;/*++
; punktfunk virtual PlayStation/Valve pads — UMDF2 HID minidriver INF (M0 spike).
; One package, four hardware ids: DualSense, DualShock 4, DualSense Edge, Steam Deck.
; Adapted from the WDK vhidmini2 UMDF2 sample (VhidminiUm.inx).
; Depends on MsHidUmdf.inf (build >= 22000).
; Install: devgen /add /hardwareid "root\pf_dualsense"  (after pnputil /add-driver /install)
;--*/
[Version]
Signature="$WINDOWS NT$"
Class=HIDClass
ClassGuid={745a17a0-74d3-11d0-b6fe-00a0c90f57da}
Provider=%ProviderString%
CatalogFile=pf_dualsense.cat
PnpLockdown=1

[DestinationDirs]
DefaultDestDir = 13

[SourceDisksNames]
1=%Disk_Description%,,,

[SourceDisksFiles]
pf_dualsense.dll=1

[Manufacturer]
%ManufacturerString%=pf, NT$ARCH$.10.0...22000

[pf.NT$ARCH$.10.0...22000]
; Hardware ids: `root\pf_dualsense` for a root-enumerated devnode (devgen/devcon tests); `pf_dualsense`
; for the host's SwDeviceCreate'd DualSense (the `root\` prefix is reserved for root enumeration, so
; SwDeviceCreate rejects it with E_INVALIDARG); `pf_dualshock4` / `pf_dualsenseedge` / `pf_steamdeck`
; for the host's other virtual pads — ONE driver binds all of them (every model line below installs
; the same `pfDualSense` section) and serves the matching HID identity per the device_type byte the
; host stamps into shared memory.
;
; Each id carries its OWN description: Device Manager reads this string, and a single shared
; "Virtual DualSense" made an emulated DualShock 4 look like the controller-type setting had been
; ignored. The HID layer (VID/PID, report descriptor, product string) was always per-type; this
; makes the human-readable name agree with it.
%DeviceDesc%=pfDualSense, root\pf_dualsense, pf_dualsense
%DeviceDescDS4%=pfDualSense, pf_dualshock4
%DeviceDescEdge%=pfDualSense, pf_dualsenseedge
%DeviceDescDeck%=pfDualSense, pf_steamdeck

[pfDualSense.NT]
CopyFiles=UMDriverCopy
Include=MsHidUmdf.inf
Needs=MsHidUmdf.NT
Include=WUDFRD.inf
Needs=WUDFRD_LowerFilter.NT

[pfDualSense.NT.hw]
Include=MsHidUmdf.inf
Needs=MsHidUmdf.NT.hw
Include=WUDFRD.inf
Needs=WUDFRD_LowerFilter.NT.hw

[pfDualSense.NT.Services]
Include=MsHidUmdf.inf
Needs=MsHidUmdf.NT.Services
Include=WUDFRD.inf
Needs=WUDFRD_LowerFilter.NT.Services

[pfDualSense.NT.Filters]
Include=WUDFRD.inf
Needs=WUDFRD_LowerFilter.NT.Filters

[pfDualSense.NT.Wdf]
UmdfService="pf_dualsense", pf_dualsense_Install
UmdfServiceOrder=pf_dualsense
UmdfKernelModeClientPolicy=AllowKernelModeClients
UmdfFileObjectPolicy=AllowNullAndUnknownFileObjects
UmdfMethodNeitherAction=Copy
UmdfFsContextUsePolicy=CanUseFsContext2
; Each pad gets its OWN WUDFHost so the driver's per-pad statics (incl. the shm index) don't collide
; across multiple simultaneous controllers (multi-pad).
UmdfHostProcessSharing=ProcessSharingDisabled

[pf_dualsense_Install]
UmdfLibraryVersion=$UMDFVERSION$
ServiceBinary="%13%\pf_dualsense.dll"

[UMDriverCopy]
pf_dualsense.dll

[Strings]
ProviderString     ="punktfunk"
ManufacturerString ="punktfunk"
ClassName          ="HID device"
Disk_Description   ="punktfunk DualSense Installation Disk"
; One per hardware id — these are what Device Manager shows. Keep them aligned with the product
; strings the driver serves per device_type (src/lib.rs `on_get_string`).
DeviceDesc         ="punktfunk Virtual DualSense"
DeviceDescDS4      ="punktfunk Virtual DualShock 4"
DeviceDescEdge     ="punktfunk Virtual DualSense Edge"
DeviceDescDeck     ="punktfunk Virtual Steam Deck Controller"
