 0.652337 * v;
|
||||
float b = yy + 2.148072 * u;
|
||||
return float4(saturate(float3(r, g, b)), 1.0);
|
||||
}
|
||||
"#;
|
||||
|
||||
/// A bound GPU frame: per-plane SRVs over the decoder's texture-array slice, plus the `GpuFrame`
|
||||
/// itself kept alive so the decoder won't recycle the slice while we re-present it.
|
||||
struct GpuView {
|
||||
y: ID3D11ShaderResourceView,
|
||||
c: ID3D11ShaderResourceView,
|
||||
frame: GpuFrame,
|
||||
}
|
||||
|
||||
/// Current draw source.
|
||||
#[derive(Clone, Copy, PartialEq)]
|
||||
enum Mode {
|
||||
Empty,
|
||||
Rgba,
|
||||
Nv12,
|
||||
P010,
|
||||
}
|
||||
|
||||
pub struct Presenter {
|
||||
device: ID3D11Device,
|
||||
context: ID3D11DeviceContext,
|
||||
vs: ID3D11VertexShader,
|
||||
ps: ID3D11PixelShader,
|
||||
ps_rgba: ID3D11PixelShader,
|
||||
ps_nv12: ID3D11PixelShader,
|
||||
ps_p010: ID3D11PixelShader,
|
||||
sampler: ID3D11SamplerState,
|
||||
swap: IDXGISwapChain1,
|
||||
rtv: Option<ID3D11RenderTargetView>,
|
||||
/// Video texture + SRV + dimensions; recreated when the decoded size changes.
|
||||
tex: Option<(ID3D11Texture2D, ID3D11ShaderResourceView, u32, u32)>,
|
||||
/// CPU-upload texture + SRV + dimensions; recreated when the decoded size/format changes.
|
||||
cpu_tex: Option<(ID3D11Texture2D, ID3D11ShaderResourceView, u32, u32)>,
|
||||
/// Bound zero-copy GPU frame (held to keep its decoder surface alive).
|
||||
gpu: Option<GpuView>,
|
||||
mode: Mode,
|
||||
/// Source frame dimensions, for the Contain-fit letterbox.
|
||||
src_w: u32,
|
||||
src_h: u32,
|
||||
/// Panel (swapchain) size in pixels, updated on resize.
|
||||
panel_w: u32,
|
||||
panel_h: u32,
|
||||
/// Whether the swapchain is currently in 10-bit HDR10 (R10G10B10A2 + ST.2084) mode; flipped
|
||||
/// to match each frame's `hdr` flag.
|
||||
/// Whether the swapchain is currently in 10-bit HDR10 (R10G10B10A2 + ST.2084) mode.
|
||||
hdr: bool,
|
||||
}
|
||||
|
||||
impl Presenter {
|
||||
/// Create the D3D11 device + composition swapchain + shaders, sized to the panel.
|
||||
/// Create the presenter on the process-wide shared D3D11 device (the one the decoder uses), plus
|
||||
/// the composition swapchain + shaders, sized to the panel.
|
||||
pub fn new(width: u32, height: u32) -> Result<Presenter> {
|
||||
let (device, context) = create_device()?;
|
||||
let (vs, ps, sampler) = build_pipeline(&device)?;
|
||||
let shared = crate::gpu::shared().ok_or_else(|| anyhow!("no shared D3D11 device"))?;
|
||||
let device = shared.device.clone();
|
||||
let context = shared.context.clone();
|
||||
let (vs, ps_rgba, ps_nv12, ps_p010, sampler) = build_pipeline(&device)?;
|
||||
let swap = create_composition_swapchain(&device, width.max(1), height.max(1))?;
|
||||
Ok(Presenter {
|
||||
device,
|
||||
context,
|
||||
vs,
|
||||
ps,
|
||||
ps_rgba,
|
||||
ps_nv12,
|
||||
ps_p010,
|
||||
sampler,
|
||||
swap,
|
||||
rtv: None,
|
||||
tex: None,
|
||||
cpu_tex: None,
|
||||
gpu: None,
|
||||
mode: Mode::Empty,
|
||||
src_w: 1,
|
||||
src_h: 1,
|
||||
panel_w: width.max(1),
|
||||
panel_h: height.max(1),
|
||||
hdr: false,
|
||||
@@ -104,31 +173,122 @@ impl Presenter {
|
||||
self.panel_h = height;
|
||||
}
|
||||
|
||||
/// Present one decoded frame (Contain-fit) — or, when `frame` is `None`, just re-present the
|
||||
/// last texture (or black). Called from the reactor `on_rendering` per-frame callback.
|
||||
pub fn present(&mut self, frame: Option<&CpuFrame>) {
|
||||
if let Some(f) = frame {
|
||||
if f.hdr != self.hdr {
|
||||
self.set_hdr(f.hdr);
|
||||
/// Present one decoded frame (Contain-fit) — or, when `frame` is `None`, re-present the last one
|
||||
/// (or black). Called from the reactor `on_rendering` per-frame callback on the UI thread. Takes
|
||||
/// the frame by value so the GPU path can retain the decoder surface across re-presents.
|
||||
pub fn present(&mut self, frame: Option<DecodedFrame>) {
|
||||
match frame {
|
||||
Some(DecodedFrame::Cpu(c)) => {
|
||||
if c.hdr != self.hdr {
|
||||
self.set_hdr(c.hdr);
|
||||
}
|
||||
if let Err(e) = self.upload(&c) {
|
||||
tracing::warn!(error = %e, "frame upload failed");
|
||||
} else {
|
||||
self.mode = Mode::Rgba;
|
||||
self.src_w = c.width;
|
||||
self.src_h = c.height;
|
||||
self.gpu = None; // drop any held GPU frame
|
||||
}
|
||||
}
|
||||
if let Err(e) = self.upload(f) {
|
||||
tracing::warn!(error = %e, "frame upload failed");
|
||||
Some(DecodedFrame::Gpu(g)) => {
|
||||
if g.hdr != self.hdr {
|
||||
self.set_hdr(g.hdr);
|
||||
}
|
||||
match self.bind_gpu(g) {
|
||||
Ok(()) => {}
|
||||
Err(e) => tracing::warn!(error = %e, "GPU frame bind failed"),
|
||||
}
|
||||
}
|
||||
None => {}
|
||||
}
|
||||
self.draw();
|
||||
}
|
||||
|
||||
/// Build per-plane SRVs over the decoded texture-array slice and retain the frame.
