refactor(windows-host): RAII for IDD-push handles/views — fix a leak (Goal-3 unsafe reduction #1)
The IDD-push capturer held raw `HANDLE`s for the shared header mapping, the
frame-ready event, the debug section, and each ring slot's shared texture, with
manual `CloseHandle` scattered across two `Drop` impls — and the MapViewOfFile
VIEWS (header/dbg_block) were never UnmapViewOfFile'd (a real view leak).
- New `MappedSection { handle: OwnedHandle, view }` RAII: `Drop` UnmapViewOfFile's
the view THEN the `OwnedHandle` closes the mapping (unmap-before-close).
- `map`+`header` → `section: MappedSection` (+ a cached `header` ptr borrowing into
it, declared after `section` for drop order); same for `dbg_map`+`dbg_block`.
- `event: HANDLE` → `OwnedHandle` (borrowed as `HANDLE(as_raw_handle() as *mut
c_void)` for WaitForSingleObject); `HostSlot.shared` → `OwnedHandle` (its manual
`Drop` deleted). Removed the manual `CloseHandle`s + the `CloseHandle` import.
Net: deletes two `Drop` impls' worth of manual handle/view teardown and fixes the
view leak — fewer unsafe ops, RAII-correct. Behavior preserved (recreate_ring
writes the header in place; the keepalive still drops last so REMOVE is last).
Windows-only (CI-gated); adversarially reviewed (no double-free / UAF / dangling
header; handle interop matches manager.rs). Linux check unaffected.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -14,10 +14,12 @@ use super::dxgi::{make_device, D3d11Frame, HdrConverter, WinCaptureTarget};
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use super::{CapturedFrame, Capturer, FramePayload, PixelFormat};
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use anyhow::{bail, Context, Result};
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use pf_driver_proto::frame;
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use std::ffi::c_void;
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use std::os::windows::io::{AsRawHandle, FromRawHandle, OwnedHandle};
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use std::sync::atomic::{AtomicU32, AtomicU64, Ordering};
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use std::time::{Duration, Instant, SystemTime, UNIX_EPOCH};
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use windows::core::{w, Interface, HSTRING};
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use windows::Win32::Foundation::{CloseHandle, HANDLE, INVALID_HANDLE_VALUE, LUID};
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use windows::Win32::Foundation::{HANDLE, INVALID_HANDLE_VALUE, LUID};
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use windows::Win32::Graphics::Direct3D11::{
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ID3D11Device, ID3D11DeviceContext, ID3D11RenderTargetView, ID3D11ShaderResourceView,
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ID3D11Texture2D, D3D11_BIND_RENDER_TARGET, D3D11_BIND_SHADER_RESOURCE,
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@@ -89,33 +91,63 @@ fn now_ns() -> u64 {
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.unwrap_or(0)
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}
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/// RAII wrapper for a file-mapping object + its mapped view: on drop the view is `UnmapViewOfFile`'d,
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/// THEN the [`OwnedHandle`] closes the underlying mapping object (order matters — unmap before close).
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/// A `header`/`dbg_block` raw pointer borrows into the view via [`ptr`](Self::ptr); the section must
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/// outlive it (it's declared before it in [`IddPushCapturer`], and moving the section doesn't move the
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/// OS mapping, so the borrowed pointer stays valid).
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struct MappedSection {
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handle: OwnedHandle,
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view: MEMORY_MAPPED_VIEW_ADDRESS,
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}
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impl MappedSection {
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/// The mapped view base as a `*mut T` (a borrow into the section; valid only while it lives).
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fn ptr<T>(&self) -> *mut T {
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self.view.Value as *mut T
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}
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}
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impl Drop for MappedSection {
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fn drop(&mut self) {
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// SAFETY: `view` is the live view we created with `MapViewOfFile` and have not yet unmapped;
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// unmap it BEFORE `handle` (the OwnedHandle) closes the mapping object — order matters.
