feat(apple/library): launch a picked title (step 4 client side)

Tapping a game in the (flagged) library now starts a session that asks the host to
launch it — the picked GameEntry id rides the connect down to the host, which resolves
it against its own library (ede3936).

- PunktfunkConnection.init gains `launchID` and calls the new punktfunk_connect_ex4
  (wrapping it in withOptionalCString; nil = host default).
- Threaded SessionModel.connect(launchID:) → ContentView.connect(_:launchID:) →
  a `launchTitle(host, id)` helper that dismisses the browser and connects.
- LibraryView gains `onLaunch`; cards become buttons that fire it. Wired on every
  platform (ContentView sheet on macOS/iOS, HomeView destination on tvOS) via a new
  `onLaunchTitle` closure on HomeView. Settings footer updated (launch is live now).

Can't compile Swift on the Linux box; CI (apple.yml) verifies. The host side of this
chain is live-validated on the dev box: a client `--launch custom:<id>` made the host
resolve the id and spawn gamescope running the title (see ede3936).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-14 15:00:58 +00:00
parent ede393602c
commit 024e255476
6 changed files with 50 additions and 22 deletions
@@ -9,6 +9,9 @@ import SwiftUI
struct LibraryView: View {
@ObservedObject var store: HostStore
let host: StoredHost
/// Tapping a title starts a session that asks the host to launch it (the library id is passed
/// through). `nil` browse-only (cards aren't tappable).
var onLaunch: ((String) -> Void)? = nil
@State private var games: [GameEntry] = []
@State private var loading = false
@@ -59,7 +62,12 @@ struct LibraryView: View {
ScrollView {
LazyVGrid(columns: columns, spacing: 18) {
ForEach(games) { game in
GameCard(game: game)
if let onLaunch {
Button { onLaunch(game.id) } label: { GameCard(game: game) }
.buttonStyle(.plain)
} else {
GameCard(game: game)
}
}
}
.padding()