feat(windows): pf-vdisplay-proto — owned host<->driver ABI crate (rewrite M0)
First foundation of the Windows-host rewrite (docs/windows-host-rewrite.md): a self-contained, no_std + bytemuck crate that defines the host<->driver binary contract ONCE — the control-plane IOCTLs (add/remove/set-render-adapter/ping/ get-info/clear-all) and the IDD-push frame transport (SharedHeader, the (gen<<40|seq<<8|slot) FrameToken, the Global\pfvd-* name scheme, driver-status codes). Previously these were hand-duplicated byte-for-byte across idd_push.rs/frame_transport.rs and sudovda.rs/control.rs with only "must match" comments; here const size-asserts + bytemuck round-trips make any drift a COMPILE error. Clean break from SudoVDA: a freshly-minted interface GUID (not e5bcc234), a contiguous 0x900 op space (not the gappy 0x800/0x888/0x8FF), a u64 session id (not the 16-byte GUID + pid-mangling), a single u32 protocol version. Self-contained (no workspace inheritance, no Windows deps) so the out-of-workspace driver build graph can path-dep it identically. 7 tests green on Linux; clippy + fmt clean. Also lands the full rewrite plan in docs/windows-host-rewrite.md (decisions: greenfield; IDD-push primary incl. secure desktop, WGC+DDA demoted to fallbacks; unify drivers on windows-drivers-rs + solve /INTEGRITYCHECK; keep GameStream, default secure). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Generated
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@@ -453,6 +453,20 @@ name = "bytemuck"
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version = "1.25.0"
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version = "1.25.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c8efb64bd706a16a1bdde310ae86b351e4d21550d98d056f22f8a7f7a2183fec"
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checksum = "c8efb64bd706a16a1bdde310ae86b351e4d21550d98d056f22f8a7f7a2183fec"
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dependencies = [
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"bytemuck_derive",
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]
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[[package]]
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name = "bytemuck_derive"
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version = "1.10.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "f9abbd1bc6865053c427f7198e6af43bfdedc55ab791faed4fbd361d789575ff"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn",
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]
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[[package]]
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[[package]]
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name = "bytes"
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name = "bytes"
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@@ -2404,6 +2418,13 @@ version = "2.3.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9b4f627cb1b25917193a259e49bdad08f671f8d9708acfd5fe0a8c1455d87220"
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checksum = "9b4f627cb1b25917193a259e49bdad08f671f8d9708acfd5fe0a8c1455d87220"
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[[package]]
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name = "pf-vdisplay-proto"
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version = "0.0.1"
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dependencies = [
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"bytemuck",
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]
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[[package]]
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[[package]]
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name = "pin-project-lite"
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name = "pin-project-lite"
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version = "0.2.17"
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version = "0.2.17"
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@@ -3,6 +3,7 @@ resolver = "2"
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members = [
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members = [
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"crates/punktfunk-core",
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"crates/punktfunk-core",
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"crates/punktfunk-host",
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"crates/punktfunk-host",
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"crates/pf-vdisplay-proto",
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"clients/probe",
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"clients/probe",
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"clients/linux",
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"clients/linux",
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"clients/windows",
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"clients/windows",
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@@ -0,0 +1,19 @@
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# Shared host<->driver binary contract for the punktfunk pf-vdisplay virtual display.
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#
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# Deliberately self-contained (no `*.workspace = true` inheritance, no Windows deps): this crate is a
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# path dependency of BOTH the host workspace (crates/punktfunk-host) AND the out-of-workspace driver
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# workspace (packaging/windows/drivers/), so it must resolve identically from either build graph. It is
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# `no_std` (+ alloc) and platform-neutral; the GUID/LUID are plain integers each side converts to its
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# own OS type. Defining every wire struct ONCE here — with `const` size/offset asserts + bytemuck
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# round-trips — makes host<->driver ABI drift a COMPILE error instead of a silent frame/IOCTL corruption.
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[package]
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name = "pf-vdisplay-proto"
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version = "0.0.1"
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edition = "2021"
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rust-version = "1.82"
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license = "MIT OR Apache-2.0"
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description = "Shared host<->driver binary contract for the punktfunk pf-vdisplay virtual display (control IOCTLs + IDD-push frame transport)."
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publish = false
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[dependencies]
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bytemuck = { version = "1.19", features = ["derive"] }
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@@ -0,0 +1,311 @@
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//! Shared binary contract between the punktfunk host and the `pf-vdisplay` IddCx driver.
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//!
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//! Two planes:
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//! * [`control`] — the low-frequency `DeviceIoControl` plane (add/remove a virtual monitor, pin the
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//! render adapter, keepalive, info, clear-all). Owned, clean, versioned — NOT the SudoVDA ABI.
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//! * [`frame`] — the IDD-push frame transport: the host creates a ring of shared keyed-mutex textures
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//! (+ a header + a frame-ready event) and the driver opens them and publishes composited frames into
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//! them. This crate owns the [`frame::SharedHeader`] layout, the [`frame::FrameToken`] packing, the
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//! `Global\` object-name scheme, and the driver-status codes.
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//!
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//! Both planes were previously hand-duplicated, byte-for-byte, across `idd_push.rs`/`frame_transport.rs`
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//! and `vdisplay/sudovda.rs`/`control.rs` with only "must match" comments guarding them. Defining them
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//! once here — with bytemuck `Pod` derives and `const` size asserts — makes any drift a compile error.
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//!
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//! The GUID and LUID are carried as plain integers; the host converts to `windows::core::GUID` /
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//! `windows::Win32::Foundation::LUID` and the driver to its own bindgen types via the same constants.
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#![cfg_attr(not(test), no_std)]
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extern crate alloc;
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/// Freshly-minted pf-vdisplay device-interface GUID — `{70667664-7044-5350-a1b2-c3d4e5f60001}`.
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/// Deliberately NOT SudoVDA's `{e5bcc234-…}`: we own the driver, so a private interface GUID signals
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/// it and removes any accidental coexistence with a real SudoVDA install. Construct on each side via
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/// `GUID::from_u128(PF_VDISPLAY_INTERFACE_GUID_U128)`.
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pub const PF_VDISPLAY_INTERFACE_GUID_U128: u128 = 0x7066_7664_7044_5350_a1b2_c3d4_e5f6_0001;
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/// Bumped on any incompatible change to either plane. Exchanged via [`control::IOCTL_GET_INFO`]; host
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/// and driver assert a match at startup so a mismatched pair fails loudly instead of corrupting.
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pub const PROTOCOL_VERSION: u32 = 1;
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/// `CTL_CODE(FILE_DEVICE_UNKNOWN = 0x22, func, METHOD_BUFFERED = 0, FILE_ANY_ACCESS = 0)`.
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pub const fn ctl_code(func: u32) -> u32 {
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(0x22u32 << 16) | (func << 2)
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}
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/// The control (`DeviceIoControl`) plane: add/remove a virtual monitor + adapter pin + keepalive.
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pub mod control {
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use super::ctl_code;
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use bytemuck::{Pod, Zeroable};
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// Contiguous op space at 0x900 — distinct from SudoVDA's gappy 0x800/0x888/0x8FF numbering.
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/// Add a virtual monitor at a mode → [`AddReply`]. Input [`AddRequest`].
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pub const IOCTL_ADD: u32 = ctl_code(0x900);
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/// Remove a virtual monitor by session id. Input [`RemoveRequest`].
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pub const IOCTL_REMOVE: u32 = ctl_code(0x901);
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/// Pin the IddCx render adapter (hybrid-GPU IDD-push). Input [`SetRenderAdapterRequest`].
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pub const IOCTL_SET_RENDER_ADAPTER: u32 = ctl_code(0x902);
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/// Keepalive (resets the driver watchdog). No payload.
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pub const IOCTL_PING: u32 = ctl_code(0x903);
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/// Version + watchdog handshake → [`InfoReply`]. No input.
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pub const IOCTL_GET_INFO: u32 = ctl_code(0x904);
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/// Tear down every virtual monitor (host-startup orphan reap). No payload. First-class op — NOT the
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/// SudoVDA "send-and-hope-it's-ignored" hack.
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pub const IOCTL_CLEAR_ALL: u32 = ctl_code(0x905);
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/// `IOCTL_ADD` input. A monotonic `session_id` keys the monitor (the host's refcount manager owns
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/// collision safety — no more SudoVDA's 16-byte GUID + pid-mangling). The driver advertises this
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/// mode as preferred; the host still CCD-forces the active mode (the OS activates IDDs at a default).
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#[repr(C)]
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#[derive(Clone, Copy, Pod, Zeroable, Debug, PartialEq, Eq)]
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pub struct AddRequest {
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pub session_id: u64,
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pub width: u32,
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pub height: u32,
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pub refresh_hz: u32,
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pub _reserved: u32,
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}
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/// `IOCTL_ADD` reply: the OS target id + the adapter LUID the IDD landed on (split low/high to
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/// match `windows` `LUID { LowPart: u32, HighPart: i32 }`).
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#[repr(C)]
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#[derive(Clone, Copy, Pod, Zeroable, Debug, PartialEq, Eq)]
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pub struct AddReply {
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pub adapter_luid_low: u32,
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pub adapter_luid_high: i32,
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pub target_id: u32,
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pub _reserved: u32,
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}
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/// `IOCTL_REMOVE` input.
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#[repr(C)]
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#[derive(Clone, Copy, Pod, Zeroable, Debug, PartialEq, Eq)]
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pub struct RemoveRequest {
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pub session_id: u64,
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}
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/// `IOCTL_SET_RENDER_ADAPTER` input (the GPU the IddCx swap-chain should render on).