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unsafe {
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let _ = UnmapViewOfFile(self.view);
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}
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}
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}
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struct HostSlot {
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tex: ID3D11Texture2D,
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mutex: IDXGIKeyedMutex,
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shared: HANDLE,
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/// The named shared-resource handle, held only to keep the resource alive (the driver opens it by
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/// NAME). An [`OwnedHandle`] so it closes on drop (was a manual `CloseHandle` in a `Drop` impl);
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/// never read directly — its sole purpose is the RAII close.
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#[allow(dead_code)]
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shared: OwnedHandle,
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/// SRV on the slot texture so the HDR path samples the FP16 slot DIRECTLY (no slot→scratch copy);
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/// the convert pass writes the output ring while holding the slot's keyed mutex. Unused for SDR
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/// (which CopyResource's the BGRA slot straight to the output).
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srv: ID3D11ShaderResourceView,
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}
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impl Drop for HostSlot {
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fn drop(&mut self) {
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unsafe {
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let _ = CloseHandle(self.shared);
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}
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}
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}
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/// Creates + owns the shared ring; yields the driver's frames as [`FramePayload::D3d11`].
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pub struct IddPushCapturer {
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device: ID3D11Device,
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context: ID3D11DeviceContext,
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target_id: u32,
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map: HANDLE,
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/// Owns the shared-header file mapping + its mapped view (RAII unmap-then-close). Declared BEFORE
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/// `header`, which is a raw pointer borrowed into this view via [`MappedSection::ptr`]. Never read
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/// directly (the `header` pointer is) — held purely so the mapping outlives the capturer.
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#[allow(dead_code)]
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section: MappedSection,
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header: *mut SharedHeader,
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event: HANDLE,
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dbg_map: HANDLE,
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event: OwnedHandle,
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/// Owns the bring-up debug section (mapping + view), or `None` when the debug block wasn't created.
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/// Never read directly (the `dbg_block` pointer is) — held purely for the RAII unmap/close.
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#[allow(dead_code)]
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dbg_section: Option<MappedSection>,
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dbg_block: *mut DebugBlock,
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width: u32,
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height: u32,
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@@ -223,6 +255,8 @@ impl IddPushCapturer {
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&HSTRING::from(texture_name(target_id, generation, k)),
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)
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.context("CreateSharedHandle(IDD-push ring slot)")?;
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// Own the shared handle so the slot's `Drop` closes it via RAII (was a manual `CloseHandle`).
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let shared = OwnedHandle::from_raw_handle(shared.0 as _);
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let mutex: IDXGIKeyedMutex = tex.cast()?;
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let mut srv: Option<ID3D11ShaderResourceView> = None;
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device
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@@ -328,13 +362,21 @@ impl IddPushCapturer {
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&HSTRING::from(header_name(target.target_id)),
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)
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.context("CreateFileMapping(IDD-push header)")?;
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let view = MapViewOfFile(map, FILE_MAP_ALL_ACCESS, 0, 0, bytes);
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// Own the mapping handle so it (and its view) free via `MappedSection` RAII even on bail.
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let map = OwnedHandle::from_raw_handle(map.0 as _);
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let view = MapViewOfFile(
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HANDLE(map.as_raw_handle() as *mut c_void),
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FILE_MAP_ALL_ACCESS,
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0,
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0,
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bytes,
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);
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if view.Value.is_null() {
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let _ = CloseHandle(map);
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bail!("MapViewOfFile failed for IDD-push header");
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bail!("MapViewOfFile failed for IDD-push header"); // `map` drops → mapping closed
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}
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let section = MappedSection { handle: map, view };
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let generation = IDD_GENERATION.fetch_add(1, Ordering::Relaxed);
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let header = view.Value.cast::<SharedHeader>();
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let header = section.ptr::<SharedHeader>();
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std::ptr::write_bytes(header.cast::<u8>(), 0, bytes);
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(*header).version = VERSION;
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(*header).generation = generation;
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@@ -353,6 +395,7 @@ impl IddPushCapturer {
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&HSTRING::from(event_name(target.target_id)),
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)
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.context("CreateEvent(IDD-push)")?;
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let event = OwnedHandle::from_raw_handle(event.0 as _);
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// Ring of shared keyed-mutex textures, format matched to the display's current mode.
