feat(clients): unified stats vocabulary across every client + Moonlight comparison docs
One stat model everywhere (design/stats-unification.md): four measurement points (capture/received/decoded/displayed), three stages that tile the interval exactly, and a HUD that shows the addition explicitly — end-to-end 14.2 ms p50 · 19.8 p95 · capture→on-glass = host+network 9.8 + decode 2.1 + display 2.3 replacing each client's ad-hoc mix of overlapping absolutes (the Apple HUD's three arrow lines that looked sequential but weren't), mean-vs-median decode times (Windows/Linux), missing same-host-clock flags (Windows/Linux), and three different names for the same capture→received measurement (probe's "reassembled", Apple/Android's "client", Windows/Linux's post-decode "lat"). Per client: Apple threads receivedNs through the VT decode via the frame refcon bit pattern so the decode stage exists at all (stage-1 fallback honestly degrades to a capture→received headline); Windows carries FrameTimes through the existing frame channel to the render thread and adds e2e p50/p95 post-Present; Linux stamps received at AU pop and rides decoded_ns on DecodedFrame to the paintable-set site; Android pairs receipt stamps with MediaCodec output buffers via the codec's pts round-trip (JNI stats array 14→16 doubles, indexes 0-13 unchanged). fps now uniformly counts received AUs; lost/(received+lost) per window, hidden at zero. docs-site gains "Understanding the Stats Overlay": what each line means, why the equation only approximately sums (percentiles), and a line-by-line Moonlight/Sunshine matrix — including that Moonlight has no end-to-end number and its "network latency" is an ENet control RTT, so punktfunk's headline must not be compared against any single Moonlight line. Verified here: linux client + probe + core check/clippy/fmt green, android native cargo-ndk arm64 check green. Pending: Windows CI + on-glass, swift test on the mac, on-device Android. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -9,16 +9,22 @@
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use ndk::data_space::DataSpace;
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use ndk::media::media_codec::{
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DequeuedInputBufferResult, DequeuedOutputBufferInfoResult, MediaCodec, MediaCodecDirection,
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OutputBuffer,
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};
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use ndk::media::media_format::MediaFormat;
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use ndk::native_window::{FrameRateCompatibility, NativeWindow};
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use punktfunk_core::client::NativeClient;
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use punktfunk_core::error::PunktfunkError;
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use punktfunk_core::session::Frame;
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use std::collections::VecDeque;
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::Arc;
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use std::time::{Duration, Instant};
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/// Cap on the pts→received-timestamp map below: MediaCodec holds only a handful of frames in
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/// flight, so anything beyond this is stale (codec flushed / HUD toggled) and gets evicted.
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const IN_FLIGHT_CAP: usize = 64;
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/// The decode loop. Runs on the `pf-decode` thread until `shutdown` is set or the session closes.
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pub fn run(
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client: Arc<NativeClient>,
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@@ -141,9 +147,14 @@ pub fn run(
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// climbs.
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let mut last_dropped = client.frames_dropped();
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let mut last_kf_req: Option<Instant> = None;
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// Capture→client-receipt latency uses the negotiated host-minus-client clock offset (0 if the
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// host didn't answer the skew handshake — then the HUD flags it "same-host").
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// Skew-corrected latency stats (spec: design/stats-unification.md) use the negotiated
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// host-minus-client clock offset (0 if the host didn't answer the skew handshake — then the
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// HUD flags it "(same-host clock)").
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let clock_offset = client.clock_offset_ns;
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// HUD stage split: receipt timestamps keyed by the pts we queue into the codec, so the decoded
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// point (output-buffer dequeue — MediaCodec round-trips presentationTimeUs) can be paired back
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// to its receipt for the `decode` stage. Only fed while the HUD is visible.
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let mut in_flight: VecDeque<(u64, i128)> = VecDeque::new();
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// The dataspace we've signalled on the Surface so far (None = default/SDR). Set reactively once
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// the decoder reports an HDR stream (see `drain`); avoids re-applying every format event.
