fix(encode/windows): resolve NVENC at runtime — AMD/Intel hosts no longer crash at start
The nvenc build linked nvEncodeAPI64.dll's entry points at load time, so a --features nvenc binary hard-crashed on any box without the NVIDIA driver (AMD/Intel). Entry points now come from a runtime LoadLibrary table (encode/windows/nvenc.rs load_api); a missing DLL just falls through the encoder auto-detect to AMF/QSV/software. The generated import lib and all its plumbing (gen-nvenc-importlib.ps1, nvenc.def, PUNKTFUNK_NVENC_LIB_DIR, setup-build-env wiring) are gone. Live-validated on the RTX 4090 box (NVENC session, 7000+ frames). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -12,9 +12,9 @@ $admin = ([Security.Principal.WindowsPrincipal][Security.Principal.WindowsIdenti
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).IsInRole([Security.Principal.WindowsBuiltinRole]::Administrator)
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if (-not $admin) { throw "Run elevated (Machine-scope env requires Administrator)." }
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# NVENC import lib (nvencodeapi.lib); libclang for bindgen; cmake policy floor for audiopus_sys.
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# libclang for bindgen; cmake policy floor for audiopus_sys. (NVENC needs no build-time env:
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# its entry points are runtime-loaded from the driver's nvEncodeAPI64.dll.)
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$vars = [ordered]@{
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'PUNKTFUNK_NVENC_LIB_DIR' = 'C:\Users\Public\nvenc'
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'LIBCLANG_PATH' = 'C:\Program Files\LLVM\bin'
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'CMAKE_POLICY_VERSION_MINIMUM' = '3.5'
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# FFMPEG_DIR is only needed for the `amf-qsv` feature (libavcodec). The RTX box builds
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