|
||||
fn bind_gpu(&mut self, g: GpuFrame) -> Result<()> {
|
||||
let tex: ID3D11Texture2D = unsafe {
|
||||
let raw = g.texture_ptr();
|
||||
ID3D11Texture2D::from_raw_borrowed(&raw)
|
||||
.ok_or_else(|| anyhow!("null D3D11 texture"))?
|
||||
.clone()
|
||||
};
|
||||
// NV12: R8 luma + R8G8 chroma. P010: R16 luma + R16G16 chroma (10 bits in the high bits).
|
||||
let (fy, fc) = if g.hdr {
|
||||
(DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16G16_UNORM)
|
||||
} else {
|
||||
(DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8G8_UNORM)
|
||||
};
|
||||
let y = self.array_srv(&tex, fy, g.index)?;
|
||||
let c = self.array_srv(&tex, fc, g.index)?;
|
||||
self.mode = if g.hdr { Mode::P010 } else { Mode::Nv12 };
|
||||
self.src_w = g.width;
|
||||
self.src_h = g.height;
|
||||
self.gpu = Some(GpuView { y, c, frame: g });
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// A shader-resource view over a single slice of a texture array, reinterpreting the plane
|
||||
/// format (the NV12/P010 sub-format trick D3D11 allows on video textures).
|
||||
fn array_srv(
|
||||
&self,
|
||||
tex: &ID3D11Texture2D,
|
||||
format: DXGI_FORMAT,
|
||||
slice: u32,
|
||||
) -> Result<ID3D11ShaderResourceView> {
|
||||
let desc = D3D11_SHADER_RESOURCE_VIEW_DESC {
|
||||
Format: format,
|
||||
ViewDimension: D3D_SRV_DIMENSION_TEXTURE2DARRAY,
|
||||
Anonymous: D3D11_SHADER_RESOURCE_VIEW_DESC_0 {
|
||||
Texture2DArray: D3D11_TEX2D_ARRAY_SRV {
|
||||
MostDetailedMip: 0,
|
||||
MipLevels: 1,
|
||||
FirstArraySlice: slice,
|
||||
ArraySize: 1,
|
||||
},
|
||||
},
|
||||
};
|
||||
unsafe {
|
||||
let mut srv = None;
|
||||
self.device
|
||||
.CreateShaderResourceView(tex, Some(&desc), Some(&mut srv))
|
||||
.context("CreateShaderResourceView (array slice)")?;
|
||||
srv.ok_or_else(|| anyhow!("null SRV"))
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(&mut self) {
|
||||
let Ok(rtv) = self.rtv() else {
|
||||
return;
|
||||
};
|
||||
let (pw, ph) = (self.panel_w, self.panel_h);
|
||||
// Resolve the current source's shader + the (up to two) SRVs to bind — cheap interface
|
||||
// clones. Each arm yields `Option<(&pixel_shader, [Option<SRV>; 2])>`.
|
||||
let binding = match self.mode {
|
||||
Mode::Rgba => self
|
||||
.cpu_tex
|
||||
.as_ref()
|
||||
.map(|(_, srv, _, _)| (&self.ps_rgba, [Some(srv.clone()), None])),
|
||||
Mode::Nv12 => self
|
||||
.gpu
|
||||
.as_ref()
|
||||
.map(|g| (&self.ps_nv12, [Some(g.y.clone()), Some(g.c.clone())])),
|
||||
Mode::P010 => self
|
||||
.gpu
|
||||
.as_ref()
|
||||
.map(|g| (&self.ps_p010, [Some(g.y.clone()), Some(g.c.clone())])),
|
||||
Mode::Empty => None,
|
||||
};
|
||||
unsafe {
|
||||
let c = &self.context;
|
||||
c.ClearRenderTargetView(&rtv, &[0.0, 0.0, 0.0, 1.0]);
|
||||
if let Some((_, srv, vw, vh)) = &self.tex {
|
||||
if let Some((ps, srvs)) = binding {
|
||||
// Contain-fit viewport: scale to the smaller axis, centre, letterbox the rest.
|
||||
let (ww, wh, vfw, vfh) = (
|
||||
pw as f32,
|
||||
ph as f32,
|
||||
(*vw).max(1) as f32,
|
||||
(*vh).max(1) as f32,
|
||||
self.src_w.max(1) as f32,
|
||||
self.src_h.max(1) as f32,
|
||||
);
|
||||
let scale = (ww / vfw).min(wh / vfh);
|
||||
let (dw, dh) = (vfw * scale, vfh * scale);
|
||||
@@ -146,8 +306,8 @@ impl Presenter {
|
||||
c.IASetInputLayout(None);
|
||||
c.IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
c.VSSetShader(&self.vs, None);
|
||||
c.PSSetShader(&self.ps, None);
|
||||
c.PSSetShaderResources(0, Some(&[Some(srv.clone())]));
|
||||
c.PSSetShader(ps, None);
|
||||
c.PSSetShaderResources(0, Some(&srvs));
|
||||
c.PSSetSamplers(0, Some(&[Some(self.sampler.clone())]));
|
||||
c.Draw(3, 0);
|
||||
}
|
||||
@@ -155,14 +315,13 @@ impl Presenter {
|
||||
}
|
||||
}
|
||||
|
||||
/// Switch the swapchain between 8-bit SDR (B8G8R8A8, sRGB/BT.709) and 10-bit HDR10
|
||||
/// (R10G10B10A2, ST.2084 PQ BT.2020). `ResizeBuffers` can change the back-buffer format in
|
||||
/// place, so the panel binding (`set_swap_chain`) stays valid — no rebind needed. The decoded
|
||||
/// samples are already PQ-encoded BT.2020 (see `video::convert`), so the colour space is all the
|
||||
/// compositor needs to map them to the display.
|
||||
/// Switch the swapchain between 8-bit SDR (B8G8R8A8, BT.709) and 10-bit HDR10 (R10G10B10A2,
|
||||
/// ST.2084 PQ BT.2020). `ResizeBuffers` changes the back-buffer format in place, so the panel
|
||||
/// binding (`set_swap_chain`) stays valid — no rebind. Both frame sources already produce
|
||||
/// PQ-encoded BT.2020 for HDR, so the colour space is all the compositor needs.
