[package]
name = "punktfunk-host"
description = "punktfunk Linux streaming host: virtual display, capture, encode, input injection"
version.workspace = true
edition.workspace = true
rust-version.workspace = true
license.workspace = true
authors.workspace = true
repository.workspace = true

[dependencies]
punktfunk-core = { path = "../punktfunk-core", features = ["quic"] }
# M3 native control plane (the `punktfunk/1` QUIC handshake; data plane stays native-thread UDP).
quinn = "0.11"
anyhow = "1"
tracing = "0.1"
tracing-subscriber = { version = "0.3", features = ["env-filter"] }
axum = "0.8"
mdns-sd = "0.20"
tokio = { version = "1", features = ["full"] }
rsa = "0.9"
sha2 = { version = "0.10", features = ["oid"] }
aes = "0.8"
aes-gcm = "0.10"
cbc = { version = "0.1", features = ["alloc"] }
rand = "0.8"
hex = "0.4"
rcgen = { version = "0.13", default-features = false, features = ["aws_lc_rs", "pem"] }
x509-parser = "0.16"
axum-server = { version = "0.7", features = ["tls-rustls"] }
rustls = "0.23"
rustls-pemfile = "2"
# Manual HTTPS+mTLS serve loop for the mgmt API (axum-server can't surface the peer cert): a
# tokio-rustls handshake exposes the client cert, then hyper serves the axum Router with the
# verified fingerprint injected as a request extension. Versions match the workspace lock.
tokio-rustls = "0.26"
hyper = { version = "1", features = ["server", "http1", "http2"] }
hyper-util = { version = "0.1", features = ["server", "server-auto", "tokio", "service"] }
tower = { version = "0.5", features = ["util"] }
rusty_enet = "0.4"
serde = { version = "1", features = ["derive"] }
serde_json = "1"
# Management/control-plane REST API + OpenAPI (control pane, M2). `axum_extras` wires
# utoipa into axum 0.8 extractors; utoipa-axum collects `#[utoipa::path]` routes into the
# spec; utoipa-scalar serves the interactive docs. Codegen-friendly: the spec is emitted
# verbatim by the `openapi` subcommand. Control plane only — never the per-frame path.
utoipa = { version = "5", features = ["axum_extras"] }
utoipa-axum = "0.2"
utoipa-scalar = { version = "0.3", features = ["axum"] }

[dev-dependencies]
# Drive the management API router in-process (no socket) in the handler tests.
tower = { version = "0.5", features = ["util"] }
http-body-util = "0.1"

# Opus stereo encode for the host->client audio plane. The `opus` crate vendors libopus via
# `audiopus_sys` (cmake-built from source — no system lib, no vcpkg), so it builds on Windows MSVC
# too (needs CMake + NASM, both on the box). Both platforms that have an audio-capture backend.
[target.'cfg(any(target_os = "linux", target_os = "windows"))'.dependencies]
opus = "0.3"

[target.'cfg(target_os = "linux")'.dependencies]
# `screencast` gates the ScreenCast portal module; `remote_desktop` adds the RemoteDesktop
# portal we use for libei input on KWin/GNOME; `tokio` is the default runtime.
# `open_pipe_wire_remote` is unconditional, so ashpd's own `pipewire` feature is not
# needed — we drive PipeWire with the `pipewire` crate below.
ashpd = { version = "0.13", features = ["screencast", "remote_desktop"] }
ffmpeg-next = "8"
libc = "0.2"
# Must match the pipewire crate ashpd 0.13 links (libspa/pipewire-sys `links` key is
# unique per build), i.e. 0.9 — NOT the 0.10 the setup doc mentions.
pipewire = "0.9"
# ashpd 0.13 uses the tokio runtime; a current-thread runtime drives the one-time
# portal handshake (control plane — never the per-frame path).
tokio = { version = "1", features = ["rt", "rt-multi-thread", "net", "time"] }
# Input injection into headless Sway via the wlroots virtual-input Wayland protocols
# (uinput won't reach a compositor running with WLR_LIBINPUT_NO_DEVICES=1).
wayland-client = "0.31"
wayland-protocols-wlr = { version = "0.3", features = ["client"] }
wayland-protocols-misc = { version = "0.3", features = ["client"] }
# Codegen for KDE's `zkde_screencast_unstable_v1` (vendored in `protocols/`): create a KWin
# virtual output sized to the client's resolution and get its PipeWire node (KRdp's path).
# `wayland-backend` is referenced by the generated interface tables.
wayland-scanner = "0.31"
wayland-backend = "0.3"
# Parse `pw-dump` JSON to find gamescope's PipeWire node (gamescope backend).
serde_json = "1"
# Builds/validates the xkb keymap uploaded to the virtual keyboard + tracks modifier state.
xkbcommon = "0.8"
# The safe `opus` crate is stereo-only; surround (5.1/7.1) needs the libopus *multistream*
# encoder (`opus_multistream_encoder_*`). `audiopus_sys` is the sys layer `opus` already
# vendors (same libopus link), so this adds bindings, not a second copy of the library.
audiopus_sys = "0.2"
# libei (EI sender) for the portable input path on KWin/GNOME (RemoteDesktop portal).
# The `tokio` feature wires reis's event stream into tokio's reactor.
reis = { version = "0.6.1", features = ["tokio"] }
# `StreamExt::next` on reis's tokio event stream in the libei worker loop.
futures-util = "0.3"
# Zero-copy capture (plan §9): EGL imports the PipeWire dmabuf, CUDA maps it, NVENC encodes
# it with no CPU roundtrip. `khronos-egl` (dynamic = load the NVIDIA libEGL at runtime) gives
# eglCreateImage + the dma_buf import; the CUDA driver API (EGL interop) and libgbm are linked
# via hand-rolled FFI in `src/zerocopy/` (no Rust crate exposes the EGL-interop driver calls).
khronos-egl = { version = "6", features = ["dynamic"] }
# Vulkan bridge for LINEAR dmabufs (gamescope): import via VK_EXT_external_memory_dma_buf,
# GPU-copy into an exportable allocation, export OPAQUE_FD → cuImportExternalMemory (the
# officially-supported CUDA pairing; raw dmabuf fds are rejected by the desktop driver).
ash = "0.38"