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let mut applied_ds: Option<DataSpace> = None;
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@@ -164,15 +175,21 @@ pub fn run(
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&p[..p.len().min(6)]
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);
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}
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// HUD stat: capture→client-receipt latency = client_now + (host−client) −
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// HUD stat, `received` point: host+network = client_now + (host−client) −
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// capture_pts. Gated on the HUD being visible — `enabled` first so the hidden
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// steady state skips the wall-clock read and the lock entirely.
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// steady state skips the wall-clock read and the lock entirely. The receipt
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// stamp is also parked in `in_flight` (keyed by the pts the codec will echo on
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// the output buffer) for the decoded-point pairing in `drain`.
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if stats.enabled() {
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let lat_ns =
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now_realtime_ns() + clock_offset as i128 - frame.pts_ns as i128;
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let received_ns = now_realtime_ns();
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let lat_ns = received_ns + clock_offset as i128 - frame.pts_ns as i128;
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let lat_us = (lat_ns > 0 && lat_ns < 10_000_000_000)
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.then_some((lat_ns / 1000) as u64);
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stats.note(frame.data.len(), lat_us, clock_offset != 0);
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stats.note_received(frame.data.len(), lat_us, clock_offset != 0);
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in_flight.push_back((frame.pts_ns / 1000, received_ns));
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if in_flight.len() > IN_FLIGHT_CAP {
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in_flight.pop_front(); // stale — codec never echoed it back
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}
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}
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pending = Some(frame);
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}
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@@ -202,7 +219,15 @@ pub fn run(
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} else {
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Duration::ZERO
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};
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let (r, d) = drain(&codec, &window, &mut applied_ds, wait);
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let (r, d) = drain(
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&codec,
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&window,
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&mut applied_ds,
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wait,
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&stats,
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&mut in_flight,
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clock_offset,
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);
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rendered += r;
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discarded += d;
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@@ -330,11 +355,19 @@ fn feed(codec: &MediaCodec, au: &[u8], pts_us: u64) -> bool {
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/// the caller's input is blocked so the loop waits on decoder progress instead of busy-spinning.
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/// Returns `(rendered, discarded)`. Also reacts to `OutputFormatChanged` (which can interleave
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/// between buffers — handled without losing the held buffer) to signal HDR on the Surface.
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///
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/// Each dequeued buffer is also the HUD's `decoded` measurement point (rendered or not — the frame
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/// finished decoding either way): end-to-end = decoded + clock_offset − capture pts, and the
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/// `decode` stage pairs the buffer's echoed presentationTimeUs back to the receipt stamp in
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/// `in_flight` (single-clock local difference, no skew involved).
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fn drain(
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codec: &MediaCodec,
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window: &NativeWindow,
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applied_ds: &mut Option<DataSpace>,
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first_wait: Duration,
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stats: &crate::stats::VideoStats,
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in_flight: &mut VecDeque<(u64, i128)>,
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clock_offset: i64,
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) -> (u64, u64) {
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let mut held = None; // newest ready buffer so far, presented after the loop
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let mut discarded: u64 = 0;
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@@ -343,6 +376,9 @@ fn drain(
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match codec.dequeue_output_buffer(wait) {
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Ok(DequeuedOutputBufferInfoResult::Buffer(buf)) => {
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wait = Duration::ZERO; // only the first dequeue may block
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if stats.enabled() {
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note_decoded(stats, in_flight, clock_offset, &buf);
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}
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if let Some(stale) = held.replace(buf) {
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// A newer frame is ready — drop the held one without rendering.
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if let Err(e) = codec.release_output_buffer(stale, false) {
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@@ -392,6 +428,40 @@ fn drain(
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(rendered, discarded)
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}
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/// HUD `decoded` point for one dequeued output buffer: build the end-to-end (capture→decoded,
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/// skew-corrected, clamped to (0, 10 s)) and `decode` (received→decoded, single-clock local, ≥ 0)
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/// samples and hand them to [`crate::stats::VideoStats::note_decoded`]. The codec echoes the input
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/// `presentationTimeUs` on the output buffer, which keys the receipt stamp in `in_flight`; entries
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/// older than the echoed pts are evicted (decode order == input order here — low-latency, no
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/// B-frames — so anything before it was dropped inside the codec or stamped before a flush).