|
||||
fn set_hdr(&mut self, on: bool) {
|
||||
self.rtv = None; // release back-buffer refs before ResizeBuffers
|
||||
self.tex = None; // texture format changes (R10G10B10A2 vs R8G8B8A8)
|
||||
self.cpu_tex = None; // CPU texture format changes (R10G10B10A2 vs R8G8B8A8)
|
||||
let format = if on {
|
||||
DXGI_FORMAT_R10G10B10A2_UNORM
|
||||
} else {
|
||||
@@ -208,9 +367,9 @@ impl Presenter {
|
||||
tracing::info!(hdr = on, "swapchain colour mode switched");
|
||||
}
|
||||
|
||||
fn upload(&mut self, frame: &CpuFrame) -> Result<()> {
|
||||
fn upload(&mut self, frame: &crate::video::CpuFrame) -> Result<()> {
|
||||
let (w, h) = (frame.width, frame.height);
|
||||
let need_new = !matches!(&self.tex, Some((_, _, tw, th)) if *tw == w && *th == h);
|
||||
let need_new = !matches!(&self.cpu_tex, Some((_, _, tw, th)) if *tw == w && *th == h);
|
||||
if need_new {
|
||||
let format = if self.hdr {
|
||||
DXGI_FORMAT_R10G10B10A2_UNORM
|
||||
@@ -246,9 +405,9 @@ impl Presenter {
|
||||
.context("CreateShaderResourceView")?;
|
||||
s.unwrap()
|
||||
};
|
||||
self.tex = Some((texture, srv, w, h));
|
||||
self.cpu_tex = Some((texture, srv, w, h));
|
||||
}
|
||||
let (texture, _, _, _) = self.tex.as_ref().unwrap();
|
||||
let (texture, _, _, _) = self.cpu_tex.as_ref().unwrap();
|
||||
unsafe {
|
||||
let mut mapped = D3D11_MAPPED_SUBRESOURCE::default();
|
||||
self.context
|
||||
@@ -286,38 +445,6 @@ impl Presenter {
|
||||
}
|
||||
}
|
||||
|
||||
fn create_device() -> Result<(ID3D11Device, ID3D11DeviceContext)> {
|
||||
for driver in [D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_WARP] {
|
||||
let mut device = None;
|
||||
let mut context = None;
|
||||
let r = unsafe {
|
||||
D3D11CreateDevice(
|
||||
None,
|
||||
driver,
|
||||
None,
|
||||
D3D11_CREATE_DEVICE_BGRA_SUPPORT,
|
||||
Some(&[D3D_FEATURE_LEVEL_11_0]),
|
||||
D3D11_SDK_VERSION,
|
||||
Some(&mut device),
|
||||
None,
|
||||
Some(&mut context),
|
||||
)
|
||||
};
|
||||
if r.is_ok() {
|
||||
let name = if driver == D3D_DRIVER_TYPE_HARDWARE {
|
||||
"hardware"
|
||||
} else {
|
||||
"WARP (software)"
|
||||
};
|
||||
tracing::info!(driver = name, "D3D11 device created");
|
||||
return Ok((device.unwrap(), context.unwrap()));
|
||||
}
|
||||
}
|
||||
Err(anyhow!(
|
||||
"D3D11CreateDevice failed for both hardware and WARP"
|
||||
))
|
||||
}
|
||||
|
||||
/// A composition flip-model swapchain (no HWND) for binding to a XAML `SwapChainPanel`.
|
||||
fn create_composition_swapchain(
|
||||
device: &ID3D11Device,
|
||||
@@ -357,18 +484,34 @@ fn create_composition_swapchain(
|
||||
|
||||
fn build_pipeline(
|
||||
device: &ID3D11Device,
|
||||
) -> Result<(ID3D11VertexShader, ID3D11PixelShader, ID3D11SamplerState)> {
|
||||
) -> Result<(
|
||||
ID3D11VertexShader,
|
||||
ID3D11PixelShader,
|
||||
ID3D11PixelShader,
|
||||
ID3D11PixelShader,
|
||||
ID3D11SamplerState,
|
||||
)> {
|
||||
let vs_blob = compile(SHADER_HLSL, "vs_main", "vs_5_0")?;
|
||||
let ps_blob = compile(SHADER_HLSL, "ps_main", "ps_5_0")?;
|
||||
let rgba_blob = compile(SHADER_HLSL, "ps_rgba", "ps_5_0")?;
|
||||
let nv12_blob = compile(SHADER_HLSL, "ps_nv12", "ps_5_0")?;
|
||||
let p010_blob = compile(SHADER_HLSL, "ps_p010", "ps_5_0")?;
|
||||
unsafe {
|
||||
let mut vs = None;
|
||||
device
|
||||
.CreateVertexShader(blob_bytes(&vs_blob), None, Some(&mut vs))
|
||||
.context("CreateVertexShader")?;
|
||||
let mut ps = None;
|
||||
let mut ps_rgba = None;
|
||||
device
|
||||
.CreatePixelShader(blob_bytes(&ps_blob), None, Some(&mut ps))
|
||||
.context("CreatePixelShader")?;
|
||||
.CreatePixelShader(blob_bytes(&rgba_blob), None, Some(&mut ps_rgba))
|
||||
.context("CreatePixelShader (rgba)")?;
|
||||
let mut ps_nv12 = None;
|
||||
device
|
||||
.CreatePixelShader(blob_bytes(&nv12_blob), None, Some(&mut ps_nv12))
|
||||
.context("CreatePixelShader (nv12)")?;
|
||||
let mut ps_p010 = None;
|
||||
device
|
||||
.CreatePixelShader(blob_bytes(&p010_blob), None, Some(&mut ps_p010))
|
||||
.context("CreatePixelShader (p010)")?;
|
||||
let sdesc = D3D11_SAMPLER_DESC {
|
||||
Filter: D3D11_FILTER_MIN_MAG_MIP_LINEAR,
|
||||
AddressU: D3D11_TEXTURE_ADDRESS_CLAMP,
|
||||
@@ -381,7 +524,13 @@ fn build_pipeline(
|
||||
device
|
||||
.CreateSamplerState(&sdesc, Some(&mut sampler))
|
||||
.context("CreateSamplerState")?;
|
||||
Ok((vs.unwrap(), ps.unwrap(), sampler.unwrap()))
|
||||
Ok((
|
||||
vs.unwrap(),
|
||||
ps_rgba.unwrap(),
|
||||
ps_nv12.unwrap(),
|
||||
ps_p010.unwrap(),
|
||||
sampler.unwrap(),
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
@@ -427,9 +576,9 @@ fn blob_bytes(blob: &ID3DBlob) -> &[u8] {
|
||||
}
|
||||
}
|
||||
|
||||
/// Generic HDR10 mastering metadata: BT.2020 primaries + D65 white (0.00002 units), a 1000-nit
|
||||
/// mastering display, MaxCLL 1000 / MaxFALL 400. The protocol doesn't carry the stream's real
|
||||
/// mastering metadata yet (host follow-up), so these are sane defaults the display tone-maps from.
