feat(proto/steam): M3 — rich Steam wire (back buttons + 2nd trackpad)

Carry the rich Steam Controller / Steam Deck inputs end-to-end on the wire —
strictly additive + forward-compatible (unknown kinds/bits drop on old peers).

Core (punktfunk-core):
- input.rs: BTN_PADDLE1..4 + BTN_MISC1 in Moonlight's buttonFlags2<<16 namespace
  (so the GameStream paddle path and native grips share one host injector map;
  Steam L4/L5/R4/R5 reuse the four Xbox-Elite paddle slots).
- quic.rs: RichInput::TouchpadEx (kind 0x03 — surface 0/1/2, touch+click, signed
  coords, pressure; the second trackpad the single Touchpad can't express) and
  HidOutput::TrackpadHaptic (kind 0x04 — the SC voice-coil pulse). Round-tripped.
- abi.rs: PUNKTFUNK_GAMEPAD_STEAMDECK=6 / _STEAMCONTROLLER=5, the paddle bits,
  RICH_TOUCHPAD_EX / HIDOUT_TRACKPAD_HAPTIC constants. from_hid packs
  TrackpadHaptic into the existing which + effect[0..6] — the legacy structs do
  NOT grow (guarded by new size_of==20/19 asserts); GamepadPref lockstep +
  paddle-bit lockstep asserts extended. include/punktfunk_core.h regenerated.

Host (punktfunk-host):
- steam_proto::from_gamepad maps the wire paddles -> the four Deck grips + QAM;
  apply_rich routes TouchpadEx left/right -> the matching pad.
- every DualSense/DS4 manager (Linux + Windows) gained a TouchpadEx arm
  (surface 0/2 -> its one touchpad; surface 1 ignored) so the variant compiles
  everywhere and a Steam client streaming to a DS host keeps its right pad.
- the xpad BUTTON_MAP finally consumes the GameStream paddle bits
  (BTN_TRIGGER_HAPPY5-8) — Sunshine/Moonlight paddle clients were silently
  no-op'd before (design §5.6).
- Android feedback: drop TrackpadHaptic (no coils; rumble rides 0xCA).

Validated on-box: the ignored backend test now drives the full wire path —
from_gamepad (BTN_A + the L4 grip) + apply_rich (a left-pad TouchpadEx) reach the
evdev as BTN_A + ABS_HAT0X=-8000. Wire round-trips + paddle/TouchpadEx mapping
unit-tested. Workspace clippy/fmt/test green. Not pushed.