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fn note_decoded(
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stats: &crate::stats::VideoStats,
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in_flight: &mut VecDeque<(u64, i128)>,
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clock_offset: i64,
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buf: &OutputBuffer<'_>,
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) {
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let pts_us = buf.info().presentation_time_us().max(0) as u64;
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let decoded_ns = now_realtime_ns();
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// Pair the echoed pts back to its receipt stamp, evicting stale (older) entries as we go.
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let mut received_ns = None;
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while let Some(&(p, r)) = in_flight.front() {
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if p > pts_us {
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break; // future frame — leave it for its own output buffer
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}
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in_flight.pop_front();
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if p == pts_us {
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received_ns = Some(r);
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break;
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}
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}
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// pts_us is the truncated frame.pts_ns/1000 we queued, so ×1000 re-approximates capture time
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// to < 1 µs — negligible against the ms-scale figures shown.
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let e2e_ns = decoded_ns + clock_offset as i128 - pts_us as i128 * 1000;
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let e2e_us = (e2e_ns > 0 && e2e_ns < 10_000_000_000).then_some((e2e_ns / 1000) as u64);
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let decode_us = received_ns.map(|r| ((decoded_ns - r).max(0) / 1000) as u64);
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stats.note_decoded(e2e_us, decode_us);
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}
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/// Map the decoder's reported output colour to a BT.2020 HDR dataspace, or `None` for SDR. The
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/// integer values are the Android MediaFormat colour constants the NDK shares: COLOR_TRANSFER
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/// ST2084 = 6 (PQ/HDR10), HLG = 7; COLOR_RANGE FULL = 1, LIMITED = 2 (the host encodes limited).
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@@ -72,14 +72,16 @@ pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStopVideo(
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})
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}
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/// `NativeBridge.nativeVideoStats(handle): DoubleArray?` — drain ~1 s of decode stats for the HUD.
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/// Returns 14 doubles
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/// `[fps, mbps, latP50Ms, latP95Ms, latValid, skewCorrected, width, height, refreshHz, framesDropped,
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/// bitDepth, colorPrimaries, colorTransfer, chromaFormatIdc]`
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/// (the two flags are 1.0/0.0; the trailing four describe the negotiated video feed — see below), or
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/// `null` when no decode thread is running. Poll ~1 Hz from the UI; each call resets the measurement
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/// window. Not android-gated — pure `jni` + connector reads, so it links on the host build too
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/// (Kotlin only ever calls it on device).
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/// `NativeBridge.nativeVideoStats(handle): DoubleArray?` — drain ~1 s of decode stats for the HUD
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/// (unified stats spec, `design/stats-unification.md`). Returns 16 doubles
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/// `[fps, mbps, e2eP50Ms, e2eP95Ms, latValid, skewCorrected, width, height, refreshHz, framesLost,
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/// bitDepth, colorPrimaries, colorTransfer, chromaFormatIdc, hostNetP50Ms, decodeP50Ms]`
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/// (the two flags are 1.0/0.0; indexes 0–13 match the previous 14-double layout with the latency
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/// pair re-based from capture→received to the end-to-end capture→decoded headline; the two stage
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/// p50s tiling it — `host+network` = capture→received, `decode` = received→decoded — are appended
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/// at the end), or `null` when no decode thread is running. Poll ~1 Hz from the UI; each call
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/// resets the measurement window. Not android-gated — pure `jni` + connector reads, so it links on
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/// the host build too (Kotlin only ever calls it on device).
