# Unified in-tree workspace for punktfunk's all-Rust UMDF drivers, on microsoft/windows-drivers-rs
# (crates.io wdk/wdk-sys/wdk-build — NOT the dev-box ../../crates/wdk* path-deps). Part of the
# Windows-host rewrite (design/windows-host-rewrite.md, M1). pf-vdisplay + the gamepad drivers move here.
#
# Separate from the main cargo workspace (own [workspace] root) because driver crates are cdylibs built
# with the WDK toolchain (cargo-wdk / wdk-build) on Windows only. Path-deps the shared ABI crate
# crates/pf-driver-proto from the main tree.
[workspace]
resolver = "2"
members = ["wdk-probe", "wdk-iddcx", "pf-vdisplay", "pf-dualsense", "pf-xusb"]

[workspace.package]
edition = "2024"
version = "0.0.1"
license = "MIT OR Apache-2.0"
publish = false

[workspace.dependencies]
wdk = "0.4.1"
wdk-sys = "0.5.1"
wdk-build = "0.5.1"
wdk-iddcx = { path = "wdk-iddcx" }
pf-driver-proto = { path = "../../../crates/pf-driver-proto" }

# Vendored windows-drivers-rs 0.5.1 (the published, self-contained crates) + an added `iddcx`
# ApiSubset (M1 — bindgens iddcx/1.10/IddCx.h reusing wdk_default for WDF type-identity). Redirect ALL
# wdk-sys/wdk-build refs (incl. wdk 0.4.1's transitive deps) to the patched copies so there is exactly
# one (iddcx-capable) wdk-sys in the graph. Pinned; do not chase upstream.
[patch.crates-io]
wdk-build = { path = "vendor/wdk-build" }
wdk-sys = { path = "vendor/wdk-sys" }

# wdk-sys's build script reads the WDK driver-model from the WORKSPACE metadata (a workspace build can't
# know which member it's building for). All our drivers are UMDF 2.x (incl. pf-vdisplay's IddCx), so set
# it once here; a member needing a different model would get its own [package.metadata.wdk.driver-model].
[workspace.metadata.wdk.driver-model]
driver-type = "UMDF"
umdf-version-major = 2
target-umdf-version-minor = 31

[profile.dev]
panic = "abort"
lto = true

[profile.release]
panic = "abort"
lto = true
