refactor: rename pf-vdisplay-proto -> pf-driver-proto (it spans all drivers)
The shared host<->driver ABI crate already contains more than the virtual display: the IDD-push frame ring + control plane AND the gamepad shared-memory layouts (XusbShm / PadShm). "pf-vdisplay-proto" was a misnomer — the name now represents all the drivers it serves. Mechanical rename, no behavior change: - git mv crates/pf-vdisplay-proto -> crates/pf-driver-proto (package name + path-deps in the host crate and the driver workspace). - pf_vdisplay_proto -> pf_driver_proto across host + driver Rust, both Cargo.lock files, the workspace members, the CI path triggers (windows-drivers.yml), and the docs/INF comments. The runtime Global\pfvd-* shared-object names are a SEPARATE contract and are deliberately untouched (host<->driver name matching). - The pf-vdisplay DRIVER crate + its INF service name (Root\pf_vdisplay, UmdfService=pf_vdisplay, pf_vdisplay.dll) are unchanged — only the full `pf_vdisplay_proto` token was replaced, never the `pf_vdisplay` driver name. Linux-verified: cargo test -p pf-driver-proto (const size-asserts compile) + cargo clippy -p punktfunk-host -D warnings clean; Cargo.lock regenerated. The driver-workspace side (path-dep + imports + its Cargo.lock) is Windows-CI-gated. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -40,21 +40,21 @@ use windows::Win32::System::Memory::{
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};
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use windows::Win32::System::Threading::{CreateEventW, SetEvent, WaitForSingleObject};
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/// Shared-section layout — the single source of truth is [`pf_vdisplay_proto::gamepad::PadShm`] (offset
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/// Shared-section layout — the single source of truth is [`pf_driver_proto::gamepad::PadShm`] (offset
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/// asserts pin every field; the `pf_dualsense` driver maps the same struct). Derive the size/offsets/magic
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/// from it so a layout change is a compile error, not a hand-synced literal (audit §6.1). `pub(super)` so
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/// the sibling DualShock 4 backend ([`super::dualshock4_windows`]) reuses the exact offsets.
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pub(super) const SHM_SIZE: usize = core::mem::size_of::<pf_vdisplay_proto::gamepad::PadShm>();
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pub(super) const SHM_MAGIC: u32 = pf_vdisplay_proto::gamepad::PAD_MAGIC; // "PFDS"
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pub(super) const OFF_INPUT: usize = core::mem::offset_of!(pf_vdisplay_proto::gamepad::PadShm, input);
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pub(super) const SHM_SIZE: usize = core::mem::size_of::<pf_driver_proto::gamepad::PadShm>();
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pub(super) const SHM_MAGIC: u32 = pf_driver_proto::gamepad::PAD_MAGIC; // "PFDS"
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pub(super) const OFF_INPUT: usize = core::mem::offset_of!(pf_driver_proto::gamepad::PadShm, input);
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pub(super) const OFF_OUT_SEQ: usize =
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core::mem::offset_of!(pf_vdisplay_proto::gamepad::PadShm, out_seq);
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pub(super) const OFF_OUTPUT: usize = core::mem::offset_of!(pf_vdisplay_proto::gamepad::PadShm, output);
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core::mem::offset_of!(pf_driver_proto::gamepad::PadShm, out_seq);
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pub(super) const OFF_OUTPUT: usize = core::mem::offset_of!(pf_driver_proto::gamepad::PadShm, output);
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/// Device-type selector the driver reads to choose which HID identity/descriptor it serves: 0 =
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/// DualSense (the default — the section is zeroed), 1 = DualShock 4.
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pub(super) const OFF_DEVTYPE: usize =
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core::mem::offset_of!(pf_vdisplay_proto::gamepad::PadShm, device_type);
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pub(super) const DEVTYPE_DUALSHOCK4: u8 = pf_vdisplay_proto::gamepad::DEVTYPE_DUALSHOCK4;
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core::mem::offset_of!(pf_driver_proto::gamepad::PadShm, device_type);
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pub(super) const DEVTYPE_DUALSHOCK4: u8 = pf_driver_proto::gamepad::DEVTYPE_DUALSHOCK4;
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/// A single virtual DualSense: the SwDeviceCreate'd `pf_pad_<index>` software devnode (the driver
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/// loads on it and the HID DualSense appears to games) plus the shared-memory section the driver maps.
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@@ -243,7 +243,7 @@ pub(super) fn create_swdevice(p: &SwDeviceProfile) -> Result<HSWDEVICE> {
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/// caller stamps the device-type + initial input report and finally the magic. Shared by both Windows
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/// pad backends (DualSense + DualShock 4).
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pub(super) fn create_shm_section(index: u8) -> Result<(HANDLE, *mut u8)> {
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let name = HSTRING::from(pf_vdisplay_proto::gamepad::pad_shm_name(index));
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let name = HSTRING::from(pf_driver_proto::gamepad::pad_shm_name(index));
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let mut psd = PSECURITY_DESCRIPTOR::default();
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// SAFETY: the SDDL literal is valid; psd receives an allocated descriptor (freed by the OS when
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