|
||||
/// Generic HDR10 mastering metadata: BT.2020 primaries + D65 white, a 1000-nit mastering display,
|
||||
/// MaxCLL 1000 / MaxFALL 400. The protocol doesn't carry the stream's real mastering metadata yet
|
||||
/// (host follow-up), so these are sane defaults the display tone-maps from.
|
||||
fn hdr10_metadata() -> DXGI_HDR_METADATA_HDR10 {
|
||||
DXGI_HDR_METADATA_HDR10 {
|
||||
RedPrimary: [35400, 14600],
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
//! (software-only here) and the audio backend (WASAPI). The pump body is identical.
|
||||
|
||||
use crate::audio;
|
||||
use crate::video::{DecodedFrame, Decoder};
|
||||
use crate::video::{DecodedFrame, Decoder, DecoderPref};
|
||||
use punktfunk_core::client::NativeClient;
|
||||
use punktfunk_core::config::{CompositorPref, GamepadPref, Mode};
|
||||
use punktfunk_core::PunktfunkError;
|
||||
@@ -25,6 +25,10 @@ pub struct SessionParams {
|
||||
pub bitrate_kbps: u32,
|
||||
/// Stream the default microphone to the host's virtual mic source.
|
||||
pub mic_enabled: bool,
|
||||
/// Advertise 10-bit + HDR10 so the host may upgrade HDR content to a Main10/PQ stream.
|
||||
pub hdr_enabled: bool,
|
||||
/// Which video decode backend to use (auto/hardware/software).
|
||||
pub decoder: DecoderPref,
|
||||
/// Pinned host fingerprint; `None` = trust on first use (caller persists the observed one).
|
||||
pub pin: Option<[u8; 32]>,
|
||||
pub identity: (String, String),
|
||||
@@ -37,6 +41,10 @@ pub struct Stats {
|
||||
pub decode_ms: f32,
|
||||
/// Median capture→decoded latency over the last window (host-clock corrected).
|
||||
pub latency_ms: f32,
|
||||
/// True when decoding on the GPU (D3D11VA zero-copy) vs. CPU (software).
|
||||
pub hardware: bool,
|
||||
/// True when the stream is BT.2020 PQ HDR10 (last decoded frame).
|
||||
pub hdr: bool,
|
||||
}
|
||||
|
||||
pub enum SessionEvent {
|
||||
@@ -99,10 +107,15 @@ fn pump(
|
||||
params.compositor,
|
||||
params.gamepad,
|
||||
params.bitrate_kbps,
|
||||
// Advertise 10-bit + HDR10: the presenter handles BT.2020 PQ (R10G10B10A2) frames, so the
|
||||
// host may upgrade HDR content to a Main10/PQ stream (it still only does so for actual HDR
|
||||
// content with its own 10-bit gate). 8-bit SDR is unaffected.
|
||||
punktfunk_core::quic::VIDEO_CAP_10BIT | punktfunk_core::quic::VIDEO_CAP_HDR,
|
||||
// Advertise 10-bit + HDR10 (when enabled): the presenter handles BT.2020 PQ frames (P010 on
|
||||
// the GPU path, X2BGR10 on software), so the host may upgrade HDR content to a Main10/PQ
|
||||
// stream — it still only does so for actual HDR content with its own 10-bit gate. 8-bit SDR
|
||||
// is unaffected. A client that turns HDR off advertises `0` and always gets the 8-bit stream.
|
||||
if params.hdr_enabled {
|
||||
punktfunk_core::quic::VIDEO_CAP_10BIT | punktfunk_core::quic::VIDEO_CAP_HDR
|
||||
} else {
|
||||
0
|
||||
},
|
||||
None, // launch: the Windows client has no library picker yet
|
||||
params.pin,
|
||||
Some(params.identity),
|
||||
@@ -132,13 +145,15 @@ fn pump(
|
||||
fingerprint: connector.host_fingerprint,
|
||||
});
|
||||
|
||||
let mut decoder = match Decoder::new() {
|
||||
let mut decoder = match Decoder::new(params.decoder) {
|
||||
Ok(d) => d,
|
||||
Err(e) => {
|
||||
let _ = ev_tx.send_blocking(SessionEvent::Ended(Some(format!("video decoder: {e}"))));
|
||||
return;
|
||||
}
|
||||
};
|
||||
let mut hardware = decoder.is_hardware();
|
||||
let mut hdr = false;
|
||||
// Audio is best-effort: a session without it still streams. Gamepads are the
|
||||
// app-lifetime service's job (the UI attaches it on Connected).
|
||||
let player = audio::AudioPlayer::spawn()
|
||||
@@ -178,12 +193,16 @@ fn pump(
|
||||
match decoder.decode(&frame.data) {
|
||||
Ok(Some(decoded)) => {
|
||||
total_frames += 1;
|
||||
hdr = decoded.hdr();
|
||||
// The backend can demote D3D11VA → software mid-session on a hardware error.
|
||||
hardware = decoder.is_hardware();
|
||||
if total_frames == 1 {
|
||||
let DecodedFrame::Cpu(c) = &decoded;
|
||||
let (w, h) = decoded.dims();
|
||||
tracing::info!(
|
||||
width = c.width,
|
||||
height = c.height,
|
||||
path = "software",
|
||||
width = w,
|
||||
height = h,
|
||||
path = if hardware { "d3d11va" } else { "software" },
|
||||
hdr,
|
||||
"first frame decoded"
|
||||
);
|
||||
}
|
||||
@@ -253,6 +272,8 @@ fn pump(
|
||||
0.0
|
||||
},
|
||||
latency_ms: p50 as f32 / 1000.0,
|
||||
hardware,
|
||||
hdr,
|
||||
}));
|
||||
window_start = Instant::now();
|
||||
frames_n = 0;
|
||||
|
||||
@@ -130,6 +130,11 @@ pub struct Settings {
|
||||
pub inhibit_shortcuts: bool,
|
||||
/// Stream the default microphone to the host's virtual mic source.
|
||||
pub mic_enabled: bool,
|
||||
/// Advertise 10-bit + HDR10 so the host upgrades HDR content to a Main10/PQ stream (the client
|
||||
/// presents it on a 10-bit ST.2084 swapchain). No effect on SDR content.
|
||||
pub hdr_enabled: bool,
|
||||
/// Video decode backend: `auto` (D3D11VA, fall back to software), `hardware`, or `software`.
