feat(latency): wall-clock skew handshake for cross-machine latency measurement
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ci / rust (push) Has been cancelled
ClockProbe/ClockEcho on the QUIC control stream — 8 NTP-style rounds right after Start; the min-RTT sample gives the host-client clock offset (clock_offset_ns estimator in punktfunk-core). The client adds the offset to its receive instant before differencing against the AU pts_ns, so the capture->reassembled latency percentiles are valid across machines (skew_corrected=true), not just same-host. Back-compat: an old host that doesn't answer the probe times out and the client falls back to a shared-clock assumption (skew_corrected=false). Host adds one ClockProbe dispatch arm in the control task; the client runs clock_sync after Start, before the --remode/--speed-test tasks take the stream. Validated cross-LAN (GNOME box -> dev box): offset ~ -1.57 ms (reproducible), rtt ~140 us, p50 1.30 ms skew-corrected capture->reassembled — the offset is exactly the systematic error the handshake removes. Unit tests for the message codecs and the min-RTT offset estimator. Roadmap §12: skew handshake done; remaining for true glass-to-glass is the Apple client present-stamp (decode->present) plus the host render->capture term. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -50,7 +50,11 @@ Low-latency desktop/game streaming stack, Linux-first, with a shared Rust protoc
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**Mid-stream mode renegotiation**: `Reconfigure` on the still-open control stream — the
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host rebuilds output+encoder at the new mode in ~90 ms while the data plane runs on
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(validated live: one .h265 with 720p and 1080p segments). Measured on-box at 720p120: 1680/1680 frames, **p50 0.83 ms**
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capture→…→reassembled; audio measured live (~200 pkts/s). `punktfunk-client-rs` is the
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capture→…→reassembled; audio measured live (~200 pkts/s). A **wall-clock skew handshake**
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(`ClockProbe`/`ClockEcho`, 8 NTP rounds after `Start`, `clock_offset_ns`) aligns the client to the
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host clock, so that latency is now valid **cross-machine** (`skew_corrected=true`) — measured GNOME
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box → dev box over the LAN: **p50 1.30 ms** (the −1.57 ms inter-box clock offset removed).
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`punktfunk-client-rs` is the
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working reference client (`--pin`, datagram counters, `--input-test` incl. gamepad).
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The embeddable connector (`NativeClient`) exposes it all over the C ABI: `punktfunk_connect`
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(pin/TOFU) + `next_au`/`next_audio`/`next_rumble`/`next_hidout`/`send_input`/
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