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android-screenshots.yml
android.yml
apple.yml
audit.yml
bench-gpu.yml
ci.yml
deb.yml
decky.yml
docker.yml
flatpak.yml
linux-client-screenshots.yml
release.yml
rpm.yml
web-screenshots.yml
windows-drivers-provision.yml
windows-drivers.yml
windows-host.yml
windows-msix.yml
windows.yml
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feat(windows-client): SDL3 gamepads + docs — full stage-1 parity, MSVC-green
rpm.yml #1199
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feat(windows-client): SDL3 gamepads + docs — full stage-1 parity, MSVC-green
flatpak.yml #1198
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feat(windows-client): SDL3 gamepads + docs — full stage-1 parity, MSVC-green
docker.yml #1197
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feat(windows-client): SDL3 gamepads + docs — full stage-1 parity, MSVC-green
decky.yml #1196
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2026-06-15 22:39:21 +00:00
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feat(windows-client): SDL3 gamepads + docs — full stage-1 parity, MSVC-green
deb.yml #1195
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2026-06-15 22:39:09 +00:00
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feat(windows-client): SDL3 gamepads + docs — full stage-1 parity, MSVC-green
ci.yml #1194
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feat(windows-client): SDL3 gamepads + docs — full stage-1 parity, MSVC-green
audit.yml #1193
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2026-06-15 22:31:46 +00:00
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feat(windows-client): SDL3 gamepads + docs — full stage-1 parity, MSVC-green
apple.yml #1192
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feat(windows-client): SDL3 gamepads + docs — full stage-1 parity, MSVC-green
android.yml #1191
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2026-06-15 22:32:30 +00:00
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feat(windows-client): winit + D3D11 present, WASAPI render, input — builds live on MSVC
rpm.yml #1190
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2026-06-15 22:30:27 +00:00
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feat(windows-client): winit + D3D11 present, WASAPI render, input — builds live on MSVC
flatpak.yml #1189
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2026-06-15 22:24:22 +00:00
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feat(windows-client): winit + D3D11 present, WASAPI render, input — builds live on MSVC
docker.yml #1188
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2026-06-15 22:45:20 +00:00
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feat(windows-client): winit + D3D11 present, WASAPI render, input — builds live on MSVC
decky.yml #1187
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2026-06-15 22:19:52 +00:00
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feat(windows-client): winit + D3D11 present, WASAPI render, input — builds live on MSVC
deb.yml #1186
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2026-06-15 22:25:15 +00:00
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feat(windows-client): winit + D3D11 present, WASAPI render, input — builds live on MSVC
ci.yml #1185
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2026-06-15 22:19:39 +00:00
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feat(windows-client): winit + D3D11 present, WASAPI render, input — builds live on MSVC
audit.yml #1184
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2026-06-15 22:16:25 +00:00
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feat(windows-client): winit + D3D11 present, WASAPI render, input — builds live on MSVC
apple.yml #1183
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feat(windows-client): winit + D3D11 present, WASAPI render, input — builds live on MSVC
android.yml #1182
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2026-06-15 22:16:08 +00:00
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fix(apple): fill the notch in macOS fullscreen — stop letterboxing below the camera housing
rpm.yml #1181
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2026-06-15 22:15:18 +00:00
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fix(apple): fill the notch in macOS fullscreen — stop letterboxing below the camera housing
docker.yml #1180
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2026-06-15 22:30:08 +00:00
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fix(apple): fill the notch in macOS fullscreen — stop letterboxing below the camera housing
decky.yml #1179
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2026-06-15 22:04:21 +00:00
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fix(apple): fill the notch in macOS fullscreen — stop letterboxing below the camera housing
deb.yml #1178
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2026-06-15 22:04:52 +00:00
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fix(apple): fill the notch in macOS fullscreen — stop letterboxing below the camera housing
ci.yml #1177
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2026-06-15 22:03:58 +00:00
3m31s
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fix(apple): fill the notch in macOS fullscreen — stop letterboxing below the camera housing
apple.yml #1176
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2026-06-15 21:58:04 +00:00
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fix(apple): fill the notch in macOS fullscreen — stop letterboxing below the camera housing
android.yml #1175
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2026-06-15 22:01:59 +00:00
1m55s
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fix(host/windows): don't 2-way-split-encode Main10 — it's SLOWER on Ada (fixes broken HDR animations)
rpm.yml #1174
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2026-06-15 22:00:27 +00:00
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fix(host/windows): don't 2-way-split-encode Main10 — it's SLOWER on Ada (fixes broken HDR animations)
flatpak.yml #1173
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2026-06-15 21:54:21 +00:00
3m34s
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fix(host/windows): don't 2-way-split-encode Main10 — it's SLOWER on Ada (fixes broken HDR animations)
docker.yml #1172
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2026-06-15 22:00:04 +00:00
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fix(host/windows): don't 2-way-split-encode Main10 — it's SLOWER on Ada (fixes broken HDR animations)
decky.yml #1171
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2026-06-15 21:50:26 +00:00
11s
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fix(host/windows): don't 2-way-split-encode Main10 — it's SLOWER on Ada (fixes broken HDR animations)
deb.yml #1170
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2026-06-15 21:55:17 +00:00
6m55s
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