|
||||
pub decoder: String,
|
||||
}
|
||||
|
||||
impl Default for Settings {
|
||||
@@ -143,6 +148,8 @@ impl Default for Settings {
|
||||
compositor: "auto".into(),
|
||||
inhibit_shortcuts: true,
|
||||
mic_enabled: false,
|
||||
hdr_enabled: true,
|
||||
decoder: "auto".into(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+397
-22
@@ -1,27 +1,76 @@
|
||||
//! Video decode: reassembled HEVC access units → frames for the D3D11 presenter.
|
||||
//!
|
||||
//! The dev box has no working GPU, so this ships the **software** backend first: libavcodec
|
||||
//! on the CPU + swscale to RGBA, uploaded into a D3D11 texture by the presenter. It runs
|
||||
//! `AV_CODEC_FLAG_LOW_DELAY` with slice threading only — the host encodes zero-reorder
|
||||
//! streams (no B-frames, in-band parameter sets on every IDR), so decode is strictly
|
||||
//! one-in/one-out and frame threading would only add latency.
|
||||
//! Two backends, picked at session start (override via [`DecoderPref`] / the Settings UI):
|
||||
//!
|
||||
//! `DecodedFrame` is an enum so the real-GPU **D3D11VA** path (decode → `NV12`/`P010`
|
||||
//! `ID3D11Texture2D`, zero-copy into the swapchain) can be added as a second variant without
|
||||
//! touching the session pump or the presenter's frame contract.
|
||||
//! * **D3D11VA** (any GPU): libavcodec decodes on the GPU straight into `ID3D11Texture2D`s that
|
||||
//! carry `D3D11_BIND_SHADER_RESOURCE`, so the presenter samples the decoded NV12/P010 surface
|
||||
//! directly — **zero copy** (no swscale, no CPU readback, no per-frame upload). The textures are
|
||||
//! created by the process-wide shared device ([`crate::gpu`]) the presenter also draws with, which
|
||||
//! is what makes them bindable there. This is the big latency/throughput win over software decode.
|
||||
//! * **Software**: libavcodec on the CPU + swscale to a packed 4-byte format the presenter uploads
|
||||
//! (`RGBA` for SDR, `X2BGR10` for HDR). The fallback on a GPU-less box (WARP), when D3D11VA init
|
||||
//! fails, or when a mid-session hardware error demotes us — the host's IDR/RFI recovery
|
||||
//! resynchronizes on the next keyframe either way.
|
||||
//!
|
||||
//! Both run `AV_CODEC_FLAG_LOW_DELAY`; the host encodes zero-reorder streams (no B-frames, in-band
|
||||
//! parameter sets on every IDR), so decode is strictly one-in/one-out.
|
||||
//!
|
||||
//! HDR is detected in-band from the decoded frame's transfer characteristic (`SMPTE2084` / PQ in the
|
||||
//! HEVC VUI) — the same signal every other punktfunk client keys off — not from a protocol field.
|
||||
|
||||
use anyhow::{anyhow, Context as _, Result};
|
||||
use anyhow::{anyhow, bail, Context as _, Result};
|
||||
use ffmpeg::format::Pixel;
|
||||
use ffmpeg::software::scaling;
|
||||
use ffmpeg::util::frame::Video as AvFrame;
|
||||
use ffmpeg_next as ffmpeg;
|
||||
use std::ffi::c_void;
|
||||
use std::ptr;
|
||||
use windows::core::Interface; // ID3D11Device::clone().into_raw() for the FFmpeg hwdevice ctx
|
||||
|
||||
/// Which decode backend to use; the Settings UI persists this as a string.
|
||||
#[derive(Clone, Copy, PartialEq, Eq, Debug, Default)]
|
||||
pub enum DecoderPref {
|
||||
/// Try D3D11VA, fall back to software.
|
||||
#[default]
|
||||
Auto,
|
||||
/// Force D3D11VA (error out if unavailable, for debugging).
|
||||
Hardware,
|
||||
/// Force software decode.
|
||||
Software,
|
||||
}
|
||||
|
||||
impl DecoderPref {
|
||||
pub fn from_name(s: &str) -> DecoderPref {
|
||||
match s {
|
||||
"hardware" => DecoderPref::Hardware,
|
||||
"software" => DecoderPref::Software,
|
||||
_ => DecoderPref::Auto,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub enum DecodedFrame {
|
||||
Cpu(CpuFrame),
|
||||
Gpu(GpuFrame),
|
||||
}
|
||||
|
||||
/// Packed 4-byte-per-pixel frame for a D3D11 texture upload (which takes a row pitch). The bytes
|
||||
/// are `R8G8B8A8` for SDR and `X2BGR10` (== DXGI `R10G10B10A2`, R in the low 10 bits) for HDR.
|
||||
impl DecodedFrame {
|
||||
pub fn dims(&self) -> (u32, u32) {
|
||||
match self {
|
||||
DecodedFrame::Cpu(c) => (c.width, c.height),
|
||||
DecodedFrame::Gpu(g) => (g.width, g.height),
|
||||
}
|
||||
}
|
||||
pub fn hdr(&self) -> bool {
|
||||
match self {
|
||||
DecodedFrame::Cpu(c) => c.hdr,
|
||||
DecodedFrame::Gpu(g) => g.hdr,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Packed 4-byte-per-pixel frame for a D3D11 dynamic-texture upload (which takes a row pitch). The
|
||||
/// bytes are `R8G8B8A8` for SDR and `X2BGR10` (== DXGI `R10G10B10A2`, R in the low 10 bits) for HDR.
|
||||
pub struct CpuFrame {
|
||||
pub width: u32,
|
||||
pub height: u32,
|
||||
@@ -33,26 +82,101 @@ pub struct CpuFrame {
|
||||
pub hdr: bool,
|
||||
}
|
||||
|
||||
/// A decoded frame still on the GPU: a D3D11 texture **array** plus the slice index the decoder
|
||||
/// wrote this frame into. The presenter creates per-plane shader-resource views over the slice and
|
||||
/// converts YUV→RGB in a pixel shader. The underlying surface stays alive — and out of the decoder's
|
||||
/// reuse pool — for exactly as long as `guard` (an `av_frame_clone` of the decoded frame) lives.
|
||||
pub struct GpuFrame {
|
||||
pub width: u32,
|
||||
pub height: u32,
|
||||
/// Texture-array slice this frame occupies (`AVFrame::data[1]`).
|
||||
pub index: u32,
|
||||
/// BT.2020 PQ HDR10 (P010, ST.2084) vs ordinary 8-bit BT.709 SDR (NV12).
|
||||
pub hdr: bool,
|
||||
/// 10-bit (P010, R16 planes) vs 8-bit (NV12, R8 planes) — kept for the first-frame log; the
|
||||
/// present path keys colour/format off `hdr` (the host couples 10-bit ⟺ HDR).