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let slots =
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@@ -360,7 +403,7 @@ impl IddPushCapturer {
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// Bring-up debug block (fixed name) — the driver writes diagnostics here. Best-effort.
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let dbg_bytes = std::mem::size_of::<DebugBlock>();
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let (dbg_map, dbg_block) = match CreateFileMappingW(
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let (dbg_section, dbg_block) = match CreateFileMappingW(
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INVALID_HANDLE_VALUE,
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Some(&sa),
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PAGE_READWRITE,
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@@ -369,18 +412,29 @@ impl IddPushCapturer {
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&HSTRING::from(DBG_NAME),
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) {
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Ok(dm) => {
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let dv = MapViewOfFile(dm, FILE_MAP_ALL_ACCESS, 0, 0, dbg_bytes);
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// Own the mapping handle so it (and its view) free via `MappedSection` RAII.
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let dm = OwnedHandle::from_raw_handle(dm.0 as _);
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let dv = MapViewOfFile(
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HANDLE(dm.as_raw_handle() as *mut c_void),
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FILE_MAP_ALL_ACCESS,
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0,
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0,
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dbg_bytes,
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);
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if dv.Value.is_null() {
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let _ = CloseHandle(dm);
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(HANDLE::default(), std::ptr::null_mut())
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(None, std::ptr::null_mut()) // `dm` drops → mapping closed
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} else {
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let p = dv.Value.cast::<DebugBlock>();
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let section = MappedSection {
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handle: dm,
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view: dv,
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};
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let p = section.ptr::<DebugBlock>();
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std::ptr::write_bytes(p.cast::<u8>(), 0, dbg_bytes);
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(*p).magic = DBG_MAGIC;
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(dm, p)
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(Some(section), p)
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}
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}
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Err(_) => (HANDLE::default(), std::ptr::null_mut()),
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Err(_) => (None, std::ptr::null_mut()),
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};
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// Publish: magic LAST (Release) — signals the driver the ring is ready to open.
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@@ -401,10 +455,10 @@ impl IddPushCapturer {
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device,
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context,
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target_id: target.target_id,
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map,
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section,
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header,
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event,
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dbg_map,
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dbg_section,
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dbg_block,
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width: w,
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height: h,
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@@ -841,7 +895,9 @@ impl Capturer for IddPushCapturer {
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fn next_frame(&mut self) -> Result<CapturedFrame> {
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let deadline = Instant::now() + Duration::from_secs(20);
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loop {
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let _ = unsafe { WaitForSingleObject(self.event, 16) };
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let _ = unsafe {
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WaitForSingleObject(HANDLE(self.event.as_raw_handle() as *mut c_void), 16)
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};
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if let Some(f) = self.try_consume()? {
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return Ok(f);
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}
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@@ -893,23 +949,8 @@ impl Capturer for IddPushCapturer {
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impl Drop for IddPushCapturer {
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fn drop(&mut self) {
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self.slots.clear();
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unsafe {
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if !self.dbg_block.is_null() {
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let _ = UnmapViewOfFile(MEMORY_MAPPED_VIEW_ADDRESS {
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Value: self.dbg_block.cast(),
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});
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}
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if !self.dbg_map.is_invalid() {
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let _ = CloseHandle(self.dbg_map);
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}
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if !self.header.is_null() {
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let _ = UnmapViewOfFile(MEMORY_MAPPED_VIEW_ADDRESS {
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Value: self.header.cast(),
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});
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}
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let _ = CloseHandle(self.event);
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let _ = CloseHandle(self.map);
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}
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// The shared header + debug sections (`MappedSection`) and the frame-ready `event`
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// (`OwnedHandle`) free themselves via RAII (each unmaps its view, then closes its handle).
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// _keepalive drops after, REMOVEing the virtual display.
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}
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}
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