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#[repr(C)]
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#[derive(Clone, Copy, Pod, Zeroable, Debug, PartialEq, Eq)]
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pub struct SetRenderAdapterRequest {
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pub luid_low: u32,
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pub luid_high: i32,
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}
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/// `IOCTL_GET_INFO` reply: the protocol version (asserted against [`super::PROTOCOL_VERSION`]) and
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/// the watchdog timeout the host must ping within.
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#[repr(C)]
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#[derive(Clone, Copy, Pod, Zeroable, Debug, PartialEq, Eq)]
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pub struct InfoReply {
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pub protocol_version: u32,
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pub watchdog_timeout_s: u32,
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}
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// Layout is load-bearing across the process boundary — pin it. (bytemuck's Pod derive already
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// rejects any internal padding; these assert the externally-visible sizes too.)
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const _: () = {
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assert!(core::mem::size_of::<AddRequest>() == 24);
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assert!(core::mem::size_of::<AddReply>() == 16);
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assert!(core::mem::size_of::<RemoveRequest>() == 8);
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assert!(core::mem::size_of::<SetRenderAdapterRequest>() == 8);
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assert!(core::mem::size_of::<InfoReply>() == 8);
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};
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}
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/// The IDD-push frame transport: the host-created shared ring header, the publish token, the names, and
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/// the driver-status codes. The texture ring itself is host-created D3D11 keyed-mutex textures (opened
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/// by name on the driver side); only the *layout/contract* lives here.
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pub mod frame {
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use alloc::string::String;
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use bytemuck::{Pod, Zeroable};
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/// Header magic (`"PFVD"` LE). The host stamps it LAST (after the ring textures exist) so the driver
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/// only attaches to a fully-published ring.
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pub const MAGIC: u32 = 0x4456_4650;
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/// Frame-plane version (independent bump of the header layout).
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pub const VERSION: u32 = 1;
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/// Ring slots. Headroom so the driver's 0 ms-timeout publish always finds a free slot while the host
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/// holds one across the convert/copy + the pipelined encode. MUST be identical on both sides — it is,
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/// because both read this one constant.
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pub const RING_LEN: u32 = 6;
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/// `driver_status` values the driver writes into the host header (the host logs them on a timeout).
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pub const DRV_STATUS_NONE: u32 = 0;
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/// Driver attached to the ring and is publishing.
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pub const DRV_STATUS_OPENED: u32 = 1;
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/// Driver could not open the host's textures — render-adapter mismatch (it renders on a different GPU
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/// than where the host created the ring). `driver_status_detail` carries the HRESULT.
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pub const DRV_STATUS_TEX_FAIL: u32 = 2;
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/// Driver has no `ID3D11Device1` to open shared resources.
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pub const DRV_STATUS_NO_DEVICE1: u32 = 3;
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/// The shared metadata header (host-created, mapped by both sides). Atomic fields (`magic`, `latest`,
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/// `generation`) are accessed via each side's own atomic view over the mapping; this is the layout.
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#[repr(C)]
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#[derive(Clone, Copy, Pod, Zeroable, Debug)]
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pub struct SharedHeader {
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pub magic: u32,
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pub version: u32,
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/// Bumped by the host on a ring recreate (HDR-mode flip → new texture format/names). The driver
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/// re-attaches when it changes; a publish carries it so the host rejects a stale-ring publish.
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pub generation: u32,
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pub ring_len: u32,
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pub width: u32,
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pub height: u32,
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pub dxgi_format: u32,
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pub _pad: u32,
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/// Driver-written after each copy; host loads `Acquire`. See [`FrameToken`].
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pub latest: u64,
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pub qpc_pts: u64,
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/// Driver-written: the adapter the swap-chain actually renders on (mismatch detection).
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pub driver_render_luid_low: u32,
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pub driver_render_luid_high: i32,
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/// Driver-written status (visibility channel — UMDF hides OutputDebugString + the restricted
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/// token blocks file writes, so this header is how the driver reports state).
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pub driver_status: u32,
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pub driver_status_detail: u32,
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}
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/// The `SharedHeader.latest` publish token: `(generation << 40) | (seq << 8) | slot`.
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/// `generation` is 24-bit, `seq` 32-bit, `slot` 8-bit. The generation tag lets the host REJECT a
|
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|
/// publish from a stale ring (an old-generation publisher racing a mid-session recreate) so it never
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/// consumes an unwritten new-ring slot — eliminating the toggle-time garbage frame.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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|
pub struct FrameToken {
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pub generation: u32,
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pub seq: u32,
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pub slot: u8,
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}
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|
|
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|
impl FrameToken {
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|
/// Low 24 bits of `generation` are significant (see the field docs).
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|
pub const GENERATION_MASK: u32 = 0x00FF_FFFF;
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||||||
|
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||||||
|
pub const fn pack(self) -> u64 {
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|
(((self.generation & Self::GENERATION_MASK) as u64) << 40)
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|
| (((self.seq as u64) & 0xFFFF_FFFF) << 8)
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|
| (self.slot as u64)
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|
}
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|
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||||||
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pub const fn unpack(v: u64) -> Self {
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|
Self {
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||||||
|
generation: ((v >> 40) as u32) & Self::GENERATION_MASK,
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|
seq: ((v >> 8) & 0xFFFF_FFFF) as u32,
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|
slot: (v & 0xFF) as u8,
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|
}
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|
}
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||||||
|
}
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|
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/// `Global\pfvd-hdr-<target>` — the shared metadata header mapping name.
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pub fn header_name(target_id: u32) -> String {
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alloc::format!("Global\\pfvd-hdr-{target_id}")
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|
}
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|
/// `Global\pfvd-evt-<target>` — the frame-ready auto-reset event name.
|
||||||
|
pub fn event_name(target_id: u32) -> String {
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|
alloc::format!("Global\\pfvd-evt-{target_id}")
|
||||||
|
}
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||||||
|
/// `Global\pfvd-tex-<target>-<generation>-<slot>` — a ring texture's shared-handle name. The
|
||||||
|
/// generation in the name means a recreate's new textures never collide with the old ring's
|
||||||
|
/// not-yet-released handles.
|
||||||
|
pub fn texture_name(target_id: u32, generation: u32, slot: u32) -> String {
|
||||||
|
alloc::format!("Global\\pfvd-tex-{target_id}-{generation}-{slot}")
|
||||||
|
}
|
||||||
|
|
||||||
|
const _: () = {
|
||||||
|
assert!(core::mem::size_of::<SharedHeader>() == 64);
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
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|
use super::*;
|
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|
use bytemuck::Zeroable;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn frame_token_roundtrips() {
|
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|
for (g, s, slot) in [
|
||||||
|
(1u32, 0u32, 0u8),
|
||||||
|
(5, 12_345, 3),
|
||||||
|
(frame::FrameToken::GENERATION_MASK, 0xFFFF_FFFF, 5),
|
||||||
|
(0, 1, 255),
|
||||||
|
] {
|
||||||
|
let t = frame::FrameToken {
|
||||||
|
generation: g,
|
||||||
|
seq: s,
|
||||||
|
slot,
|
||||||
|
};
|
||||||
|
assert_eq!(frame::FrameToken::unpack(t.pack()), t);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn frame_token_packing_matches_legacy_layout() {
|
||||||
|
// The legacy code packed (gen<<40)|(seq<<8)|slot by hand; lock the bit positions.
|
||||||
|
let t = frame::FrameToken {
|
||||||
|
generation: 7,
|
||||||
|
seq: 42,
|
||||||
|
slot: 3,
|
||||||
|
};
|
||||||
|
assert_eq!(t.pack(), (7u64 << 40) | (42u64 << 8) | 3u64);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn shared_header_is_pod_and_64_bytes() {
|
||||||
|
let mut h = frame::SharedHeader::zeroed();
|
||||||
|
h.magic = frame::MAGIC;
|
||||||
|
h.width = 5120;
|
||||||
|
h.height = 1440;
|
||||||
|
let bytes = bytemuck::bytes_of(&h);
|
||||||
|
assert_eq!(bytes.len(), 64);
|
||||||
|
let back: frame::SharedHeader = *bytemuck::from_bytes(bytes);
|
||||||
|
assert_eq!(back.magic, frame::MAGIC);
|
||||||
|
assert_eq!(back.width, 5120);
|
||||||
|
assert_eq!(back.height, 1440);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn control_structs_roundtrip_through_bytes() {
|
||||||
|
let req = control::AddRequest {
|
||||||
|
session_id: 0xDEAD_BEEF_CAFE_F00D,
|
||||||
|
width: 3840,
|
||||||
|
height: 2160,
|
||||||
|
refresh_hz: 120,
|
||||||
|
_reserved: 0,
|
||||||
|
};
|
||||||
|
let bytes = bytemuck::bytes_of(&req);
|
||||||
|
assert_eq!(bytes.len(), 24);
|
||||||
|
assert_eq!(*bytemuck::from_bytes::<control::AddRequest>(bytes), req);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn names_are_stable() {
|
||||||
|
assert_eq!(frame::header_name(10), "Global\\pfvd-hdr-10");
|
||||||
|
assert_eq!(frame::event_name(10), "Global\\pfvd-evt-10");
|
||||||
|
assert_eq!(frame::texture_name(10, 3, 5), "Global\\pfvd-tex-10-3-5");
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn ctl_codes_are_contiguous_and_distinct() {
|
||||||
|
assert_eq!(control::IOCTL_ADD, ctl_code(0x900));
|
||||||
|
let all = [
|
||||||
|
control::IOCTL_ADD,
|
||||||
|
control::IOCTL_REMOVE,
|
||||||
|
control::IOCTL_SET_RENDER_ADAPTER,
|
||||||
|
control::IOCTL_PING,
|
||||||
|
control::IOCTL_GET_INFO,
|
||||||
|
control::IOCTL_CLEAR_ALL,
|
||||||
|
];
|
||||||
|
for (i, a) in all.iter().enumerate() {
|
||||||
|
for b in &all[i + 1..] {
|
||||||
|
assert_ne!(a, b);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn guid_is_not_sudovda() {
|
||||||
|
const SUDOVDA: u128 = 0xE5BC_C234_1E0C_418A_A0D4_EF8B_7501_414D;
|
||||||
|
assert_ne!(PF_VDISPLAY_INTERFACE_GUID_U128, SUDOVDA);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,617 @@
|
|||||||
|
# Windows Host Rewrite — Design & Plan
|
||||||
|
|
||||||
|
Status: **proposed** (2026-06-24). This plan takes the current, hard-won Windows host (pf-vdisplay
|
||||||
|
all-Rust IddCx driver + IDD-push zero-copy capture, live-validated 5120×1440@240 HDR on the RTX box)
|
||||||
|
as a *knowledge base* and re-derives a clean, stable, well-layered architecture from it. It drops all
|
||||||
|
SudoVDA back-compat (we own both ends now) and drives `unsafe` to a contained minimum.