|
||||
pub ten_bit: bool,
|
||||
guard: D3d11FrameGuard,
|
||||
}
|
||||
|
||||
impl GpuFrame {
|
||||
/// The decoder's D3D11 texture array holding this frame's slice, borrowed from the live cloned
|
||||
/// `AVFrame`. Construct the windows-rs interface on the thread that will use it (the presenter /
|
||||
/// UI thread): COM interfaces are `!Send`, but the raw pointer is fine to carry across threads.
|
||||
pub fn texture_ptr(&self) -> *mut c_void {
|
||||
unsafe { (*self.guard.0).data[0] as *mut c_void }
|
||||
}
|
||||
}
|
||||
|
||||
/// Owns a cloned decoded `AVFrame` (which refs the D3D11 surface in the decoder pool). Dropping it
|
||||
/// releases the surface back for reuse. The clone is plain refcounted data; freeing it from the
|
||||
/// presenter thread is fine.
|
||||
pub struct D3d11FrameGuard(*mut ffmpeg::ffi::AVFrame);
|
||||
unsafe impl Send for D3d11FrameGuard {}
|
||||
impl Drop for D3d11FrameGuard {
|
||||
fn drop(&mut self) {
|
||||
unsafe { ffmpeg::ffi::av_frame_free(&mut self.0) };
|
||||
}
|
||||
}
|
||||
|
||||
enum Backend {
|
||||
D3d11va(D3d11vaDecoder),
|
||||
Software(SoftwareDecoder),
|
||||
}
|
||||
|
||||
pub struct Decoder {
|
||||
inner: SoftwareDecoder,
|
||||
backend: Backend,
|
||||
}
|
||||
|
||||
impl Decoder {
|
||||
pub fn new() -> Result<Decoder> {
|
||||
pub fn new(pref: DecoderPref) -> Result<Decoder> {
|
||||
ffmpeg::init().context("ffmpeg init")?;
|
||||
if pref != DecoderPref::Software {
|
||||
match D3d11vaDecoder::new() {
|
||||
Ok(d) => {
|
||||
tracing::info!("D3D11VA hardware decode active (zero-copy)");
|
||||
return Ok(Decoder {
|
||||
backend: Backend::D3d11va(d),
|
||||
});
|
||||
}
|
||||
Err(e) => {
|
||||
if pref == DecoderPref::Hardware {
|
||||
return Err(e.context("decoder=hardware but D3D11VA failed"));
|
||||
}
|
||||
tracing::info!(reason = %e, "D3D11VA unavailable — software decode");
|
||||
}
|
||||
}
|
||||
}
|
||||
Ok(Decoder {
|
||||
inner: SoftwareDecoder::new()?,
|
||||
backend: Backend::Software(SoftwareDecoder::new()?),
|
||||
})
|
||||
}
|
||||
|
||||
/// Feed one access unit; returns the decoded frame (the host's streams are
|
||||
/// one-in/one-out). A decode error after packet loss is survivable — log upstream and
|
||||
/// keep feeding; the host's IDR/RFI recovery resynchronizes on the next keyframe.
|
||||
/// True for the zero-copy hardware backend (shown in the stream HUD).
|
||||
pub fn is_hardware(&self) -> bool {
|
||||
matches!(self.backend, Backend::D3d11va(_))
|
||||
}
|
||||
|
||||
/// Feed one access unit; returns the decoded frame (the host's streams are one-in/one-out). A
|
||||
/// software decode error after packet loss is survivable — keep feeding. A D3D11VA error demotes
|
||||
/// to software for the rest of the session (the next IDR resynchronizes).
|
||||
pub fn decode(&mut self, au: &[u8]) -> Result<Option<DecodedFrame>> {
|
||||
Ok(self.inner.decode(au)?.map(DecodedFrame::Cpu))
|
||||
match &mut self.backend {
|
||||
Backend::D3d11va(d) => match d.decode(au) {
|
||||
Ok(f) => Ok(f.map(DecodedFrame::Gpu)),
|
||||
Err(e) => {
|
||||
tracing::warn!(error = %e, "D3D11VA decode failed — falling back to software");
|
||||
self.backend = Backend::Software(SoftwareDecoder::new()?);
|
||||
Ok(None)
|
||||
}
|
||||
},
|
||||
Backend::Software(s) => Ok(s.decode(au)?.map(DecodedFrame::Cpu)),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --- software backend ---------------------------------------------------------------
|
||||
|
||||
struct SoftwareDecoder {
|
||||
decoder: ffmpeg::decoder::Video,
|
||||
/// Rebuilt whenever the decoded format/size **or output format** changes (mid-stream
|
||||
@@ -90,10 +214,9 @@ impl SoftwareDecoder {
|
||||
}
|
||||
|
||||
/// Convert the decoded YUV frame to a packed 4-byte format the presenter uploads directly:
|
||||
/// SDR → `RGBA` (BT.709), HDR (SMPTE ST.2084 / PQ transfer) → `X2BGR10` (10-bit, == DXGI
|
||||
/// R10G10B10A2) using the BT.2020 matrix. For HDR the PQ-encoded values pass through unchanged
|
||||
/// (swscale only applies the YUV→RGB matrix + range, never the transfer) — exactly what an
|
||||
/// HDR10/ST.2084 swapchain wants.
|
||||
/// SDR → `RGBA` (BT.709), HDR (SMPTE ST.2084 / PQ transfer) → `X2BGR10` (== DXGI R10G10B10A2)
|
||||
/// using the BT.2020 matrix. For HDR the PQ-encoded values pass through unchanged (swscale only
|
||||
/// applies the YUV→RGB matrix + range, never the transfer) — exactly what an HDR10 swapchain wants.
|
||||
fn convert(&mut self, frame: &AvFrame) -> Result<CpuFrame> {
|
||||
use ffmpeg::color::TransferCharacteristic;
|
||||
let (fmt, w, h) = (frame.format(), frame.width(), frame.height());
|
||||
@@ -134,3 +257,255 @@ impl SoftwareDecoder {
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// --- D3D11VA backend ------------------------------------------------------------------
|
||||
//
|
||||
// Raw FFI: ffmpeg-next has no hwaccel wrappers. The COM-typed hwcontext structs are declared here
|
||||
// (stable FFmpeg public ABI) rather than relied on from ffmpeg-sys bindgen — the generic
|
||||
// AVHWDeviceContext / AVHWFramesContext (whose payload is an opaque `void *hwctx`) come from
|
||||
// ffmpeg-sys, and we cast `hwctx` to the structs below. All owned pointers are freed in Drop;
|
||||
// decoded surfaces transfer out through D3d11FrameGuard.