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#[no_mangle]
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pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeVideoStats(
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env: JNIEnv,
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@@ -98,11 +100,11 @@ pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeVideoStats(
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let snap = h.stats.drain();
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let mode = h.client.mode();
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let color = h.client.color;
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let buf: [f64; 14] = [
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let buf: [f64; 16] = [
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snap.fps,
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snap.mbps,
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snap.lat_p50_ms,
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snap.lat_p95_ms,
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snap.e2e_p50_ms,
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snap.e2e_p95_ms,
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if snap.lat_valid { 1.0 } else { 0.0 },
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if snap.skew_corrected { 1.0 } else { 0.0 },
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mode.width as f64,
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@@ -117,6 +119,9 @@ pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeVideoStats(
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color.primaries as f64,
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color.transfer as f64,
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h.client.chroma_format as f64,
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// Stage p50s tiling the end-to-end headline (appended to keep 0–13 index-compatible).
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snap.hostnet_p50_ms,
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snap.decode_p50_ms,
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];
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let arr = match env.new_double_array(buf.len() as jsize) {
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Ok(a) => a,
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@@ -1,8 +1,11 @@
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//! Live decode stats for the on-stream HUD (mirrors the Apple client's stats overlay): FPS,
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//! receive throughput, and capture→client-receipt latency (p50/p95). The decode thread is the sole
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//! writer (`note` per access unit); the JNI accessor `nativeVideoStats` drains a snapshot ~1 Hz and
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//! resets the window. Sampling is gated on the HUD actually being visible (`set_enabled`, driven by
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//! `nativeSetVideoStatsEnabled`) so the hidden steady state costs one relaxed atomic load per frame.
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//! Live decode stats for the on-stream HUD, following the unified stats spec
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//! (`design/stats-unification.md`): FPS, receive throughput, and the Android v1 stage split —
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//! headline `end-to-end` = capture→decoded (p50/p95) tiled by `host+network` = capture→received
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//! and `decode` = received→decoded (stage p50s). The decode thread is the sole writer
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//! (`note_received` per access unit at receipt, `note_decoded` per decoder output buffer); the JNI
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//! accessor `nativeVideoStats` drains a snapshot ~1 Hz and resets the window. Sampling is gated on
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//! the HUD actually being visible (`set_enabled`, driven by `nativeSetVideoStatsEnabled`) so the
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//! hidden steady state costs one relaxed atomic load per frame.
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//! Pure `std` so it compiles on the host build too (the decode thread is android-only, but
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//! `SessionHandle` holds the shared handle unconditionally).
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@@ -13,9 +16,9 @@ use std::time::Instant;
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/// Rolling per-window accumulator. Rates are computed over the actual elapsed wall-time at drain
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/// (robust to poll jitter), so a poll that lands at 0.9 s or 1.1 s still reports the right FPS.
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pub struct VideoStats {
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/// HUD gate: `note` runs on the per-frame decode path, so while the overlay is hidden it (and
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/// the caller's latency computation — see `enabled`) early-outs on this flag alone. Off until
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/// Kotlin shows the HUD.
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/// HUD gate: the samplers run on the per-frame decode path, so while the overlay is hidden
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/// they (and the caller's latency computation — see `enabled`) early-out on this flag alone.
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/// Off until Kotlin shows the HUD.
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enabled: AtomicBool,
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inner: Mutex<Inner>,
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}
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@@ -24,23 +27,42 @@ struct Inner {
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window_start: Instant,
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frames: u64,
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bytes: u64,
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/// capture→client-receipt latency samples for this window, in microseconds.
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lat_us: Vec<u64>,
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/// `end-to-end` = capture→decoded latency samples for this window, in microseconds
|
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/// (skew-corrected clock base).
|
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e2e_us: Vec<u64>,
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/// `host+network` stage = capture→received samples, in microseconds (skew-corrected).
|
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hostnet_us: Vec<u64>,
|
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/// `decode` stage = received→decoded samples, in microseconds (client-local, single clock).
|
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decode_us: Vec<u64>,
|
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/// Whether the host answered the clock-skew handshake (latency is cross-machine valid).
|
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skew_corrected: bool,
|
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}
|
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|
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/// A drained, computed view of one window. `lat_valid` is false when no in-range latency sample
|
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/// landed (then p50/p95 are 0 and the HUD hides the latency line, exactly like the Apple client).
|
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/// A drained, computed view of one window. `lat_valid` is false when no in-range end-to-end sample
|
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/// landed (then the latency figures are 0 and the HUD hides the latency lines, exactly like the
|
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/// Apple client).
