From 05e87e6ab08fe2143f7d59fc394099b4802a3bdf Mon Sep 17 00:00:00 2001 From: enricobuehler Date: Thu, 25 Jun 2026 18:55:46 +0000 Subject: [PATCH] chore(windows-host): fix two stale file-path comments after the stage-6 move capture/dxgi.rs -> capture/windows/dxgi.rs, inject/gamepad_windows.rs -> inject/windows/gamepad_windows.rs. Co-Authored-By: Claude Opus 4.8 (1M context) --- crates/punktfunk-host/Cargo.toml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/crates/punktfunk-host/Cargo.toml b/crates/punktfunk-host/Cargo.toml index 78c9281..526b34a 100644 --- a/crates/punktfunk-host/Cargo.toml +++ b/crates/punktfunk-host/Cargo.toml @@ -155,7 +155,7 @@ windows = { version = "0.62", features = [ "Win32_System_LibraryLoader", # VirtualProtect — for the inline patch of the win32u GPU-preference shim (Apollo's MinHook port: # the hybrid-GPU output-reparenting hook that keeps Desktop Duplication stable on a 4090+iGPU box). - # See capture/dxgi.rs `install_gpu_pref_hook`. No trampoline (we fully replace the fn) → no detour + # See capture/windows/dxgi.rs `install_gpu_pref_hook`. No trampoline (we fully replace the fn) → no detour # crate / no C length-disassembler dep; a 12-byte absolute-jmp prologue patch suffices. "Win32_System_Memory", # Per-monitor-v2 DPI awareness — IDXGIOutput5::DuplicateOutput1 (the modern capture path Apollo @@ -175,7 +175,7 @@ openh264 = "0.9" # WASAPI loopback audio capture (default render endpoint -> 48 kHz stereo f32 for the Opus path). wasapi = "0.23" # Virtual Xbox 360 gamepad: the in-tree XUSB companion UMDF driver (packaging/windows/xusb-driver), -# driven over shared memory from inject/gamepad_windows.rs — no ViGEmBus dependency. +# driven over shared memory from inject/windows/gamepad_windows.rs — no ViGEmBus dependency. # NVENC hardware encoder (NVENC SDK, D3D11 input). The SDK pins `cudarc` with # `cuda-version-from-build-system` (a build-time CUDA-toolkit probe); its `ci-check` feature switches # cudarc to `dynamic-loading` (loads nvcuda.dll at runtime — nothing needed at build), which is how