6694be9848
A two-part Punktfunk plugin that syncs the Playnite library into the host
game library as the `playnite` provider:
- exporter/ — a minimal C# Playnite GenericPlugin ("Punktfunk Sync") that
writes punktfunk-library.json on every library change. Reading Playnite's
live-locked LiteDB from outside isn't robust, so this adapter runs inside
Playnite. Builds net462 via reference assemblies; packaged as a .pext.
- src/ — the TS plugin (on @punktfunk/host, rom-manager shape): watches the
export, embeds covers as data URLs, reconciles via
PUT /library/provider/playnite, with a console-hosted web UI + standalone
fallback + CLI. Launch = playnite://playnite/start/<id>, run by the host
in the interactive session so Playnite performs the real launch.
Verified locally: backend tsc + 23 tests + biome clean, SPA build, C#
exporter build + .pext pack.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
13 lines
307 B
HTML
13 lines
307 B
HTML
<!doctype html>
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<html lang="en" class="dark">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Playnite · Punktfunk</title>
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</head>
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<body>
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<div id="root"></div>
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<script type="module" src="/src/main.tsx"></script>
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</body>
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</html>
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