feat(android): promote the low-latency pipeline to default
apple / swift (push) Successful in 1m6s
android / android (push) Successful in 4m58s
arch / build-publish (push) Successful in 5m59s
ci / web (push) Successful in 51s
ci / rust (push) Successful in 2m29s
ci / docs-site (push) Successful in 1m0s
windows-host / package (push) Successful in 8m15s
release / apple (push) Successful in 8m19s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 1m24s
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Successful in 1m17s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 54s
ci / bench (push) Successful in 5m14s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 1m1s
deb / build-publish (push) Successful in 5m0s
decky / build-publish (push) Successful in 15s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 54s
apple / screenshots (push) Successful in 5m49s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m23s
flatpak / build-publish (push) Successful in 4m39s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Failing after 8m48s
docker / deploy-docs (push) Successful in 19s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Failing after 8m12s

The async decode loop (burst-feed + present-newest-per-vsync, the Apple client's
discipline) plus the per-SoC tuning was gated behind an experimental,
default-off toggle after the 5dc24a0 overhaul regressed on some phones. That
regression was the receive-side latency ratchet the async loop fed — a standing
queue that only grew — now fixed in the shared core (FrameChannel jumps to live
instead of accumulating it), so the fast pipeline is the default again.

Default the master toggle on via a fresh pref key (low_latency_mode_v2),
mirroring the migration da376b31 used to flip it off: a new key re-defaults every
install — including ones persisted off under the old key — to on, so the
promotion reaches users who had saved settings, not just fresh installs. Both
stale keys are abandoned unread. Toggle-off still restores the original
synchronous decode pipeline byte-for-byte as a per-device escape hatch.