|
||||
|
||||
const AVERROR_EAGAIN: i32 = -11; // -EAGAIN
|
||||
const D3D11_BIND_SHADER_RESOURCE: u32 = 0x8; // <d3d11.h>; FFmpeg ORs D3D11_BIND_DECODER itself
|
||||
|
||||
/// `hwcontext_d3d11va.h` — `AVHWDeviceContext::hwctx`. Leaving `lock` null makes FFmpeg install an
|
||||
/// `ID3D11Multithread` default lock + set multithread protection on `device_context` during init,
|
||||
/// which is what lets the presenter share this device's immediate context from the UI thread.
|
||||
#[repr(C)]
|
||||
struct AVD3D11VADeviceContext {
|
||||
device: *mut c_void, // ID3D11Device*
|
||||
device_context: *mut c_void, // ID3D11DeviceContext*
|
||||
video_device: *mut c_void, // ID3D11VideoDevice*
|
||||
video_context: *mut c_void, // ID3D11VideoContext*
|
||||
lock: *mut c_void, // void (*)(void*)
|
||||
unlock: *mut c_void, // void (*)(void*)
|
||||
lock_ctx: *mut c_void,
|
||||
}
|
||||
|
||||
/// `hwcontext_d3d11va.h` — `AVHWFramesContext::hwctx`. `BindFlags` lets us add
|
||||
/// `D3D11_BIND_SHADER_RESOURCE` so the decoded array texture is sampleable (zero copy).
|
||||
#[repr(C)]
|
||||
struct AVD3D11VAFramesContext {
|
||||
texture: *mut c_void, // ID3D11Texture2D* (null → FFmpeg allocates the pool)
|
||||
bind_flags: u32, // UINT BindFlags
|
||||
misc_flags: u32, // UINT MiscFlags
|
||||
}
|
||||
|
||||
fn averr(what: &str, code: i32) -> anyhow::Error {
|
||||
anyhow!("{what}: {}", ffmpeg::Error::from(code))
|
||||
}
|
||||
|
||||
/// libavcodec's `get_format` callback: accept the D3D11 hw surface, building a frames context whose
|
||||
/// textures carry `BIND_SHADER_RESOURCE` (so the presenter can sample them). Returning anything but
|
||||
/// `AV_PIX_FMT_D3D11` aborts hardware decode → the session demotes to software.
|
||||
unsafe extern "C" fn get_format_d3d11(
|
||||
avctx: *mut ffmpeg::ffi::AVCodecContext,
|
||||
mut list: *const ffmpeg::ffi::AVPixelFormat,
|
||||
) -> ffmpeg::ffi::AVPixelFormat {
|
||||
use ffmpeg::ffi::*;
|
||||
unsafe {
|
||||
let mut found = false;
|
||||
while *list != AVPixelFormat::AV_PIX_FMT_NONE {
|
||||
if *list == AVPixelFormat::AV_PIX_FMT_D3D11 {
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
list = list.add(1);
|
||||
}
|
||||
if !found {
|
||||
return AVPixelFormat::AV_PIX_FMT_NONE;
|
||||
}
|
||||
let device_ref = (*avctx).hw_device_ctx;
|
||||
if device_ref.is_null() {
|
||||
return AVPixelFormat::AV_PIX_FMT_NONE;
|
||||
}
|
||||
let frames_ref = av_hwframe_ctx_alloc(device_ref);
|
||||
if frames_ref.is_null() {
|
||||
return AVPixelFormat::AV_PIX_FMT_NONE;
|
||||
}
|
||||
let frames = (*frames_ref).data as *mut AVHWFramesContext;
|
||||
(*frames).format = AVPixelFormat::AV_PIX_FMT_D3D11;
|
||||
let sw = if (*avctx).sw_pix_fmt != AVPixelFormat::AV_PIX_FMT_NONE {
|
||||
(*avctx).sw_pix_fmt
|
||||
} else {
|
||||
AVPixelFormat::AV_PIX_FMT_NV12
|
||||
};
|
||||
(*frames).sw_format = sw;
|
||||
(*frames).width = (*avctx).coded_width;
|
||||
(*frames).height = (*avctx).coded_height;
|
||||
// DPB + a few in-flight (decoded channel + the presenter's held frame); the host's
|
||||
// zero-reorder stream needs only a small DPB, so 20 is comfortable headroom.
|
||||
(*frames).initial_pool_size = 20;
|
||||
let fhw = (*frames).hwctx as *mut AVD3D11VAFramesContext;
|
||||
(*fhw).bind_flags = D3D11_BIND_SHADER_RESOURCE;
|
||||
let r = av_hwframe_ctx_init(frames_ref);
|
||||
if r < 0 {
|
||||
let mut fr = frames_ref;
|
||||
av_buffer_unref(&mut fr);
|
||||
return AVPixelFormat::AV_PIX_FMT_NONE;
|
||||
}
|
||||
(*avctx).hw_frames_ctx = frames_ref; // decoder takes ownership
|
||||
AVPixelFormat::AV_PIX_FMT_D3D11
|
||||
}
|
||||
}
|
||||
|
||||
struct D3d11vaDecoder {
|
||||
ctx: *mut ffmpeg::ffi::AVCodecContext,
|
||||
hw_device: *mut ffmpeg::ffi::AVBufferRef,
|
||||
packet: *mut ffmpeg::ffi::AVPacket,
|
||||
frame: *mut ffmpeg::ffi::AVFrame,
|
||||
}
|
||||
|
||||
// Single-owner pointers, only touched from the session pump thread.
|
||||
unsafe impl Send for D3d11vaDecoder {}
|
||||
|
||||
impl D3d11vaDecoder {
|
||||
fn new() -> Result<D3d11vaDecoder> {
|
||||
use ffmpeg::ffi;
|
||||
let shared = crate::gpu::shared().ok_or_else(|| anyhow!("no shared D3D11 device"))?;
|
||||
if !shared.hardware {
|
||||
bail!("shared device is WARP (no hardware video decode)");
|
||||
}
|
||||
unsafe {
|
||||
// Build a D3D11VA hwdevice context around the *shared* device, so decoded textures live
|
||||
// on the same device the presenter samples + draws with.
|
||||
let hw_device =
|
||||
ffi::av_hwdevice_ctx_alloc(ffi::AVHWDeviceType::AV_HWDEVICE_TYPE_D3D11VA);
|
||||
if hw_device.is_null() {
|
||||
bail!("av_hwdevice_ctx_alloc(D3D11VA) failed");
|
||||
}
|
||||
let devctx = (*hw_device).data as *mut ffi::AVHWDeviceContext;
|
||||
let d3dctx = (*devctx).hwctx as *mut AVD3D11VADeviceContext;
|
||||
// Hand FFmpeg an owned ref to the device + immediate context (it Releases them when the
|
||||
// hwdevice ctx is freed). `into_raw()` transfers a +1 ref without releasing.
