feat(clients): reachability-probed presence + shareable Decky host management
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Add a bounded, trust-agnostic, mDNS-INDEPENDENT QUIC reachability probe and surface it everywhere saved-host presence is shown, so a host reached over a routed network (Tailscale/VPN/multicast-filtering LAN) no longer reads Offline just because it isn't advertising — the display-side companion to the 0.8.4 dial-first connect fix. Core: - punktfunk-core: NativeClient::probe (bounded handshake; a real host answers even on trust mismatch, a wrong/closed/TCP-only port fails) + punktfunk_probe C ABI (ABI_VERSION 3->4, header regenerated). - pf-client-core: trust::probe_reachable_many (parallel per-host sweep). Presence pips now read `advertising OR probed-reachable`, refreshed by a ~10-12s background sweep off the UI thread: - Linux (relm4): ui_hosts probed map + HostsMsg::Probed sweep. - Windows (windows-reactor): pf-probe worker -> HostsProps.probed. - Apple (SwiftUI): HostStore.refreshReachability, driven by HomeView + GamepadHomeView .task. - Android (Compose): nativeProbe JNI seam + periodic LaunchedEffect (LNP-gated), online dot added to the touch HostCard. - Decky already probes via --list-hosts --probe. Decky client: make the flatpak client's known-hosts store the single source of truth via new headless CLI modes (--list-hosts / --add-host / --set-host / --forget-host / --reset / --reachable). The plugin can now add a host by address, edit/forget hosts, reset all state (keeping the client identity), and shows probe-backed online pips — state is shared with the desktop client, not duplicated. Also lands in-progress Android 17 LNP groundwork (targetSdk 37 + ACCESS_LOCAL_NETWORK runtime flow, permission dialogs) that was already present in the working tree. Verified: cargo check + clippy clean (punktfunk-core, pf-client-core, linux, android native); android assembleDebug BUILD SUCCESSFUL; decky typecheck + rollup build clean; probe true/false-positive behaviour exercised against a live host. Windows and Apple were not compiled locally (no MSVC/Xcode on this Linux box). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -221,6 +221,24 @@ pub fn pair_with_host(
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)
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}
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/// Probe several hosts for reachability in parallel — one thread each, so the wall-clock cost is
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/// ~one `timeout`, not the sum. Each element of the returned vec corresponds by index to
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/// `targets`. Wraps the single-host [`NativeClient::probe`] (a bounded, trust-agnostic,
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/// mDNS-independent QUIC handshake); used by the hosts page's presence pips and the headless
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/// `--list-hosts --probe`.
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pub fn probe_reachable_many(
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targets: Vec<(String, u16)>,
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timeout: std::time::Duration,
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) -> Vec<bool> {
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let handles: Vec<_> = targets
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.into_iter()
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.map(|(addr, port)| {
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std::thread::spawn(move || NativeClient::probe(&addr, port, timeout))
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})
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.collect();
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handles.into_iter().map(|h| h.join().unwrap_or(false)).collect()
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}
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/// App settings, persisted as JSON. Stringly-typed gamepad/compositor prefs so the file
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/// stays readable; parsed with `*Pref::from_name` at connect time.
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#[derive(Clone, Serialize, Deserialize)]
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