|
||||||
|
|
||||||
|
It supersedes the stale conclusion in `docs/windows-virtual-display-rust-port.md` ("IDD-push not
|
||||||
|
viable") — that verdict was written in the *same commit* (`e2c9bfd`) that shipped the working
|
||||||
|
922-line consumer + 424-line producer. **IDD-push works and is the architecture.** The breakthrough the
|
||||||
|
prose never recorded: once the CCD topology makes the virtual display the sole composited desktop in the
|
||||||
|
console session, DWM composites to it and the IddCx swap-chain *is* assigned
|
||||||
|
(`run_core: FIRST FRAME acquired — DWM IS compositing the virtual display!`). Per the owner, **IDD-push
|
||||||
|
also captures the secure desktop (Winlogon / UAC / lock)** — so it is the universal primary path, not
|
||||||
|
just the normal-desktop path.
|
||||||
|
|
||||||
|
### Decisions resolved (2026-06-24)
|
||||||
|
|
||||||
|
| # | Decision | Chosen |
|
||||||
|
|---|----------|--------|
|
||||||
|
| A. Execution | greenfield vs staged | **Greenfield rewrite** — rebuild the Windows host fresh against the clean architecture, salvaging the validated "jewels" (§1) verbatim. (Risk acknowledged: no CI for the Windows paths — mitigated by the §1 preservation checklist + on-glass gates, §10.) |
|
||||||
|
| B. Capture surface | IDD-only / IDD+secure-DDA / keep fallbacks | **IDD-push primary for everything (incl. the secure desktop); keep WGC + DDA as fallbacks.** |
|
||||||
|
| C. Driver binding stack | wdf-umdf vs windows-drivers-rs | **Extend `microsoft/windows-drivers-rs`** with an `iddcx` subset; unify all three drivers on it; **solve `/INTEGRITYCHECK` properly** (§6). |
|
||||||
|
| D. GameStream on Windows | keep / keep-secure-default / drop | **Keep Moonlight compat; flip the installer/service default to secure `serve`** (GameStream an explicit opt-in). |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 0. Goals (from the brief)
|
||||||
|
|
||||||
|
1. **Clean, stable, well-layered architecture.** Decompose the god-files, give every subsystem one
|
||||||
|
owner, and replace the ~40-knob `PUNKTFUNK_*` env soup with a typed config resolved once per session.
|
||||||
|
2. **Drop every trace of SudoVDA back-compat.** We own the driver (`pf-vdisplay`) and the host. The
|
||||||
|
byte-identical IOCTL ABI, the reused `{e5bcc234}` GUID, the `sudovda` module name, the "SudoVDA
|
||||||
|
ignores this" conditionals — all pure liability now.
|
||||||
|
3. **Minimize `unsafe`.** ~480 `unsafe` occurrences across the Windows surface; the large majority are
|
||||||
|
FFI-mechanical (windows-rs/NVENC/WDK already return `Result`). Target: host ~144→~35, drivers
|
||||||
|
~227→~60, with the irreducible floor *contained* in 3–4 named modules under
|
||||||
|
`deny(unsafe_op_in_unsafe_fn)`.
|
||||||
|
|
||||||
|
### Non-goals / invariants (do not regress)
|
||||||
|
|
||||||
|
- **Linux host behavior is out of scope and must not change.** The host crate is shared; Linux is
|
||||||
|
validated across KWin/gamescope/Mutter/Sway. Touch only the seams.
|
||||||
|
- **`punktfunk-core` stays the one linked core.** Protocol/FEC/crypto/QUIC live there behind the C
|
||||||
|
ABI; the host is a leaf binary. No protocol changes here.
|
||||||
|
- **No async on the per-frame path.** Native threads only (the existing discipline).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 1. What we KEEP (validated, load-bearing — port, don't rewrite)
|
||||||
|
|
||||||
|
These are expensive empirical wins. The rewrite relocates/wraps them but must preserve behavior
|
||||||
|
byte-for-byte:
|
||||||
|
|
||||||
|
- **The IDD-push frame transport shape**: host-creates / driver-opens shared keyed-mutex texture ring
|
||||||
|
with the permissive `D:(A;;GA;;;WD)` SDDL (forced by the restricted WUDFHost token, mirrors the
|
||||||
|
gamepad drivers); the generation-tagged `latest = gen<<40 | seq<<8 | slot` stale-ring reject (kills
|
||||||
|
the HDR-flip garbage frame); 0 ms try-acquire / drop-on-full publish (never block the swap-chain
|
||||||
|
thread); the host output ring `OUT_RING` + `pipeline_depth=2` overlap of convert/copy vs NVENC.
|
||||||
|
- **The IddCx driver internals that earned their keep**: `edid.rs` in full (128-byte EDID + CTA-861.3
|
||||||
|
HDR block, serial-as-index round-trip, dual checksums); the HDR enablement recipe (`CAN_PROCESS_FP16`
|
||||||
|
+ the `*2` mode DDIs + `set_gamma_ramp`/`set_default_hdr_metadata` accept-stubs + `HIGH_COLOR_SPACE` +
|
||||||
|
8|10 bpc); `DEVICE_POOL` one-device-per-render-LUID (the NVIDIA UMD-thread/VRAM leak fix); stamping
|
||||||
|
the OS target id onto the monitor context (the recreated-monitor `target_id=0` fix); the swap-chain
|
||||||
|
processor's two real leak fixes (borrow `IDXGIDevice` across `SetDevice` retries; check `terminate`
|
||||||
|
at the loop top during a frame burst).
|
||||||
|
- **The monitor-lifecycle concurrency correctness**: serialized ADD/REMOVE/teardown, the documented
|
||||||
|
lock order, the watchdog CAS + re-check-under-lock, the creation grace window, the
|
||||||
|
generation-stamped lease (a stale lease can't tear down a fresh monitor). *Structure* can change;
|
||||||
|
these properties must survive.
|
||||||
|
- **The CCD topology fixes**: `isolate_displays_ccd` (the iGPU-attached-monitor hybrid-box correctness;
|
||||||
|
the `SDC_FORCE_MODE_ENUMERATION` re-commit that drives `COMMIT_MODES → ASSIGN_SWAPCHAIN`); restore
|
||||||
|
topology *before* REMOVE.
|
||||||
|
- **The HDR color math**: `hdr.rs` verbatim (pure, unit-tested, ST.2086 G/B/R + big-endian SEI);
|
||||||
|
`HdrConverter`/`HdrP010Converter` + the f64 `p010_reference` + `hdr_p010_selftest`; `VideoConverter`
|
||||||
|
(RGB→NV12/P010 on the video engine — a measured latency win); the cursor decomposition
|
||||||
|
(`convert_pointer_shape` color/masked/monochrome edge cases).
|
||||||
|
- **NVENC tuning**: caps-probe-before-configure (disambiguate unsupported-config vs too-high-bitrate;
|
||||||
|
10-bit→8-bit graceful downgrade); the bitrate-clamp binary search (finds each GPU's real ceiling);
|
||||||
|
true RFI over the DPB; the low-latency configs (CBR, infinite GOP, P-only, ~1-frame VBV).
|
||||||
|
- **The gamepad driver wins**: the SwDeviceCreate identity recipe (enumerator with no `_`; mandatory
|
||||||
|
completion callback; synthesized `USB\VID_054C&PID_0CE6` compat-ids for native-DS5 detection; the
|
||||||
|
non-null per-pad `ContainerId` dodging the xinput1_4 slot-skip); one `pf_dualsense` serving
|
||||||
|
DualSense+DS4 via a `device_type` byte; XUSB declining `WAIT_*` to force synchronous `GET_STATE`;
|
||||||
|
the static HID descriptors/feature blobs; per-pad index via `pszDeviceLocation`.
|
||||||
|
- **The session-glue patterns**: the `Capturer`/`VirtualDisplay`/`Encoder` trait seam + RAII keepalive
|
||||||
|
teardown; host-lifetime shared services (`InjectorService`/`MicService`/`AudioCapSlot`) with
|
||||||
|
per-session gamepads; the encode|send thread split + microburst pacing; `build_pipeline_with_retry`
|
||||||
|
+ permanent-vs-transient classification; the control-task `select!` + adaptive-FEC; the GameStream
|
||||||
|
`VideoPacketizer` (GF8 Cauchy, Moonlight byte-exact); the pairing/trust handshake.
|
||||||
|
- **The SCM supervisor model**: Session-0 LocalSystem supervisor → token-retarget →
|
||||||
|
`CreateProcessAsUserW` `serve` into the console session, relaunch-on-session-change, kill-on-close
|
||||||
|
Job Object; the file-append log-mask; the two-tier logging init.