Deferred to M4: the C-ABI PunktfunkRichInputEx + send_rich_input2 (only the
Apple/embedder *send* path needs it; the host decodes TouchpadEx today).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-29 11:59:09 +00:00
parent 95308d352b
commit 01c55aed38
15 changed files with 487 additions and 16 deletions
+59
View File
@@ -492,6 +492,10 @@ pub const PUNKTFUNK_HIDOUT_LED: u8 = 1;
pub const PUNKTFUNK_HIDOUT_PLAYER_LEDS: u8 = 2;
/// `PunktfunkHidOutput::kind` — one adaptive-trigger effect (`which` + `effect`/`effect_len` valid).
pub const PUNKTFUNK_HIDOUT_TRIGGER: u8 = 3;
/// `PunktfunkHidOutput::kind` — a trackpad haptic pulse (Steam Controller voice-coils). `which` =
/// side (0 = right pad, 1 = left pad); `effect[0..6]` packs `amplitude` / `period` / `count` as
/// little-endian `u16`s with `effect_len = 6`. Clients without trackpad coils drop it.
pub const PUNKTFUNK_HIDOUT_TRACKPAD_HAPTIC: u8 = 4;
/// Capacity of `PunktfunkHidOutput::effect` (the DualSense trigger parameter block).
pub const PUNKTFUNK_HID_EFFECT_MAX: u8 = 11;
@@ -559,6 +563,23 @@ impl PunktfunkHidOutput {
out.effect[..n].copy_from_slice(&effect[..n]);
out.effect_len = n as u8;
}
HidOutput::TrackpadHaptic {
pad,
side,
amplitude,
period,
count,
} => {
// No new struct (PunktfunkHidOutput has no size guard): pack into the existing
// `which` (side) + `effect[0..6]` (amplitude/period/count LE), `effect_len = 6`.
out.kind = PUNKTFUNK_HIDOUT_TRACKPAD_HAPTIC;
out.pad = *pad;
out.which = *side;
out.effect[0..2].copy_from_slice(&amplitude.to_le_bytes());
out.effect[2..4].copy_from_slice(&period.to_le_bytes());
out.effect[4..6].copy_from_slice(&count.to_le_bytes());
out.effect_len = 6;
}
}
out
}
@@ -618,6 +639,11 @@ impl PunktfunkHdrMeta {
pub const PUNKTFUNK_RICH_TOUCHPAD: u8 = 1;
/// `PunktfunkRichInput::kind` — a motion sample (`gyro`/`accel` valid).
pub const PUNKTFUNK_RICH_MOTION: u8 = 2;
/// `RichInput::TouchpadEx` kind on the wire — an extended trackpad contact that identifies the
/// surface (0 single / 1 Steam-left / 2 Steam-right) and carries click + pressure. The host decodes
/// it today; *sending* it from a C client needs the size-prefixed `PunktfunkRichInputEx` +
/// `punktfunk_connection_send_rich_input2` (added with client capture).
pub const PUNKTFUNK_RICH_TOUCHPAD_EX: u8 = 3;
/// One rich client→host input for the host's virtual DualSense
/// ([`punktfunk_connection_send_rich_input`]): a touchpad contact or a motion sample. Set `kind`
@@ -714,6 +740,22 @@ pub const PUNKTFUNK_GAMEPAD_XBOXONE: u32 = 3;
/// DualSense (minus adaptive triggers / player LEDs / mute). Honored only where available (Linux
/// hosts); otherwise the host falls back to X-Box 360.
pub const PUNKTFUNK_GAMEPAD_DUALSHOCK4: u32 = 4;
/// UHID classic Steam Controller (Valve `28DE:1102`, kernel `hid-steam`): dual trackpads, gyro,
/// two grip paddles. Reserved — currently folds to `XBOX360` until its backend lands.
pub const PUNKTFUNK_GAMEPAD_STEAMCONTROLLER: u32 = 5;
/// UHID Steam Deck controller (Valve `28DE:1205`, kernel `hid-steam`): full Deck gamepad incl. the
/// four back grips, a right trackpad, and the IMU; re-grabbed by Steam Input with native glyphs when
/// Steam runs on the host. Honored only where available (Linux hosts); else folds to X-Box 360.
pub const PUNKTFUNK_GAMEPAD_STEAMDECK: u32 = 6;
/// Extended `InputEvent` gamepad button bits for embedders building raw events: the four back grips
/// (Steam L4/L5/R4/R5 ≙ Xbox-Elite P1P4) + the misc/capture button, in Moonlight's
/// `buttonFlags2 << 16` namespace. Mirror `input::gamepad::BTN_PADDLE1..4` / `BTN_MISC1`.
pub const PUNKTFUNK_GAMEPAD_BTN_PADDLE1: u32 = 0x0001_0000;
pub const PUNKTFUNK_GAMEPAD_BTN_PADDLE2: u32 = 0x0002_0000;
pub const PUNKTFUNK_GAMEPAD_BTN_PADDLE3: u32 = 0x0004_0000;
pub const PUNKTFUNK_GAMEPAD_BTN_PADDLE4: u32 = 0x0008_0000;
pub const PUNKTFUNK_GAMEPAD_BTN_MISC1: u32 = 0x0020_0000;
/// Connect to a `punktfunk/1` host and start a session at `width`x`height`@`refresh_hz`.
/// Blocks up to `timeout_ms` for the handshake. Returns NULL on failure. Equivalent to
@@ -742,11 +784,28 @@ const _: () = {
// Keep the ABI gamepad constants in lockstep with the wire enum (compile-time guard against drift).
const _: () = {
use crate::config::GamepadPref;
use crate::input::gamepad as g;
assert!(PUNKTFUNK_GAMEPAD_AUTO == GamepadPref::Auto.to_u8() as u32);
assert!(PUNKTFUNK_GAMEPAD_XBOX360 == GamepadPref::Xbox360.to_u8() as u32);
assert!(PUNKTFUNK_GAMEPAD_DUALSENSE == GamepadPref::DualSense.to_u8() as u32);
assert!(PUNKTFUNK_GAMEPAD_XBOXONE == GamepadPref::XboxOne.to_u8() as u32);
assert!(PUNKTFUNK_GAMEPAD_DUALSHOCK4 == GamepadPref::DualShock4.to_u8() as u32);
assert!(PUNKTFUNK_GAMEPAD_STEAMCONTROLLER == GamepadPref::SteamController.to_u8() as u32);
assert!(PUNKTFUNK_GAMEPAD_STEAMDECK == GamepadPref::SteamDeck.to_u8() as u32);
// Extended button bits mirror the wire `input::gamepad` constants.
assert!(PUNKTFUNK_GAMEPAD_BTN_PADDLE1 == g::BTN_PADDLE1);
assert!(PUNKTFUNK_GAMEPAD_BTN_PADDLE2 == g::BTN_PADDLE2);
assert!(PUNKTFUNK_GAMEPAD_BTN_PADDLE3 == g::BTN_PADDLE3);
assert!(PUNKTFUNK_GAMEPAD_BTN_PADDLE4 == g::BTN_PADDLE4);
assert!(PUNKTFUNK_GAMEPAD_BTN_MISC1 == g::BTN_MISC1);
};
// The additive M3 kinds (TouchpadEx / TrackpadHaptic) must never grow the legacy ABI structs —
// they have no `struct_size` guard, so a layout change would corrupt old-built callers' buffers.
#[cfg(feature = "quic")]
const _: () = {
assert!(core::mem::size_of::<PunktfunkRichInput>() == 20);
assert!(core::mem::size_of::<PunktfunkHidOutput>() == 19);
};
/// Trust: `pin_sha256` (NULL or 32 bytes) is the expected SHA-256 fingerprint of the host's