feat(apple): stage-3 presenter — glass-gated present pacing as a live A/B
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Stage-2's present-on-arrival saturates CAMetalLayer's FIFO image queue whenever the stream rate runs at the panel's refresh (iOS always vsync-latches; the macOS 26 compositor latch-paces our out-of-band presents the same way): one early burst fills the queue to maximumDrawableCount and — arrivals then matching latches one-for-one — it never drains. That sticky depth is the measured 29-30 ms display stage on the 120 Hz ProMotion devices, and the full-queue regime is where host<->panel clock drift turns into the reported fixed-interval repeats/drops. The 240 Hz Studio never saturates, which is why it never showed either symptom. Stage-3 is the same pipeline with a PresentGate: at most ONE presented-but-undisplayed drawable in flight; the drawable's presented handler reopens the gate and re-signals the render thread, so the next present always takes the freshest newest-wins ring frame — the hidden queue latency becomes explicit, correct frame drops. A 100 ms stale fallback force-opens a gate whose handler never fires (the "presents aren't damage" hazard class) so a pathological system degrades visibly instead of freezing; the PUNKTFUNK_PRESENT_DEBUG `forced` counter exposes it (0 on healthy systems). Selection: the Settings > Display presenter picker now ships in release builds (stage 2 default / stage 3 experimental; the freeze-prone stage-1 diagnostic stays DEBUG-only), resolved per session with a PUNKTFUNK_PRESENTER=stage1|stage2|stage3 env override for CLI A/B. The pf-present debug line gains gated/forced/inflightMax — inflightMax is the direct image-queue-depth measurement for the A/B. Live-verified both ways against a real host at 1080p120: stage-3 holds 120/120 fps with inflightMax=1, forced=0, glass deltas p50 8.33 ms; stage-2 is behaviorally unchanged (120/120 fps, inflightMax=2 even on the wired 240 Hz setup — the saturation signal in miniature). Unit tests cover the gate (one-in-flight, stale force-open, idempotent release) and the presenter resolution (env override, release stage-1 gating); macOS tests green, iOS/tvOS xcodebuild clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -337,28 +337,32 @@ extension SettingsView {
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#endif
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}
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// Stage-2 (Metal/VTDecompressionSession) is the default and only user-visible presenter — it
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// recovers from a wedged decoder, where stage-1's AVSampleBufferDisplayLayer freezes hard on a
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// lost HEVC reference. Stage-1 is kept reachable as a DEBUG-only override for diagnostics, like
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// the controller test. Empty in release builds (no presenter UI; stage-2 always).
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// Stage-2 (Metal/VTDecompressionSession, present on frame arrival) is the proven default;
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// stage-3 is the same pipeline with glass-gated present pacing — a user-visible A/B while the
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// pacing work settles (see Stage2Pipeline's PresentPacing for the queue-saturation rationale).
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// Stage-1 (compressed video straight to the system layer) stays a DEBUG-only diagnostic — it
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// freezes hard on a lost HEVC reference.
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@ViewBuilder var presenterSection: some View {
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#if DEBUG
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Section {
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Picker("Presenter", selection: $presenter) {
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Text("Stage 2 (default)").tag("stage2")
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Text("Stage 3 (experimental)").tag("stage3")
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#if DEBUG
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Text("Stage 1 (debug)").tag("stage1")
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#endif
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}
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} header: {
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Text("Video presenter · debug")
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Text("Video presenter")
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} footer: {
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Text("Stage 2 (default): explicit decode + Metal present — full HUD latency "
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+ "breakdown and self-recovery from decode stalls. Stage 1: compressed video "
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+ "straight to the system layer; freezes on a lost HEVC reference, so it's a "
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+ "debug fallback only. Applies from the next session.")
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Text("Stage 2: each frame is shown the moment it's decoded — proven, but on displays "
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+ "running near the stream's frame rate, queued frames can add two to three "
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+ "refreshes of display latency that never drains. Stage 3: presents are paced "
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+ "to the display — at most one undisplayed frame in flight, always the freshest, "
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+ "dropping late frames instead of queueing them. Watch the statistics overlay's "
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+ "display time to compare. Applies from the next session.")
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.font(.geist(12, relativeTo: .caption))
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.foregroundStyle(.secondary)
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}
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#endif
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}
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@ViewBuilder var hdrSection: some View {
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