|
||||||
|
- **Build/CI wins**: the `wdf-umdf-sys` build.rs SDK-version resolution (picks the SDK version that
|
||||||
|
actually contains `iddcx`, not the max base SDK); the ARM64 cross-compile off the x64 runner; the
|
||||||
|
thin-.iss / fat-binary installer delegating to `service install`.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 2. Target architecture
|
||||||
|
|
||||||
|
### 2.1 Crate & workspace strategy
|
||||||
|
|
||||||
|
**Keep ONE shared `crates/punktfunk-host` crate** (do *not* split `punktfunk-host-windows`). The host is
|
||||||
|
a leaf binary consumed by nobody; the "one core, linked everywhere" invariant is already satisfied by
|
||||||
|
`punktfunk-core`. A split would only fork the genuinely-shared session glue, traits, and `hdr.rs`. The
|
||||||
|
cfg-sprawl win comes instead from confining all Windows code under one `src/windows/` subtree behind a
|
||||||
|
single `#[cfg(windows)] mod windows;` seam, with backend impls next to their trait's dispatch point.
|
||||||
|
|
||||||
|
**Pull the three drivers into ONE in-tree driver workspace** (`packaging/windows/drivers/`) on a single
|
||||||
|
binding stack, one `rust-toolchain.toml`, one signing recipe, one CI build. Today they are 2–3 disjoint
|
||||||
|
cargo packages on two incompatible WDK stacks (see §6).
|
||||||
|
|
||||||
|
**Add ONE shared `no_std` ABI crate** (`crates/pf-vdisplay-proto`, name TBD) consumed by both the host
|
||||||
|
crate and the driver workspace. It owns *every* cross-process binary contract that is currently
|
||||||
|
hand-duplicated with "must match" comments. This is the single highest-value correctness change (§4.1).
|
||||||
|
|
||||||
|
### 2.2 Target file tree (host crate)
|
||||||
|
|
||||||
|
```
|
||||||
|
crates/punktfunk-host/src/
|
||||||
|
main.rs clap-derive subcommand dispatch only (kills parse_serve/parse_spike/hand --help)
|
||||||
|
config.rs HostConfig (typed; parsed ONCE from host.env/env/flags) + config_dir
|
||||||
|
session/
|
||||||
|
mod.rs SessionFactory, SessionPlan, SessionContext, Session (the ONLY teardown path)
|
||||||
|
server.rs QUIC accept loop, handshake, shared-service wiring
|
||||||
|
serve_session.rs resolve_* → Welcome/Start → spawn → RAII teardown
|
||||||
|
control.rs mid-stream renegotiation select! loop
|
||||||
|
pipeline.rs REAL shared encode|send split, send_loop, FrameMsg, pacing (used by native AND GameStream)
|
||||||
|
capture.rs Capturer trait + CapturedFrame/PixelFormat/FramePayload (platform-neutral)
|
||||||
|
capture/linux.rs
|
||||||
|
capture/windows/ mod.rs (dispatch), idd_push.rs, dda.rs, wgc.rs, secure_desktop.rs*
|
||||||
|
vdisplay.rs VirtualDisplay/VirtualOutput trait + open() dispatch (neutral)
|
||||||
|
vdisplay/{kwin,gamescope,mutter,wlroots}.rs
|
||||||
|
vdisplay/windows.rs was sudovda.rs → PfVirtualDisplay + VirtualDisplayManager
|
||||||
|
encode.rs Encoder trait, EncodedFrame, validate_dimensions, open_encoder dispatch
|
||||||
|
encode/{linux,vaapi,sw}.rs
|
||||||
|
encode/windows/ mod.rs (dispatch), nvenc.rs, nvenc_sys.rs, ffmpeg_win/{mod,system,zerocopy,d3d11va_ffi}.rs
|
||||||
|
hdr.rs PRESERVE VERBATIM
|
||||||
|
inject.rs / inject/linux/* / inject/windows/{mod,sendinput,pad_manager,xusb,dualsense,dualshock4,swdevice,section}.rs
|
||||||
|
inject/proto/{dualsense,dualshock4}.rs shared pure codecs (PRESERVE)
|
||||||
|
audio.rs / audio/linux.rs / audio/windows/{mod,wasapi_cap,wasapi_mic}.rs
|
||||||
|
windows/ mod.rs, d3d/{mod,texture,ring,convert}.rs, color/{hdr,p010,video_proc}.rs,
|
||||||
|
cursor.rs, display_ccd.rs, adapter.rs, process.rs (Token/Event/Job/Child/spawn_as_user),
|
||||||
|
service.rs (SCM; uses process.rs), win32u_hook.rs*, gpu_priority.rs
|
||||||
|
session_tuning.rs (PRESERVE) / pwinit.rs / discovery.rs / mgmt.rs / native_pairing.rs / library.rs
|
||||||
|
gamestream/ unchanged module set; stream.rs slims by reusing session/pipeline.rs
|
||||||
|
```
|
||||||
|
`*` = survives only per the secure-desktop / WGC product decisions (§5, §11).
|
||||||
|
|
||||||
|
### 2.3 The seam traits (keep the shape; tighten 3 things)
|
||||||
|
|
||||||
|
```rust
|
||||||
|
trait VirtualDisplay: Send {
|
||||||
|
fn name(&self) -> &str;
|
||||||
|
fn create(&self, mode: Mode) -> Result<VirtualOutput>;
|
||||||
|
fn set_launch_command(&self, cmd: Option<String>); // per-instance, not a global env var
|
||||||
|
}
|
||||||
|
struct VirtualOutput {
|
||||||
|
node_id: u32,
|
||||||
|
preferred_mode: Mode,
|
||||||
|
#[cfg(windows)] win_capture: WinCaptureTarget, // target_id + adapter_luid + monitor_gen (carried, not ambient)
|
||||||
|
keepalive: Box<dyn VirtualLease>,
|
||||||
|
}
|
||||||
|
trait VirtualLease: Send { // Drop = release; replaces the sudovda free-fns + CURRENT_MON_GEN reach-in
|
||||||
|
fn set_hdr(&self, on: bool) -> Result<()>;
|
||||||
|
fn hdr_enabled(&self) -> bool;
|
||||||
|
fn await_released(&self, timeout: Duration) -> bool;
|
||||||
|
}
|
||||||
|
|
||||||
|
trait Capturer: Send {
|
||||||
|
fn next_frame(&mut self) -> Result<CapturedFrame>;
|
||||||
|
fn try_latest(&mut self) -> Option<CapturedFrame>;
|
||||||
|
fn set_active(&mut self, a: bool);
|
||||||
|
fn hdr_meta(&self) -> Option<HdrMeta>;
|
||||||
|
fn pipeline_depth(&self) -> usize;
|
||||||
|
}
|
||||||
|
fn open_capturer(vout: VirtualOutput, want: OutputFormat) -> Result<Box<dyn Capturer>>; // format+HDR passed IN
|
||||||
|
|
||||||
|
trait Encoder: Send {
|
||||||
|
fn submit(&mut self, f: &CapturedFrame) -> Result<()>;
|
||||||
|
fn poll(&mut self) -> Option<EncodedFrame>;
|
||||||
|
fn flush(&mut self);
|
||||||
|
fn request_keyframe(&mut self);
|
||||||
|
fn caps(&self) -> EncoderCaps; // query, don't rely on default no-ops
|
||||||
|
fn set_hdr_meta(&mut self, m: Option<HdrMeta>);
|
||||||
|
fn invalidate_ref_frames(&mut self, lo: u64, hi: u64) -> bool;
|
||||||
|
}
|
||||||
|
fn open_encoder(plan: &EncodePlan) -> Result<Box<dyn Encoder>>;
|
||||||
|
|
||||||
|
trait AudioCapturer: Send { fn next_chunk(&mut self) -> Result<Vec<f32>>; fn channels(&self) -> u16; fn drain(&mut self); }
|
||||||
|
trait VirtualMic: Send { fn push(&mut self, pcm: &[f32]); fn channels(&self) -> u16; }
|
||||||
|
trait InputInjector: Send { fn inject(&mut self, e: &InputEvent); }
|
||||||
|
trait PadManager: Send { /* handle/apply_rich/pump/heartbeat — Box<dyn PadManager> via select(GamepadPref), replaces the PadBackend enum */ }
|
||||||
|
```
|
||||||
|
|
||||||
|
The three tightenings: (1) `Capturer` takes the desired `OutputFormat` IN — kills the
|
||||||
|
`capture → encode::windows_resolved_backend()` back-reference that's recomputed in `dxgi.rs`; (2) HDR
|
||||||
|
control + monitor-release become `VirtualLease` methods so the session glue never names a concrete
|
||||||
|
backend and contains zero `unsafe`; (3) optional encoder capabilities are queried via `EncoderCaps`.
