refactor: rename pf-vdisplay-proto -> pf-driver-proto (it spans all drivers)
The shared host<->driver ABI crate already contains more than the virtual display: the IDD-push frame ring + control plane AND the gamepad shared-memory layouts (XusbShm / PadShm). "pf-vdisplay-proto" was a misnomer — the name now represents all the drivers it serves. Mechanical rename, no behavior change: - git mv crates/pf-vdisplay-proto -> crates/pf-driver-proto (package name + path-deps in the host crate and the driver workspace). - pf_vdisplay_proto -> pf_driver_proto across host + driver Rust, both Cargo.lock files, the workspace members, the CI path triggers (windows-drivers.yml), and the docs/INF comments. The runtime Global\pfvd-* shared-object names are a SEPARATE contract and are deliberately untouched (host<->driver name matching). - The pf-vdisplay DRIVER crate + its INF service name (Root\pf_vdisplay, UmdfService=pf_vdisplay, pf_vdisplay.dll) are unchanged — only the full `pf_vdisplay_proto` token was replaced, never the `pf_vdisplay` driver name. Linux-verified: cargo test -p pf-driver-proto (const size-asserts compile) + cargo clippy -p punktfunk-host -D warnings clean; Cargo.lock regenerated. The driver-workspace side (path-dep + imports + its Cargo.lock) is Windows-CI-gated. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -32,12 +32,12 @@ use windows::Win32::System::Memory::{
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};
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use windows::Win32::System::Threading::{CreateEventW, SetEvent, WaitForSingleObject};
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// Shared-section layout — the single source of truth is `pf_vdisplay_proto::gamepad::XusbShm` (offset
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// Shared-section layout — the single source of truth is `pf_driver_proto::gamepad::XusbShm` (offset
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// asserts pin every field; the `pf_xusb` driver maps the same struct). Derive the size/offsets/magic from
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// it so a layout change is a compile error, not a hand-synced literal (audit §6.1).
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use pf_vdisplay_proto::gamepad::XusbShm;
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use pf_driver_proto::gamepad::XusbShm;
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const SHM_SIZE: usize = core::mem::size_of::<XusbShm>();
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const SHM_MAGIC: u32 = pf_vdisplay_proto::gamepad::XUSB_MAGIC; // "PFXU"
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const SHM_MAGIC: u32 = pf_driver_proto::gamepad::XUSB_MAGIC; // "PFXU"
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const OFF_PACKET: usize = core::mem::offset_of!(XusbShm, packet);
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const OFF_BUTTONS: usize = core::mem::offset_of!(XusbShm, buttons);
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const OFF_LT: usize = core::mem::offset_of!(XusbShm, left_trigger);
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@@ -160,7 +160,7 @@ struct XusbWinPad {
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impl XusbWinPad {
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/// Create + map `Global\pfxusb-shm-<index>`, stamp the magic, then spawn the devnode.
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fn open(index: u8) -> Result<XusbWinPad> {
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let name = HSTRING::from(pf_vdisplay_proto::gamepad::xusb_shm_name(index));
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let name = HSTRING::from(pf_driver_proto::gamepad::xusb_shm_name(index));
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// Permissive DACL so the WUDFHost (whatever account) can open the section.
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let mut psd = PSECURITY_DESCRIPTOR::default();
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