Merge perf/first-frame-latency: driver proto v4 + first-frame/resize latency (P0-P2)

Brings the first-frame-latency branch (P0.1 transition tracing, P1.1/P1.2
Welcome-time display prep, P2 in-place resize; pf-driver-proto v3 -> v4 with
IOCTL_UPDATE_MODES) onto current main. The branch predates the W6.2/W7 splits,
so git's rename detection carried most of it into the moved crates
(pf-capture idd_push, pf-vdisplay manager/pf_vdisplay, pf-win-display,
pf-driver-proto, the driver workspace) and the punktfunk1.rs remainder was
re-homed by hand:

- native/handshake.rs: welcome/start trace marks + the Welcome-time display
  prep spawn (the prep thread BECOMES the stream thread; hand-off via a
  SyncSender<SessionContext>). negotiate() gains bringup/quit/stop and returns
  the PrepHandle.
- native.rs: bringup/resize_ms creation + the stop/quit flags hoisted BEFORE
  the handshake (the close watcher splits: flags pre-handshake, lifecycle
  events post-handshake where `hello` exists); punch_done stamp; the data
  plane adopts the prep thread's result or builds inline.
- native/stream.rs: SessionContext/SendStats carry the trace; send_loop
  finishes it on the first video packet; the resize path gains the in-place
  fast path (try_inplace_resize) with the full rebuild as fallback, restructured
  so both share the post-rebuild bookkeeping; prepare_display/PreparedDisplay/
  PrepHandle; build_pipeline(+retry) thread the stage marks.
- session_status/mgmt: ttff_ms + last_resize_ms per session (union with the
  lifecycle-events fields main added to the same spots).
- pf-capture: Capturer gains capture_target_id() + resize_output() defaults.
- pf-vdisplay manager: perf's faster activation poll (60x50ms) + the settle
  floor before the PnP sweep, on main's knobs/no-trait shape.