|
||||||
|
|
||||||
|
### 2.4 SessionFactory + typed plan (the single biggest clarity lever)
|
||||||
|
|
||||||
|
Today the Windows capture/topology/encoder decision is made by ~40 scattered env reads, recomputed in
|
||||||
|
THREE places (`capture_virtual_output`, `should_use_helper`, `virtual_stream`) with no single owner and
|
||||||
|
a latent mirrored-dispatch bug (capture and encode can disagree on the backend). Replace with:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
struct SessionPlan {
|
||||||
|
display: DisplayBackend,
|
||||||
|
capture: CaptureBackend, // IddPush | Dda | Wgc
|
||||||
|
topology: SessionTopology, // SingleProcess | TwoProcessRelay
|
||||||
|
encoder: EncoderBackend, // Nvenc | Amf | Qsv | Software
|
||||||
|
input_format: OutputFormat,
|
||||||
|
bit_depth: u8, hdr: bool, pipeline_depth: usize,
|
||||||
|
}
|
||||||
|
struct SessionFactory { cfg: Arc<HostConfig>, vdm: Arc<VirtualDisplayManager>, injector, mic, audio }
|
||||||
|
impl SessionFactory {
|
||||||
|
fn plan(&self, welcome: &Welcome) -> SessionPlan; // resolves ONCE from HostConfig; no env reads downstream
|
||||||
|
fn build(&self, plan: &SessionPlan, ctx: SessionContext) -> Result<Session>; // owns the RAII chain
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
`build()` owns the chain `vdm.lease(mode) → open_capturer(vout, fmt) → open_encoder(plan) → spawn
|
||||||
|
pipeline`, and `Session::drop` is the only teardown path. This kills the env soup, makes the deployed
|
||||||
|
path readable, and removes the capture/encode backend-disagreement bug class. It also lets us drop the
|
||||||
|
12–13-arg `#[allow(too_many_arguments)]` signatures (a `SessionContext` struct) and the dead
|
||||||
|
`Compositor` ceremony threaded through the Windows path.
|
||||||
|
|
||||||
|
### 2.5 Ownership model — delete the global statics
|
||||||
|
|
||||||
|
Today the lifecycle is smeared across `IDD_PERSIST` + `open_or_reuse` (dead code), `CURRENT_MON_GEN`
|
||||||
|
(read per-frame), `IDD_SETUP_LOCK`/`IDD_SESSION_STOP` (the preempt dance), `MGR: Mutex<Mgr>`, and on
|
||||||
|
the driver side `ADAPTER`/`MONITOR_MODES`/`NEXT_ID`/`WATCHDOG_*`/`DEVICE_POOL`. Replace with:
|
||||||
|
|
||||||
|
- A host-lifetime **`VirtualDisplayManager`** owning a *typed* `OwnedHandle` device handle (not a raw
|
||||||
|
`isize` smuggled across threads) and the refcounted Idle/Active/Lingering state machine (preserve the
|
||||||
|
machine — it's earned).
|
||||||
|
- A per-session **`MonitorLease`** whose `Drop` releases the refcount; the monitor **generation carried
|
||||||
|
through `WinCaptureTarget`** instead of the ambient `CURRENT_MON_GEN`.
|
||||||
|
- On the driver: **wire `EvtCleanupCallback` for `MonitorContext`** (only `DeviceContext` has it today)
|
||||||
|
so the `SwapChainProcessor` + D3D resources drop via WDF RAII — deleting `free_swap_chain_processor`
|
||||||
|
and the manual-free-before-departure dance that is the **documented dominant reconnect leak**. Move
|
||||||
|
the process-global driver state into the `DeviceContext`; collapse the 3-way monitor identity
|
||||||
|
(`MONITOR_MODES` / EDID serial / context stamp) to one `Monitor` owned by the context.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 3. The host↔driver contract (own it; define once)
|
||||||
|
|
||||||
|
### 3.1 `pf-vdisplay-proto` (no_std, bytemuck/zerocopy)
|
||||||
|
|
||||||
|
One crate, both build graphs (path dep). Owns:
|
||||||
|
|
||||||
|
- **Control plane**: a fresh interface GUID; a contiguous, versioned op enum; `#[repr(C)]` request/reply
|
||||||
|
structs carrying only used fields.
|
||||||
|
- **Frame plane**: `SharedHeader`, the `FrameToken { generation, seq, slot }` with `pack`/`unpack`
|
||||||
|
(replacing the hand-twiddled `gen<<40|seq<<8|slot` on both sides), the `Global\pfvd-*` name helpers.
|
||||||
|
- **Gamepad sections**: `XusbShm` (64 B) and `PadShm` (256 B, incl. `device_type`) layouts.
|
||||||
|
- Derive `FromBytes`/`IntoBytes`/`Pod`; `const` size+offset asserts; round-trip tests. **ABI drift
|
||||||
|
becomes a compile error, not a runtime corruption.** (bytemuck is already a dep in the driver +
|
||||||
|
wdf-umdf-sys.) This deletes every `OFF_*` constant + `read/write_unaligned` on both sides of every
|
||||||
|
boundary — the largest single block of shared-memory `unsafe`, and the top drift hazard.
|
||||||
|
|
||||||
|
### 3.2 Control plane — keep DeviceIoControl, redesign the ABI
|
||||||
|
|
||||||
|
`DeviceIoControl` is the correct WDF idiom for a driver with no control device and is low-frequency
|
||||||
|
(ADD/REMOVE per session + a keepalive); the shared-memory pattern buys nothing here. Keep it; redesign
|
||||||
|
the surface:
|
||||||
|
|
||||||
|
- Ops actually needed: `Add(mode, identity) → {luid, target_id}`, `Remove`, `SetRenderAdapter`
|
||||||
|
(now **unconditional** — pf-vdisplay honors it for hybrid-GPU IDD-push; drop the SudoVDA-parity
|
||||||
|
default-off branch), `ClearAll` (first-class startup orphan reap, not an "ignored by SudoVDA" hack),
|
||||||
|
`GetInfo` (a real version handshake), and keepalive (see §3.4).
|
||||||
|
- Drop the SudoVDA-isms: `AddParams.device_name[14]`/`serial[14]` (ignored), the 16-byte GUID → a
|
||||||
|
monotonic `u64` session id (the refcount manager owns collision safety; retires `next_monitor_guid`'s
|
||||||
|
pid-mangling), the 4-byte `{major,minor,incr,test}` version tuple → one `u32`, the gappy
|
||||||
|
`0x800/0x888/0x8FF` func numbering → contiguous.
|
||||||
|
- One typed IOCTL dispatch helper retrieves+validates+aligns the buffers and hands the body a safe
|
||||||
|
`&Req` / `&mut MaybeUninit<Reply>` — collapses ~20 of `control.rs`'s 29 `unsafe` blocks.
|
||||||
|
|
||||||
|
### 3.3 Frame plane — keep the inversion, retire the scaffolding
|
||||||
|
|
||||||
|
Keep the host-creates / driver-opens ring exactly. **Remove the bring-up scaffolding** that diagnosed
|
||||||
|
the now-solved `run_core=0` mystery: the `DebugBlock` channel + `DBG_MAGIC`, `spawn_observer` /
|
||||||
|
`PUNKTFUNK_IDD_PUSH_OBSERVE`, the `error!`-as-`info!` logging, the intentional handle leak, and the
|
||||||
|
20 s blind no-frame deadline (replace with the `DRV_STATUS_OPENED` handshake as a bounded liveness
|
||||||
|
signal).
|
||||||
|
|
||||||
|
### 3.4 Driver swap-chain reuse — the one open root cause
|
||||||
|
|
||||||
|
Today a *reused* IddCx monitor's swap-chain dies after ~2 sessions (target id resolves to 0, `SetDevice`
|
||||||
|
fails `0x80070057`, then an access violation), forcing fresh-monitor-per-session + the host-side
|
||||||
|
preempt/`wait_for_monitor_released` dance + the `IDD_PERSIST` "create once, never recreate" workaround.
|
||||||
|
The fix is in the **driver**: with `EvtCleanupCallback` wired + state owned by `DeviceContext` + the
|
||||||
|
identity collapsed to one `Monitor` (the recreate-path bugs are exactly the 3-way identity desync), the
|
||||||
|
clean recreate should become stable. **If** that holds, delete `IDD_SETUP_LOCK`/`IDD_SESSION_STOP` +
|
||||||
|
the preempt dance and unblock `max_concurrent>1` on Windows. **If** it can't be fixed cheaply, isolate
|
||||||
|
the residual serialization inside `VirtualDisplayManager` (not smeared back into the session loop).
|
||||||
|
Separately, evaluate replacing the polling watchdog (PING/countdown/grace/linger constellation) with a
|
||||||
|
**WDF file-object `EvtFileClose`** (host holds the control handle open; close = host gone) — feasibility
|
||||||
|
TBD on UMDF/IddCx.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 4. Capture strategy
|
||||||
|
|
||||||
|
**IDD-push is the universal primary path — normal AND secure desktop (Decision B).** It composes
|
||||||
|
in-process (cross-session via `Global\` shared textures: driver in WUDFHost/Session 0, `serve` in the
|
||||||
|
console session), needs no DXGI Desktop Duplication and no `win32u` reparenting hook, is live-validated
|
||||||
|
at 5K@240 HDR, and (per the owner) also captures the secure desktop (Winlogon/UAC/lock). So there is no
|
||||||
|
separate "secure capturer" in the primary path: the same `IddPushCapturer` spans the lock screen and
|
||||||
|
UAC. Capture selection moves into a typed `CaptureBackend` in the `SessionPlan` — replacing the 3-way
|
||||||
|
env branch with `IddPush` (default) → `Dda`/`Wgc` (explicit fallbacks).
|
||||||
|
|
||||||
|
**WGC + DDA are kept as fallbacks, not deleted (Decision B).** They cover non-IddCx / pre-pf-vdisplay
|
||||||
|
hardware and act as a safety net if IDD-push fails to attach. But they are **demoted**: they are no
|
||||||
|
longer the default, no longer entangled with the secure-desktop mux, and selected only via the explicit
|
||||||
|
`CaptureBackend` fallback in the plan. This lets the DDA module shed the parts that existed *only* to
|
||||||
|
make virtual-display-over-DDA survive on a hybrid box, while the genuinely-useful capture/recovery core
|
||||||
|
stays:
|
||||||
|
- **Scope the `win32u` self-modifying-code hook + the GPU-pref hook to the DDA fallback leg** (one
|
||||||
|
`win32u_hook::install()`), so the primary IDD-push path never touches them. Re-confirm whether DDA
|
||||||
|
even needs the `win32u` hook against pf-vdisplay (it may not — open verification item).
