feat(decky): visible branded Steam shortcut, one-tap client updates, fullscreen-page polish
- The "Punktfunk" shortcut is no longer hidden: it now ships committed
artwork (grid/wide/hero/logo/icon, generated by scripts/gen-steam-art.py
— a pure-stdlib SDF renderer drawing the lens mark + a monoline
"punktfunk" wordmark) applied via SetCustomArtworkForApp /
SetShortcutIcon. Existing installs are unhidden and re-arted once per
ART_VERSION; relaunching the library entry streams to the last host.
- Updates cover the flatpak CLIENT too: check_update compares the
user-scope installed commit against its remote, applyUpdate runs
`flatpak update --user` first (awaited) and the plugin reinstall —
which reloads the panel — last; docs spell out the sudo-less --user
update ("sudo flatpak update" silently skips per-user installs).
- Fullscreen page: DialogButton stretches to 100% width in the gamepad
UI, so the Stream/Pair/Refresh/… actions filled whole rows — sized to
content + right-aligned now; the header drops its Update button (About
tab + QAM banner keep the flow) and the back button gets a real 40px
hit target.
- Settings: the disable-Steam-Input note also shows for Automatic — on a
Deck that now forwards the built-in controller as a Steam Deck pad
(paddles/trackpads/gyro), which needs Steam Input off for the shortcut.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
+61
-14
@@ -8,7 +8,7 @@
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// and start it with RunGame. The wrapper then execs
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// `flatpak run io.unom.Punktfunk --connect <host>` as a reaper descendant.
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import { runnerInfo } from "./backend";
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import { runnerInfo, shortcutArt } from "./backend";
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// SteamClient is a Steam-internal global injected into the CEF context; it is not fully typed
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// by @decky/ui, so declare the surface we use. Signatures verified against MoonDeck + the
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@@ -24,24 +24,35 @@ declare const SteamClient: {
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SetShortcutName(appId: number, name: string): void;
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SetShortcutExe(appId: number, exe: string): void;
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SetShortcutStartDir(appId: number, dir: string): void;
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SetShortcutIcon(appId: number, iconPath: string): void;
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SetAppLaunchOptions(appId: number, options: string): void;
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// assetType: 0 = grid (portrait capsule), 1 = hero, 2 = logo, 3 = wide grid.
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SetCustomArtworkForApp(
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appId: number,
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base64Image: string,
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imageType: string,
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assetType: number,
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): Promise<unknown>;
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RunGame(gameId: string, _unused: string, _i: number, _j: number): void;
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TerminateApp(gameId: string, _b: boolean): void;
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};
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};
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// Steam removed `SteamClient.Apps.SetAppHidden`. Hiding a non-Steam shortcut now goes through
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// `collectionStore.SetAppsAsHidden([appId], true)` — but that looks the app up in appStore, which
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// only registers a freshly-created shortcut a moment later (calling it immediately throws on a
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// null overview). So hiding is BEST-EFFORT + DEFERRED and must NEVER block the launch.
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// Steam removed `SteamClient.Apps.SetAppHidden`; visibility goes through
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// `collectionStore.SetAppsAsHidden` — but that looks the app up in appStore, which only
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// registers a freshly-created shortcut a moment later (calling it immediately throws on a
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// null overview). So visibility changes are BEST-EFFORT + DEFERRED, never launch-blocking.
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declare const collectionStore:
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| { SetAppsAsHidden?: (appIds: number[], hidden: boolean) => void }
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| undefined;
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function hideShortcut(appId: number): void {
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// The shortcut used to be hidden ("implementation detail"); it is user-visible now — it
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// carries proper artwork and living in the library is how users relaunch their last host.
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// Existing installs still have theirs hidden, so unhide is applied every ensure (idempotent).
