feat(clients): unified stats vocabulary across every client + Moonlight comparison docs
One stat model everywhere (design/stats-unification.md): four measurement points (capture/received/decoded/displayed), three stages that tile the interval exactly, and a HUD that shows the addition explicitly — end-to-end 14.2 ms p50 · 19.8 p95 · capture→on-glass = host+network 9.8 + decode 2.1 + display 2.3 replacing each client's ad-hoc mix of overlapping absolutes (the Apple HUD's three arrow lines that looked sequential but weren't), mean-vs-median decode times (Windows/Linux), missing same-host-clock flags (Windows/Linux), and three different names for the same capture→received measurement (probe's "reassembled", Apple/Android's "client", Windows/Linux's post-decode "lat"). Per client: Apple threads receivedNs through the VT decode via the frame refcon bit pattern so the decode stage exists at all (stage-1 fallback honestly degrades to a capture→received headline); Windows carries FrameTimes through the existing frame channel to the render thread and adds e2e p50/p95 post-Present; Linux stamps received at AU pop and rides decoded_ns on DecodedFrame to the paintable-set site; Android pairs receipt stamps with MediaCodec output buffers via the codec's pts round-trip (JNI stats array 14→16 doubles, indexes 0-13 unchanged). fps now uniformly counts received AUs; lost/(received+lost) per window, hidden at zero. docs-site gains "Understanding the Stats Overlay": what each line means, why the equation only approximately sums (percentiles), and a line-by-line Moonlight/Sunshine matrix — including that Moonlight has no end-to-end number and its "network latency" is an ENet control RTT, so punktfunk's headline must not be compared against any single Moonlight line. Verified here: linux client + probe + core check/clippy/fmt green, android native cargo-ndk arm64 check green. Pending: Windows CI + on-glass, swift test on the mac, on-device Android. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -4,7 +4,7 @@
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//! * **verification** (`frames > 0`, synthetic host): byte-checks deterministic test frames;
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//! * **stream** (`frames == 0`, virtual host): receives real encoded AUs, writes a playable
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//! elementary stream (the dump extension follows the negotiated codec — `.h265`/`.h264`/`.av1`;
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//! the probe advertises all three), and reports per-frame **capture→…→reassembled latency**
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//! the probe advertises all three), and reports per-frame **capture→received latency**
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//! percentiles (the host stamps each frame with its capture wall clock; same-host runs share
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//! that clock).
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//!
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@@ -481,7 +481,7 @@ async fn session(args: Args) -> Result<()> {
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.await?;
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// Wall-clock skew handshake on the still-private control stream (before --remode/--speed-test
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// take it): align our clock to the host's so the per-frame capture→reassembled latency is valid
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// take it): align our clock to the host's so the per-frame capture→received latency is valid
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// across machines. `None` ⇒ an old host that doesn't answer — fall back to a shared clock (0).
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let clock_offset_ns = match punktfunk_core::quic::clock_sync(&mut send, &mut recv).await {
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Some(skew) => {
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@@ -1051,7 +1051,7 @@ async fn session(args: Args) -> Result<()> {
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continue;
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}
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bytes += frame.data.len() as u64;
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// capture→reassembled: our receive instant in the host clock (now + offset)
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// capture→received: our receive instant in the host clock (now + offset)
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// minus the host's capture pts. offset is 0 same-host / old host.
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let lat = (now_ns() as i128 + clock_offset as i128 - frame.pts_ns as i128)
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.max(0) as u64;
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@@ -1100,7 +1100,7 @@ async fn session(args: Args) -> Result<()> {
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lat_p99_us = pct(0.99),
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lat_max_us = latencies_us.last().copied().unwrap_or(0),
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skew_corrected,
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"punktfunk/1 stream complete (capture→reassembled latency; skew_corrected=true ⇒ \
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"punktfunk/1 stream complete (capture→received latency; skew_corrected=true ⇒ \
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cross-machine valid, false ⇒ same-host clock)"
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);
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if expected > 0 {
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