|
||||||
|
- **The two-process WGC relay's secure-desktop mux is retired** — IDD-push handles the secure desktop
|
||||||
|
directly, so `desktop_watch.rs` + `composed_flip.rs` + the `virtual_stream_relay` monolith are no
|
||||||
|
longer needed for their original purpose. Keep a **minimal** WGC fallback capturer if the WGC backend
|
||||||
|
is retained; do not port the 400-line relay state machine. (The cross-session input concern below is
|
||||||
|
handled by the `InputInjector`/topology abstraction, not the AU video relay.)
|
||||||
|
|
||||||
|
**Shared D3D primitives** move out of `dxgi.rs` (today the de-facto dumping ground that `wgc.rs` and
|
||||||
|
`idd_push.rs` import from) into `windows/d3d/` (typed `Texture2d`/`Ring`/`CopyResource`/`Map`-as-bytes),
|
||||||
|
`windows/color/` (the converters + `hdr_p010_selftest` verbatim), and `windows/cursor.rs`. All three
|
||||||
|
capturers consume them — deletes the duplicated `tex_desc`, cursor, HDR-poll, repeat-last logic.
|
||||||
|
|
||||||
|
**The texture-ownership contract becomes type-level.** NVENC encodes the capturer's texture *in place*
|
||||||
|
(no copy), sound today only because the IDD-push capturer rotates `OUT_RING` and the loop honors
|
||||||
|
`pipeline_depth()` — an undocumented cross-module coupling that is *already* a latent corruption risk.
|
||||||
|
Fix: either the encoder always `CopySubresourceRegion`s (as `ffmpeg_win` does), or the capturer hands an
|
||||||
|
explicitly-leased ring texture with a documented lifetime. No more relying on the synchronous-loop
|
||||||
|
assumption.
|
||||||
|
|
||||||
|
**The IDD-push input question** (must confirm on-glass): capture+encode run in `serve`; input must reach
|
||||||
|
the *streamed* (console-session) desktop. If `serve` runs in the console session, `SendInput` works
|
||||||
|
directly. A code comment flags "SendInput from Session 0 can't reach Session 1" — so the architecture
|
||||||
|
must make `InputInjector` satisfiable either by in-session `SendInput` *or* by a tiny **input-only
|
||||||
|
Session-1 agent** (re-scope the old WGC helper to input only). The `SessionPlan.topology` expresses
|
||||||
|
this.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 5. Encode layer
|
||||||
|
|
||||||
|
- Resolve backend + input format + pipeline depth **once** into `EncodePlan` and hand it to both the
|
||||||
|
capturer and the encoder factory — kill the duplicated `windows_resolved_backend()` call in `dxgi.rs`
|
||||||
|
(the highest-severity coupling). Trim `open_video`'s 8-arg grab-bag (`cuda` is always false on
|
||||||
|
Windows; `bit_depth` is overridden by the capture format anyway).
|
||||||
|
- **`nvenc_sys.rs`**: a thin safe wrapper — RAII `NvSession`/`NvBitstream`/`NvRegistration`/
|
||||||
|
`NvMappedInput` (Drop = destroy/unregister/unmap) + an `NV_ENC_CONFIG` builder. The public encoder
|
||||||
|
then has near-zero `unsafe` and no hand-written teardown loops. (The SDK table already returns
|
||||||
|
`Result` via `result_without_string()`.) This is the single biggest encode-side `unsafe` reduction.
|
||||||
|
- **`ffmpeg_win`**: RAII `AvFrame`/`SwsCtx`/`HwDeviceCtx`/`HwFramesCtx` delete every manual `av_*_free`
|
||||||
|
and the error-path cleanup ladders (also the biggest leak-risk reduction); a checked `MappedSurface`
|
||||||
|
for the staging readback; a `const` size-assert on the hand-mirrored `AVD3D11VA*` structs in a
|
||||||
|
dedicated `d3d11va_ffi` submodule (silent FFmpeg ABI drift is currently undetectable). Keep
|
||||||
|
system-readback the default; zero-copy stays opt-in/experimental (no AMD/Intel lab box).
|
||||||
|
- **HDR symmetry**: make in-band ST.2086/CLL SEI a shared post-encode step so AMF/QSV get the same
|
||||||
|
mastering metadata as NVENC (today only NVENC attaches it; AMF/QSV rely solely on the 0xCE datagram).
|
||||||
|
Centralize "when does the client learn HDR metadata" in one owner.
|
||||||
|
- Keep `hdr.rs`, the `Encoder` trait, `EncodedFrame`, `validate_dimensions`, the caps-probe + RFI logic
|
||||||
|
verbatim. Delete the `pipeline.rs` `pump_once` doc stub (the real loop is `session/pipeline.rs`).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 6. Drivers — one binding stack (`windows-drivers-rs`), one workspace, one signing recipe
|
||||||
|
|
||||||
|
Today: `pf-vdisplay` on the vendored **`wdf-umdf`** stack; `pf_dualsense` + `pf_xusb` on
|
||||||
|
**`microsoft/windows-drivers-rs`** (`wdk`/`wdk-sys`/`wdk-build`). Two bindgen passes, two SDK
|
||||||
|
resolutions, two `NTSTATUS`, two build systems, two signing recipes.
|
||||||
|
|
||||||
|
**Decision C: unify all three on `microsoft/windows-drivers-rs`** (the official Microsoft stack), in one
|
||||||
|
in-tree `packaging/windows/drivers/` workspace, edition 2024, one `rust-toolchain.toml`, one CI build.
|
||||||
|
The gamepad drivers already ship on it; the work is to **migrate `pf-vdisplay` onto it** and **add the
|
||||||
|
IddCx surface** it lacks today.
|
||||||
|
|
||||||
|
**Required pieces of this migration (each a Phase-0/early task):**
|
||||||
|
|
||||||
|
1. **Add an `iddcx` subset to `wdk-sys`.** IddCx DDIs are *not* WDF-table functions — they are direct
|
||||||
|
`IddCxStub` exports — so the extension is bounded: an `ApiSubset::Iddcx` + `iddcx` feature →
|
||||||
|
bindgen `IddCx.h` + link `IddCxStub`, then ~15 thin `extern`/wrapper fns. Use the current
|
||||||
|
`wdf-umdf/src/iddcx.rs` (~345 LOC, validated) as a **line-by-line oracle**, including the IddCx 1.10
|
||||||
|
`*2` HDR DDIs (`IddCxSwapChainReleaseAndAcquireBuffer2`, `IDARG_*2`, `_METADATA2`).
|
||||||
|
2. **Solve `/INTEGRITYCHECK` for self-signed loading — properly.** `wdk-build` links the driver with
|
||||||
|
`/INTEGRITYCHECK`, which a self-signed cert can't satisfy (CodeIntegrity 3004/3089). Today the
|
||||||
|
gamepad drivers hand-patch the FORCE_INTEGRITY PE bit post-link. Replace that hack with a robust
|
||||||
|
solution, in order of preference: (a) **override the linker flag** — drop `/INTEGRITYCHECK` via
|
||||||
|
`wdk-build` config / `RUSTFLAGS`/`link-args` if it can be suppressed cleanly; else (b) a
|
||||||
|
**deterministic, tested CI post-link tool** (a small Rust/PowerShell step that clears bit `0x80` at
|
||||||
|
`e_lfanew+0x5e` and re-signs, run in CI, not by hand) so it's reproducible and not a footgun; (c) for
|
||||||
|
a public build, real **attestation signing** (Partner Center) satisfies `/INTEGRITYCHECK`
|
||||||
|
legitimately. Pick (a) if feasible; (b) as the fleet-self-signed fallback. This is the headline cost
|
||||||
|
of choosing this stack and must be nailed in Phase 0.
|
||||||
|
3. **Backport the `wdf-umdf-sys` build.rs SDK-resolution fix** into `wdk-build` (or a local override):
|
||||||
|
resolve `IddCx.h`/`IddCxStub` by the SDK version that *actually contains* `um\x64\iddcx`, not the max
|
||||||
|
base SDK (the real failure where a newer base SDK shadows the WDK SDK). windows-drivers-rs's default
|
||||||
|
resolution doesn't exercise IddCx today, so this likely needs porting.
|
||||||
|
4. **Port `pf-vdisplay`'s typed safety wins** onto the new stack: re-create the
|
||||||
|
`WDF_DECLARE_CONTEXT_TYPE!` `Arc<RwLock<T>>` context abstraction (the gold-standard contained
|
||||||
|
`unsafe`); the version-gate protocol (`IddCxIsFunctionAvailable!` / `IDD_STRUCTURE_SIZE!`); and a
|
||||||
|
thin safe wrapper layer so the gamepad drivers stop emitting raw `call_unsafe_wdf_function_binding!`
|
||||||
|
everywhere (the biggest driver-`unsafe` lever).
|
||||||
|
|
||||||
|
While unifying, also: adopt WDF device contexts for per-pad state (drop the
|
||||||
|
`UmdfHostProcessSharing=ProcessSharingDisabled`-dependent statics → true multi-pad-per-host); replace
|
||||||
|
`mem::zeroed()` configs with the `WDF_*_CONFIG_INIT` initializers (kills the recurring zeroed-default
|
||||||
|
bug class that already caused 3 driver bugs); cache the shm view (RAII `ShmView`) instead of
|
||||||
|
re-mapping ~125×/s; **delete the world-writable `C:\Users\Public\*.log` driver logging** and the "M0
|
||||||
|
spike" naming; collapse `is_nt_error()`/`dyn-Any`/`From<()>`-as-error into a typed `IntoDriverResult`;
|
||||||
|
collapse the per-call dispatch `unsafe` into one generic `dispatch()` helper.