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function unhideShortcut(appId: number): void {
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const attempt = () => {
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try {
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collectionStore?.SetAppsAsHidden?.([appId], true);
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collectionStore?.SetAppsAsHidden?.([appId], false);
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} catch {
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/* overview not registered yet, or the API changed — cosmetic, ignore */
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}
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@@ -50,6 +61,40 @@ function hideShortcut(appId: number): void {
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setTimeout(attempt, 2500); // fresh shortcut: retry once its app overview lands
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}
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// Bump when the shipped artwork changes so existing shortcuts re-apply it once.
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const ART_VERSION = 1;
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const ART_KEY = "punktfunk:shortcutArt";
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/**
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* Apply the plugin's grid/hero/logo/icon to the shortcut (idempotent, once per ART_VERSION).
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* Cosmetic and fully best-effort: any failure is swallowed and retried on the next launch.
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*/
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async function applyArtwork(appId: number): Promise<void> {
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try {
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if (localStorage.getItem(ART_KEY) === `${appId}:${ART_VERSION}`) {
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return;
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}
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const art = await shortcutArt();
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const assets: [string | undefined, number][] = [
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[art.grid, 0],
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[art.hero, 1],
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[art.logo, 2],
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[art.gridwide, 3],
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];
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for (const [data, assetType] of assets) {
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if (data) {
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await SteamClient.Apps.SetCustomArtworkForApp(appId, data, "png", assetType);
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}
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}
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if (art.icon_path) {
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SteamClient.Apps.SetShortcutIcon(appId, art.icon_path);
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}
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localStorage.setItem(ART_KEY, `${appId}:${ART_VERSION}`);
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} catch (e) {
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console.warn("punktfunk: shortcut artwork not applied", e);
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}
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}
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// The shortcut name is user-visible (Steam overlay + library while streaming) — brand-case it.
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const SHORTCUT_NAME = "Punktfunk";
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@@ -87,10 +132,11 @@ function recallAppId(): number | null {
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}
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/**
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* Ensure exactly one hidden "Punktfunk" shortcut exists (exe = /bin/sh; the wrapper script is
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* appended per-launch via the launch options), and return its appId + the current runner path.
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* Reuses the remembered shortcut, re-pointing it each time — the plugin dir can change across
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* reinstalls, and pre-0.4 shortcuts pointed at the script directly and relied on its exec bit.
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* Ensure exactly one "Punktfunk" shortcut exists (exe = /bin/sh; the wrapper script is
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* appended per-launch via the launch options), branded and visible in the library, and
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* return its appId + the current runner path. Reuses the remembered shortcut, re-pointing
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* it each time — the plugin dir can change across reinstalls, pre-0.4 shortcuts pointed at
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* the script directly, and pre-0.7 shortcuts were hidden and artless.
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*/
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async function ensureShortcut(): Promise<{ appId: number; runner: string }> {
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const info = await runnerInfo();
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@@ -105,14 +151,15 @@ async function ensureShortcut(): Promise<{ appId: number; runner: string }> {
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SteamClient.Apps.SetShortcutExe(remembered, SHELL);
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SteamClient.Apps.SetShortcutStartDir(remembered, startDir);
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SteamClient.Apps.SetShortcutName(remembered, SHORTCUT_NAME);
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unhideShortcut(remembered); // pre-0.7 installs hid it
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void applyArtwork(remembered); // fire-and-forget — cosmetic, never blocks the launch
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return { appId: remembered, runner: info.runner };
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}
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const appId = await SteamClient.Apps.AddShortcut(SHORTCUT_NAME, SHELL, startDir, "");
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SteamClient.Apps.SetShortcutName(appId, SHORTCUT_NAME);
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// Hide it from the library — it's an implementation detail, launched programmatically.
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// Best-effort + deferred (see hideShortcut); never let it block the launch.
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hideShortcut(appId);
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unhideShortcut(appId);
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void applyArtwork(appId); // fire-and-forget — cosmetic, never blocks the launch
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rememberAppId(appId);
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return { appId, runner: info.runner };
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}
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