Also: packaging/windows/build-gamepad-drivers.ps1 is ASCII again (an em-dash
from the pf-mouse work tripped windows-host.yml's locale-safety gate on main).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-17 16:08:16 +02:00
19 changed files with 1544 additions and 172 deletions
+64 -1
View File
@@ -59,7 +59,19 @@ pub const fn interface_guid_fields() -> (u32, u16, u16, [u8; 8]) {
/// attach a ring naming a different monitor ([`frame::DRV_STATUS_BIND_FAIL`], the gamepad channel's
/// `pad_index` validation applied to frames). A v2 host never stamps the field, so a v3 driver
/// against a v2 host would refuse every attach — lockstep by the handshake, as ever.
pub const PROTOCOL_VERSION: u32 = 3;
/// v4: ADDITIVE — [`control::IOCTL_UPDATE_MODES`] (the in-place mid-stream resize,
/// `design/first-frame-and-resize-latency.md` P2): the driver refreshes a LIVE monitor's advertised
/// target-mode list (`IddCxMonitorUpdateModes2`) so the OS can mode-set to an arbitrary new mode
/// without a REMOVE→ADD monitor hotplug. Nothing existing changed, so the host accepts a v3 driver
/// too ([`MIN_DRIVER_PROTOCOL_VERSION`]) and simply falls back to the re-arrival resize against it;
/// a v4 driver serving an older (v3-asserting) host fails that host's strict handshake — ship
/// driver+host together, as ever.
pub const PROTOCOL_VERSION: u32 = 4;
/// The OLDEST driver protocol this host still drives (v4 is additive over v3 — see the v4 note on
/// [`PROTOCOL_VERSION`]): a v3 driver lacks only `IOCTL_UPDATE_MODES`, which the host gates on the
/// handshake-reported version and covers with the re-arrival fallback.
pub const MIN_DRIVER_PROTOCOL_VERSION: u32 = 3;
/// `CTL_CODE(FILE_DEVICE_UNKNOWN = 0x22, func, METHOD_BUFFERED = 0, FILE_ANY_ACCESS = 0)`.
pub const fn ctl_code(func: u32) -> u32 {
@@ -91,6 +103,13 @@ pub mod control {
/// host duplicated into the driver's WUDFHost process. Input [`SetFrameChannelRequest`]. Sent once
/// after the ring is created and again on every mid-session ring recreate (HDR-mode flip).
pub const IOCTL_SET_FRAME_CHANNEL: u32 = ctl_code(0x906);
/// Refresh a LIVE monitor's advertised target-mode list to a new preferred mode (+ the built-in
/// fallbacks) via `IddCxMonitorUpdateModes2` — the in-place mid-stream resize (v4,
/// `design/first-frame-and-resize-latency.md` P2). Input [`UpdateModesRequest`]. The host then
/// CCD-forces the new mode active on the SAME monitor: no REMOVE→ADD hotplug, the monitor's OS
/// identity (saved per-monitor DPI) and the driver's swap-chain/stash machinery survive. A v3
/// driver fails this unknown IOCTL → the host falls back to the re-arrival resize.
pub const IOCTL_UPDATE_MODES: u32 = ctl_code(0x907);
/// `IOCTL_ADD` input. A monotonic `session_id` keys the monitor (the host's refcount manager owns
/// collision safety — no more SudoVDA's 16-byte GUID + pid-mangling). The driver advertises this
@@ -164,6 +183,22 @@ pub mod control {
pub session_id: u64,
}
/// `IOCTL_UPDATE_MODES` input (v4): the live monitor (by its ADD `session_id`) and the new
/// preferred mode its target-mode list should lead with. The driver replaces the stored list
/// (new mode first, then its built-in fallbacks — the same shape ADD produces) and pushes it to
/// the OS via `IddCxMonitorUpdateModes2`; success means the OS accepted the new list, after
/// which the host force-sets the mode via CCD/GDI as usual.
#[repr(C)]
#[derive(Clone, Copy, Pod, Zeroable, Debug, PartialEq, Eq)]
pub struct UpdateModesRequest {
pub session_id: u64,
pub width: u32,
pub height: u32,
pub refresh_hz: u32,
/// Pads the `u64`-aligned struct to a multiple of 8 (Pod forbids implicit tail padding).
pub _reserved: u32,
}
/// `IOCTL_SET_RENDER_ADAPTER` input (the GPU the IddCx swap-chain should render on).
#[repr(C)]
#[derive(Clone, Copy, Pod, Zeroable, Debug, PartialEq, Eq)]
@@ -253,6 +288,12 @@ pub mod control {
assert!(size_of::<RemoveRequest>() == 8);
assert!(offset_of!(RemoveRequest, session_id) == 0);
assert!(size_of::<UpdateModesRequest>() == 24);
assert!(offset_of!(UpdateModesRequest, session_id) == 0);
assert!(offset_of!(UpdateModesRequest, width) == 8);
assert!(offset_of!(UpdateModesRequest, height) == 12);
assert!(offset_of!(UpdateModesRequest, refresh_hz) == 16);
assert!(size_of::<SetRenderAdapterRequest>() == 8);
assert!(offset_of!(SetRenderAdapterRequest, luid_low) == 0);
assert!(offset_of!(SetRenderAdapterRequest, luid_high) == 4);
@@ -1104,6 +1145,27 @@ mod tests {
assert_eq!(bytes[32..40], 0x2000u64.to_le_bytes());
}
#[test]
fn update_modes_request_roundtrips_and_versions_cohere() {
let req = control::UpdateModesRequest {
session_id: 42,
width: 2560,
height: 1409, // deliberately arbitrary — the in-place path serves window-drag modes
refresh_hz: 120,
_reserved: 0,
};
let bytes = bytemuck::bytes_of(&req);
assert_eq!(bytes.len(), 24);
assert_eq!(
*bytemuck::from_bytes::<control::UpdateModesRequest>(bytes),
req
);
assert_eq!(bytes[8..12], 2560u32.to_le_bytes());
// The compat window: v4 is additive over v3, so the host floor stays one below.
assert_eq!(PROTOCOL_VERSION, 4);
assert_eq!(MIN_DRIVER_PROTOCOL_VERSION, 3);
}
#[test]
fn gamepad_names_and_magics_are_stable() {
assert_eq!(gamepad::xusb_boot_name(0), "Global\\pfxusb-boot-0");
@@ -1145,6 +1207,7 @@ mod tests {
control::IOCTL_GET_INFO,
control::IOCTL_CLEAR_ALL,
control::IOCTL_SET_FRAME_CHANNEL,
control::IOCTL_UPDATE_MODES,
];
for (i, a) in all.iter().enumerate() {
for b in &all[i + 1..] {