|
||||||
|
|
||||||
|
**Provenance note:** confirm where `wdk`/`wdk-sys`/`wdk-build` come from (the gamepad drivers' Cargo.toml
|
||||||
|
path-deps `../../crates/wdk*` don't exist in this checkout — they resolve inside a windows-drivers-rs
|
||||||
|
checkout on the dev box). Pin them as crates.io deps or a vendored, version-pinned copy so the driver
|
||||||
|
workspace builds reproducibly in CI.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 7. Input, audio, service, packaging
|
||||||
|
|
||||||
|
- **Input**: consolidate the host-side device plumbing (`create_swdevice`/`create_shm_section`/
|
||||||
|
`SwDeviceProfile`) into one `inject/windows/swdevice.rs` used by all three managers (XUSB included,
|
||||||
|
which currently re-implements its own). The shm layouts come from `pf-vdisplay-proto`. Re-scope the
|
||||||
|
cross-session helper (if any) to input-only.
|
||||||
|
- **Audio**: small, already fairly clean. Replace the lone `newdev.dll` `LoadLibrary`+`transmute`
|
||||||
|
(`wasapi_mic.rs`, the audio runtime's *only* `unsafe`) with the windows-rs `DiInstallDriverW` binding
|
||||||
|
(or move provisioning to the installer) → zero `unsafe` in the audio runtime.
|
||||||
|
- **Service / process**: one `windows/process.rs` owning RAII `Token`/`Event`/`Job`/`Child` + a single
|
||||||
|
`spawn_as_user()` used by BOTH the SCM supervisor and any helper — deletes the duplicated
|
||||||
|
token-dup/`merged_env_block`/`CreateProcessAsUserW` machinery and ~12 manual `CloseHandle` sites. Add
|
||||||
|
a **cooperative stop**: a named stop event the supervisor sets and `serve` waits on, so Stop runs RAII
|
||||||
|
teardown (today `TerminateProcess` skips Drop → the virtual monitor lingers, the documented
|
||||||
|
stale-monitor gotcha); `TerminateProcess` only as a bounded fallback.
|
||||||
|
- **Packaging/CI**: keep the thin-.iss / fat-binary model; add a `punktfunk-host web install/uninstall`
|
||||||
|
subcommand to absorb the web-setup PowerShell. **Build + sign the unified driver workspace in CI from
|
||||||
|
source** (or a CI guard that fails on stale-vendored-DLL / un-bumped DriverVer) so the driver can't
|
||||||
|
silently drift from its source. Mint the **fresh pf-vdisplay GUID** coordinated across host + driver +
|
||||||
|
INF. Single source of truth for version → build + ISCC AppVersion + INF DriverVer. Investigate
|
||||||
|
retiring `nefconc` by creating the ROOT devnode via SwDevice/CM in Rust. Keep the
|
||||||
|
devgen-never / nefconc-only and DriverVer-bump gotchas codified.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 8. Unsafe-reduction program (run at port time, not as a separate pass)
|
||||||
|
|
||||||
|
- **P0 lints first** (a few lines, before new code): `#![deny(unsafe_op_in_unsafe_fn)]` (host crate has
|
||||||
|
none today; the driver workspace already has it), `#![warn(clippy::undocumented_unsafe_blocks)]`,
|
||||||
|
`#![warn(clippy::multiple_unsafe_ops_per_block)]`. Generated bindings keep their opt-out.
|
||||||
|
- **P0 std handle ownership**: `std::os::windows::io::OwnedHandle` / `std::fs::File::from_raw_handle`
|
||||||
|
everywhere a raw `HANDLE`/`isize` is held (events/jobs/tokens/sections/pipes). Used in **zero** host
|
||||||
|
files today — the single biggest cheap win. Deletes the bespoke `unsafe impl Read/Write/Drop`
|
||||||
|
(`HandleReader`), the never-closed sudovda control handle, the `AtomicIsize` HANDLE globals, ~6 manual
|
||||||
|
`CloseHandle` sites — and fixes real leaks.
|
||||||
|
- **P0 the proto crate** (§3.1) — kills the shared-memory pointer-cast `unsafe`.
|
||||||
|
- **P1 typed wrappers**: `windows/d3d/` (most COM calls already return `Result`; per-frame loop bodies
|
||||||
|
become `unsafe`-free, the irreducible keyed-mutex/`from_raw_parts` lands in one `frame_xfer` fn);
|
||||||
|
`nvenc_sys` + RAII ffmpeg (§5); one `windows/process.rs` (§7); collapse the 21 `unsafe impl Send`
|
||||||
|
onto one audited `SendPtr<T>`/`ThreadBound<T>` (directly de-risks the NVENC in-place coupling).
|
||||||
|
- **P2 contain the irreducible**: `win32u_hook.rs` (one `install()`; scope to secure-DDA or drop),
|
||||||
|
`gpu_priority.rs` (the D3DKMT transmute), the WDF context-blob macro, the IddCx swap-chain DDI +
|
||||||
|
`from_raw_borrowed` (wrap in a typed `SwapChain` guard returning a borrowed `AcquiredSurface<'_>`).
|
||||||
|
Document a `// SAFETY:` per residual site.
|
||||||
|
- **P2 delete `unsafe` by deleting code**: the `present_trigger` dead diagnostic, the `DebugBlock`
|
||||||
|
channel, `spawn_observer`, `IDD_PERSIST`/`open_or_reuse`, `helpers.rs Sendable<T>`, the WGC-open
|
||||||
|
thread-watchdog hack (gone with WGC), the driver file-logging.
|
||||||
|
|
||||||
|
Estimated: host ~144→~35, drivers ~227→~60, residual concentrated and auditable. (`#![forbid(unsafe)]`
|
||||||
|
is impossible for the drivers and the per-frame D3D path — the realistic target is *containment*.)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 9. SudoVDA decoupling (mechanical rename + scrub)
|
||||||
|
|
||||||
|
`vdisplay/sudovda.rs` → `vdisplay/windows.rs`; `SudoVdaDisplay` → `PfVirtualDisplay`; scrub "SudoVDA"
|
||||||
|
from all log/error/doc strings across `capture.rs`/`dxgi.rs`/`wgc*.rs`/`idd_push.rs`/`punktfunk1.rs`/
|
||||||
|
`main.rs`/`sendinput.rs` (141 refs / 15 files). **Split the reach-in helpers out** of the vdisplay
|
||||||
|
backend (they're display-utility, not virtual-display creation): `set_advanced_color`,
|
||||||
|
`advanced_color_enabled`, `resolve_gdi_name`, `isolate/restore_displays_ccd`, `set_active_mode` →
|
||||||
|
`windows/display_ccd.rs` (collapsing the 4× copy-pasted `QueryDisplayConfig` preamble into one safe
|
||||||
|
`query_active_config()`); `resolve_render_adapter_luid` → `windows/adapter.rs`. Both vdisplay and
|
||||||
|
capture then depend on these as peers, breaking the circular reach-in. `WinCaptureTarget` moves to a
|
||||||
|
neutral location (defined in `dxgi.rs`, constructed in `sudovda.rs` today). Drop the dual-driver
|
||||||
|
fallback conditionals. Expose HDR/monitor-release as `VirtualLease` methods (zero `unsafe` in the
|
||||||
|
session glue).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 10. Build plan (greenfield — Decision A)
|
||||||
|
|
||||||
|
A from-scratch rebuild of the Windows host against the clean architecture, **salvaging the §1 jewels
|
||||||
|
verbatim** (the already-clean, already-tested modules: `hdr.rs`, `edid.rs`, the `inject/proto` codecs,
|
||||||
|
the HDR/cursor converters + their self-tests, the GF8 packetizer, the pairing handshake). The old
|
||||||
|
Windows code stays in-tree, untouched, as the *reference implementation* until the new path reaches
|
||||||
|
parity on glass, then is deleted.
|
||||||
|
|
||||||
|
**Greenfield-risk mitigation (the survey's strong caveat stands):** almost none of this is
|
||||||
|
CI-validatable — the Windows backends + drivers need the RTX box (192.168.1.173) + the build VM, and
|
||||||
|
**AMF/QSV have no lab hardware at all**. A greenfield rewrite therefore carries real risk of silently
|
||||||
|
dropping a layered bug-fix. Two guardrails are mandatory:
|
||||||
|
1. **The §1 preservation checklist is a test/assert contract**, not prose: each rebuilt module ports its
|
||||||
|
hard-won invariants as unit tests or runtime asserts — RAII teardown order (restore displays *before*
|
||||||
|
REMOVE), keyed-mutex held only across convert/copy, `terminate` checked at the swap-chain loop top,
|
||||||
|
magic stamped last, `OUT_RING` texture rotation under `pipeline_depth>1`, the NVENC caps-probe
|
||||||
|
downgrade, the SwDeviceCreate identity recipe. A rebuild that drops one fails its own test.
|
||||||
|
2. **On-glass A/B gates** at each milestone below, on the RTX box, against the current shipping build:
|
||||||
|
1080p60, 5K@240 HDR, reconnect-storm, secure desktop (lock/UAC), multi-pad. Nothing replaces the old
|
||||||
|
path until its A/B passes.
