Merge pull request 'Worktree field kleisty triage' (#69) from worktree-field-kleisty-triage into main
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Reviewed-on: #69
This commit was merged in pull request #69.
This commit is contained in:
2026-08-06 12:41:28 +00:00
20 changed files with 784 additions and 39 deletions
@@ -87,6 +87,18 @@ object NativeBridge {
*/
external fun nativeSessionEnded(handle: Long): Boolean
/**
* WHY the session ended, as a [SessionEndReason] ordinal — decode with
* [SessionEndReason.fromNative]. `0` (NONE) before it ends, or on a `0` handle.
*
* The companion to [nativeSessionEnded], which only says THAT it ended. Both are needed: the
* flag to leave a dead stream, this to decide what to tell the user. A player quitting their
* game and a host falling off the network both end the session, and with no way to separate
* them the watchdog said "the host may be asleep" for all of them — wrong for every deliberate
* ending. Cheap (one atomic load); UI-safe.
*/
external fun nativeEndReason(handle: Long): Int
/**
* Run the SPAKE2 PIN ceremony, presenting [certPem]/[keyPem]. Returns the host's verified
* fingerprint (64-hex) to persist + pin, or `""` on failure (wrong PIN / MITM / unreachable).
@@ -0,0 +1,56 @@
package io.unom.punktfunk.kit
/**
* Why a stream session ended — the Kotlin mirror of `punktfunk_core::client::PunktfunkEndReason`,
* read via [NativeBridge.nativeEndReason].
*
* The distinction that matters to a UI is **normal vs alarming**, and it is not a spectrum: a
* player quitting their game and a host falling off the network both arrive as "the session
* ended". With no way to tell them apart this client showed one message for all of them — and it
* was the alarming one ("Connection lost — the host may be asleep"), in front of players who had
* just quit their own game.
*
* Ordinals are an ABI contract with the Rust side: append only, never renumber.
*/
enum class SessionEndReason {
/** Not ended, or ended before a reason could be observed. Also the fallback for an unknown value. */
NONE,
/** This client closed the session — the user pressed back or stop. Nothing to report. */
LOCAL,
/**
* The host's launched game exited. A normal finish, and the one reason worth acting on: go back
* to the library the title was launched from, so the next one is a tap away.
*/
GAME_EXITED,
/** The host ended the session deliberately (an operator "End", or it simply finished). Normal. */
HOST_ENDED,
/** The host closed reporting a failure of its own. Worth showing; the host's log has the detail. */
HOST_ERROR,
/**
* The connection died rather than being closed: idle timeout, reset, the network going away.
* This — and only this — is the "the host may be asleep, wake it" case.
*/
LOST;
/**
* Is this an ordinary outcome rather than something to alarm the user about?
*
* The question nearly every caller actually asks. [LOCAL], [GAME_EXITED] and [HOST_ENDED] were
* all meant to happen. [NONE] counts as normal — no evidence of trouble is not evidence of it.
*/
val isNormal: Boolean
get() = this != HOST_ERROR && this != LOST
companion object {
/**
* Decode the JNI byte. An unrecognized value becomes [NONE] rather than throwing: this
* crosses an ABI where the native side may be newer than this code.
*/
fun fromNative(v: Int): SessionEndReason = entries.getOrNull(v) ?: NONE
}
}