[target.'cfg(target_os = "windows")'.dependencies]
# Windows host backends. `windows` covers the Win32/CCD APIs the SudoVDA virtual-display backend
# drives (SetupAPI device enumeration, DeviceIoControl IOCTLs, QueryDisplayConfig name resolution);
# capture/encode/input/audio backends extend the feature set as they land.
windows = { version = "0.62", features = [
    "Win32_Foundation",
    "Win32_Security",
    "Win32_Devices_DeviceAndDriverInstallation",
    "Win32_Devices_Display",
    "Win32_Storage_FileSystem",
    "Win32_System_IO",
    "Win32_UI_Input_KeyboardAndMouse",
    "Win32_UI_WindowsAndMessaging",
    "Win32_System_StationsAndDesktops",
    "Win32_Graphics_Dxgi",
    "Win32_Graphics_Dxgi_Common",
    "Win32_Graphics_Direct3D",
    "Win32_Graphics_Direct3D11",
    "Win32_Graphics_Direct3D_Fxc",
    "Win32_Graphics_Gdi",
    # Windows.Graphics.Capture (WGC) backend — composed-desktop capture (overlay/MPO-correct HDR).
    "Foundation",
    "Graphics",
    "Graphics_Capture",
    "Graphics_DirectX",
    "Graphics_DirectX_Direct3D11",
    "Win32_System_WinRT_Direct3D11",
    "Win32_System_WinRT_Graphics_Capture",
    # WGC runs under SYSTEM via interactive-user impersonation (WGC won't activate as SYSTEM).
    "Win32_System_RemoteDesktop",
    # Two-process secure-desktop design: the SYSTEM host spawns the WGC helper in the interactive
    # user session (CreateProcessAsUserW) with stdout/stdin redirected to anonymous pipes.
    "Win32_System_Threading",
    "Win32_System_Pipes",
    "Win32_System_Environment",
    # Force-composed-flip overlay: a topmost layered window on the Winlogon desktop disqualifies the
    # secure desktop's fullscreen independent-flip so Desktop Duplication can capture it.
    "Win32_System_LibraryLoader",
    # VirtualProtect — for the inline patch of the win32u GPU-preference shim (Apollo's MinHook port:
    # the hybrid-GPU output-reparenting hook that keeps Desktop Duplication stable on a 4090+iGPU box).
    # See capture/dxgi.rs `install_gpu_pref_hook`. No trampoline (we fully replace the fn) → no detour
    # crate / no C length-disassembler dep; a 12-byte absolute-jmp prologue patch suffices.
    "Win32_System_Memory",
    # Per-monitor-v2 DPI awareness — IDXGIOutput5::DuplicateOutput1 (the modern capture path Apollo
    # uses; FP16/format-list, robust to overlay/format churn) requires the process to be DPI-aware.
    "Win32_UI_HiDpi",
    # Windows service supervisor (src/service.rs): a kill-on-close job object so a service crash never
    # orphans the SYSTEM host it launched into the interactive session.
    "Win32_System_JobObjects",
] }
# The SCM plumbing for the `service` subcommand (define_windows_service! / dispatcher / control
# handler / ServiceManager install). Wraps the Win32 service API; the supervision loop itself uses
# the `windows` crate above.
windows-service = "0.7"
# Software H.264 encoder (GPU-less path + NVENC fallback). The default `source` feature statically
# compiles OpenH264 (BSD-2) — no system lib, builds on MSVC; nasm on PATH adds the SIMD fast path.
openh264 = "0.9"
# WASAPI loopback audio capture (default render endpoint -> 48 kHz stereo f32 for the Opus path).
wasapi = "0.23"
# Virtual Xbox 360 gamepad via ViGEmBus (the uinput-xpad analogue) — driver installed separately.
# `unstable_xtarget_notification` exposes the rumble/LED back-channel (the game's force-feedback →
# `request_notification`), the analogue of the Linux uinput EV_FF read path.
vigem-client = { version = "0.1", features = ["unstable_xtarget_notification"] }
# NVENC hardware encoder (NVENC SDK, D3D11 input). The SDK pins `cudarc` with
# `cuda-version-from-build-system` (a build-time CUDA-toolkit probe); its `ci-check` feature switches
# cudarc to `dynamic-loading` (loads nvcuda.dll at runtime — nothing needed at build), which is how
# the crate builds on docs.rs/CI. We enable it so the GPU-less VM/CI compiles; the DirectX NVENC path
# never calls CUDA at runtime, so the pinned CUDA bindings version is irrelevant.
nvidia-video-codec-sdk = { version = "0.4", features = ["ci-check"], optional = true }

[features]
# NVENC hardware encode (Windows). OFF by default: it pulls the NVENC SDK, and the host then needs
# the NVENC entry points (NvEncodeAPICreateInstance / NvEncodeAPIGetMaxSupportedVersion) at link
# time — i.e. `nvencodeapi.lib` from the NVIDIA Video Codec SDK (or an import lib generated from
# nvEncodeAPI64.dll) on the linker path. Build the GPU host with `--features nvenc`.
nvenc = ["dep:nvidia-video-codec-sdk"]