|
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pub struct Snapshot {
|
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pub fps: f64,
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pub mbps: f64,
|
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pub lat_p50_ms: f64,
|
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pub lat_p95_ms: f64,
|
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/// Headline `end-to-end` (capture→decoded) percentiles, ms.
|
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pub e2e_p50_ms: f64,
|
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pub e2e_p95_ms: f64,
|
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/// Stage p50s (ms): `host+network` (capture→received) and `decode` (received→decoded).
|
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pub hostnet_p50_ms: f64,
|
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pub decode_p50_ms: f64,
|
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pub lat_valid: bool,
|
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pub skew_corrected: bool,
|
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}
|
||||
|
||||
/// Percentile over a sorted-in-place µs sample vec, in ms. 0.0 when empty.
|
||||
fn pctl_ms(sorted_us: &[u64], p: f64) -> f64 {
|
||||
if sorted_us.is_empty() {
|
||||
return 0.0;
|
||||
}
|
||||
let n = sorted_us.len();
|
||||
sorted_us[((n as f64 * p) as usize).min(n - 1)] as f64 / 1000.0
|
||||
}
|
||||
|
||||
impl VideoStats {
|
||||
pub fn new() -> VideoStats {
|
||||
VideoStats {
|
||||
@@ -49,14 +71,16 @@ impl VideoStats {
|
||||
window_start: Instant::now(),
|
||||
frames: 0,
|
||||
bytes: 0,
|
||||
lat_us: Vec::with_capacity(256),
|
||||
e2e_us: Vec::with_capacity(256),
|
||||
hostnet_us: Vec::with_capacity(256),
|
||||
decode_us: Vec::with_capacity(256),
|
||||
skew_corrected: false,
|
||||
}),
|
||||
}
|
||||
}
|
||||
|
||||
/// Whether the HUD wants samples. The decode thread checks this BEFORE building a latency
|
||||
/// sample, so the per-frame wall-clock read is skipped too while hidden.
|
||||
/// sample, so the per-frame wall-clock reads are skipped too while hidden.
|
||||
// Read only by the android-only decode thread; unreferenced on the host build — expected.
|
||||
#[cfg_attr(not(target_os = "android"), allow(dead_code))]
|
||||
pub fn enabled(&self) -> bool {
|
||||
@@ -75,18 +99,21 @@ impl VideoStats {
|
||||
g.window_start = Instant::now();
|
||||
g.frames = 0;
|
||||
g.bytes = 0;
|
||||
g.lat_us.clear();
|
||||
g.e2e_us.clear();
|
||||
g.hostnet_us.clear();
|
||||
g.decode_us.clear();
|
||||
}
|
||||
}
|
||||
|
||||
/// Record one decoded access unit: its wire size and (if in range) its capture→client latency.
|
||||
/// Record one received access unit: its wire size and (if in range) its capture→received
|
||||
/// `host+network` stage sample. Receipt is the fps/goodput counting point per the spec.
|
||||
// Driven only by the android-only decode thread; unreferenced on the host build — expected.
|
||||
#[cfg_attr(not(target_os = "android"), allow(dead_code))]
|
||||
pub fn note(&self, bytes: usize, lat_us: Option<u64>, skew_corrected: bool) {
|
||||
pub fn note_received(&self, bytes: usize, hostnet_us: Option<u64>, skew_corrected: bool) {
|
||||
if !self.enabled.load(Ordering::Relaxed) {
|
||||
return; // HUD hidden — skip the lock (the caller already skipped the clock read)
|
||||
}
|
||||
// Poison-proof: `note` runs per-frame on the decode thread, which has no catch_unwind —
|
||||
// Poison-proof: this runs per-frame on the decode thread, which has no catch_unwind —
|
||||
// a panic elsewhere must not turn every later lock into a second panic (the counters
|
||||
// stay consistent regardless).