|
||||||
|
|
||||||
|
### Build order
|
||||||
|
|
||||||
|
- **M0 — Foundations + the `/INTEGRITYCHECK` answer.** Stand up `crates/pf-vdisplay-proto` (the clean,
|
||||||
|
owned ABI: fresh GUID, the redesigned IOCTL op enum + `#[repr(C)]` structs, `SharedHeader`,
|
||||||
|
`FrameToken`, the gamepad shm layouts, `const` size-asserts, round-trip tests). Stand up the in-tree
|
||||||
|
`packaging/windows/drivers/` workspace on `windows-drivers-rs` and **prove the two hard unknowns**:
|
||||||
|
(a) the `iddcx` `wdk-sys` subset bindgen+links and a trivial IddCx adapter loads; (b) `/INTEGRITYCHECK`
|
||||||
|
is solved (§6.2) so a self-signed driver loads under Secure Boot with no hand-patching. Add the P0
|
||||||
|
lints to the host crate. *No host behavior yet.*
|
||||||
|
- **M1 — pf-vdisplay on the new stack, first light.** Rebuild the IddCx driver against
|
||||||
|
`windows-drivers-rs`+`iddcx`, clean from the start: `DeviceContext`-owned state (no process-globals),
|
||||||
|
one `Monitor` identity, `EvtCleanupCallback` on `MonitorContext`, the ported `Arc<RwLock<T>>` context,
|
||||||
|
the EDID + HDR recipe verbatim, the redesigned control plane from the proto crate. *(On-glass: ADD →
|
||||||
|
monitor arrives → IDD-push ring attaches → frames flow at 1080p; REMOVE clean.)*
|
||||||
|
- **M2 — IDD-push capture + NVENC, glass-to-glass.** New `src/windows/` tree: `windows/d3d/` typed
|
||||||
|
wrappers, `windows/color/` (converters + self-tests), `windows/cursor.rs`, `capture/windows/idd_push.rs`
|
||||||
|
consuming the proto ring with a **type-level texture-ownership contract** (no in-place-encode
|
||||||
|
assumption), `encode/windows/{nvenc.rs,nvenc_sys.rs}`, `vdisplay/windows.rs` + `windows/display_ccd.rs`
|
||||||
|
+ `windows/adapter.rs`. Wire the `SessionFactory`/`SessionPlan` (M2 only needs the IDD-push+NVENC
|
||||||
|
plan). *(On-glass A/B: 1080p60 + 5K@240 HDR, latency parity with the current build.)*
|
||||||
|
- **M3 — Service, input, audio, secure desktop.** `windows/process.rs` (RAII Token/Event/Job/Child +
|
||||||
|
`spawn_as_user` + cooperative stop) + `windows/service.rs`; `inject/windows/*` on the proto shm +
|
||||||
|
consolidated `swdevice.rs`; `audio/windows/*` (zero-`unsafe` runtime). Confirm IDD-push captures the
|
||||||
|
secure desktop (lock/UAC) and input reaches the streamed session (in-session `SendInput`, or the
|
||||||
|
input-only agent if needed). *(On-glass: full session incl. lock screen + UAC + a real pad.)*
|
||||||
|
- **M4 — Gamepad drivers onto the unified stack.** Rebuild `pf_dualsense` + `pf_xusb` on
|
||||||
|
`windows-drivers-rs` in the same workspace, WDF device contexts (true multi-pad), proto shm,
|
||||||
|
`WDF_*_CONFIG_INIT`, no file logging, no "M0 spike" naming. *(On-glass: 2 XInput + 2 DualSense pads,
|
||||||
|
rumble/lightbar/adaptive-trigger round-trip.)*
|
||||||
|
- **M5 — Fallbacks + GameStream + AMF/QSV.** Port the demoted WGC + DDA fallback capturers (minimal,
|
||||||
|
`win32u` hook scoped to the DDA leg); `encode/windows/ffmpeg_win/*` with RAII FFmpeg + the
|
||||||
|
`d3d11va_ffi` size-assert (system-readback default; zero-copy experimental); GameStream planes reusing
|
||||||
|
`session/pipeline.rs`, installer default flipped to secure `serve`. *(On-glass: Moonlight client on
|
||||||
|
the DDA fallback; AMF/QSV stays CI-only.)*
|
||||||
|
- **M6 — Cut over + delete.** Flip the default to the new path, run the full A/B matrix, then delete the
|
||||||
|
old `dxgi.rs`/`wgc*`/`sudovda.rs`/`punktfunk1.rs` Windows monoliths + the bring-up scaffolding
|
||||||
|
(`DebugBlock`/`spawn_observer`/observe gate) + the old gamepad driver crates. Single source of truth
|
||||||
|
for version; CI builds+signs all drivers from source.
|
||||||
|
|
||||||
|
Milestones are roughly dependency-ordered; M0 is the long pole (the `/INTEGRITYCHECK` + `iddcx` proof
|
||||||
|
gates everything else). M5's AMF/QSV cannot be validated without hardware — keep it system-readback-only
|
||||||
|
and clearly experimental.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 11. Decisions (resolved 2026-06-24) + open verification items
|
||||||
|
|
||||||
|
The five product forks are decided (see the table in §0): **A** greenfield; **B** IDD-push primary for
|
||||||
|
everything incl. secure desktop, WGC+DDA kept as demoted fallbacks; **C** extend `windows-drivers-rs` +
|
||||||
|
solve `/INTEGRITYCHECK`; **D** keep GameStream, default secure. On **E (concurrent sessions)**: fix the
|
||||||
|
driver swap-chain lifecycle regardless (it removes the leak + the preempt dance); treat true
|
||||||
|
`max_concurrent>1` on Windows as a follow-on once clean reuse is proven on glass.
|
||||||
|
|
||||||
|
What remains are **technical unknowns to confirm on the RTX box** (not user decisions):
|
||||||
|
|
||||||
|
- **`/INTEGRITYCHECK` resolution path (M0 long pole).** Can `wdk-build` suppress `/INTEGRITYCHECK` via
|
||||||
|
config/link-args (preferred), or must we keep a deterministic CI post-link bit-clear? Decides the
|
||||||
|
signing story for all three drivers.
|
||||||
|
- **`iddcx` subset on `wdk-sys`.** Does the bindgen+`IddCxStub` link cleanly, and does the SDK-resolution
|
||||||
|
fix need backporting? (windows-drivers-rs doesn't exercise IddCx today.)
|
||||||
|
- **Driver swap-chain reuse.** Does the clean ownership model (`EvtCleanupCallback` + DeviceContext state
|
||||||
|
+ single `Monitor` identity) actually fix the "reused swap-chain dies after ~2 sessions" root cause? If
|
||||||
|
not, the residual serialization stays inside `VirtualDisplayManager`.
|
||||||
|
- **IDD-push input + secure desktop.** Confirm `serve` runs in the console session so `SendInput` reaches
|
||||||
|
the streamed desktop (a code comment warns about Session 0→1); confirm IDD-push frames flow through the
|
||||||
|
lock screen / UAC (owner reports yes — verify and lock it in as the primary, demoting the DDA secure
|
||||||
|
leg to fallback).
|
||||||
|
- **Does the demoted DDA fallback still need the `win32u` hook** against pf-vdisplay, or was that purely
|
||||||
|
a SudoVDA/hybrid pathology? If unneeded, the self-modifying-code hook can be deleted entirely.
|
||||||
|
- **AMF/QSV** stays CI-only (no hardware) — system-readback default, zero-copy experimental.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 12. Risks
|
||||||
|
|
||||||
|
- **Greenfield with no CI (the dominant risk).** The build VM is headless/WARP; the WinUI/hardware/driver
|
||||||
|
paths need the RTX box, and AMF/QSV have no hardware. A from-scratch rebuild can silently drop a
|
||||||
|
layered bug-fix. Mitigation: the §1 preservation checklist is a *test/assert contract* per rebuilt
|
||||||
|
module; on-glass A/B gates the new path before the old one is deleted (M6); keep the old code in-tree
|
||||||
|
as the reference until parity.
|
||||||
|
- **`/INTEGRITYCHECK` (M0 long pole).** Choosing `windows-drivers-rs` means self-signed loading depends
|
||||||
|
on solving it cleanly (§6.2). If neither linker-flag suppression nor a deterministic CI post-link step
|
||||||
|
works, drivers can't load self-signed — prove this first, it gates everything.
|
||||||
|
- **`iddcx` on `wdk-sys`** is new surface (windows-drivers-rs doesn't bind IddCx). Bounded
|
||||||
|
(`IddCxStub` exports + ~15 wrappers, with the validated `wdf-umdf/iddcx.rs` as oracle) but unproven on
|
||||||
|
this stack — M0 must light it.
|
||||||
|
- **`pf-vdisplay-proto` spans two cargo build graphs** (host workspace + the driver workspace). Validate
|
||||||
|
the path-dep resolves on the Windows build env in M0; pin `wdk*` provenance so the driver workspace
|
||||||
|
builds reproducibly in CI.
|
||||||
|
- **Driver swap-chain-reuse root cause still undiagnosed.** The clean ownership model *should* fix it;
|
||||||
|
if not, residual serialization stays inside `VirtualDisplayManager` and `max_concurrent>1` stays
|
||||||
|
blocked. Keep `await_released` on the trait until reuse is proven on glass.
|
||||||
|
- **NVENC in-place encode + `pipeline_depth>1`** is a latent corruption risk; the M2 texture-ownership
|
||||||
|
contract must be type-level (not the synchronous-loop assumption). Verify the ring on glass.
|
||||||
|
- **Host/driver version drift in the field.** New host + new driver are always built together (greenfield),
|
||||||
|
but the installer bundles both — enforce a startup version handshake (proto version in both binaries)
|
||||||
|
and a CI guarantee they're built from the same revision.
|
||||||
|
- **Big-bang cutover (M6).** Flipping the default and deleting the old monoliths is the riskiest moment;
|
||||||
|
it is gated on the full A/B matrix passing, and the old code is recoverable from git if a regression
|
||||||
|
surfaces post-cutover.
|
||||||
Reference in New Issue
Block a user