Drop "(experimental)" from the settings labels and fix the now-stale default-off
wording in the native + Kotlin docs. No decode-path routing change — run_async is
reached simply because the toggle now defaults on.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-07 16:18:40 +00:00
parent a1b890ef42
commit 04302075b5
5 changed files with 39 additions and 31 deletions
@@ -327,7 +327,7 @@ private fun buildSettingsRows(s: Settings, update: (Settings) -> Unit): List<GpR
) { update(s.copy(hdrEnabled = it)) },
toggle(
"lowLatency", null, "Low-latency mode",
"Experimental — aggressive decoder and system tuning. Turn off if the stream stutters or glitches.",
"The fast pipeline (async decode + system tuning). On by default — turn off to fall back if the stream stutters or glitches.",
s.lowLatencyMode,
) { update(s.copy(lowLatencyMode = it)) },
@@ -55,14 +55,18 @@ data class Settings(
*/
val libraryEnabled: Boolean = true,
/**
* "Low-latency mode (experimental)" — the master switch over the latency overhaul: decoder
* ranking + per-SoC vendor keys + the async decode loop (native), pipeline thread boosts + ADPF
* max-performance, game-tagged AAudio, DSCP marking on the media sockets, HDMI ALLM, and the
* forced TV mode switch. (The Wi-Fi locks are NOT part of this — both are always held while
* streaming; see StreamScreen.) Off (default): the original decode pipeline, kept as the
* known-good baseline until the aggressive stack is proven per-device.
* "Low-latency mode" — the master switch over the latency pipeline: the async decode loop
* (native; burst-feed + present-newest-per-vsync, the Apple client's discipline), decoder ranking
* + per-SoC vendor keys, pipeline thread boosts + ADPF max-performance, game-tagged AAudio, DSCP
* marking on the media sockets, HDMI ALLM, and the forced TV mode switch. (The Wi-Fi locks are NOT
* part of this — both are always held while streaming; see StreamScreen.) On (default): the fast
* pipeline. Off restores the original synchronous decode loop byte-for-byte, kept as a per-device
* escape hatch. Promoted to default once the receive-side latency ratchet the overhaul interacted
* badly with was fixed in the shared core — the pump now jumps to live on a standing backlog
* instead of accumulating it (see `punktfunk-core` `FrameChannel`), so the async loop no longer
* feeds a queue that only grows.
*/
val lowLatencyMode: Boolean = false,
val lowLatencyMode: Boolean = true,
/**
* Wake-on-LAN a saved host before connecting when it isn't currently seen on mDNS. On (default):
* a connect to a host with a learned MAC that isn't advertising sends a magic packet and waits
@@ -100,7 +104,7 @@ class SettingsStore(context: Context) {
?: if (prefs.getBoolean(K_TRACKPAD, true)) TouchMode.TRACKPAD else TouchMode.POINTER,
gamepadUiEnabled = prefs.getBoolean(K_GAMEPAD_UI, true),
libraryEnabled = prefs.getBoolean(K_LIBRARY, true),
lowLatencyMode = prefs.getBoolean(K_LOW_LATENCY, false),
lowLatencyMode = prefs.getBoolean(K_LOW_LATENCY, true),
autoWakeEnabled = prefs.getBoolean(K_AUTO_WAKE, true),
)
@@ -142,12 +146,16 @@ class SettingsStore(context: Context) {
const val K_LIBRARY = "library_enabled"
/**
* Deliberately NOT the original `"low_latency_mode"` key: that one shipped default-ON, so
* any install that ever saved settings persisted `true` — under the old key, flipping the
* default to off would leave exactly the regressed devices stuck on the overhaul. The fresh
* key restarts everyone at the safe default; the stale one is abandoned unread.
* Bumped AGAIN to restart every install at the new default (ON). History: the original
* `"low_latency_mode"` shipped default-ON; `"low_latency_mode_experimental"` restarted
* everyone at OFF after the overhaul regressed on some phones. That regression was the
* receive-side latency ratchet the async loop fed (a standing queue that only grew) — now
* fixed in the shared core (`punktfunk-core` `FrameChannel`: the pump jumps to live on a
* standing backlog instead of accumulating it), so the fast pipeline is the default again. A
* fresh key re-defaults every install — including ones persisted OFF under the old key — to
* on; both stale keys are abandoned unread. The toggle stays as a per-device escape hatch.
*/
const val K_LOW_LATENCY = "low_latency_mode_experimental"
const val K_LOW_LATENCY = "low_latency_mode_v2"
const val K_AUTO_WAKE = "auto_wake_enabled"
/** Legacy Boolean the enum replaced — read once as the migration default, never written. */
@@ -326,10 +326,10 @@ private fun DisplaySettings(s: Settings, update: (Settings) -> Unit, context: an
) { c -> update(s.copy(compositor = c)) }
ToggleRow(
title = "Low-latency mode (experimental)",
subtitle = "Aggressive decoder and system tuning (per-device decoder selection, async " +
"decode, HDMI game mode). Can lower latency, but may stutter or glitch on " +
"some devices — turn off if the stream misbehaves.",
title = "Low-latency mode",
subtitle = "The fast pipeline (async decode, per-device decoder selection, HDMI game " +
"mode). On by default — turn off to fall back to the plain decode path if the stream " +
"stutters or glitches on this device.",
checked = s.lowLatencyMode,
onCheckedChange = { on -> update(s.copy(lowLatencyMode = on)) },
)
@@ -65,10 +65,10 @@ fun StreamScreen(handle: Long, micEnabled: Boolean, onDisconnect: () -> Unit) {
var showStats by remember { mutableStateOf(initialSettings.statsHudEnabled) }
// Touch model is fixed per session (re-keys the gesture handler below if it ever changes).
val touchMode = initialSettings.touchMode
// "Low-latency mode (experimental)" master toggle, resolved once for the session. Off (the
// default) runs the original decode pipeline; on enables the aggressive stack — decoder
// ranking + vendor keys + async loop (native side), HDMI ALLM below, game-tagged audio, and
// DSCP marking (applied earlier, at connect).
// "Low-latency mode" master toggle, resolved once for the session. On (the default) enables the
// fast pipeline — decoder ranking + vendor keys + async loop (native side), HDMI ALLM below,
// game-tagged audio, and DSCP marking (applied earlier, at connect); off falls back to the
// original synchronous decode pipeline as a per-device escape hatch.
val lowLatencyMode = initialSettings.lowLatencyMode
// TV form factor (leanback): the decoder actively switches the HDMI output mode to the stream
// refresh; a phone/tablet gets the softer seamless frame-rate hint instead.