feat(clients): reachability-probed presence + shareable Decky host management
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Add a bounded, trust-agnostic, mDNS-INDEPENDENT QUIC reachability probe and
surface it everywhere saved-host presence is shown, so a host reached over a
routed network (Tailscale/VPN/multicast-filtering LAN) no longer reads Offline
just because it isn't advertising — the display-side companion to the 0.8.4
dial-first connect fix.

Core:
- punktfunk-core: NativeClient::probe (bounded handshake; a real host answers even
  on trust mismatch, a wrong/closed/TCP-only port fails) + punktfunk_probe C ABI
  (ABI_VERSION 3->4, header regenerated).
- pf-client-core: trust::probe_reachable_many (parallel per-host sweep).

Presence pips now read `advertising OR probed-reachable`, refreshed by a ~10-12s
background sweep off the UI thread:
- Linux (relm4): ui_hosts probed map + HostsMsg::Probed sweep.
- Windows (windows-reactor): pf-probe worker -> HostsProps.probed.
- Apple (SwiftUI): HostStore.refreshReachability, driven by HomeView + GamepadHomeView .task.
- Android (Compose): nativeProbe JNI seam + periodic LaunchedEffect (LNP-gated),
  online dot added to the touch HostCard.
- Decky already probes via --list-hosts --probe.

Decky client: make the flatpak client's known-hosts store the single source of
truth via new headless CLI modes (--list-hosts / --add-host / --set-host /
--forget-host / --reset / --reachable). The plugin can now add a host by address,
edit/forget hosts, reset all state (keeping the client identity), and shows
probe-backed online pips — state is shared with the desktop client, not duplicated.

Also lands in-progress Android 17 LNP groundwork (targetSdk 37 +
ACCESS_LOCAL_NETWORK runtime flow, permission dialogs) that was already present in
the working tree.

Verified: cargo check + clippy clean (punktfunk-core, pf-client-core, linux,
android native); android assembleDebug BUILD SUCCESSFUL; decky typecheck + rollup
build clean; probe true/false-positive behaviour exercised against a live host.
Windows and Apple were not compiled locally (no MSVC/Xcode on this Linux box).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-09 00:14:38 +02:00
parent 6198da3daf
commit 01428ced58
30 changed files with 1694 additions and 104 deletions
+18
View File
@@ -221,6 +221,24 @@ pub fn pair_with_host(
)
}
/// Probe several hosts for reachability in parallel — one thread each, so the wall-clock cost is
/// ~one `timeout`, not the sum. Each element of the returned vec corresponds by index to
/// `targets`. Wraps the single-host [`NativeClient::probe`] (a bounded, trust-agnostic,
/// mDNS-independent QUIC handshake); used by the hosts page's presence pips and the headless
/// `--list-hosts --probe`.
pub fn probe_reachable_many(
targets: Vec<(String, u16)>,
timeout: std::time::Duration,
) -> Vec<bool> {
let handles: Vec<_> = targets
.into_iter()
.map(|(addr, port)| {
std::thread::spawn(move || NativeClient::probe(&addr, port, timeout))
})
.collect();
handles.into_iter().map(|h| h.join().unwrap_or(false)).collect()
}
/// App settings, persisted as JSON. Stringly-typed gamepad/compositor prefs so the file
/// stays readable; parsed with `*Pref::from_name` at connect time.
#[derive(Clone, Serialize, Deserialize)]