|
||||
let mut g = self
|
||||
@@ -96,14 +123,37 @@ impl VideoStats {
|
||||
g.frames += 1;
|
||||
g.bytes += bytes as u64;
|
||||
g.skew_corrected = skew_corrected;
|
||||
if let Some(l) = lat_us {
|
||||
g.lat_us.push(l);
|
||||
if let Some(l) = hostnet_us {
|
||||
g.hostnet_us.push(l);
|
||||
}
|
||||
}
|
||||
|
||||
/// Record one decoded output frame: its capture→decoded `end-to-end` sample and its
|
||||
/// received→decoded `decode` stage sample (either may be absent — e.g. the receipt stamp for
|
||||
/// this pts predates the HUD being shown).
|
||||
// Driven only by the android-only decode thread; unreferenced on the host build — expected.
|
||||
#[cfg_attr(not(target_os = "android"), allow(dead_code))]
|
||||
pub fn note_decoded(&self, e2e_us: Option<u64>, decode_us: Option<u64>) {
|
||||
if !self.enabled.load(Ordering::Relaxed) {
|
||||
return; // HUD hidden — skip the lock (the caller already skipped the clock read)
|
||||
}
|
||||
// Poison-proof for the same reason as `note_received`.
|
||||
let mut g = self
|
||||
.inner
|
||||
.lock()
|
||||
.unwrap_or_else(std::sync::PoisonError::into_inner);
|
||||
if let Some(l) = e2e_us {
|
||||
g.e2e_us.push(l);
|
||||
}
|
||||
if let Some(l) = decode_us {
|
||||
g.decode_us.push(l);
|
||||
}
|
||||
}
|
||||
|
||||
/// Compute the window's rates + latency percentiles, then reset for the next window.
|
||||
pub fn drain(&self) -> Snapshot {
|
||||
// Poison-proof for the same reason as `note` — a poisoned window still drains fine.
|
||||
// Poison-proof for the same reason as `note_received` — a poisoned window still drains
|
||||
// fine.
|
||||
let mut g = self
|
||||
.inner
|
||||
.lock()
|
||||
@@ -111,26 +161,25 @@ impl VideoStats {
|
||||
let elapsed = g.window_start.elapsed().as_secs_f64().max(1e-3);
|
||||
let fps = g.frames as f64 / elapsed;
|
||||
let mbps = g.bytes as f64 * 8.0 / 1_000_000.0 / elapsed;
|
||||
let (p50, p95, valid) = if g.lat_us.is_empty() {
|
||||
(0.0, 0.0, false)
|
||||
} else {
|
||||
g.lat_us.sort_unstable();
|
||||
let n = g.lat_us.len();
|
||||
let at = |p: f64| g.lat_us[((n as f64 * p) as usize).min(n - 1)] as f64 / 1000.0;
|
||||
(at(0.50), at(0.95), true)
|
||||
g.e2e_us.sort_unstable();
|
||||
g.hostnet_us.sort_unstable();
|
||||
g.decode_us.sort_unstable();
|
||||
let snap = Snapshot {
|
||||
fps,
|
||||
mbps,
|
||||
e2e_p50_ms: pctl_ms(&g.e2e_us, 0.50),
|
||||
e2e_p95_ms: pctl_ms(&g.e2e_us, 0.95),
|
||||
hostnet_p50_ms: pctl_ms(&g.hostnet_us, 0.50),
|
||||
decode_p50_ms: pctl_ms(&g.decode_us, 0.50),
|
||||
lat_valid: !g.e2e_us.is_empty(),
|
||||
skew_corrected: g.skew_corrected,
|
||||
};
|
||||
let skew = g.skew_corrected;
|
||||
g.window_start = Instant::now();
|
||||
g.frames = 0;
|
||||
g.bytes = 0;
|
||||
g.lat_us.clear();
|
||||
Snapshot {
|
||||
fps,
|
||||
mbps,
|
||||
lat_p50_ms: p50,
|
||||
lat_p95_ms: p95,
|
||||
lat_valid: valid,
|
||||
skew_corrected: skew,
|
||||
}
|
||||
g.e2e_us.clear();
|
||||
g.hostnet_us.clear();
|
||||
g.decode_us.clear();
|
||||
snap
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user