|
||||
(*d3dctx).device = shared.device.clone().into_raw();
|
||||
(*d3dctx).device_context = shared.context.clone().into_raw();
|
||||
// lock left null → FFmpeg installs the ID3D11Multithread default lock in init.
|
||||
let r = ffi::av_hwdevice_ctx_init(hw_device);
|
||||
if r < 0 {
|
||||
let mut hw = hw_device;
|
||||
ffi::av_buffer_unref(&mut hw);
|
||||
bail!("av_hwdevice_ctx_init: {}", ffmpeg::Error::from(r));
|
||||
}
|
||||
|
||||
let codec = ffi::avcodec_find_decoder(ffi::AVCodecID::AV_CODEC_ID_HEVC);
|
||||
if codec.is_null() {
|
||||
let mut hw = hw_device;
|
||||
ffi::av_buffer_unref(&mut hw);
|
||||
bail!("no HEVC decoder");
|
||||
}
|
||||
let ctx = ffi::avcodec_alloc_context3(codec);
|
||||
(*ctx).hw_device_ctx = ffi::av_buffer_ref(hw_device);
|
||||
(*ctx).get_format = Some(get_format_d3d11);
|
||||
(*ctx).flags |= ffi::AV_CODEC_FLAG_LOW_DELAY as i32;
|
||||
(*ctx).thread_count = 1; // hwaccel: threads only add latency
|
||||
let r = ffi::avcodec_open2(ctx, codec, ptr::null_mut());
|
||||
if r < 0 {
|
||||
let mut ctx = ctx;
|
||||
ffi::avcodec_free_context(&mut ctx);
|
||||
let mut hw = hw_device;
|
||||
ffi::av_buffer_unref(&mut hw);
|
||||
bail!("avcodec_open2 (D3D11VA): {}", ffmpeg::Error::from(r));
|
||||
}
|
||||
Ok(D3d11vaDecoder {
|
||||
ctx,
|
||||
hw_device,
|
||||
packet: ffi::av_packet_alloc(),
|
||||
frame: ffi::av_frame_alloc(),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
fn decode(&mut self, au: &[u8]) -> Result<Option<GpuFrame>> {
|
||||
use ffmpeg::ffi;
|
||||
unsafe {
|
||||
let r = ffi::av_new_packet(self.packet, au.len() as i32);
|
||||
if r < 0 {
|
||||
return Err(averr("av_new_packet", r));
|
||||
}
|
||||
ptr::copy_nonoverlapping(au.as_ptr(), (*self.packet).data, au.len());
|
||||
let r = ffi::avcodec_send_packet(self.ctx, self.packet);
|
||||
ffi::av_packet_unref(self.packet);
|
||||
if r < 0 {
|
||||
return Err(averr("send_packet", r));
|
||||
}
|
||||
let mut out = None;
|
||||
loop {
|
||||
let r = ffi::avcodec_receive_frame(self.ctx, self.frame);
|
||||
if r == AVERROR_EAGAIN {
|
||||
break;
|
||||
}
|
||||
if r < 0 {
|
||||
return Err(averr("receive_frame", r));
|
||||
}
|
||||
out = Some(self.lift()?); // newest wins; older guards drop here
|
||||
ffi::av_frame_unref(self.frame);
|
||||
}
|
||||
Ok(out)
|
||||
}
|
||||
}
|
||||
|
||||
/// Lift the decoded D3D11 surface into a `GpuFrame`. `data[0]` is the texture array, `data[1]`
|
||||
/// the slice index. We `av_frame_clone` so the surface stays referenced (kept out of the reuse
|
||||
/// pool) until the presenter drops the guard.
|
||||
unsafe fn lift(&mut self) -> Result<GpuFrame> {
|
||||
use ffmpeg::ffi;
|
||||
unsafe {
|
||||
if (*self.frame).format != ffi::AVPixelFormat::AV_PIX_FMT_D3D11 as i32 {
|
||||
bail!("decoder returned a software frame (no D3D11 surface)");
|
||||
}
|
||||
let hdr =
|
||||
(*self.frame).color_trc == ffi::AVColorTransferCharacteristic::AVCOL_TRC_SMPTE2084;
|
||||
let ten_bit = {
|
||||
let hwfc = (*self.frame).hw_frames_ctx;
|
||||
!hwfc.is_null()
|
||||
&& (*((*hwfc).data as *const ffi::AVHWFramesContext)).sw_format
|
||||
== ffi::AVPixelFormat::AV_PIX_FMT_P010LE
|
||||
};
|
||||
let cloned = ffi::av_frame_clone(self.frame);
|
||||
if cloned.is_null() {
|
||||
bail!("av_frame_clone failed");
|
||||
}
|
||||
let frame = GpuFrame {
|
||||
width: (*self.frame).width as u32,
|
||||
height: (*self.frame).height as u32,
|
||||
index: (*self.frame).data[1] as usize as u32,
|
||||
hdr,
|
||||
ten_bit,
|
||||
guard: D3d11FrameGuard(cloned),
|
||||
};
|
||||
log_layout_once(frame.width, frame.height, frame.index, hdr, ten_bit);
|
||||
Ok(frame)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for D3d11vaDecoder {
|
||||
fn drop(&mut self) {
|
||||
use ffmpeg::ffi;
|
||||
unsafe {
|
||||
ffi::av_packet_free(&mut self.packet);
|
||||
ffi::av_frame_free(&mut self.frame);
|
||||
ffi::avcodec_free_context(&mut self.ctx);
|
||||
ffi::av_buffer_unref(&mut self.hw_device);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// One-time dump of the first decoded surface's layout — so a new GPU/driver combination's real
|
||||
/// format (slice index range, HDR/bit-depth) is visible in the logs without a debugger.
|
||||
fn log_layout_once(width: u32, height: u32, index: u32, hdr: bool, ten_bit: bool) {
|
||||
use std::sync::atomic::{AtomicBool, Ordering};
|
||||
static ONCE: AtomicBool = AtomicBool::new(true);
|
||||
if ONCE.swap(false, Ordering::Relaxed) {
|
||||
tracing::info!(
|
||||
width,
|
||||
height,
|
||||
slice = index,
|
||||
hdr,
|
||||
ten_bit,
|
||||
"D3D11VA first frame (zero-copy)"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user